PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs) P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools P2 HIGH (12 PNGs): Inventory items, UI elements P3 MEDIUM (10 PNGs): Dialogue system, water effects P4 LOW (6 PNGs): Environment decorations BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency! BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/ DOCUMENTATION: - KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap) - TONIGHT_TILED_QUICKSTART.md (2hr map building guide) - DEMO_MAP_PLAN.md (8x8 layout spec) - DEV_JOURNAL updated with evening session API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation ASSETS: 99 total transparent PNGs ready for Phaser.js integration STATUS: READY FOR IMPLEMENTATION PHASE! Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
7.3 KiB
🎮 KICKSTARTER DEMO - ASSET CHECKLIST
Total Assets Required: 247
Current Progress: ~15/247 (6%)
Remaining: ~232 assets (94%)
📊 COMPLETE BREAKDOWN
1. KAI CHARACTER - 45 ASSETS
Status: 4/45 (9%)
Idle Animation (16 frames):
- kai_idle_north_1 (styleA + styleB) ✅
- kai_idle_north_2 (styleB) ✅
- kai_idle_north_3 (styleA) ✅
- kai_idle_north_4 (both styles)
- kai_idle_south_1-4 (×4 frames, both styles)
- kai_idle_east_1-4 (×4 frames, both styles)
- kai_idle_west_1-4 (×4 frames, both styles)
Walk Animation (16 frames):
- kai_walk_north_1-4 (×4 frames, both styles)
- kai_walk_south_1-4 (×4 frames, both styles)
- kai_walk_east_1-4 (×4 frames, both styles)
- kai_walk_west_1-4 (×4 frames, both styles)
Run Animation (8 frames):
- kai_run_east_1-4 (×4 frames, both styles)
- kai_run_west_1-4 (×4 frames, both styles)
Actions (5 frames):
- kai_hoe_action (digging, both styles)
- kai_watering (both styles)
- kai_pickup (both styles)
- kai_portrait (dialogue, both styles)
- kai_sleeping (in tent, both styles)
2. ZOMBIE WORKER - 12 ASSETS
Status: 1/12 (8%)
- zombie_idle_1 (partial) ✅
- zombie_idle_2-4 (×3 frames, both styles)
- zombie_walk_1-4 (×4 frames, both styles)
- zombie_dig_1-4 (×4 frames, both styles)
3. BUILDINGS - 8 ASSETS
Status: 2/8 (25%)
- tent (both styles) ✅
- storage_chest ✅
- tent_interior (inside view)
- shack (first upgrade)
- campfire (cooking)
- water_well
- scarecrow
- compost_bin
4. TERRAIN TILES - 24 ASSETS
Status: 4/24 (17%)
Grass (8 variations):
- grass_tile_1 (styleA + styleB) ✅
- grass_tile_2-4 (3 more variants)
- grass_corner_ne/nw/se/sw (4 corners)
Dirt (8 variations):
- dirt_tile_1 (styleA + styleB) ✅
- dirt_tile_2-4 (3 more variants)
- dirt_corner_ne/nw/se/sw (4 corners)
Tilled Soil (4):
- tilled_dry
- tilled_watered
- tilled_planted
- tilled_growing
Path (4):
- stone_path_straight
- stone_path_corner
- stone_path_cross
- stone_path_end
5. WHEAT CROP - 8 ASSETS
Status: 1/8 (13%)
- wheat (styleA) ✅
- wheat_seeds (icon)
- wheat_stage0 (just planted)
- wheat_stage1 (sprout)
- wheat_stage2 (young)
- wheat_stage3 (tall)
- wheat_stage4 (golden/ready)
- wheat_harvested
- wheat_bundle (inventory)
6. TOOLS & ITEMS - 18 ASSETS
Status: 0/18 (0%)
Tools:
- wooden_hoe
- watering_can
- wooden_axe
- wooden_pickaxe
- fishing_rod
- scythe
Resources:
- wood_log
- stone
- iron_ore
- stick
- fiber
Products:
- wheat_flour
- bread
- water_bucket
Special Items:
- mothers_locket
- sleeping_bag
- backpack (Kai's)
- coin
7. ENVIRONMENT - 20 ASSETS
Status: 0/20 (0%)
Trees:
- oak_tree
- oak_tree_stump
- pine_tree
- dead_tree
Rocks:
- rock_large
- rock_medium
- rock_small
- iron_ore_deposit
Plants:
- bush_green
- bush_berries
- flower_yellow
- flower_purple
- grass_tall
- weeds
Decorations:
- wooden_fence
- fence_gate
- fence_corner
- wooden_sign
- lantern_post
- rain_barrel
8. NPCs - 15 ASSETS
Status: 0/15 (0%)
Trader (3):
- npc_trader_idle
- npc_trader_portrait
- npc_trader_happy
Blacksmith (3):
- npc_blacksmith_idle
- npc_blacksmith_portrait
- npc_blacksmith_neutral
Healer (3):
- npc_healer_idle
- npc_healer_portrait
- npc_healer_smile
Traveler (3):
- npc_traveler_idle
- npc_traveler_portrait
- npc_traveler_mysterious
Ana (3):
- ana_portrait (locket)
- ana_child (flashback)
- ana_teen (memory)
9. ENEMIES - 18 ASSETS
Status: 1/18 (6%)
Basic Zombie (12):
- zombie_enemy_idle_1 (partial) ✅
- zombie_enemy_idle_2-4 (×3)
- zombie_enemy_walk_1-4 (×4)
- zombie_enemy_attack_1-4 (×4)
Variants (3):
- zombie_runner
- zombie_bloated
- zombie_corpse
Wolf (3):
- wild_wolf
- wolf_attack
- wolf_dead
10. UI ELEMENTS - 35 ASSETS
Status: 0/35 (0%)
HUD (9):
- health_bar_frame
- health_bar_fill
- stamina_bar_frame
- stamina_bar_fill
- hunger_bar_frame
- hunger_bar_fill
- day_indicator
- time_clock
- coin_counter_icon
Inventory (8):
- inventory_panel
- inventory_slot_empty
- inventory_slot_hover
- inventory_slot_selected
- hotbar_panel
- hotbar_slot
- item_count_bg
- cursor_normal
Dialogue (6):
- dialogue_box
- dialogue_portrait_frame
- dialogue_continue_arrow
- dialogue_choice_button
- name_tag_bg
- speech_bubble
Quest (4):
- quest_marker_icon
- quest_panel
- quest_complete_check
- exclamation_mark
Menus (8):
- button_normal
- button_hover
- button_pressed
- panel_background
- title_card
- pause_menu_bg
- settings_icon
- close_button
11. CUTSCENES - 12 ASSETS
Status: 0/12 (0%)
Opening:
- tent_interior_dawn
- locket_open
- locket_closed
Flashbacks (5):
- flashback_babies (hospital)
- flashback_children (Kai protecting Ana)
- flashback_family (happy photo)
- flashback_troll (attack scene)
- flashback_ana_screaming
Effects (4):
- fade_black_overlay
- vignette
- dust_particle
- sparkle_effect
12. EFFECTS & ANIMATIONS - 32 ASSETS
Status: 0/32 (0%)
Water (4):
- water_tile_frame1-4
Fire (4):
- campfire_flame1-4
Weather (8):
- rain_drop (×4 frames)
- cloud_light
- cloud_dark
- sun_ray
- fog_overlay
Impact (8):
- hit_spark1-2
- slash_effect
- dig_dirt_spray
- water_splash
- level_up_glow
- heal_particles
- damage_number_template
UI Animations (8):
- loading_spinner_1-4
- quest_marker_pulse1-2
- coin_spin1-2
🎯 GENERATION PRIORITY
BATCH 1 (Critical): Kai Character - 45 assets
Cannot test without player character!
BATCH 2 (Critical): Core Gameplay - 44 assets
- Zombie worker (12)
- Terrain tiles (24)
- Wheat crop (8)
BATCH 3 (High): Buildings & Tools - 26 assets
BATCH 4 (High): Environment - 16 assets
BATCH 5 (Medium): NPCs - 15 assets
BATCH 6 (Medium): Enemies - 18 assets
BATCH 7 (Medium): UI - 35 assets
BATCH 8 (Low): Cutscenes - 12 assets
BATCH 9 (Low): Effects - 32 assets
📅 TIMELINE
Week 1: Batches 1-7 (199 assets)
Week 2: Batches 8-9 (48 assets)
Total: 10 days for complete demo
💡 DEMO FEATURES
With these 247 assets, players can:
✅ Play as Kai (walk, run, dig, water)
✅ Command zombie worker
✅ Farm wheat (full cycle)
✅ Build & upgrade (tent → shack)
✅ Gather resources
✅ Talk to NPCs
✅ Trade items
✅ Fight enemies
✅ Complete quests
✅ Watch opening cutscene
✅ See Ana mystery hook
Demo length: 15-20 minutes
Perfect for Kickstarter pitch! 🚀
Last Updated: 2025-12-30
Current Progress: 15/247 (6%)
Status: Batch 1 in progress