Files
novafarma/assets/images/demo/DEMO_CHECKLIST.md
David Kotnik a072fd48b1 Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)

P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations

BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/

DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session

API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!

Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00

7.3 KiB
Raw Blame History

🎮 KICKSTARTER DEMO - ASSET CHECKLIST

Total Assets Required: 247
Current Progress: ~15/247 (6%)
Remaining: ~232 assets (94%)


📊 COMPLETE BREAKDOWN

1. KAI CHARACTER - 45 ASSETS

Status: 4/45 (9%)

Idle Animation (16 frames):

  • kai_idle_north_1 (styleA + styleB)
  • kai_idle_north_2 (styleB)
  • kai_idle_north_3 (styleA)
  • kai_idle_north_4 (both styles)
  • kai_idle_south_1-4 (×4 frames, both styles)
  • kai_idle_east_1-4 (×4 frames, both styles)
  • kai_idle_west_1-4 (×4 frames, both styles)

Walk Animation (16 frames):

  • kai_walk_north_1-4 (×4 frames, both styles)
  • kai_walk_south_1-4 (×4 frames, both styles)
  • kai_walk_east_1-4 (×4 frames, both styles)
  • kai_walk_west_1-4 (×4 frames, both styles)

Run Animation (8 frames):

  • kai_run_east_1-4 (×4 frames, both styles)
  • kai_run_west_1-4 (×4 frames, both styles)

Actions (5 frames):

  • kai_hoe_action (digging, both styles)
  • kai_watering (both styles)
  • kai_pickup (both styles)
  • kai_portrait (dialogue, both styles)
  • kai_sleeping (in tent, both styles)

2. ZOMBIE WORKER - 12 ASSETS

Status: 1/12 (8%)

  • zombie_idle_1 (partial)
  • zombie_idle_2-4 (×3 frames, both styles)
  • zombie_walk_1-4 (×4 frames, both styles)
  • zombie_dig_1-4 (×4 frames, both styles)

3. BUILDINGS - 8 ASSETS

Status: 2/8 (25%)

  • tent (both styles)
  • storage_chest
  • tent_interior (inside view)
  • shack (first upgrade)
  • campfire (cooking)
  • water_well
  • scarecrow
  • compost_bin

4. TERRAIN TILES - 24 ASSETS

Status: 4/24 (17%)

Grass (8 variations):

  • grass_tile_1 (styleA + styleB)
  • grass_tile_2-4 (3 more variants)
  • grass_corner_ne/nw/se/sw (4 corners)

Dirt (8 variations):

  • dirt_tile_1 (styleA + styleB)
  • dirt_tile_2-4 (3 more variants)
  • dirt_corner_ne/nw/se/sw (4 corners)

Tilled Soil (4):

  • tilled_dry
  • tilled_watered
  • tilled_planted
  • tilled_growing

Path (4):

  • stone_path_straight
  • stone_path_corner
  • stone_path_cross
  • stone_path_end

5. WHEAT CROP - 8 ASSETS

Status: 1/8 (13%)

  • wheat (styleA)
  • wheat_seeds (icon)
  • wheat_stage0 (just planted)
  • wheat_stage1 (sprout)
  • wheat_stage2 (young)
  • wheat_stage3 (tall)
  • wheat_stage4 (golden/ready)
  • wheat_harvested
  • wheat_bundle (inventory)

6. TOOLS & ITEMS - 18 ASSETS

Status: 0/18 (0%)

Tools:

  • wooden_hoe
  • watering_can
  • wooden_axe
  • wooden_pickaxe
  • fishing_rod
  • scythe

Resources:

  • wood_log
  • stone
  • iron_ore
  • stick
  • fiber

Products:

  • wheat_flour
  • bread
  • water_bucket

Special Items:

  • mothers_locket
  • sleeping_bag
  • backpack (Kai's)
  • coin

7. ENVIRONMENT - 20 ASSETS

Status: 0/20 (0%)

Trees:

  • oak_tree
  • oak_tree_stump
  • pine_tree
  • dead_tree

Rocks:

  • rock_large
  • rock_medium
  • rock_small
  • iron_ore_deposit

Plants:

  • bush_green
  • bush_berries
  • flower_yellow
  • flower_purple
  • grass_tall
  • weeds

Decorations:

  • wooden_fence
  • fence_gate
  • fence_corner
  • wooden_sign
  • lantern_post
  • rain_barrel

8. NPCs - 15 ASSETS

Status: 0/15 (0%)

Trader (3):

  • npc_trader_idle
  • npc_trader_portrait
  • npc_trader_happy

Blacksmith (3):

  • npc_blacksmith_idle
  • npc_blacksmith_portrait
  • npc_blacksmith_neutral

Healer (3):

  • npc_healer_idle
  • npc_healer_portrait
  • npc_healer_smile

Traveler (3):

  • npc_traveler_idle
  • npc_traveler_portrait
  • npc_traveler_mysterious

Ana (3):

  • ana_portrait (locket)
  • ana_child (flashback)
  • ana_teen (memory)

9. ENEMIES - 18 ASSETS

Status: 1/18 (6%)

Basic Zombie (12):

  • zombie_enemy_idle_1 (partial)
  • zombie_enemy_idle_2-4 (×3)
  • zombie_enemy_walk_1-4 (×4)
  • zombie_enemy_attack_1-4 (×4)

Variants (3):

  • zombie_runner
  • zombie_bloated
  • zombie_corpse

Wolf (3):

  • wild_wolf
  • wolf_attack
  • wolf_dead

10. UI ELEMENTS - 35 ASSETS

Status: 0/35 (0%)

HUD (9):

  • health_bar_frame
  • health_bar_fill
  • stamina_bar_frame
  • stamina_bar_fill
  • hunger_bar_frame
  • hunger_bar_fill
  • day_indicator
  • time_clock
  • coin_counter_icon

Inventory (8):

  • inventory_panel
  • inventory_slot_empty
  • inventory_slot_hover
  • inventory_slot_selected
  • hotbar_panel
  • hotbar_slot
  • item_count_bg
  • cursor_normal

Dialogue (6):

  • dialogue_box
  • dialogue_portrait_frame
  • dialogue_continue_arrow
  • dialogue_choice_button
  • name_tag_bg
  • speech_bubble

Quest (4):

  • quest_marker_icon
  • quest_panel
  • quest_complete_check
  • exclamation_mark

Menus (8):

  • button_normal
  • button_hover
  • button_pressed
  • panel_background
  • title_card
  • pause_menu_bg
  • settings_icon
  • close_button

11. CUTSCENES - 12 ASSETS

Status: 0/12 (0%)

Opening:

  • tent_interior_dawn
  • locket_open
  • locket_closed

Flashbacks (5):

  • flashback_babies (hospital)
  • flashback_children (Kai protecting Ana)
  • flashback_family (happy photo)
  • flashback_troll (attack scene)
  • flashback_ana_screaming

Effects (4):

  • fade_black_overlay
  • vignette
  • dust_particle
  • sparkle_effect

12. EFFECTS & ANIMATIONS - 32 ASSETS

Status: 0/32 (0%)

Water (4):

  • water_tile_frame1-4

Fire (4):

  • campfire_flame1-4

Weather (8):

  • rain_drop (×4 frames)
  • cloud_light
  • cloud_dark
  • sun_ray
  • fog_overlay

Impact (8):

  • hit_spark1-2
  • slash_effect
  • dig_dirt_spray
  • water_splash
  • level_up_glow
  • heal_particles
  • damage_number_template

UI Animations (8):

  • loading_spinner_1-4
  • quest_marker_pulse1-2
  • coin_spin1-2

🎯 GENERATION PRIORITY

BATCH 1 (Critical): Kai Character - 45 assets

Cannot test without player character!

BATCH 2 (Critical): Core Gameplay - 44 assets

  • Zombie worker (12)
  • Terrain tiles (24)
  • Wheat crop (8)

BATCH 3 (High): Buildings & Tools - 26 assets

BATCH 4 (High): Environment - 16 assets

BATCH 5 (Medium): NPCs - 15 assets

BATCH 6 (Medium): Enemies - 18 assets

BATCH 7 (Medium): UI - 35 assets

BATCH 8 (Low): Cutscenes - 12 assets

BATCH 9 (Low): Effects - 32 assets


📅 TIMELINE

Week 1: Batches 1-7 (199 assets)
Week 2: Batches 8-9 (48 assets)
Total: 10 days for complete demo


💡 DEMO FEATURES

With these 247 assets, players can:

Play as Kai (walk, run, dig, water)
Command zombie worker
Farm wheat (full cycle)
Build & upgrade (tent → shack)
Gather resources
Talk to NPCs
Trade items
Fight enemies
Complete quests
Watch opening cutscene
See Ana mystery hook

Demo length: 15-20 minutes
Perfect for Kickstarter pitch! 🚀


Last Updated: 2025-12-30
Current Progress: 15/247 (6%)
Status: Batch 1 in progress