Added SESSION_FRIDAY_COMPLETE.md: - Complete 2-hour session summary - 16 tilesets, 172 tiles ready - Balanced sizing strategy (2x2 interactive, 5x5 natural) - Next steps and quick start guide - Troubleshooting tips for Tiled Files ready: - micro_farm_128x128.tmx (main map) - All tilesets (characters, camp, tools, trees, crops) - Complete documentation (8 guides) Ready to start map design on Monday!
5.7 KiB
5.7 KiB
🎯 TILED SESSION SUMMARY - 20. DEC 2025
Session: Petek, 20. Dec 2025, 08:47 - 10:40
Trajanje: ~2 ure
Status: ✅ COMPLETE - Ready za ponedeljek!
🎉 ŠE DOSEGEL:
1. Tiled Map Setup - COMPLETE ✅
- ✅ Created
micro_farm_128x128.tmx(128×128 tiles, 6144×6144px) - ✅ Added 16 professional tilesets
- ✅ 172 total tiles ready za uporabo
- ✅ Fixed vsi XML headers (no spaces!)
- ✅ All PNG files verified
2. Tileset Library - COMPLETE ✅
Characters (2×2 - 96×96px):
- ✅ Kai character (4 directional views)
- ✅ Zombie character (4 directional views)
Camp Objects (2×2 - 96×96px):
- ✅ 12 objects: campfire, tents, chests, barrels, bedroll, sleeping bag, workbench, wood pile, farm plot
Tools (2×2 - 96×96px):
- ✅ 6 tools: hoe, pickaxe, axe, scythe, fishing rod, watering can
Trees (5×5 - 256×256px):
- ✅ Cherry tree (5 growth stages)
- ✅ Apple tree (5 growth stages)
- ✅ Oak tree (5 growth stages)
- ✅ Pine tree (5 growth stages)
Crops (5×5 - 256×256px):
- ✅ Potatoes (4 growth stages)
- ✅ Carrots (4 growth stages)
- ✅ Corn (4 growth stages)
- ✅ Pumpkin (4 growth stages)
- ✅ Wheat (4 growth stages)
- ✅ Venus Flytraps (6 stages)
Terrain & Structures:
- ✅ Grass/soil autotiling (48×48px)
- ✅ Fence autotiling (48×48px)
- ✅ Decorations (rocks, logs, flowers)
- ✅ Micro camp objects (24×24px)
- ✅ Farm obstacles (48×48px)
📐 SIZE BALANCE ACHIEVED:
Perfect Strategy:
2×2 tiles (96×96px): Interactive objects
■■ Characters, camp, tools
■■
5×5 tiles (256×256px): Natural objects
■■■■■ Trees, crops
■■■■■
■■■■■
■■■■■
■■■■■
1×1 tiles (48×48px): Base terrain
■ Ground, fences
🔧 FIXES MADE:
XML Headers - CRITICAL FIX:
Problem: TSX files had <? xml with spaces → Tiled couldn't load
Fix: Batch PowerShell script fixed all 22+ TSX files
Status: ✅ All fixed!
Size Adjustments:
Problem: Kai character 512×512px = 10×10 ground tiles (HUGE!)
Fix: Created 96×96px versions for characters, camp, tools
Result: ✅ Perfect 2×2 gameplay scale!
📁 FILES CREATED (Today):
Tilesets (23 files - TSX + PNG):
- kai_character_96px.tsx / .png ✅
- zombie_character_96px.tsx / .png ✅
- camp_objects_96px.tsx / .png ✅
- tools_96px.tsx / .png ✅
- tree_cherry_apple.tsx / .png ✅
- tree_oak.tsx / .png ✅
- tree_pine.tsx / .png ✅
- crop_growth_all.tsx / .png ✅
- wheat_growth.tsx / .png ✅
- micro_camp_24px.tsx / .png ✅
- terrain_autotile.tsx / .png ✅
- decorations_tiles.tsx / .png ✅
- crops.tsx / .png ✅
- ... + legacy versions
Maps:
- micro_farm_128x128.tmx ✅
Documentation (8 files):
- SESSION_COMPLETE.md
- MICRO_FARM_128x128_PLAN.md
- NEW_TILESETS_GUIDE.md
- BATCH2_TILESETS_ADDED.md
- TILED_FIXED.md
- KAI_SIZE_FIXED.md
- TILESET_SIZES_FINAL.md
- STARTING_BASE_16x16_PLAN.md
📊 FINAL STATS:
- Tilesets: 16
- Total tiles: 172
- Maps: 2 (16×16 + 128×128)
- PNG files: 20+
- TSX files: 20+
- Documentation: 8 guides
- Git commits: 2
🚀 V PONEDELJEK - NASLEDNJI KORAKI:
1. Open Tiled ✨
File → Open → micro_farm_128x128.tmx
2. Check Tilesets Panel (desno)
Bi morali videti 16 tilesets:
- Characters (2×2) ✅
- Camp objects (2×2) ✅
- Tools (2×2) ✅
- Trees (5×5) ✅
- Crops (5×5) ✅
- Terrain (1×1) ✅
3. Start Designing! 🎨
Suggested workflow:
- Ground Layer: Fill z grass (tile ID 0)
- TilledSoil Layer: Create farm plot (~20×20 tiles central)
- Fences Layer: Fence around farm (auto-tiling!)
- Decorations Layer: Trees, rocks scattered around
- Objects Layer: Camp objects (tent, campfire, chest)
- Player Layer: Kai character @ center (row 64, col 64)
4. Export to JSON
File → Export As → JSON
→ micro_farm_128x128.json
5. Phaser Integration
// Load in Phaser
this.load.tilemapTiledJSON('farm', 'micro_farm_128x128.json');
this.load.image('kai_96px', 'kai_character_96px.png');
// ... load all tilesets
📝 NOTES ZA PONEDELJEK:
Če Tiled ne dela:
- Reload map (Ctrl+R)
- Close & reopen Tiled
- Check XML headers (should be
<?xmlno spaces!) - Verify PNG files exist in tilesets folder
Size Reference:
- Ground tile = 48×48px (1×1)
- Characters/Camp/Tools = 96×96px (2×2)
- Trees/Crops = 256×256px (5×5)
Map Size:
- 128×128 tiles
- 6144×6144 pixels total
- Use Zoom & Navigator panel!
✅ CHECKLIST ZA START:
- Open Tiled
- Load micro_farm_128x128.tmx
- Check 16 tilesets visible
- Select Ground layer
- Start painting grass!
- Have fun designing! 🎨
🎯 KONČNI STATUS:
Map: ✅ Ready
Tilesets: ✅ Complete (16)
Assets: ✅ All present (172 tiles)
Balance: ✅ Perfect (2×2 interactive, 5×5 natural)
Documentation: ✅ Complete guides
Git: ✅ Committed (2 commits)
💡 TIPS:
- Use Stamp Brush (B) - za painting tiles
- Use Terrain Brush (T) - za autotiling grass/soil
- Use Wang Brush (W) - za fence autotiling
- Zoom with mouse wheel - za detail work
- Navigator panel - za large map overview
🎉 EVERYTHING READY ZA PONEDELJEK!
Time for weekend break! 🏖️
See you Monday! 👋
Happy designing! 🌾✨