# 🎮 KICKSTARTER DEMO - ASSET CHECKLIST **Total Assets Required:** 247 **Current Progress:** ~15/247 (6%) **Remaining:** ~232 assets (94%) --- ## 📊 COMPLETE BREAKDOWN ### **1. KAI CHARACTER - 45 ASSETS** **Status:** 4/45 (9%) **Idle Animation (16 frames):** - [x] kai_idle_north_1 (styleA + styleB) ✅ - [x] kai_idle_north_2 (styleB) ✅ - [x] kai_idle_north_3 (styleA) ✅ - [ ] kai_idle_north_4 (both styles) - [ ] kai_idle_south_1-4 (×4 frames, both styles) - [ ] kai_idle_east_1-4 (×4 frames, both styles) - [ ] kai_idle_west_1-4 (×4 frames, both styles) **Walk Animation (16 frames):** - [ ] kai_walk_north_1-4 (×4 frames, both styles) - [ ] kai_walk_south_1-4 (×4 frames, both styles) - [ ] kai_walk_east_1-4 (×4 frames, both styles) - [ ] kai_walk_west_1-4 (×4 frames, both styles) **Run Animation (8 frames):** - [ ] kai_run_east_1-4 (×4 frames, both styles) - [ ] kai_run_west_1-4 (×4 frames, both styles) **Actions (5 frames):** - [ ] kai_hoe_action (digging, both styles) - [ ] kai_watering (both styles) - [ ] kai_pickup (both styles) - [ ] kai_portrait (dialogue, both styles) - [ ] kai_sleeping (in tent, both styles) --- ### **2. ZOMBIE WORKER - 12 ASSETS** **Status:** 1/12 (8%) - [x] zombie_idle_1 (partial) ✅ - [ ] zombie_idle_2-4 (×3 frames, both styles) - [ ] zombie_walk_1-4 (×4 frames, both styles) - [ ] zombie_dig_1-4 (×4 frames, both styles) --- ### **3. BUILDINGS - 8 ASSETS** **Status:** 2/8 (25%) - [x] tent (both styles) ✅ - [x] storage_chest ✅ - [ ] tent_interior (inside view) - [ ] shack (first upgrade) - [ ] campfire (cooking) - [ ] water_well - [ ] scarecrow - [ ] compost_bin --- ### **4. TERRAIN TILES - 24 ASSETS** **Status:** 4/24 (17%) **Grass (8 variations):** - [x] grass_tile_1 (styleA + styleB) ✅ - [ ] grass_tile_2-4 (3 more variants) - [ ] grass_corner_ne/nw/se/sw (4 corners) **Dirt (8 variations):** - [x] dirt_tile_1 (styleA + styleB) ✅ - [ ] dirt_tile_2-4 (3 more variants) - [ ] dirt_corner_ne/nw/se/sw (4 corners) **Tilled Soil (4):** - [ ] tilled_dry - [ ] tilled_watered - [ ] tilled_planted - [ ] tilled_growing **Path (4):** - [ ] stone_path_straight - [ ] stone_path_corner - [ ] stone_path_cross - [ ] stone_path_end --- ### **5. WHEAT CROP - 8 ASSETS** **Status:** 1/8 (13%) - [x] wheat (styleA) ✅ - [ ] wheat_seeds (icon) - [ ] wheat_stage0 (just planted) - [ ] wheat_stage1 (sprout) - [ ] wheat_stage2 (young) - [ ] wheat_stage3 (tall) - [ ] wheat_stage4 (golden/ready) - [ ] wheat_harvested - [ ] wheat_bundle (inventory) --- ### **6. TOOLS & ITEMS - 18 ASSETS** **Status:** 0/18 (0%) **Tools:** - [ ] wooden_hoe - [ ] watering_can - [ ] wooden_axe - [ ] wooden_pickaxe - [ ] fishing_rod - [ ] scythe **Resources:** - [ ] wood_log - [ ] stone - [ ] iron_ore - [ ] stick - [ ] fiber **Products:** - [ ] wheat_flour - [ ] bread - [ ] water_bucket **Special Items:** - [ ] mothers_locket - [ ] sleeping_bag - [ ] backpack (Kai's) - [ ] coin --- ### **7. ENVIRONMENT - 20 ASSETS** **Status:** 0/20 (0%) **Trees:** - [ ] oak_tree - [ ] oak_tree_stump - [ ] pine_tree - [ ] dead_tree **Rocks:** - [ ] rock_large - [ ] rock_medium - [ ] rock_small - [ ] iron_ore_deposit **Plants:** - [ ] bush_green - [ ] bush_berries - [ ] flower_yellow - [ ] flower_purple - [ ] grass_tall - [ ] weeds **Decorations:** - [ ] wooden_fence - [ ] fence_gate - [ ] fence_corner - [ ] wooden_sign - [ ] lantern_post - [ ] rain_barrel --- ### **8. NPCs - 15 ASSETS** **Status:** 0/15 (0%) **Trader (3):** - [ ] npc_trader_idle - [ ] npc_trader_portrait - [ ] npc_trader_happy **Blacksmith (3):** - [ ] npc_blacksmith_idle - [ ] npc_blacksmith_portrait - [ ] npc_blacksmith_neutral **Healer (3):** - [ ] npc_healer_idle - [ ] npc_healer_portrait - [ ] npc_healer_smile **Traveler (3):** - [ ] npc_traveler_idle - [ ] npc_traveler_portrait - [ ] npc_traveler_mysterious **Ana (3):** - [ ] ana_portrait (locket) - [ ] ana_child (flashback) - [ ] ana_teen (memory) --- ### **9. ENEMIES - 18 ASSETS** **Status:** 1/18 (6%) **Basic Zombie (12):** - [x] zombie_enemy_idle_1 (partial) ✅ - [ ] zombie_enemy_idle_2-4 (×3) - [ ] zombie_enemy_walk_1-4 (×4) - [ ] zombie_enemy_attack_1-4 (×4) **Variants (3):** - [ ] zombie_runner - [ ] zombie_bloated - [ ] zombie_corpse **Wolf (3):** - [ ] wild_wolf - [ ] wolf_attack - [ ] wolf_dead --- ### **10. UI ELEMENTS - 35 ASSETS** **Status:** 0/35 (0%) **HUD (9):** - [ ] health_bar_frame - [ ] health_bar_fill - [ ] stamina_bar_frame - [ ] stamina_bar_fill - [ ] hunger_bar_frame - [ ] hunger_bar_fill - [ ] day_indicator - [ ] time_clock - [ ] coin_counter_icon **Inventory (8):** - [ ] inventory_panel - [ ] inventory_slot_empty - [ ] inventory_slot_hover - [ ] inventory_slot_selected - [ ] hotbar_panel - [ ] hotbar_slot - [ ] item_count_bg - [ ] cursor_normal **Dialogue (6):** - [ ] dialogue_box - [ ] dialogue_portrait_frame - [ ] dialogue_continue_arrow - [ ] dialogue_choice_button - [ ] name_tag_bg - [ ] speech_bubble **Quest (4):** - [ ] quest_marker_icon - [ ] quest_panel - [ ] quest_complete_check - [ ] exclamation_mark **Menus (8):** - [ ] button_normal - [ ] button_hover - [ ] button_pressed - [ ] panel_background - [ ] title_card - [ ] pause_menu_bg - [ ] settings_icon - [ ] close_button --- ### **11. CUTSCENES - 12 ASSETS** **Status:** 0/12 (0%) **Opening:** - [ ] tent_interior_dawn - [ ] locket_open - [ ] locket_closed **Flashbacks (5):** - [ ] flashback_babies (hospital) - [ ] flashback_children (Kai protecting Ana) - [ ] flashback_family (happy photo) - [ ] flashback_troll (attack scene) - [ ] flashback_ana_screaming **Effects (4):** - [ ] fade_black_overlay - [ ] vignette - [ ] dust_particle - [ ] sparkle_effect --- ### **12. EFFECTS & ANIMATIONS - 32 ASSETS** **Status:** 0/32 (0%) **Water (4):** - [ ] water_tile_frame1-4 **Fire (4):** - [ ] campfire_flame1-4 **Weather (8):** - [ ] rain_drop (×4 frames) - [ ] cloud_light - [ ] cloud_dark - [ ] sun_ray - [ ] fog_overlay **Impact (8):** - [ ] hit_spark1-2 - [ ] slash_effect - [ ] dig_dirt_spray - [ ] water_splash - [ ] level_up_glow - [ ] heal_particles - [ ] damage_number_template **UI Animations (8):** - [ ] loading_spinner_1-4 - [ ] quest_marker_pulse1-2 - [ ] coin_spin1-2 --- ## 🎯 GENERATION PRIORITY ### **BATCH 1 (Critical):** Kai Character - 45 assets **Cannot test without player character!** ### **BATCH 2 (Critical):** Core Gameplay - 44 assets - Zombie worker (12) - Terrain tiles (24) - Wheat crop (8) ### **BATCH 3 (High):** Buildings & Tools - 26 assets ### **BATCH 4 (High):** Environment - 16 assets ### **BATCH 5 (Medium):** NPCs - 15 assets ### **BATCH 6 (Medium):** Enemies - 18 assets ### **BATCH 7 (Medium):** UI - 35 assets ### **BATCH 8 (Low):** Cutscenes - 12 assets ### **BATCH 9 (Low):** Effects - 32 assets --- ## 📅 TIMELINE **Week 1:** Batches 1-7 (199 assets) **Week 2:** Batches 8-9 (48 assets) **Total:** 10 days for complete demo --- ## 💡 DEMO FEATURES **With these 247 assets, players can:** ✅ Play as Kai (walk, run, dig, water) ✅ Command zombie worker ✅ Farm wheat (full cycle) ✅ Build & upgrade (tent → shack) ✅ Gather resources ✅ Talk to NPCs ✅ Trade items ✅ Fight enemies ✅ Complete quests ✅ Watch opening cutscene ✅ See Ana mystery hook **Demo length:** 15-20 minutes **Perfect for Kickstarter pitch!** 🚀 --- **Last Updated:** 2025-12-30 **Current Progress:** 15/247 (6%) **Status:** Batch 1 in progress