# 🎨 PHASE 2: Asset Creation Plan **Status**: PLANNING 📋 **Duration**: 2-4 weeks **Priority**: HIGH **Budget**: $500-2000 (if outsourced) --- ## 📋 OVERVIEW This phase focuses on creating all visual and audio assets needed to bring NovaFarma v3.0 to life. ### **Asset Categories** 1. **Visual Assets** - Sprites, animations, UI graphics 2. **Audio Assets** - Sound effects, music 3. **Total Assets Needed**: ~500+ individual assets --- ## 🎨 VISUAL ASSETS ### **1. CHARACTER SPRITES** #### **Player Character** - **Quantity**: 1 character × 8 directions × 4 animations = 32 sprites - **Animations**: - [ ] Walk (8 directions × 4 frames) = 32 frames - [ ] Idle (8 directions × 2 frames) = 16 frames - [ ] Work (8 directions × 4 frames) = 32 frames - [ ] Attack (8 directions × 4 frames) = 32 frames - **Total Frames**: 112 - **Size**: 32×32 pixels each - **Style**: Pixel art, isometric - **Estimated Time**: 8-12 hours - **Cost**: $100-200 (if outsourced) #### **NPCs (4 Types)** - **Characters**: Jakob, Lyra, Grok, Dr. Chen - **Animations per NPC**: - [ ] Walk (8 directions × 4 frames) = 32 frames - [ ] Idle (8 directions × 2 frames) = 16 frames - [ ] Talk (1 animation × 4 frames) = 4 frames - **Total per NPC**: 52 frames - **Total All NPCs**: 208 frames - **Estimated Time**: 16-20 hours - **Cost**: $200-400 #### **Enemies** - **Types**: Zombie, Mutant, Bat, Spider, Mole - **Animations per Enemy**: - [ ] Walk (8 directions × 4 frames) = 32 frames - [ ] Attack (8 directions × 4 frames) = 32 frames - [ ] Death (1 animation × 4 frames) = 4 frames - **Total per Enemy**: 68 frames - **Total All Enemies**: 340 frames - **Estimated Time**: 24-30 hours - **Cost**: $300-500 #### **Animals (5 Types)** - **Types**: Sheep, Cow, Chicken, Pig, Horse - **Animations per Animal**: - [ ] Walk (8 directions × 4 frames) = 32 frames - [ ] Eat (1 animation × 4 frames) = 4 frames - [ ] Sleep (1 animation × 2 frames) = 2 frames - **Total per Animal**: 38 frames - **Total All Animals**: 190 frames - **Estimated Time**: 16-20 hours - **Cost**: $200-300 #### **Worker Creatures (8 Types)** - **Types**: Donkey, Bigfoot, Yeti, Elf, Gnome, Fairy, Golem, Dragon - **Animations per Creature**: - [ ] Idle (8 directions × 2 frames) = 16 frames - [ ] Work (8 directions × 4 frames) = 32 frames - **Total per Creature**: 48 frames - **Total All Creatures**: 384 frames - **Estimated Time**: 24-32 hours - **Cost**: $300-500 #### **Bosses (5 Types)** - **Types**: Mutant King, Zombie Leader, Ancient Tree, Ice Titan, Fire Dragon - **Animations per Boss**: - [ ] Idle (1 animation × 4 frames) = 4 frames - [ ] Attack 1 (1 animation × 6 frames) = 6 frames - [ ] Attack 2 (1 animation × 6 frames) = 6 frames - [ ] Special (1 animation × 8 frames) = 8 frames - [ ] Death (1 animation × 8 frames) = 8 frames - **Total per Boss**: 32 frames - **Total All Bosses**: 160 frames - **Size**: 64×64 or 128×128 pixels - **Estimated Time**: 20-30 hours - **Cost**: $300-500 **Character Sprites Summary:** - **Total Frames**: 1,394 - **Total Time**: 108-144 hours - **Total Cost**: $1,400-2,400 --- ### **2. BUILDING SPRITES** #### **Buildings (All Tiers)** - **Types**: Fence, Barn, House, Silo, Workshop, Lab, etc. - **Tiers**: 5 tiers per building - **States**: Normal, Construction, Damaged - **Estimated Buildings**: 15 types - **Total Sprites**: 15 × 5 × 3 = 225 sprites - **Size**: 64×64 to 128×128 pixels - **Estimated Time**: 30-40 hours - **Cost**: $400-600 --- ### **3. CROP & RESOURCE SPRITES** #### **Crops** - **Types**: Wheat, Corn, Tomato, Carrot, Potato - **Growth Stages**: 5 stages per crop - **Total Sprites**: 5 × 5 = 25 sprites - **Size**: 32×32 pixels - **Estimated Time**: 4-6 hours - **Cost**: $50-100 #### **Resources** - **Types**: Wood, Stone, Iron, Gold, Coal, etc. - **Variations**: 3 per type - **Total Sprites**: 10 × 3 = 30 sprites - **Size**: 16×16 to 32×32 pixels - **Estimated Time**: 4-6 hours - **Cost**: $50-100 --- ### **4. ITEM SPRITES** #### **Tools** - **Types**: Axe, Pickaxe, Hoe, Sword, etc. - **Tiers**: 5 tiers per tool - **Total Sprites**: 10 × 5 = 50 sprites - **Size**: 32×32 pixels - **Estimated Time**: 6-8 hours - **Cost**: $80-120 #### **Food** - **Types**: Bread, Stew, Fish, etc. - **Total Sprites**: 20 sprites - **Size**: 16×16 pixels - **Estimated Time**: 3-4 hours - **Cost**: $40-60 --- ### **5. UI GRAPHICS** #### **Icons** - **Achievement Icons**: 50 icons - **Skill Tree Icons**: 50 icons - **Inventory Icons**: 100 icons - **UI Elements**: 50 icons - **Total Icons**: 250 icons - **Size**: 32×32 or 64×64 pixels - **Estimated Time**: 30-40 hours - **Cost**: $400-600 #### **Backgrounds** - **Main Menu**: 1 background - **Settings Menu**: 1 background - **Game Over**: 1 background - **Victory**: 1 background - **Total**: 4 backgrounds - **Size**: 1920×1080 pixels - **Estimated Time**: 8-12 hours - **Cost**: $100-200 #### **UI Panels** - **Inventory Panel**: 1 - **Crafting Panel**: 1 - **Skill Tree Panel**: 1 - **Quest Panel**: 1 - **Total**: 4 panels - **Estimated Time**: 6-8 hours - **Cost**: $80-120 --- ### **6. EFFECTS & PARTICLES** #### **Particle Textures** - **Rain Drop**: 1 sprite - **Snow Flake**: 1 sprite - **Sparkle**: 1 sprite - **Explosion**: 4 frames - **Smoke**: 4 frames - **Fire**: 4 frames - **Total**: 15 sprites - **Estimated Time**: 4-6 hours - **Cost**: $50-80 --- ## 🎵 AUDIO ASSETS ### **1. SOUND EFFECTS** #### **Player Sounds** - [ ] Footsteps (grass, stone, wood) = 3 sounds - [ ] Jump = 1 sound - [ ] Land = 1 sound - [ ] Hurt = 3 variations - [ ] Death = 1 sound - **Total**: 9 sounds - **Estimated Time**: 2-3 hours - **Cost**: $30-50 #### **Farming Sounds** - [ ] Till soil = 1 sound - [ ] Plant seed = 1 sound - [ ] Water = 1 sound - [ ] Harvest = 3 variations - [ ] Chop tree = 2 sounds - [ ] Mine stone = 2 sounds - **Total**: 10 sounds - **Estimated Time**: 3-4 hours - **Cost**: $40-60 #### **Building Sounds** - [ ] Place building = 1 sound - [ ] Construction = 2 sounds - [ ] Upgrade = 1 sound - [ ] Destroy = 1 sound - **Total**: 5 sounds - **Estimated Time**: 2-3 hours - **Cost**: $30-40 #### **Combat Sounds** - [ ] Sword swing = 3 variations - [ ] Hit = 3 variations - [ ] Block = 1 sound - [ ] Enemy death = 5 variations - **Total**: 12 sounds - **Estimated Time**: 3-4 hours - **Cost**: $40-60 #### **Animal Sounds** - [ ] Sheep = 2 sounds - [ ] Cow = 2 sounds - [ ] Chicken = 2 sounds - [ ] Pig = 2 sounds - [ ] Horse = 2 sounds - **Total**: 10 sounds - **Estimated Time**: 2-3 hours - **Cost**: $30-40 #### **Weather Sounds** - [ ] Rain = 1 loop - [ ] Thunder = 3 variations - [ ] Wind = 1 loop - [ ] Snow = 1 loop - **Total**: 6 sounds - **Estimated Time**: 2-3 hours - **Cost**: $30-40 #### **UI Sounds** - [ ] Click = 1 sound - [ ] Hover = 1 sound - [ ] Open menu = 1 sound - [ ] Close menu = 1 sound - [ ] Notification = 2 sounds - [ ] Achievement = 1 sound - **Total**: 7 sounds - **Estimated Time**: 2 hours - **Cost**: $20-30 #### **Special Sounds** - [ ] Level up = 1 sound - [ ] Quest complete = 1 sound - [ ] Boss roar = 5 sounds - [ ] Magic spell = 3 sounds - **Total**: 10 sounds - **Estimated Time**: 3-4 hours - **Cost**: $40-60 **Sound Effects Summary:** - **Total Sounds**: 69 - **Total Time**: 19-27 hours - **Total Cost**: $260-380 --- ### **2. MUSIC** #### **Main Menu Theme** - **Duration**: 2-3 minutes (looping) - **Style**: Calm, welcoming - **Estimated Time**: 8-12 hours - **Cost**: $100-200 #### **Daytime Music** - **Duration**: 3-4 minutes (looping) - **Style**: Peaceful, uplifting - **Estimated Time**: 10-15 hours - **Cost**: $150-250 #### **Nighttime Music** - **Duration**: 3-4 minutes (looping) - **Style**: Tense, atmospheric - **Estimated Time**: 10-15 hours - **Cost**: $150-250 #### **Combat Music** - **Duration**: 2-3 minutes (looping) - **Style**: Intense, action-packed - **Estimated Time**: 8-12 hours - **Cost**: $100-200 #### **Boss Battle Music (5 Tracks)** - **Duration**: 3-4 minutes each - **Style**: Epic, dramatic - **Estimated Time**: 40-60 hours - **Cost**: $500-800 #### **Victory Music** - **Duration**: 1-2 minutes - **Style**: Triumphant - **Estimated Time**: 6-8 hours - **Cost**: $80-120 #### **Sad/Emotional Music** - **Duration**: 2-3 minutes - **Style**: Melancholic, emotional - **Estimated Time**: 8-12 hours - **Cost**: $100-150 **Music Summary:** - **Total Tracks**: 11 - **Total Time**: 90-134 hours - **Total Cost**: $1,180-1,970 --- ## 📊 TOTAL ASSET SUMMARY ### **Visual Assets** - **Character Sprites**: 1,394 frames - **Building Sprites**: 225 sprites - **Crop/Resource Sprites**: 55 sprites - **Item Sprites**: 70 sprites - **UI Graphics**: 308 assets - **Effects**: 15 sprites - **Total Visual**: ~2,067 assets ### **Audio Assets** - **Sound Effects**: 69 sounds - **Music Tracks**: 11 tracks - **Total Audio**: 80 assets ### **GRAND TOTAL**: ~2,147 assets --- ## ⏱️ TIME ESTIMATES ### **If Creating In-House** - **Visual Assets**: 200-280 hours - **Audio Assets**: 109-161 hours - **Total Time**: 309-441 hours - **At 40 hours/week**: 8-11 weeks ### **If Outsourcing** - **Visual Assets**: 2-4 weeks - **Audio Assets**: 1-2 weeks - **Total Time**: 3-6 weeks (parallel work) --- ## 💰 BUDGET BREAKDOWN ### **Visual Assets** - **Character Sprites**: $1,400-2,400 - **Buildings**: $400-600 - **Crops/Resources**: $100-200 - **Items**: $120-180 - **UI Graphics**: $580-920 - **Effects**: $50-80 - **Subtotal**: $2,650-4,380 ### **Audio Assets** - **Sound Effects**: $260-380 - **Music**: $1,180-1,970 - **Subtotal**: $1,440-2,350 ### **TOTAL BUDGET**: $4,090-6,730 ### **Realistic Budget** - **Conservative**: $2,000-3,000 - **Moderate**: $3,000-5,000 - **Premium**: $5,000-7,000 --- ## 🎯 PRIORITIES ### **Phase 2A: Essential Assets** (Week 1-2) 1. **Player character** (all animations) 2. **Basic UI** (menus, buttons, panels) 3. **Core sound effects** (farming, UI) 4. **Main menu music** 5. **Daytime music** ### **Phase 2B: Gameplay Assets** (Week 2-3) 1. **NPCs** (4 characters) 2. **Enemies** (5 types) 3. **Buildings** (tier 1-3) 4. **Combat sounds** 5. **Combat music** ### **Phase 2C: Advanced Assets** (Week 3-4) 1. **Animals** (5 types) 2. **Worker creatures** (8 types) 3. **Bosses** (5 types) 4. **Boss music** (5 tracks) 5. **All remaining assets** --- ## 🛠️ TOOLS NEEDED ### **Visual Assets** - **Aseprite** - $19.99 (pixel art) - **GIMP** - Free (graphics editing) - **Photoshop** - $20/month (alternative) ### **Audio Assets** - **Audacity** - Free (sound editing) - **FL Studio** - $99-$499 (music production) - **Ableton Live** - $99-$749 (alternative) - **Freesound.org** - Free (sound effects library) --- ## 📋 ASSET CHECKLIST ### **Week 1** - [ ] Player character sprites - [ ] Basic UI graphics - [ ] Core sound effects - [ ] Main menu music ### **Week 2** - [ ] NPC sprites - [ ] Enemy sprites - [ ] Building sprites (tier 1-2) - [ ] Daytime/nighttime music ### **Week 3** - [ ] Animal sprites - [ ] Worker creature sprites - [ ] Building sprites (tier 3-5) - [ ] Combat music ### **Week 4** - [ ] Boss sprites - [ ] All remaining sprites - [ ] Boss music - [ ] Polish & refinement --- ## 🎊 SUCCESS CRITERIA Phase 2 is complete when: - [ ] All essential sprites created - [ ] All UI graphics complete - [ ] All sound effects recorded - [ ] All music tracks composed - [ ] Assets integrated into game - [ ] Visual style consistent - [ ] Audio quality professional --- **🎨 LET'S CREATE AMAZING ASSETS! 🎨** --- *Asset Creation Plan - December 13, 2025, 00:16* *Ready to bring NovaFarma to life!* ✨