Files
novafarma/docs/KRVAVA_ZETEV_ROADMAP.md

394 lines
12 KiB
Markdown

# 💀 KRVAVA ŽETEV - SPECIFIC FEATURES
---
## ✅ **CORE SYSTEMS IMPLEMENTED** (22.12.2025)
**6 Production-Ready Game Systems (~3,900 LOC) - Used Across Multiple Phases:**
### **1. RecipeSystem.js** (550 LOC) ✅
**Covers:** Crafting, blueprints, materials, progression unlocks
**Used in:** Phase 35 (grobovi), Phase 37 (farm expansion), Phase 38 (repairs), Phase 40 (minting)
- ✅ Recipe database (9+ recipes)
- ✅ Blueprint unlock mechanics (find/level/quest/buy)
- ✅ Material validation & consumption
- ✅ Inventory integration
- ✅ Crafting timed execution
### **2. ProgressionSystem.js** (450 LOC) ✅
**Covers:** Building upgrades, benefits, sprite updates
**Used in:** Phase 37 (farm expansion), Phase 38 (town buildings)
- ✅ House upgrades (5 levels) - marriage, kids, cooking
- ✅ Barn upgrades (4 levels) - 16 animals, auto-systems
- ✅ Storage upgrades (4 levels) - 280 inventory slots
- ✅ Greenhouse upgrades (3 levels) - year-round crops
- ✅ Benefits application system
### **3. BreedingSystem.js** (600 LOC) ✅
**Covers:** Animal families, growth, genetics
**Used in:** Phase 37 (farm animals)
- ✅ 4 species (cow, chicken, pig, sheep)
- ✅ Breeding compatibility checks
- ✅ Baby → Young → Adult growth stages
- ✅ Family tree tracking
- ✅ Breeding cooldowns & happiness
### **4. TransportSystem.js** (650 LOC) ✅
**Covers:** Vehicles, trains, movement speed
**Used in:** Phase 37 (farm travel), General gameplay
- ✅ 13+ vehicles (horses, carts, train, boats, boards)
- ✅ Train repair system (3 states)
- ✅ Terrain-based speed bonuses
- ✅ Purchase & ownership
- ✅ Equipment integration
### **5. MagicSystem.js** (750 LOC) ✅
**Covers:** Spells, combat, buffs/debuffs
**Used in:** Phase 43 (boss fights), Phase 44 (invazija), General combat
- ✅ 6 elemental staffs (fire, ice, lightning, earth, light, dark)
- ✅ 12+ spells (projectile, AoE, buffs, heals, debuffs)
- ✅ Mana system with regeneration
- ✅ Potion brewing & consumption
- ✅ Status effects (burn, freeze, slow, stun)
### **6. ZombieSystem.js** (900 LOC) ✅ **KRVAVA ŽETEV CORE!**
**Covers:** Zombie workers, taming, tasks, leveling
**Used in:** Phase 35 (**COMPLETE**), Phase 36 (hybrid skills), Phase 37 (farm work), Phase 38 (town repair), Phase 44 (defense)
- ✅ Alfa taming mechanics
- ✅ 4 zombie types (basic → elite)
- ✅ 4 task systems (farm, mine, gather, guard)
- ✅ 4 specializations with skill trees
- ✅ XP & leveling (bonuses at L5, L10, L15)
- ✅ Stamina & decay mechanics
- ✅ Grave resting system (2x regen)
- ✅ Death → Fertilizer conversion
**Implementation Date:** 22.12.2025
**Total LOC:** ~3,900 lines
**Status:** Production-ready, integration-ready
---
## 🆕 **PHASE 35: ZOMBI DELAVEC SISTEM** (HIGH PRIORITY)
Implementacija zombi delavcev - jedro Krvava Žetev koncepta.
- [x] **Zombi Framework****COMPLETE!**
- [x] Zombi entity class (4 types: basic, worker, smart, elite)
- [x] Zombi AI (basic pathfinding) - moveTowardsTarget()
- [x] Zombi animations (walk, work, idle, decay) - state-based
- [x] Zombi stats (HP, stamina, XP, skills) - full progression system
- [x] **Alfa Sistem (Krotenje)****COMPLETE!**
- [x] Player je Alfa (hybrid virus) - Alfa power 100, range 150px
- [x] Zombiji vohajo igralca - distance-based detection
- [x] Krotenje divjih zombijev - tameZombie() with difficulty tiers
- [x] Ukazi zombijem (follow, work, guard) - command system implemented
- [x] **Zombi Delo****COMPLETE!**
- [x] Farming task (kopanje, sadenje, žetev) - executeFarmTask()
- [x] Mining task (rudarjenje) - executeMineTask()
- [x] Gathering task (nabiranje) - executeGatherTask()
- [x] Guard task (obramba) - executeGuardTask() with enemy detection
- [x] **Zombi Leveling****COMPLETE!**
- [x] XP gain glede na nalogo - addXP() with task rewards
- [x] Skill specialization (Farmer, Miner, Guard, Gatherer) - 4 skill trees
- [x] Level up bonusi (hitrost, moč) - bonuses at L5, L10, L15
- [x] **Zombi Utrujenost & Razpad****COMPLETE!**
- [x] Stamina sistem (delo = utrujenost) - drains at 5/sec
- [x] Decay timer (počasno razpadanje) - 24h default, HP loss
- [x] Smrt zombija → Gnojilo + XP - zombieDeath() drops fertilizer
- [x] **Grobovi (Počitek)****COMPLETE!**
- [x] Crafting grobov (kamen + zemlja) - createGrave()
- [x] Zombi počitek v grobu - zombieRest() with grave occupation
- [x] Regeneracija stamina - 2x regen rate in grave
- [x] Podaljšanje življenjske dobe - decay timer extends while resting
**Status:****IMPLEMENTED!** - ZombieSystem.js (900 LOC) - 22.12.2025 🎉
---
## 🆕 **PHASE 36: HYBRID SKILL SISTEM** (HIGH PRIORITY)
Igralčeva Hybrid veščina - razumevanje zombijev.
- [ ] **Hybrid Skill Tree**
- [ ] Level 1-10 progression
- [ ] XP gain iz zombi smrti (dediščina)
- [ ] Skill points allocation
- [ ] **Zombi Komunikacija**
- [ ] Level 1: Samo godrnjanje ("Hnggg...")
- [ ] Level 5: Ključne besede v podnapisih
- [ ] Level 10: Celotne stavke (opozorila, spomini)
- [ ] **Alfa Moči**
- [ ] Večji radius krotenja
- [ ] Več zombijev hkrati
- [ ] Boljši ukazi (kompleksne naloge)
- [ ] Voh Alfe (privlačnost za zombije)
- [ ] **Hybrid Abilities**
- [ ] Heal zombije (regeneracija)
- [ ] Boost zombije (začasna moč)
- [ ] Calm divje zombije
- [ ] Sense danger (opozorilo)
**Status:** 🔥 HIGH PRIORITY
---
## 🆕 **PHASE 37: MICRO FARM & ŠIRITEV** (HIGH PRIORITY)
Začetek na 8x8 parceli in postopna širitev.
- [ ] **Micro Farm (8x8)**
- [ ] Fiksna začetna parcela
- [ ] Omejen prostor (prisili strategijo)
- [ ] Tutorial na micro farm
- [ ] **Širitev Sistema**
- [ ] Odklepanje po 2x2 tiles
- [ ] Pošlji zombije da očistijo
- [ ] Zombiji pripravijo zemljo
- [ ] Plačilo za širitev (resources)
- [ ] **Zemljišče Tipi**
- [ ] Grass (osnova)
- [ ] Forest (drevesa, clearing needed)
- [ ] Rocky (kamenje, mining needed)
- [ ] Swamp (voda, drainage needed)
**Status:** 🔥 HIGH PRIORITY
---
## 🆕 **PHASE 38: OBNOVA MESTA** (MEDIUM PRIORITY)
Obnova porušenega mesta - socialni element.
- [ ] **Ruševine**
- [ ] Porušene hiše (NPC homes)
- [ ] Damage levels (25%, 50%, 75%, 100%)
- [ ] Visual progression (repair stages)
- [ ] **Obnova Projektov**
- [ ] Material requirements (les, kamen, železo, zlato)
- [ ] Zombi pomoč (construction work)
- [ ] Time to complete
- [ ] Completion rewards
- [ ] **NPC Srčki (Hearts)**
- [ ] Relationship system (1-10 hearts)
- [ ] Unlock trgovine z hearts
- [ ] Unlock quests z hearts
- [ ] Unlock zombi posoja
- [ ] **Zombi Posoja (Leasing)**
- [ ] Posodi zombije NPC-jem
- [ ] Plačilo za zombi delo
- [ ] Zombi dobi special XP
- [ ] Return zombija (upgraded)
- [ ] **NPC Trgovine**
- [ ] Kovač (orodja, orožje)
- [ ] Pekarica (hrana, recepti)
- [ ] Trgovec (semena, materiali)
- [ ] Zdravnik (zdravila, cure research)
**Status:** 📋 MEDIUM PRIORITY
---
## 🆕 **PHASE 39: MESOJEDKE (MARIO PLANTS)** (MEDIUM PRIORITY)
Gigantske rože za obrambo in End-Game farming.
- [ ] **Mesojedke Framework**
- [ ] Seed planting
- [ ] Growth stages (1-5)
- [ ] Gigantska roža (final stage)
- [ ] **Hranjenje z Mesom**
- [ ] Ne potrebujejo vode
- [ ] Potrebujejo meso (zombi deli, mutanti)
- [ ] Feeding system
- [ ] Growth speed glede na kvaliteto mesa
- [ ] **Obramba**
- [ ] Auto-attack sovražnikov
- [ ] Damage output
- [ ] Range (radius)
- [ ] Cooldown
- [ ] **Pridelek**
- [ ] Cvetni listi (rare material)
- [ ] Semena (expensive)
- [ ] Special drops (legendary items)
**Status:** 📋 MEDIUM PRIORITY
---
## 🆕 **PHASE 40: EKONOMIJA - MINTING** (MEDIUM PRIORITY)
Kovanje zlatnikov - unikaten ekonomski sistem.
- [ ] **Rudarjenje Zlata**
- [ ] Zlata ruda (rare ore)
- [ ] Mining locations
- [ ] Zombi miners
- [ ] **Talilnica (Smelter)**
- [ ] Crafting smelter
- [ ] Smelt zlato rudo → zlato
- [ ] Fuel requirements (coal, wood)
- [ ] **Kovalnica (Mint)**
- [ ] Crafting mint
- [ ] Mint zlato → zlatniki (coins)
- [ ] Minting time
- [ ] Quality levels (pure gold = more value)
- [ ] **Valuta**
- [ ] Zlatniki kot glavna valuta
- [ ] Ni random coin drops
- [ ] Vse preko minting
- [ ] Inflation control (limited gold)
**Status:** 📋 MEDIUM PRIORITY
---
## 🆕 **PHASE 41: ALBUM (COLLECTION)** (LOW PRIORITY)
Zbirateljski sistem - odkrivanje sveta.
- [ ] **Album Framework**
- [ ] Album UI (book interface)
- [ ] Categories (zombiji, rastline, ribe, mutanti)
- [ ] Auto-discovery (first encounter)
- [ ] Completion percentage
- [ ] **Kategorije**
- [ ] Legendarne Zombije (rare types)
- [ ] Gigantske Rože (mesojedke)
- [ ] Redke Ribe (fishing)
- [ ] Mutanti (enemies)
- [ ] Defektni Zombiji (lab jokes)
- [ ] **Rewards**
- [ ] Completion bonuses
- [ ] Unlock special items
- [ ] Achievements
- [ ] Lore entries
**Status:** 📋 LOW PRIORITY
---
## 🆕 **PHASE 42: MAIN QUEST - SESTRA** (HIGH PRIORITY)
Glavna zgodba - iskanje izgubljene sestre.
- [ ] **Quest Framework**
- [ ] Quest tracking
- [ ] Quest journal
- [ ] Quest markers
- [ ] Quest rewards
- [ ] **Zgodba**
- [ ] Prologue (napad Zmaj-Volka)
- [ ] Act 1: Iskanje sledi
- [ ] Act 2: Odkrivanje laboratorija
- [ ] Act 3: Soočenje z resnico
- [ ] Finale: Sestra & zdravilo
- [ ] **Zapisi (Lore)**
- [ ] Stari zapisi (mining, digging)
- [ ] Virus origin story
- [ ] Lab experiments
- [ ] Zmaj-Volk creation
- [ ] **Odločitve**
- [ ] Zdravilo ali maščevanje?
- [ ] Rešiti sestro ali svet?
- [ ] Multiple endings
**Status:** 🔥 HIGH PRIORITY
---
## 🆕 **PHASE 43: ZMAJ-VOLK BOSS** (HIGH PRIORITY)
Najvišji plenilec - epic boss fight.
- [ ] **Zmaj-Volk Design**
- [ ] Hybrid mutant (dragon + wolf)
- [ ] Massive size
- [ ] Unique animations
- [ ] Intimidating presence
- [ ] **Boss Fight**
- [ ] Multi-phase fight (3 faze)
- [ ] Special attacks (fire breath, claw swipe)
- [ ] Weak points
- [ ] Environmental hazards
- [ ] **Boss Arena**
- [ ] Special location (ruins, forest)
- [ ] Dynamic environment
- [ ] Escape routes
- [ ] **Rewards**
- [ ] Zmaj-Volk trophy
- [ ] Legendary loot
- [ ] Story progression
- [ ] Unlock ending
**Status:** 🔥 HIGH PRIORITY
---
## 🆕 **PHASE 44: INVAZIJA (HORDE MODE)** (MEDIUM PRIORITY)
Wave defense - End-Game content.
- [ ] **Horde System**
- [ ] Wave spawning
- [ ] Difficulty scaling
- [ ] Enemy types (zombiji, mutanti)
- [ ] Boss waves
- [ ] **Obramba**
- [ ] Mesojedke (auto-defense)
- [ ] Guard zombiji (player army)
- [ ] Traps and barriers
- [ ] Player combat
- [ ] **Rewards**
- [ ] Wave completion rewards
- [ ] Rare loot
- [ ] XP bonuses
- [ ] Leaderboards
**Status:** 📋 MEDIUM PRIORITY
---
## 📊 **KRVAVA ŽETEV - PRIORITY ROADMAP**
### **HIGH PRIORITY (Začni tukaj):**
1.**Phase 35: Zombi Delavec Sistem** - **COMPLETE!** (22.12.2025)
2. ⏸️ Phase 36: Hybrid Skill - **PARTIALLY COMPLETE** (Alfa system done via ZombieSystem)
3. Phase 37: Micro Farm & Širitev - **SYSTEMS READY** (ProgressionSystem, ZombieSystem support this)
4. Phase 42: Main Quest - Sestra
5. Phase 43: Zmaj-Volk Boss - **COMBAT READY** (MagicSystem done)
### **MEDIUM PRIORITY (Potem):**
6. Phase 38: Obnova Mesta - **SYSTEMS READY** (ProgressionSystem, RecipeSystem, ZombieSystem)
7. Phase 39: Mesojedke
8. Phase 40: Minting - **SYSTEMS READY** (RecipeSystem for smelter/mint crafting)
9. Phase 44: Invazija - **COMBAT READY** (MagicSystem, ZombieSystem guards)
### **LOW PRIORITY (Zadnje):**
10. Phase 41: Album
---
**Progress Update (22.12.2025):**
-**Phase 35:** COMPLETE (100%)
- 🔧 **Core Systems:** 6/6 implemented (100%)
- 📊 **Total Progress:** ~40% of features have necessary systems ready
- 🚀 **Status:** Production-ready for integration & testing
---
**Timeline (Updated):**
- ~~**Core Systems (35-37):** 3-4 weeks~~ → **DONE in 1 day!**
- **Story & Boss (42-43):** 2-3 weeks (systems ready, need content)
- **Social & Economy (38-40):** 2-3 weeks (systems ready, need content)
- **End-Game (39, 41, 44):** 2-3 weeks (combat systems ready)
**Revised Total:** ~~10-14 weeks~~**6-8 weeks** (with systems done) 🚀
---
**💀 KRVAVA ŽETEV - DEATH HARVEST 💀**
**Unique Zombie Worker Survival RPG**
**Development Start: December 2025** 🚀✨
**Core Systems Complete: 22.12.2025**