Files
novafarma/docs/DNEVNIK.md
NovaFarma Dev a4d2d137ec Tiled Map Editor Exploration + Bug Fixes
Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
2025-12-14 22:55:29 +01:00

2.1 KiB

📖 DNEVNIK RAZVOJA - NovaFarma

🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration

Trajanje: 2 uri (20:00 - 22:00)
Cilj: Integracija Tiled Map Editor za custom map design

Dosežki:

  1. Tiled Map Editor Setup:

    • Instaliran Tiled v1.11.2 (via winget)
    • Ustvarjena workflow dokumentacija (.agent/workflows/tiled-map-setup.md)
    • Demo mapa ustvarjena (farm_map.tmx, farm_map.json)
    • Tileset files (.tsx) pripravljeni
  2. Bug Fixes:

    • SaveSystem.js - fixed compatibility z Flat2DTerrainSystem
    • InteractionSystem.js - dodal null check za terrainSystem
  3. 2D Visual Enhancements (Predhodni session):

    • Cherry blossom trees (flat 2D triangular design)
    • Vibrant colors (grass, water, dirt)
    • Outlines za 2D cartoon style

Izzivi:

  1. Tiled Integration Incomplete:

    • Tileset PNG slike so prevelike (3072x3072 namesto 192x192)
    • Tile indices ne kažejo pravih pixlov
    • Layer rendering ne deluje
    • ODLOČITEV: Rollback na procedural Flat2DTerrainSystem
  2. Časovna omejitev:

    • 2 uri dela brez vidnega rezultata
    • Kompleksnost Tiled integracije podcenjena

🎯 Naslednji Koraki:

  1. Tiled Map - Future Work:

    • Narediti pravilne tileset PNG slike (192x192, 4x4 grid)
    • Testirati z manjšimi demo mapami
    • Raziskati Phaser Tiled integration best practices
  2. 2D Map Improvements:

    • Nadaljnja vizualna poliranje procedural sistema
    • Auto-tiling za smooth edges (grass/water transitions)
    • Weather effects (rain on water)

📊 Statistika:

  • Datoteke spremenjene: 11
  • Nove datoteke: 5 (Tiled setup)
  • Linije kode: ~500 (večinoma debugging in testiranje)
  • Bugs fixed: 3

💡 Lekcije:

  1. Procedural sistem deluje dobro - ni nujno zamenjati
  2. Tiled integration zahteva več raziskave - tileset dimensions critical
  3. Incremental approach - manjše testne mape pred velikimi
  4. Time management - vedno imej rollback plan!

Prejšnji Sessions:

(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)