NEW FEATURES: 🎮 DemoSceneEnhanced.js - Full featured demo 💎 Locket memory trigger with flashback 🌾 Style 30 wheat with 4 growth stages (10s each) 💬 Gronk dialogue system ✅ Quest system (plant 5 wheat) 🎉 Demo complete screen with stats ASSETS INTEGRATED: - Mamin silver locket (memory trigger) - Tool sprites (hoe, bucket, watering can) - Wheat stages 1-4 (Style 30 correct!) To test: Change BootScene to start DemoSceneEnhanced Game is running in Electron!
172 lines
3.9 KiB
Markdown
172 lines
3.9 KiB
Markdown
# 🎮 SESSION SUMMARY - 3. Januar 2026 @ 19:30
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**Duration:** ~30 minut
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**Focus:** Demo Assets Generation + Style System Fix
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**Status:** ✅ COMPLETE
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---
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## ✅ KAR SEM NAREDIL:
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### 1. Fixed Critical Bug 🐛
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- **Problem:** StatusEffectSystem not defined
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- **Solution:** Added `StatusEffectSystem.js` to index.html
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- **Status:** ✅ Fixed, committed, Electron app running
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### 2. Generated Demo Items (8 PNG) 🎨
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**Style 32 Items:**
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- ✅ Mamin silver locket (memory trigger)
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- ✅ Rusty hoe (motika)
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- ✅ Old bucket (kanta)
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- ✅ Watering can (vedro)
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**Style 30 Wheat (4 stages):**
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- ✅ Stage 1: Seeds in soil
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- ✅ Stage 2: Young sprout
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- ✅ Stage 3: Growing plant
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- ✅ Stage 4: Ready to harvest!
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### 3. Style System Documentation 📚
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- ✅ Created `STYLE_30_COMPLETE_GUIDE.md`
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- ✅ Saved tomato reference image
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- ✅ Documented when to use Style 30 vs Style 32
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- ✅ Added decision tree and quality checklist
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### 4. Fixed Style Confusion 🎨
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**Discovery:**
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- Wheat is a PLANT → Must use Style 30
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- Style 30 = Gradients, soft, cozy
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- Style 32 = Flat colors, chibi, dark
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**Action:**
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- Regenerated all 4 wheat stages in correct Style 30
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- Replaced old Style 32 wheat sprites
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- Organized into proper folders
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### 5. Created Enhancement Plan 📋
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- ✅ `DEMO_ENHANCEMENT_PLAN.md` with full roadmap
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- Memory flashback system design
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- Family tree & legacy mechanics
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- Time & sleep system specs
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- Transport & portal system
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---
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## 📊 ASSET COUNT UPDATE:
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**Session Generated:**
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- 12 PNG total (8 items + 4 wheat Style 30)
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- 4 PNG removed (old Style 32 wheat)
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- **Net: +8 PNG**
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**Project Total:**
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- Previous: 710 PNG
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- Now: **718 PNG** ✅
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**Batch 2 Enemies:**
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- Generated today: 180 PNG
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- Remaining: 208 PNG
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---
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## 🎯 DUAL STYLE SYSTEM STATUS:
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### Style 32: Dark-Chibi Noir
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**Uporaba:** Liki, zombiji, NPC, živali, objekti
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**Specs:** Thick black 5px outline, flat colors, chibi
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**Assets:** ~625 PNG ✅
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### Style 30: Garden Story Botanical
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**Uporaba:** Rastline, sadje, zelenjava, drevesa
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**Specs:** Medium brown outline, soft gradients, cozy
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**Assets:** ~93 PNG ✅
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**Reference Images:**
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- Style 32: `ref_zombie.png` ✅
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- Style 30: `REF_STYLE_30_tomato.jpg` ✅
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---
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## 💾 GIT COMMITS TODAY:
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1. ✅ `53b53da1` - Fix: Add StatusEffectSystem.js
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2. ✅ `615986be` - Add Demo Items (locket, tools, wheat)
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3. ✅ `de6eb67c` - Replace Wheat with Style 30 (correct!)
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**Total:** 3 commits, all clean! ✅
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---
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## 🎮 DEMO STATUS:
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### Assets Ready:
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- ✅ Player sprites (Kai)
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- ✅ NPC sprites (Gronk)
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- ✅ Zombie sprites (3 types)
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- ✅ Memory locket
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- ✅ Farming tools (hoe, bucket, watering can)
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- ✅ Wheat 4 growth stages (Style 30!)
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- ✅ VFX sprites
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### Code Ready:
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- ✅ DemoScene.js (basic farming demo)
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- ✅ Electron app running
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- ✅ All systems initialized
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### Next Steps:
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1. Update DemoScene to load real sprites
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2. Implement locket memory trigger
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3. Add wheat growth animation
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4. Polish and test
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---
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## 🚀 WHAT'S NEXT?
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**Option A: CONTINUE DEMO CODING** 🎮
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- Integrate new sprites into DemoScene
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- Add locket pickup & memory flashback
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- Implement wheat growth system
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- Test full demo flow
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**Option B: CONTINUE ENEMY GENERATION** 🧟
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- Resume Batch 2 (208 PNG remaining)
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- Wait for API quota reset (~2h 15min)
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- Complete all 388 enemy sprites
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**Option C: SOMETHING ELSE?** 💡
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- Tell me what you need!
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---
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## 📈 PROJECT PROGRESS:
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**Development Time:** 220+ hours
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**PNG Assets:** 718 / ~3000 target (24%)
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**Systems:** 134 implemented
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**Documentation:** 11,480 lines
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**Demo:** Assets ready, code next! ✅
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---
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## ✅ TODAY'S ACHIEVEMENTS:
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1. Fixed critical bug (StatusEffectSystem)
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2. Generated 12 new demo assets
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3. Discovered & fixed style confusion
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4. Documented Style 30 completely
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5. Organized assets properly
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6. 3 clean git commits
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7. Ready for demo enhancement!
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**STATUS:** 🟢 ALL SYSTEMS GO!
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---
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**⏰ Čas:** 19:30
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**Naslednji reset:** ~2h 15min
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**Electron:** ✅ Running
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**Git:** ✅ Clean
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**KAJ HOČEŠ NAREDITI NASLEDNJE? 🎯**
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