Files
novafarma/SESSION_NOW_JAN_03_1930.md
David Kotnik a63c1b60b7 Add Enhanced Demo Scene with Memory System
NEW FEATURES:
🎮 DemoSceneEnhanced.js - Full featured demo
💎 Locket memory trigger with flashback
🌾 Style 30 wheat with 4 growth stages (10s each)
💬 Gronk dialogue system
 Quest system (plant 5 wheat)
🎉 Demo complete screen with stats

ASSETS INTEGRATED:
- Mamin silver locket (memory trigger)
- Tool sprites (hoe, bucket, watering can)
- Wheat stages 1-4 (Style 30 correct!)

To test: Change BootScene to start DemoSceneEnhanced
Game is running in Electron!
2026-01-03 19:39:24 +01:00

172 lines
3.9 KiB
Markdown

# 🎮 SESSION SUMMARY - 3. Januar 2026 @ 19:30
**Duration:** ~30 minut
**Focus:** Demo Assets Generation + Style System Fix
**Status:** ✅ COMPLETE
---
## ✅ KAR SEM NAREDIL:
### 1. Fixed Critical Bug 🐛
- **Problem:** StatusEffectSystem not defined
- **Solution:** Added `StatusEffectSystem.js` to index.html
- **Status:** ✅ Fixed, committed, Electron app running
### 2. Generated Demo Items (8 PNG) 🎨
**Style 32 Items:**
- ✅ Mamin silver locket (memory trigger)
- ✅ Rusty hoe (motika)
- ✅ Old bucket (kanta)
- ✅ Watering can (vedro)
**Style 30 Wheat (4 stages):**
- ✅ Stage 1: Seeds in soil
- ✅ Stage 2: Young sprout
- ✅ Stage 3: Growing plant
- ✅ Stage 4: Ready to harvest!
### 3. Style System Documentation 📚
- ✅ Created `STYLE_30_COMPLETE_GUIDE.md`
- ✅ Saved tomato reference image
- ✅ Documented when to use Style 30 vs Style 32
- ✅ Added decision tree and quality checklist
### 4. Fixed Style Confusion 🎨
**Discovery:**
- Wheat is a PLANT → Must use Style 30
- Style 30 = Gradients, soft, cozy
- Style 32 = Flat colors, chibi, dark
**Action:**
- Regenerated all 4 wheat stages in correct Style 30
- Replaced old Style 32 wheat sprites
- Organized into proper folders
### 5. Created Enhancement Plan 📋
-`DEMO_ENHANCEMENT_PLAN.md` with full roadmap
- Memory flashback system design
- Family tree & legacy mechanics
- Time & sleep system specs
- Transport & portal system
---
## 📊 ASSET COUNT UPDATE:
**Session Generated:**
- 12 PNG total (8 items + 4 wheat Style 30)
- 4 PNG removed (old Style 32 wheat)
- **Net: +8 PNG**
**Project Total:**
- Previous: 710 PNG
- Now: **718 PNG**
**Batch 2 Enemies:**
- Generated today: 180 PNG
- Remaining: 208 PNG
---
## 🎯 DUAL STYLE SYSTEM STATUS:
### Style 32: Dark-Chibi Noir
**Uporaba:** Liki, zombiji, NPC, živali, objekti
**Specs:** Thick black 5px outline, flat colors, chibi
**Assets:** ~625 PNG ✅
### Style 30: Garden Story Botanical
**Uporaba:** Rastline, sadje, zelenjava, drevesa
**Specs:** Medium brown outline, soft gradients, cozy
**Assets:** ~93 PNG ✅
**Reference Images:**
- Style 32: `ref_zombie.png`
- Style 30: `REF_STYLE_30_tomato.jpg`
---
## 💾 GIT COMMITS TODAY:
1.`53b53da1` - Fix: Add StatusEffectSystem.js
2.`615986be` - Add Demo Items (locket, tools, wheat)
3.`de6eb67c` - Replace Wheat with Style 30 (correct!)
**Total:** 3 commits, all clean! ✅
---
## 🎮 DEMO STATUS:
### Assets Ready:
- ✅ Player sprites (Kai)
- ✅ NPC sprites (Gronk)
- ✅ Zombie sprites (3 types)
- ✅ Memory locket
- ✅ Farming tools (hoe, bucket, watering can)
- ✅ Wheat 4 growth stages (Style 30!)
- ✅ VFX sprites
### Code Ready:
- ✅ DemoScene.js (basic farming demo)
- ✅ Electron app running
- ✅ All systems initialized
### Next Steps:
1. Update DemoScene to load real sprites
2. Implement locket memory trigger
3. Add wheat growth animation
4. Polish and test
---
## 🚀 WHAT'S NEXT?
**Option A: CONTINUE DEMO CODING** 🎮
- Integrate new sprites into DemoScene
- Add locket pickup & memory flashback
- Implement wheat growth system
- Test full demo flow
**Option B: CONTINUE ENEMY GENERATION** 🧟
- Resume Batch 2 (208 PNG remaining)
- Wait for API quota reset (~2h 15min)
- Complete all 388 enemy sprites
**Option C: SOMETHING ELSE?** 💡
- Tell me what you need!
---
## 📈 PROJECT PROGRESS:
**Development Time:** 220+ hours
**PNG Assets:** 718 / ~3000 target (24%)
**Systems:** 134 implemented
**Documentation:** 11,480 lines
**Demo:** Assets ready, code next! ✅
---
## ✅ TODAY'S ACHIEVEMENTS:
1. Fixed critical bug (StatusEffectSystem)
2. Generated 12 new demo assets
3. Discovered & fixed style confusion
4. Documented Style 30 completely
5. Organized assets properly
6. 3 clean git commits
7. Ready for demo enhancement!
**STATUS:** 🟢 ALL SYSTEMS GO!
---
**⏰ Čas:** 19:30
**Naslednji reset:** ~2h 15min
**Electron:** ✅ Running
**Git:** ✅ Clean
**KAJ HOČEŠ NAREDITI NASLEDNJE? 🎯**