Files
novafarma/assets/images/demo/DEMO_CHECKLIST.md
David Kotnik a072fd48b1 Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)

P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations

BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/

DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session

API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!

Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00

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# 🎮 KICKSTARTER DEMO - ASSET CHECKLIST
**Total Assets Required:** 247
**Current Progress:** ~15/247 (6%)
**Remaining:** ~232 assets (94%)
---
## 📊 COMPLETE BREAKDOWN
### **1. KAI CHARACTER - 45 ASSETS**
**Status:** 4/45 (9%)
**Idle Animation (16 frames):**
- [x] kai_idle_north_1 (styleA + styleB) ✅
- [x] kai_idle_north_2 (styleB) ✅
- [x] kai_idle_north_3 (styleA) ✅
- [ ] kai_idle_north_4 (both styles)
- [ ] kai_idle_south_1-4 (×4 frames, both styles)
- [ ] kai_idle_east_1-4 (×4 frames, both styles)
- [ ] kai_idle_west_1-4 (×4 frames, both styles)
**Walk Animation (16 frames):**
- [ ] kai_walk_north_1-4 (×4 frames, both styles)
- [ ] kai_walk_south_1-4 (×4 frames, both styles)
- [ ] kai_walk_east_1-4 (×4 frames, both styles)
- [ ] kai_walk_west_1-4 (×4 frames, both styles)
**Run Animation (8 frames):**
- [ ] kai_run_east_1-4 (×4 frames, both styles)
- [ ] kai_run_west_1-4 (×4 frames, both styles)
**Actions (5 frames):**
- [ ] kai_hoe_action (digging, both styles)
- [ ] kai_watering (both styles)
- [ ] kai_pickup (both styles)
- [ ] kai_portrait (dialogue, both styles)
- [ ] kai_sleeping (in tent, both styles)
---
### **2. ZOMBIE WORKER - 12 ASSETS**
**Status:** 1/12 (8%)
- [x] zombie_idle_1 (partial) ✅
- [ ] zombie_idle_2-4 (×3 frames, both styles)
- [ ] zombie_walk_1-4 (×4 frames, both styles)
- [ ] zombie_dig_1-4 (×4 frames, both styles)
---
### **3. BUILDINGS - 8 ASSETS**
**Status:** 2/8 (25%)
- [x] tent (both styles) ✅
- [x] storage_chest ✅
- [ ] tent_interior (inside view)
- [ ] shack (first upgrade)
- [ ] campfire (cooking)
- [ ] water_well
- [ ] scarecrow
- [ ] compost_bin
---
### **4. TERRAIN TILES - 24 ASSETS**
**Status:** 4/24 (17%)
**Grass (8 variations):**
- [x] grass_tile_1 (styleA + styleB) ✅
- [ ] grass_tile_2-4 (3 more variants)
- [ ] grass_corner_ne/nw/se/sw (4 corners)
**Dirt (8 variations):**
- [x] dirt_tile_1 (styleA + styleB) ✅
- [ ] dirt_tile_2-4 (3 more variants)
- [ ] dirt_corner_ne/nw/se/sw (4 corners)
**Tilled Soil (4):**
- [ ] tilled_dry
- [ ] tilled_watered
- [ ] tilled_planted
- [ ] tilled_growing
**Path (4):**
- [ ] stone_path_straight
- [ ] stone_path_corner
- [ ] stone_path_cross
- [ ] stone_path_end
---
### **5. WHEAT CROP - 8 ASSETS**
**Status:** 1/8 (13%)
- [x] wheat (styleA) ✅
- [ ] wheat_seeds (icon)
- [ ] wheat_stage0 (just planted)
- [ ] wheat_stage1 (sprout)
- [ ] wheat_stage2 (young)
- [ ] wheat_stage3 (tall)
- [ ] wheat_stage4 (golden/ready)
- [ ] wheat_harvested
- [ ] wheat_bundle (inventory)
---
### **6. TOOLS & ITEMS - 18 ASSETS**
**Status:** 0/18 (0%)
**Tools:**
- [ ] wooden_hoe
- [ ] watering_can
- [ ] wooden_axe
- [ ] wooden_pickaxe
- [ ] fishing_rod
- [ ] scythe
**Resources:**
- [ ] wood_log
- [ ] stone
- [ ] iron_ore
- [ ] stick
- [ ] fiber
**Products:**
- [ ] wheat_flour
- [ ] bread
- [ ] water_bucket
**Special Items:**
- [ ] mothers_locket
- [ ] sleeping_bag
- [ ] backpack (Kai's)
- [ ] coin
---
### **7. ENVIRONMENT - 20 ASSETS**
**Status:** 0/20 (0%)
**Trees:**
- [ ] oak_tree
- [ ] oak_tree_stump
- [ ] pine_tree
- [ ] dead_tree
**Rocks:**
- [ ] rock_large
- [ ] rock_medium
- [ ] rock_small
- [ ] iron_ore_deposit
**Plants:**
- [ ] bush_green
- [ ] bush_berries
- [ ] flower_yellow
- [ ] flower_purple
- [ ] grass_tall
- [ ] weeds
**Decorations:**
- [ ] wooden_fence
- [ ] fence_gate
- [ ] fence_corner
- [ ] wooden_sign
- [ ] lantern_post
- [ ] rain_barrel
---
### **8. NPCs - 15 ASSETS**
**Status:** 0/15 (0%)
**Trader (3):**
- [ ] npc_trader_idle
- [ ] npc_trader_portrait
- [ ] npc_trader_happy
**Blacksmith (3):**
- [ ] npc_blacksmith_idle
- [ ] npc_blacksmith_portrait
- [ ] npc_blacksmith_neutral
**Healer (3):**
- [ ] npc_healer_idle
- [ ] npc_healer_portrait
- [ ] npc_healer_smile
**Traveler (3):**
- [ ] npc_traveler_idle
- [ ] npc_traveler_portrait
- [ ] npc_traveler_mysterious
**Ana (3):**
- [ ] ana_portrait (locket)
- [ ] ana_child (flashback)
- [ ] ana_teen (memory)
---
### **9. ENEMIES - 18 ASSETS**
**Status:** 1/18 (6%)
**Basic Zombie (12):**
- [x] zombie_enemy_idle_1 (partial) ✅
- [ ] zombie_enemy_idle_2-4 (×3)
- [ ] zombie_enemy_walk_1-4 (×4)
- [ ] zombie_enemy_attack_1-4 (×4)
**Variants (3):**
- [ ] zombie_runner
- [ ] zombie_bloated
- [ ] zombie_corpse
**Wolf (3):**
- [ ] wild_wolf
- [ ] wolf_attack
- [ ] wolf_dead
---
### **10. UI ELEMENTS - 35 ASSETS**
**Status:** 0/35 (0%)
**HUD (9):**
- [ ] health_bar_frame
- [ ] health_bar_fill
- [ ] stamina_bar_frame
- [ ] stamina_bar_fill
- [ ] hunger_bar_frame
- [ ] hunger_bar_fill
- [ ] day_indicator
- [ ] time_clock
- [ ] coin_counter_icon
**Inventory (8):**
- [ ] inventory_panel
- [ ] inventory_slot_empty
- [ ] inventory_slot_hover
- [ ] inventory_slot_selected
- [ ] hotbar_panel
- [ ] hotbar_slot
- [ ] item_count_bg
- [ ] cursor_normal
**Dialogue (6):**
- [ ] dialogue_box
- [ ] dialogue_portrait_frame
- [ ] dialogue_continue_arrow
- [ ] dialogue_choice_button
- [ ] name_tag_bg
- [ ] speech_bubble
**Quest (4):**
- [ ] quest_marker_icon
- [ ] quest_panel
- [ ] quest_complete_check
- [ ] exclamation_mark
**Menus (8):**
- [ ] button_normal
- [ ] button_hover
- [ ] button_pressed
- [ ] panel_background
- [ ] title_card
- [ ] pause_menu_bg
- [ ] settings_icon
- [ ] close_button
---
### **11. CUTSCENES - 12 ASSETS**
**Status:** 0/12 (0%)
**Opening:**
- [ ] tent_interior_dawn
- [ ] locket_open
- [ ] locket_closed
**Flashbacks (5):**
- [ ] flashback_babies (hospital)
- [ ] flashback_children (Kai protecting Ana)
- [ ] flashback_family (happy photo)
- [ ] flashback_troll (attack scene)
- [ ] flashback_ana_screaming
**Effects (4):**
- [ ] fade_black_overlay
- [ ] vignette
- [ ] dust_particle
- [ ] sparkle_effect
---
### **12. EFFECTS & ANIMATIONS - 32 ASSETS**
**Status:** 0/32 (0%)
**Water (4):**
- [ ] water_tile_frame1-4
**Fire (4):**
- [ ] campfire_flame1-4
**Weather (8):**
- [ ] rain_drop (×4 frames)
- [ ] cloud_light
- [ ] cloud_dark
- [ ] sun_ray
- [ ] fog_overlay
**Impact (8):**
- [ ] hit_spark1-2
- [ ] slash_effect
- [ ] dig_dirt_spray
- [ ] water_splash
- [ ] level_up_glow
- [ ] heal_particles
- [ ] damage_number_template
**UI Animations (8):**
- [ ] loading_spinner_1-4
- [ ] quest_marker_pulse1-2
- [ ] coin_spin1-2
---
## 🎯 GENERATION PRIORITY
### **BATCH 1 (Critical):** Kai Character - 45 assets
**Cannot test without player character!**
### **BATCH 2 (Critical):** Core Gameplay - 44 assets
- Zombie worker (12)
- Terrain tiles (24)
- Wheat crop (8)
### **BATCH 3 (High):** Buildings & Tools - 26 assets
### **BATCH 4 (High):** Environment - 16 assets
### **BATCH 5 (Medium):** NPCs - 15 assets
### **BATCH 6 (Medium):** Enemies - 18 assets
### **BATCH 7 (Medium):** UI - 35 assets
### **BATCH 8 (Low):** Cutscenes - 12 assets
### **BATCH 9 (Low):** Effects - 32 assets
---
## 📅 TIMELINE
**Week 1:** Batches 1-7 (199 assets)
**Week 2:** Batches 8-9 (48 assets)
**Total:** 10 days for complete demo
---
## 💡 DEMO FEATURES
**With these 247 assets, players can:**
✅ Play as Kai (walk, run, dig, water)
✅ Command zombie worker
✅ Farm wheat (full cycle)
✅ Build & upgrade (tent → shack)
✅ Gather resources
✅ Talk to NPCs
✅ Trade items
✅ Fight enemies
✅ Complete quests
✅ Watch opening cutscene
✅ See Ana mystery hook
**Demo length:** 15-20 minutes
**Perfect for Kickstarter pitch!** 🚀
---
**Last Updated:** 2025-12-30
**Current Progress:** 15/247 (6%)
**Status:** Batch 1 in progress