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novafarma/ASSET_GENERATION_QUEUE_JAN_03.md
David Kotnik d1ae6ced67 🎨 ASSET GENERATION QUEUE - 829 Sprites Ready!
COMPLETE GENERATION MANIFEST FOR MATURE EMPIRE UPDATE:
═══════════════════════════════════════════════════════════════

ORGANIZED BY CATEGORY (829 total sprites):

📦 Category 1 - Industrial Crops (114):
   - Cotton/Bombaž: 32 sprites (8 stages × 4 seasons)
   - Vineyard: 78 sprites (6 varieties × 13 stages)
   - Hops: 64 sprites (6 varieties × 8 stages + equipment)

📦 Category 2 - Controlled Substances (160):
   - Cannabis/Hemp: 72 sprites (5 strains × 8 stages × quality)
   - Magic Mushrooms: 48 sprites (6 varieties × 8 stages)
   - Opium Poppies: 40 sprites (5 varieties × 8 stages)

📦 Category 3 - Empire Buildings (371):
   - Underground Bunker: 35 sprites (5 levels + equipment)
   - Chemistry Lab: 53 sprites (4 levels + equipment)
   - Brewery: 12 sprites
   - Winery: 12 sprites
   - Bakery: 23 sprites
   - Hair Salon: 69 sprites (30 styles × 2 genders + building)
   - Piercing Studio: 78 sprites (50 locations + jewelry)
   - Tattoo Studio: 89 sprites (flash + custom + special)

📦 Category 4 - Waterfowl (96):
   - Goose/Ganza: 24 sprites (3 variants × 8 animations)
   - Duck/Raca: 24 sprites (3 variants × 8 animations)
   - Golden Goose: 24 sprites (legendary, glowing!)
   - Turkey: 24 sprites (2 variants × 12 animations)

📦 Category 5 - Systems & UI (28):
   - Zombie Dealers: 20 sprites (4 tiers + equipment)
   - Status Effects: 8 sprites (icons for drunk, high, etc)

GENERATION SPECS:
 Style: 32 (Dark-Chibi Noir)
 Background: Chroma Green (#00FF00)
 Resolution: 128x128px
 Format: PNG with alpha
 Detailed prompts for each sprite
 Quality control standards
 Content rating tags

EXECUTION OPTIONS:
- Sequential: 6 days (by category)
- Parallel: 3 tracks (wholesome/mature/UI)
- Priority: 6 phases (most needed first)

ESTIMATED TIME:
- At 50/day: ~17 days
- At 100/day: ~9 days

TARGET: 2,062 total farm sprites when complete!

Ready for batch generation! 🚀🎨
2026-01-03 23:17:21 +01:00

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# 🎨 ASSET GENERATION QUEUE - Jan 03, 2026
**Mature Empire & Personalization Injection - 829 sprites**
**Status:** ⏳ QUEUED - Ready for batch generation
**Style:** Style 32 (Dark-Chibi Noir)
**Background:** Chroma Green (#00FF00)
**Total Sprites:** 829 PNGs
---
## 📋 GENERATION MANIFEST BY CATEGORY
### **CATEGORY 1: INDUSTRIAL CROPS** (114 sprites)
#### **1A. COTTON/BOMBAŽ** (32 sprites)
```
Prompt Template:
"Hand-drawn dark chibi 2D style, [growth stage], cotton plant,
bold black outlines, white fluffy cotton bolls, green leaves,
farming game sprite, chroma green #00FF00 background,
centered composition, 128x128px"
Sprites Needed:
- cotton_stage1_seed.png (planted seed in soil)
- cotton_stage2_sprout.png (small green shoots)
- cotton_stage3_seedling.png (true leaves forming)
- cotton_stage4_vegetative.png (bushy green plant)
- cotton_stage5_flowering.png (yellow-white flowers)
- cotton_stage6_boll_forming.png (green pods)
- cotton_stage7_boll_opening.png (white cotton visible)
- cotton_stage8_harvest_ready.png (fluffy white cotton bolls)
× 4 seasonal variants each = 32 total
```
#### **1B. VINEYARD GRAPES** (78 sprites)
```
Grape Varieties (6 types × 13 stages each):
1. Cabernet Sauvignon (dark purple grapes)
2. Merlot (medium purple)
3. Pinot Noir (light purple)
4. Chardonnay (golden-green)
5. Sauvignon Blanc (pale green)
6. Riesling (yellow-green)
Growth Stages per variety:
- Year 1: vine_planting, new_growth, first_leaves, establishing
- Year 2: second_year, flower_clusters, first_grapes
- Year 3+: mature_vine, full_flowers, clusters_forming,
veraison (color change), harvest_ready, picked
Prompt: "Grape vine [variety] [stage], hand-drawn chibi style,
wooden trellis, bold outlines, detailed grape clusters,
chroma green background"
```
#### **1C. HOPS/HMEL** (64 sprites)
```
Hop Varieties (6 types):
1. Columbus (large cones, green)
2. Chinook (medium cones, pine scent)
3. Cascade (classic citrus)
4. Saaz (delicate, small)
5. Centennial (floral)
6. Willamette (fruity)
Growth Stages (8 per variety):
- rhizome_planted
- bines_emerging (spring shoots)
- climbing_vines (on tall trellis)
- vegetative (rapid growth)
- flowering (cone formation)
- hop_cones_developing
- mature_cones (papery, ready)
- harvest_ready
× 6 varieties = 48 base sprites
+ 16 equipment sprites (trellis, drying rack, storage)
= 64 total
Prompt: "Hop plant [variety] [stage], vertical trellis 6m tall,
hand-drawn chibi, green cone flowers, bold outlines,
chroma green background"
```
---
### **CATEGORY 2: CONTROLLED SUBSTANCES** (160 sprites)
**⚠️ Educational/Satirical Content - M Rating ⚠️**
#### **2A. CANNABIS/HEMP** (72 sprites)
```
5 Strains × 8 growth stages × 1.8 quality variants:
Strains:
1. Industrial Hemp (tall, skinny, fiber)
2. Sativa (tall, thin leaves)
3. Indica (short, wide leaves)
4. Ruderalis (auto-flower, small)
5. Hybrid (mixed characteristics)
Growth Stages:
- seed_planted
- sprout_cotyledon
- seedling_true_leaves
- vegetative_fan_leaves
- pre_flowering
- flowering_buds
- mature_harvest_ready
- overgrown_dried
Quality Tiers (color variations):
- Low (brown tint)
- Medium (green)
- High (frosty, crystals visible)
Prompt: "Cannabis plant [strain] [stage], hand-drawn chibi style,
distinctive leaf pattern, bold outlines, detailed buds if flowering,
chroma green background, educational context"
```
#### **2B. MAGIC MUSHROOMS** (48 sprites)
```
6 Varieties × 8 growth stages:
Varieties:
1. Psilocybe Cubensis (Golden Teacher) - golden-brown cap
2. Psilocybe Semilanceata (Liberty Cap) - pointed cap
3. Psilocybe Azurescens (Flying Saucer) - dark brown wavy
4. Psilocybe Cyanescens (Wavy Cap) - wavy edges, blue bruising
5. Panaeolus Cyanescens (Blue Meanie) - deep blue bruising
6. Amanita Muscaria (Fly Agaric) - RED cap, white spots!
Growth Stages:
- spores_planted (invisible)
- mycelium_white_fuzz
- pinning_tiny_bumps
- baby_mushrooms
- growing_caps_opening
- mature_blue_bruising (if psilocybin)
- full_size_ready
- spore_release_black_gills
Prompt: "Magic mushroom [variety] [stage], hand-drawn chibi,
[cap color], distinctive features, bold outlines,
educational mycology context, chroma green background"
```
#### **2C. OPIUM POPPIES** (40 sprites)
```
5 Varieties × 8 growth stages:
Varieties:
1. Persian White (white/pale flowers)
2. Turkish Red (red flowers)
3. Afghan Purple (purple flowers)
4. Tasmanian (pharmaceutical grade, pink)
5. Ornamental (bright colors, legal decoy)
Growth Stages:
- seed_tiny_black_dots
- sprout_green_shoots
- leaves_fuzzy_blue_green
- stems_growing_tall
- buds_forming_green
- flowering_colorful_petals
- seed_pods_latex_oozing (scored)
- mature_pods_brown_dried
Prompt: "Opium poppy [variety] [stage], hand-drawn chibi style,
[flower color], detailed seed pods, bold outlines,
botanical illustration style, chroma green background"
```
---
### **CATEGORY 3: EMPIRE BUILDINGS** (371 sprites)
#### **3A. UNDERGROUND BUNKER** (35 sprites)
```
5 Levels × 4 views + equipment:
Level 1 - Hidden Basement (8 sprites):
- exterior_trapdoor_hidden
- exterior_trapdoor_open
- interior_stone_walls
- interior_basic_lights
- equipment_basic_grow_light
- equipment_manual_watering
- equipment_simple_fan
- door_wooden_hidden
Level 2-5: Similar breakdown
Equipment Sprites (15 total):
- LED grow lights (3 types)
- Ventilation fans
- Carbon filter
- Climate control unit
- Irrigation system
- Security camera
- Keypad lock
- Lab equipment
Prompt: "Underground bunker [level] [view], hand-drawn chibi,
concrete walls, [equipment], bold outlines, dark atmosphere,
chroma green background"
```
#### **3B. CHEMISTRY LAB** (53 sprites)
```
4 Lab Levels × 8 views + equipment + safety:
Lab Levels:
1. Makeshift (hot plate, mason jars)
2. Amateur (burner, beakers, fume hood)
3. Professional (lab glassware, rotary evaporator)
4. Breaking Bad (industrial equipment, automated)
Views per level:
- exterior_entrance
- interior_wide_angle
- equipment_station_closeup
- safety_equipment
- product_containers
- waste_disposal
Equipment Sprites (25):
- Glassware (beakers, flasks, condensers)
- Heating equipment
- Ventilation systems
- Safety gear (gloves, goggles, suits)
- Storage containers
- Quality control instruments
Prompt: "Chemistry laboratory [level] [equipment],
hand-drawn chibi, scientific glassware, bold outlines,
Breaking Bad aesthetic, abstracted (no real chemistry),
chroma green background"
```
#### **3C. BREWERY "The Hop House"** (12 sprites)
```
Building Views:
- exterior_storefront_neon_sign
- exterior_door_entrance
- interior_wide_brewing_floor
- interior_fermentation_room
- equipment_brew_kettle_50L
- equipment_fermentation_vessels
- equipment_bottling_station
- equipment_tap_room_bar
- product_beer_bottles_shelf
- npc_brewer_workstation
- signage_hop_house_logo
- decoration_hop_garlands
Prompt: "Brewery interior/exterior [view], hand-drawn chibi,
copper kettles, wooden barrels, beer bottles, bold outlines,
cozy pub atmosphere, chroma green background"
```
#### **3D. WINERY "Château de Zombie"** (12 sprites)
```
Building Views:
- exterior_chateau_facade
- exterior_vineyard_view
- interior_barrel_cellar
- interior_tasting_room
- equipment_grape_press
- equipment_fermentation_tanks
- equipment_oak_barrels_aging
- equipment_bottling_line
- product_wine_bottles_rack
- npc_vintner_workstation
- signage_chateau_logo
- decoration_wine_casks
Prompt: "Winery [view], hand-drawn chibi, wine barrels,
grape press, elegant French chateau style, bold outlines,
chroma green background"
```
#### **3E. BAKERY** (23 sprites)
```
Building & Products:
- exterior_bakery_storefront_warm_lights
- interior_counter_display_case
- interior_brick_oven
- interior_bread_shelves
- npc_baker_janez_flour_apron
- product_white_bread_loaf
- product_rye_bread_dark
- product_sourdough_rustic
- product_croissant_flaky
- product_cinnamon_roll_frosted
- product_apple_pie_lattice
- product_birthday_cake_candles
- product_wedding_cake_multi_tier
- equipment_mixing_bowl
- equipment_rolling_pin
- equipment_baking_trays
- signage_fresh_bread_daily
- decoration_flour_sacks
- decoration_wheat_stalks
Prompt: "Bakery [item], hand-drawn chibi, warm cozy atmosphere,
freshly baked goods, golden brown textures, bold outlines,
chroma green background"
```
#### **3F. HAIR SALON** (69 sprites)
```
Building & Hairstyles:
Building/Equipment (9 sprites):
- exterior_salon_neon_scissors
- interior_mirror_station
- interior_wash_sink
- equipment_hair_dryer
- equipment_scissors_comb
- equipment_dye_bottles
- npc_stylist_luna_punk
- signage_salon_logo
- decoration_hair_magazine_rack
Hairstyles (60 sprites = 30 styles × 2 genders):
Male Styles:
- buzz_cut, crew_cut, fade, undercut, pompadour, man_bun
- mohawk_punk, liberty_spikes, colored_mohawk
- dreadlocks_short, dreadlocks_long, dreadlocks_full
- wasteland_warrior, mad_max_wild, tribal_braids
Female Styles:
- pixie_cut, bob_short, bob_long, layers_medium, layers_long
- bangs_straight, side_shave_asymmetric
- mohawk_punk_female, liberty_spikes_female
- dreadlocks_short_f, dreadlocks_long_f, dreadlocks_full_f
- wasteland_warrior_f, tribal_braids_f
Prompt: "Hair salon [item/hairstyle], hand-drawn chibi,
modern trendy style, bold outlines, hair texture details,
chroma green background"
```
#### **3G. PIERCING STUDIO** (78 sprites)
```
Building/Equipment (8 sprites):
- exterior_studio_skull_sign
- interior_sterile_room
- interior_autoclave_sterilizer
- equipment_piercing_chair
- equipment_jewelry_display_wall
- equipment_piercing_tools
- npc_piercer_razor_face_piercings
- signage_studio_edgy
Piercing Locations (50 sprites):
Ears (10):
- lobe_standard, upper_lobe, helix_cartilage, tragus, conch
- daith, industrial_bar, gauges_small, gauges_medium, gauges_large
Face (15):
- eyebrow_single, eyebrow_double, nose_stud, nose_ring, septum
- bridge, lip_ring, snake_bites, monroe, smiley, tongue
- multiple_face_combo
Body (5):
- belly_button, nipple_single, nipple_pair, dermal_anchor, surface
Jewelry Types (20):
- studs (steel, titanium, gold, platinum, diamond)
- rings (various sizes)
- barbells
- plugs/gauges (sizes 16g to 2")
- post_apocalyptic (scrap metal, bullet casings, radioactive)
Prompt: "Piercing studio [item/location], hand-drawn chibi,
sterile medical aesthetic, jewelry detail, bold outlines,
edgy punk style, chroma green background"
```
#### **3H. TATTOO STUDIO** (89 sprites)
```
Building/Equipment (9 sprites):
- exterior_studio_neon_tattoo_gun
- interior_tattoo_chair_station
- interior_flash_art_wall
- interior_custom_design_desk
- equipment_tattoo_machine
- equipment_ink_bottles_rack
- equipment_stencil_machine
- npc_artist_ink_full_sleeves
- signage_studio_logo
Flash Tattoos (50 sprites):
Small (15): stars, hearts, skulls, symbols, runes, letters,
small animals, flowers
Medium (20): dragons, snakes, tigers, roses, lotus, dreamcatchers,
quotes, portraits, memorial pieces
Large (15): full back pieces, chest pieces, sleeve designs,
leg pieces
Special Tattoos (30 sprites):
- survivor_mark_tally_scars
- biome_master_dino_valley_trex
- biome_master_mythical_dragon
- biome_master_atlantis_trident
- (continue for all 18 biomes)
- memorial_ana_flower_heart (glowing variant!)
- zombie_resistance_runes_magical
Prompt: "Tattoo design [type], hand-drawn chibi, bold black ink,
detailed linework, [theme], artistic quality,
chroma green background"
```
---
### **CATEGORY 4: WATERFOWL** (96 sprites)
#### **4A. GOOSE/GANZA** (24 sprites)
```
Variants (3):
1. White Domestic
2. Grey Goose
3. Canadian Goose (wild)
Animations per variant (8):
- idle_standing
- idle_preening
- walk_waddle_1
- walk_waddle_2
- eat_pecking
- honk_aggressive
- swim_floating (if pond)
- sleep_head_tucked
Prompt: "Goose [variant] [animation], hand-drawn chibi,
aggressive posture, bold outlines, detailed feathers,
farming game sprite, chroma green background"
```
#### **4B. DUCK/RACA** (24 sprites)
```
Same structure as Goose, but:
Variants: Mallard (colorful), White Domestic, Pekin
Additional animations:
- dive_underwater (feeding)
- quack_mouth_open
Prompt: "Duck [variant] [animation], hand-drawn chibi,
water bird, webbed feet, bold outlines,
chroma green background"
```
#### **4C. GOLDEN GOOSE** (24 sprites) ⭐
```
Special Legendary Variant:
Animations (24 unique):
- All standard goose animations
- BUT with golden glow effect!
- lay_golden_egg_animation (special!)
- sparkle_idle_magical
- fairy_attracted_glowing
Prompt: "Golden Goose [animation], hand-drawn chibi,
GOLDEN SHIMMERING feathers, sparkle effects, magical aura,
legendary creature, bold outlines, chroma green background"
```
#### **4D. TURKEY** (24 sprites)
```
Variants: Wild (brown cautious), Domestic (white slow)
Animations:
- idle_gobble_display
- walk_slow
- peck_eating
- display_fan_tail (courtship)
- fly_short_distance (wild only)
- sleep
- flee_running (wild only)
- feed_ground_pecking
Prompt: "Turkey [variant] [animation], hand-drawn chibi,
detailed tail feathers, gobble display, bold outlines,
Thanksgiving theme subtle, chroma green background"
```
---
### **CATEGORY 5: SYSTEMS & UI** (28 sprites)
#### **5A. ZOMBIE DEALER SYSTEM** (20 sprites)
```
Zombie Dealer Tiers (4 × 3 views each = 12):
1. Shambler Dealer - shambling, tattered backpack
2. Smart Zombie - standing upright, decent clothes
3. Elite Zombie - professional look, GPS chip visible
4. Zombie Don - suit, sunglasses, briefcase, boss aura!
Each tier needs:
- idle_standing_with_product
- walking_dealing
- equipped_full_kit
Equipment Items (8):
- backpack_tattered
- backpack_professional
- leather_jacket_intimidation
- sunglasses_cool
- burner_phone
- encrypted_radio
- briefcase_deals
- business_cards
Prompt: "Zombie dealer [tier] [view], hand-drawn chibi,
[equipment], Breaking Bad aesthetic meets zombie, bold outlines,
dark humor, chroma green background"
```
#### **5B. STATUS EFFECTS UI** (8 sprites)
```
Icons:
- addiction_warning_icon (syringe with X)
- drunk_status_icon (dizzy stars)
- high_status_icon (rainbow swirls)
- hangover_icon (pounding head)
- withdrawal_icon (shaking hands)
- poisoned_icon (skull green)
- buff_creativity_icon (lightbulb)
- buff_courage_icon (heart fire)
Prompt: "Status effect icon [type], hand-drawn chibi,
clear readable symbol, bold outlines, game UI style,
transparent background OR chroma green"
```
---
## 📊 GENERATION SUMMARY
```
BATCH TOTALS BY CATEGORY:
═══════════════════════════════════════════════════════════════
Category 1 - Industrial Crops: 114 sprites
Category 2 - Controlled Substances: 160 sprites
Category 3 - Empire Buildings: 371 sprites
Category 4 - Waterfowl: 96 sprites
Category 5 - Systems & UI: 28 sprites
───────────────────────────────────────────────────────────────
TOTAL GENERATION QUEUE: 829 sprites ✅
═══════════════════════════════════════════════════════════════
TARGET ARCHIVE SIZE: 2,062 farm sprites
CURRENT ARCHIVE: 1,233 sprites (estimated)
NEW SPRITES NEEDED: 829 sprites
SYSTEMS TO ACTIVATE UPON COMPLETION:
✅ Drug Empire mechanics
✅ Production Chains (textile, wine, beer)
✅ Customization Hub (hair, piercings, tattoos)
✅ Waterfowl management
✅ Industrial agriculture
```
---
## 🎨 GENERATION SETTINGS
**Universal Parameters:**
- Style: Style 32 (Dark-Chibi Noir)
- Background: Chroma Green (#00FF00)
- Resolution: 128x128px (upscale to 256x256 for HD)
- Format: PNG with alpha channel
- Art Style: Hand-drawn, bold black outlines, exaggerated features
- Lighting: Dramatic shadows, high contrast
- Rating: Mix of wholesome + mature (age-gated)
**Quality Control:**
- Centered composition
- 10px margin minimum
- Consistent style across batches
- Chroma green exact (#00FF00)
- Alpha channel for transparency
---
## 🚀 EXECUTION PLAN
**Option 1: Sequential by Category**
```
Day 1: Industrial Crops (114) - Wholesome content
Day 2: Waterfowl (96) - Wholesome content
Day 3: Empire Buildings Part 1 (185)
Day 4: Empire Buildings Part 2 (186)
Day 5: Controlled Substances (160) - Mature content
Day 6: Systems & UI (28)
```
**Option 2: Parallel by Content Rating**
```
Track A (Wholesome): Industrial Crops + Waterfowl = 210 sprites
Track B (Mature): Substances + Empire = 531 sprites
Track C (UI): Systems = 28 sprites
```
**Option 3: Priority-Based**
```
Priority 1: Cotton, Vineyard, Hops (wholesome farming) - 114
Priority 2: Waterfowl (cute animals) - 96
Priority 3: Town Buildings (customization fun) - 259
Priority 4: Production facilities (bunker, labs) - 112
Priority 5: Controlled substances (mature) - 160
Priority 6: UI/Systems - 28
```
---
## ⚠️ GENERATION NOTES
**Mature Content Tagging:**
- All Cannabis/Mushroom/Opium sprites: `[18+]` `[Educational]`
- Chemistry Lab: `[18+]` `[Satirical]` `[Breaking Bad Reference]`
- Zombie Dealers: `[18+]` `[Dark Humor]`
**Wholesom Content:**
- Industrial crops (cotton, vineyard, hops): `[All Ages]`
- Waterfowl: `[All Ages]` `[Cute]`
- Bakery, Brewery, Winery: `[All Ages]`
- Customization (hair, piercings, tattoos): `[Teen+]`
**Quality Standards:**
- Character sprites: Consistent with Kai/Ana/Gronk style
- Buildings: Match existing game architecture
- Plants: Botanically recognizable (but stylized)
- Equipment: Functional-looking, clear purpose
---
*Queue Created: Jan 03, 2026 @ 23:15*
*Status: Ready for batch generation*
*Estimated completion (50/day): ~17 days*
*Estimated completion (100/day): ~9 days*