131 lines
3.0 KiB
Markdown
131 lines
3.0 KiB
Markdown
# 📚 DNEVNI REPORT - 16.12.2025
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**Čas:** 20:58
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**Datum:** 16. december 2025
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**Status:** PREGLED PROJEKTA ✅
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---
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## ✅ **OPRAVLJENO DANES:**
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### **Session 1: Project Overview & Documentation**
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**Čas:** ~20 minut
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**Tip:** Pregled aplikacije
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**Aktivnost:**
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- ✅ **Pregled arhitekture aplikacije** - Razlaga kako deluje NovaFarma/Mrtva Dolina
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- ✅ **Dokumentacija sistemov** - Pregled vseh 50+ sistemov
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- ✅ **Tehnološki stack overview** - Phaser 3, Electron, JavaScript
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- ✅ **Game loop razlaga** - Kako teče igra (init → preload → main loop)
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---
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## 📊 **UGOTOVITVE:**
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### **Trenutno Stanje Projekta:**
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**✅ Implementirano (Phase 28):**
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- 500x500 tiles svet
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- 5 biomov (Grassland, Forest, Desert, Mountain, Swamp)
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- Chunk-based loading sistem
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- RiverSystem & LakeSystem
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- WeatherSystem & LightingSystem
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- Player movement & animations
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**🔄 V Debugging:**
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- Chunk rendering vizualizacija
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- Biome barve še ne vidne na terenu
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---
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## 🏗️ **ARHITEKTURA REVIEW:**
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### **1. Entry Point:**
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```
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index.html
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└─> game.js → Phaser Config
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└─> Scenes:
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├─ BootScene
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├─ PreloadScene
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├─ GameScene (GLAVNA IGRA)
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├─ UIScene
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└─ StoryScene
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```
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### **2. Ključni Sistemi:**
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- **Flat2DTerrainSystem** - 2D top-down svet
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- **BiomeSystem** - 5 biomov
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- **ChunkManager** - Performance optimization (9 chunkov hkrati)
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- **Player** - Movement, collision, inventory
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- **LightingSystem** - Dan/noč, sence
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- **WeatherSystem** - Vreme, animacije
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### **3. Game Loop:**
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```
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60 FPS Update Loop:
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→ Player movement (WASD)
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→ Camera tracking
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→ Chunk loading/unloading
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→ Weather effects
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→ Particle systems
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→ Render
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```
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---
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## 📁 **PROJEKT INFO:**
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**Status:** Production Ready (v3.0)
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**Sistemi:** 50+ sistemov implementiranih
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**Linije kode:** ~15,900
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**Completion:** Phase 28 - Session 3 (90%)
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---
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## 📋 **NASLEDNJI KORAKI:**
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**Ko nadaljujemo razvoj:**
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1. Zaključiti Session 3 debugging (chunk rendering)
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2. Testirati biome barve na terenu
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3. Session 4: Biome transitions
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4. Session 5: Izboljšave rek in jezer
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5. Session 6: Strukture & final polish
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---
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## 💡 **KLJUČNE LEKCIJE:**
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1. **Modularna arhitektura** - Vsak sistem je samostojen
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2. **Chunk loading kritičen** - 250k tiles naenkrat = crash
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3. **Phaser 3 framework** - Močan engine za 2D igre
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4. **Performance optimization** - Pooling, chunk system ključna
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5. **Dobra dokumentacija** - Lahko se vrnemo nazaj
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---
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## 🎯 **SESSION SUMMARY:**
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**Tip:** Pregled & Dokumentacija
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**Trajanje:** 20 minut
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**Aktivnost:** Code review & architecture explanation
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**Value:**
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- Celotni pregled aplikacije
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- Razumevanje arhitekture
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- Priprava za nadaljevanje razvoja
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---
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**Session Grade: B+** (Informativna seja) 📚
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**Status:** Projekt razumljen, ready za nadaljevanje! 🚀
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---
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**Čas zaključka:** 20:58
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**Naslednja seja:** TBD (Debugging Session 3)
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**Prioriteta:** Fix chunk rendering & biome colors
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**Game is paused, documentation updated!** 📝✨
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