491 lines
11 KiB
Markdown
491 lines
11 KiB
Markdown
# 🎨 PHASE 2: Asset Creation Plan
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**Status**: PLANNING 📋
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**Duration**: 2-4 weeks
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**Priority**: HIGH
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**Budget**: $500-2000 (if outsourced)
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---
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## 📋 OVERVIEW
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This phase focuses on creating all visual and audio assets needed to bring NovaFarma v3.0 to life.
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### **Asset Categories**
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1. **Visual Assets** - Sprites, animations, UI graphics
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2. **Audio Assets** - Sound effects, music
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3. **Total Assets Needed**: ~500+ individual assets
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---
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## 🎨 VISUAL ASSETS
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### **1. CHARACTER SPRITES**
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#### **Player Character**
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- **Quantity**: 1 character × 8 directions × 4 animations = 32 sprites
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- **Animations**:
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- [ ] Walk (8 directions × 4 frames) = 32 frames
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- [ ] Idle (8 directions × 2 frames) = 16 frames
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- [ ] Work (8 directions × 4 frames) = 32 frames
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- [ ] Attack (8 directions × 4 frames) = 32 frames
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- **Total Frames**: 112
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- **Size**: 32×32 pixels each
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- **Style**: Pixel art, isometric
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- **Estimated Time**: 8-12 hours
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- **Cost**: $100-200 (if outsourced)
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#### **NPCs (4 Types)**
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- **Characters**: Jakob, Lyra, Grok, Dr. Chen
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- **Animations per NPC**:
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- [ ] Walk (8 directions × 4 frames) = 32 frames
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- [ ] Idle (8 directions × 2 frames) = 16 frames
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- [ ] Talk (1 animation × 4 frames) = 4 frames
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- **Total per NPC**: 52 frames
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- **Total All NPCs**: 208 frames
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- **Estimated Time**: 16-20 hours
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- **Cost**: $200-400
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#### **Enemies**
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- **Types**: Zombie, Mutant, Bat, Spider, Mole
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- **Animations per Enemy**:
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- [ ] Walk (8 directions × 4 frames) = 32 frames
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- [ ] Attack (8 directions × 4 frames) = 32 frames
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- [ ] Death (1 animation × 4 frames) = 4 frames
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- **Total per Enemy**: 68 frames
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- **Total All Enemies**: 340 frames
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- **Estimated Time**: 24-30 hours
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- **Cost**: $300-500
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#### **Animals (5 Types)**
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- **Types**: Sheep, Cow, Chicken, Pig, Horse
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- **Animations per Animal**:
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- [ ] Walk (8 directions × 4 frames) = 32 frames
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- [ ] Eat (1 animation × 4 frames) = 4 frames
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- [ ] Sleep (1 animation × 2 frames) = 2 frames
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- **Total per Animal**: 38 frames
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- **Total All Animals**: 190 frames
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- **Estimated Time**: 16-20 hours
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- **Cost**: $200-300
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#### **Worker Creatures (8 Types)**
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- **Types**: Donkey, Bigfoot, Yeti, Elf, Gnome, Fairy, Golem, Dragon
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- **Animations per Creature**:
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- [ ] Idle (8 directions × 2 frames) = 16 frames
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- [ ] Work (8 directions × 4 frames) = 32 frames
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- **Total per Creature**: 48 frames
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- **Total All Creatures**: 384 frames
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- **Estimated Time**: 24-32 hours
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- **Cost**: $300-500
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#### **Bosses (5 Types)**
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- **Types**: Mutant King, Zombie Leader, Ancient Tree, Ice Titan, Fire Dragon
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- **Animations per Boss**:
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- [ ] Idle (1 animation × 4 frames) = 4 frames
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- [ ] Attack 1 (1 animation × 6 frames) = 6 frames
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- [ ] Attack 2 (1 animation × 6 frames) = 6 frames
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- [ ] Special (1 animation × 8 frames) = 8 frames
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- [ ] Death (1 animation × 8 frames) = 8 frames
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- **Total per Boss**: 32 frames
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- **Total All Bosses**: 160 frames
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- **Size**: 64×64 or 128×128 pixels
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- **Estimated Time**: 20-30 hours
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- **Cost**: $300-500
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**Character Sprites Summary:**
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- **Total Frames**: 1,394
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- **Total Time**: 108-144 hours
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- **Total Cost**: $1,400-2,400
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---
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### **2. BUILDING SPRITES**
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#### **Buildings (All Tiers)**
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- **Types**: Fence, Barn, House, Silo, Workshop, Lab, etc.
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- **Tiers**: 5 tiers per building
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- **States**: Normal, Construction, Damaged
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- **Estimated Buildings**: 15 types
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- **Total Sprites**: 15 × 5 × 3 = 225 sprites
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- **Size**: 64×64 to 128×128 pixels
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- **Estimated Time**: 30-40 hours
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- **Cost**: $400-600
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---
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### **3. CROP & RESOURCE SPRITES**
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#### **Crops**
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- **Types**: Wheat, Corn, Tomato, Carrot, Potato
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- **Growth Stages**: 5 stages per crop
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- **Total Sprites**: 5 × 5 = 25 sprites
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- **Size**: 32×32 pixels
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- **Estimated Time**: 4-6 hours
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- **Cost**: $50-100
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#### **Resources**
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- **Types**: Wood, Stone, Iron, Gold, Coal, etc.
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- **Variations**: 3 per type
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- **Total Sprites**: 10 × 3 = 30 sprites
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- **Size**: 16×16 to 32×32 pixels
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- **Estimated Time**: 4-6 hours
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- **Cost**: $50-100
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---
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### **4. ITEM SPRITES**
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#### **Tools**
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- **Types**: Axe, Pickaxe, Hoe, Sword, etc.
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- **Tiers**: 5 tiers per tool
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- **Total Sprites**: 10 × 5 = 50 sprites
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- **Size**: 32×32 pixels
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- **Estimated Time**: 6-8 hours
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- **Cost**: $80-120
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#### **Food**
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- **Types**: Bread, Stew, Fish, etc.
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- **Total Sprites**: 20 sprites
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- **Size**: 16×16 pixels
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- **Estimated Time**: 3-4 hours
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- **Cost**: $40-60
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---
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### **5. UI GRAPHICS**
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#### **Icons**
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- **Achievement Icons**: 50 icons
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- **Skill Tree Icons**: 50 icons
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- **Inventory Icons**: 100 icons
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- **UI Elements**: 50 icons
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- **Total Icons**: 250 icons
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- **Size**: 32×32 or 64×64 pixels
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- **Estimated Time**: 30-40 hours
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- **Cost**: $400-600
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#### **Backgrounds**
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- **Main Menu**: 1 background
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- **Settings Menu**: 1 background
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- **Game Over**: 1 background
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- **Victory**: 1 background
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- **Total**: 4 backgrounds
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- **Size**: 1920×1080 pixels
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- **Estimated Time**: 8-12 hours
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- **Cost**: $100-200
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#### **UI Panels**
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- **Inventory Panel**: 1
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- **Crafting Panel**: 1
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- **Skill Tree Panel**: 1
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- **Quest Panel**: 1
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- **Total**: 4 panels
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- **Estimated Time**: 6-8 hours
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- **Cost**: $80-120
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---
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### **6. EFFECTS & PARTICLES**
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#### **Particle Textures**
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- **Rain Drop**: 1 sprite
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- **Snow Flake**: 1 sprite
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- **Sparkle**: 1 sprite
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- **Explosion**: 4 frames
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- **Smoke**: 4 frames
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- **Fire**: 4 frames
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- **Total**: 15 sprites
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- **Estimated Time**: 4-6 hours
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- **Cost**: $50-80
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---
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## 🎵 AUDIO ASSETS
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### **1. SOUND EFFECTS**
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#### **Player Sounds**
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- [ ] Footsteps (grass, stone, wood) = 3 sounds
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- [ ] Jump = 1 sound
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- [ ] Land = 1 sound
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- [ ] Hurt = 3 variations
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- [ ] Death = 1 sound
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- **Total**: 9 sounds
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- **Estimated Time**: 2-3 hours
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- **Cost**: $30-50
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#### **Farming Sounds**
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- [ ] Till soil = 1 sound
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- [ ] Plant seed = 1 sound
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- [ ] Water = 1 sound
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- [ ] Harvest = 3 variations
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- [ ] Chop tree = 2 sounds
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- [ ] Mine stone = 2 sounds
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- **Total**: 10 sounds
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- **Estimated Time**: 3-4 hours
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- **Cost**: $40-60
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#### **Building Sounds**
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- [ ] Place building = 1 sound
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- [ ] Construction = 2 sounds
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- [ ] Upgrade = 1 sound
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- [ ] Destroy = 1 sound
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- **Total**: 5 sounds
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- **Estimated Time**: 2-3 hours
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- **Cost**: $30-40
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#### **Combat Sounds**
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- [ ] Sword swing = 3 variations
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- [ ] Hit = 3 variations
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- [ ] Block = 1 sound
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- [ ] Enemy death = 5 variations
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- **Total**: 12 sounds
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- **Estimated Time**: 3-4 hours
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- **Cost**: $40-60
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#### **Animal Sounds**
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- [ ] Sheep = 2 sounds
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- [ ] Cow = 2 sounds
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- [ ] Chicken = 2 sounds
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- [ ] Pig = 2 sounds
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- [ ] Horse = 2 sounds
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- **Total**: 10 sounds
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- **Estimated Time**: 2-3 hours
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- **Cost**: $30-40
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#### **Weather Sounds**
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- [ ] Rain = 1 loop
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- [ ] Thunder = 3 variations
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- [ ] Wind = 1 loop
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- [ ] Snow = 1 loop
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- **Total**: 6 sounds
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- **Estimated Time**: 2-3 hours
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- **Cost**: $30-40
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#### **UI Sounds**
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- [ ] Click = 1 sound
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- [ ] Hover = 1 sound
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- [ ] Open menu = 1 sound
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- [ ] Close menu = 1 sound
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- [ ] Notification = 2 sounds
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- [ ] Achievement = 1 sound
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- **Total**: 7 sounds
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- **Estimated Time**: 2 hours
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- **Cost**: $20-30
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#### **Special Sounds**
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- [ ] Level up = 1 sound
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- [ ] Quest complete = 1 sound
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- [ ] Boss roar = 5 sounds
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- [ ] Magic spell = 3 sounds
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- **Total**: 10 sounds
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- **Estimated Time**: 3-4 hours
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- **Cost**: $40-60
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**Sound Effects Summary:**
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- **Total Sounds**: 69
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- **Total Time**: 19-27 hours
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- **Total Cost**: $260-380
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---
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### **2. MUSIC**
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#### **Main Menu Theme**
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- **Duration**: 2-3 minutes (looping)
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- **Style**: Calm, welcoming
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- **Estimated Time**: 8-12 hours
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- **Cost**: $100-200
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#### **Daytime Music**
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- **Duration**: 3-4 minutes (looping)
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- **Style**: Peaceful, uplifting
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- **Estimated Time**: 10-15 hours
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- **Cost**: $150-250
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#### **Nighttime Music**
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- **Duration**: 3-4 minutes (looping)
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- **Style**: Tense, atmospheric
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- **Estimated Time**: 10-15 hours
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- **Cost**: $150-250
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#### **Combat Music**
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- **Duration**: 2-3 minutes (looping)
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- **Style**: Intense, action-packed
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- **Estimated Time**: 8-12 hours
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- **Cost**: $100-200
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#### **Boss Battle Music (5 Tracks)**
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- **Duration**: 3-4 minutes each
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- **Style**: Epic, dramatic
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- **Estimated Time**: 40-60 hours
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- **Cost**: $500-800
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#### **Victory Music**
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- **Duration**: 1-2 minutes
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- **Style**: Triumphant
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- **Estimated Time**: 6-8 hours
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- **Cost**: $80-120
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#### **Sad/Emotional Music**
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- **Duration**: 2-3 minutes
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- **Style**: Melancholic, emotional
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- **Estimated Time**: 8-12 hours
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- **Cost**: $100-150
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**Music Summary:**
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- **Total Tracks**: 11
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- **Total Time**: 90-134 hours
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- **Total Cost**: $1,180-1,970
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---
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## 📊 TOTAL ASSET SUMMARY
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### **Visual Assets**
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- **Character Sprites**: 1,394 frames
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- **Building Sprites**: 225 sprites
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- **Crop/Resource Sprites**: 55 sprites
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- **Item Sprites**: 70 sprites
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- **UI Graphics**: 308 assets
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- **Effects**: 15 sprites
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- **Total Visual**: ~2,067 assets
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### **Audio Assets**
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- **Sound Effects**: 69 sounds
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- **Music Tracks**: 11 tracks
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- **Total Audio**: 80 assets
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### **GRAND TOTAL**: ~2,147 assets
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---
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## ⏱️ TIME ESTIMATES
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### **If Creating In-House**
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- **Visual Assets**: 200-280 hours
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- **Audio Assets**: 109-161 hours
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- **Total Time**: 309-441 hours
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- **At 40 hours/week**: 8-11 weeks
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### **If Outsourcing**
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- **Visual Assets**: 2-4 weeks
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- **Audio Assets**: 1-2 weeks
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- **Total Time**: 3-6 weeks (parallel work)
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---
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## 💰 BUDGET BREAKDOWN
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### **Visual Assets**
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- **Character Sprites**: $1,400-2,400
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- **Buildings**: $400-600
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- **Crops/Resources**: $100-200
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- **Items**: $120-180
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- **UI Graphics**: $580-920
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- **Effects**: $50-80
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- **Subtotal**: $2,650-4,380
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### **Audio Assets**
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- **Sound Effects**: $260-380
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- **Music**: $1,180-1,970
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- **Subtotal**: $1,440-2,350
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### **TOTAL BUDGET**: $4,090-6,730
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### **Realistic Budget**
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- **Conservative**: $2,000-3,000
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- **Moderate**: $3,000-5,000
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- **Premium**: $5,000-7,000
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---
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## 🎯 PRIORITIES
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### **Phase 2A: Essential Assets** (Week 1-2)
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1. **Player character** (all animations)
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2. **Basic UI** (menus, buttons, panels)
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3. **Core sound effects** (farming, UI)
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4. **Main menu music**
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5. **Daytime music**
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### **Phase 2B: Gameplay Assets** (Week 2-3)
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1. **NPCs** (4 characters)
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2. **Enemies** (5 types)
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3. **Buildings** (tier 1-3)
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4. **Combat sounds**
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5. **Combat music**
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### **Phase 2C: Advanced Assets** (Week 3-4)
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1. **Animals** (5 types)
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2. **Worker creatures** (8 types)
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3. **Bosses** (5 types)
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4. **Boss music** (5 tracks)
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5. **All remaining assets**
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---
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## 🛠️ TOOLS NEEDED
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### **Visual Assets**
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- **Aseprite** - $19.99 (pixel art)
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- **GIMP** - Free (graphics editing)
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- **Photoshop** - $20/month (alternative)
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### **Audio Assets**
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- **Audacity** - Free (sound editing)
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- **FL Studio** - $99-$499 (music production)
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- **Ableton Live** - $99-$749 (alternative)
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- **Freesound.org** - Free (sound effects library)
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---
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## 📋 ASSET CHECKLIST
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### **Week 1**
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- [ ] Player character sprites
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- [ ] Basic UI graphics
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- [ ] Core sound effects
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- [ ] Main menu music
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### **Week 2**
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- [ ] NPC sprites
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- [ ] Enemy sprites
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- [ ] Building sprites (tier 1-2)
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- [ ] Daytime/nighttime music
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### **Week 3**
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- [ ] Animal sprites
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- [ ] Worker creature sprites
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- [ ] Building sprites (tier 3-5)
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- [ ] Combat music
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### **Week 4**
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- [ ] Boss sprites
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- [ ] All remaining sprites
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- [ ] Boss music
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- [ ] Polish & refinement
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---
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## 🎊 SUCCESS CRITERIA
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Phase 2 is complete when:
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- [ ] All essential sprites created
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- [ ] All UI graphics complete
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- [ ] All sound effects recorded
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- [ ] All music tracks composed
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- [ ] Assets integrated into game
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- [ ] Visual style consistent
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- [ ] Audio quality professional
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---
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**🎨 LET'S CREATE AMAZING ASSETS! 🎨**
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---
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*Asset Creation Plan - December 13, 2025, 00:16*
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*Ready to bring NovaFarma to life!* ✨
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