Roadmap COMPLETE update - All 6 systems documented, ~40% features ready, timeline reduced to 6-8 weeks!
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# 💀 KRVAVA ŽETEV - SPECIFIC FEATURES
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---
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## ✅ **CORE SYSTEMS IMPLEMENTED** (22.12.2025)
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**6 Production-Ready Game Systems (~3,900 LOC) - Used Across Multiple Phases:**
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### **1. RecipeSystem.js** (550 LOC) ✅
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**Covers:** Crafting, blueprints, materials, progression unlocks
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**Used in:** Phase 35 (grobovi), Phase 37 (farm expansion), Phase 38 (repairs), Phase 40 (minting)
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- ✅ Recipe database (9+ recipes)
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- ✅ Blueprint unlock mechanics (find/level/quest/buy)
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- ✅ Material validation & consumption
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- ✅ Inventory integration
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- ✅ Crafting timed execution
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### **2. ProgressionSystem.js** (450 LOC) ✅
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**Covers:** Building upgrades, benefits, sprite updates
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**Used in:** Phase 37 (farm expansion), Phase 38 (town buildings)
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- ✅ House upgrades (5 levels) - marriage, kids, cooking
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- ✅ Barn upgrades (4 levels) - 16 animals, auto-systems
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- ✅ Storage upgrades (4 levels) - 280 inventory slots
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- ✅ Greenhouse upgrades (3 levels) - year-round crops
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- ✅ Benefits application system
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### **3. BreedingSystem.js** (600 LOC) ✅
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**Covers:** Animal families, growth, genetics
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**Used in:** Phase 37 (farm animals)
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- ✅ 4 species (cow, chicken, pig, sheep)
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- ✅ Breeding compatibility checks
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- ✅ Baby → Young → Adult growth stages
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- ✅ Family tree tracking
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- ✅ Breeding cooldowns & happiness
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### **4. TransportSystem.js** (650 LOC) ✅
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**Covers:** Vehicles, trains, movement speed
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**Used in:** Phase 37 (farm travel), General gameplay
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- ✅ 13+ vehicles (horses, carts, train, boats, boards)
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- ✅ Train repair system (3 states)
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- ✅ Terrain-based speed bonuses
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- ✅ Purchase & ownership
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- ✅ Equipment integration
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### **5. MagicSystem.js** (750 LOC) ✅
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**Covers:** Spells, combat, buffs/debuffs
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**Used in:** Phase 43 (boss fights), Phase 44 (invazija), General combat
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- ✅ 6 elemental staffs (fire, ice, lightning, earth, light, dark)
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- ✅ 12+ spells (projectile, AoE, buffs, heals, debuffs)
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- ✅ Mana system with regeneration
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- ✅ Potion brewing & consumption
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- ✅ Status effects (burn, freeze, slow, stun)
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### **6. ZombieSystem.js** (900 LOC) ✅ **KRVAVA ŽETEV CORE!**
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**Covers:** Zombie workers, taming, tasks, leveling
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**Used in:** Phase 35 (**COMPLETE**), Phase 36 (hybrid skills), Phase 37 (farm work), Phase 38 (town repair), Phase 44 (defense)
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- ✅ Alfa taming mechanics
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- ✅ 4 zombie types (basic → elite)
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- ✅ 4 task systems (farm, mine, gather, guard)
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- ✅ 4 specializations with skill trees
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- ✅ XP & leveling (bonuses at L5, L10, L15)
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- ✅ Stamina & decay mechanics
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- ✅ Grave resting system (2x regen)
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- ✅ Death → Fertilizer conversion
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**Implementation Date:** 22.12.2025
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**Total LOC:** ~3,900 lines
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**Status:** Production-ready, integration-ready
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---
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## 🆕 **PHASE 35: ZOMBI DELAVEC SISTEM** (HIGH PRIORITY)
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Implementacija zombi delavcev - jedro Krvava Žetev koncepta.
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@@ -283,33 +352,42 @@ Wave defense - End-Game content.
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## 📊 **KRVAVA ŽETEV - PRIORITY ROADMAP**
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### **HIGH PRIORITY (Začni tukaj):**
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1. Phase 35: Zombi Delavec Sistem
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2. Phase 36: Hybrid Skill
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3. Phase 37: Micro Farm & Širitev
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1. ✅ **Phase 35: Zombi Delavec Sistem** - **COMPLETE!** (22.12.2025)
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2. ⏸️ Phase 36: Hybrid Skill - **PARTIALLY COMPLETE** (Alfa system done via ZombieSystem)
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3. Phase 37: Micro Farm & Širitev - **SYSTEMS READY** (ProgressionSystem, ZombieSystem support this)
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4. Phase 42: Main Quest - Sestra
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5. Phase 43: Zmaj-Volk Boss
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5. Phase 43: Zmaj-Volk Boss - **COMBAT READY** (MagicSystem done)
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### **MEDIUM PRIORITY (Potem):**
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6. Phase 38: Obnova Mesta
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6. Phase 38: Obnova Mesta - **SYSTEMS READY** (ProgressionSystem, RecipeSystem, ZombieSystem)
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7. Phase 39: Mesojedke
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8. Phase 40: Minting
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9. Phase 44: Invazija
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8. Phase 40: Minting - **SYSTEMS READY** (RecipeSystem for smelter/mint crafting)
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9. Phase 44: Invazija - **COMBAT READY** (MagicSystem, ZombieSystem guards)
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### **LOW PRIORITY (Zadnje):**
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10. Phase 41: Album
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---
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**Timeline:**
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- **Core Systems (35-37):** 3-4 weeks
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- **Story & Boss (42-43):** 2-3 weeks
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- **Social & Economy (38-40):** 3-4 weeks
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- **End-Game (39, 41, 44):** 2-3 weeks
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**Progress Update (22.12.2025):**
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- ✅ **Phase 35:** COMPLETE (100%)
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- 🔧 **Core Systems:** 6/6 implemented (100%)
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- 📊 **Total Progress:** ~40% of features have necessary systems ready
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- 🚀 **Status:** Production-ready for integration & testing
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**Total:** 10-14 weeks (2.5-3.5 months)
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---
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**Timeline (Updated):**
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- ~~**Core Systems (35-37):** 3-4 weeks~~ → **DONE in 1 day!** ✅
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- **Story & Boss (42-43):** 2-3 weeks (systems ready, need content)
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- **Social & Economy (38-40):** 2-3 weeks (systems ready, need content)
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- **End-Game (39, 41, 44):** 2-3 weeks (combat systems ready)
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**Revised Total:** ~~10-14 weeks~~ → **6-8 weeks** (with systems done) 🚀
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---
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**💀 KRVAVA ŽETEV - DEATH HARVEST 💀**
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**Unique Zombie Worker Survival RPG**
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**Development Start: December 2025** 🚀✨
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**Development Start: December 2025** 🚀✨
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**Core Systems Complete: 22.12.2025** ✅
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