316 lines
9.0 KiB
Markdown
316 lines
9.0 KiB
Markdown
# 💀 KRVAVA ŽETEV - SPECIFIC FEATURES
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## 🆕 **PHASE 35: ZOMBI DELAVEC SISTEM** (HIGH PRIORITY)
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Implementacija zombi delavcev - jedro Krvava Žetev koncepta.
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- [x] **Zombi Framework** ✅ **COMPLETE!**
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- [x] Zombi entity class (4 types: basic, worker, smart, elite)
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- [x] Zombi AI (basic pathfinding) - moveTowardsTarget()
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- [x] Zombi animations (walk, work, idle, decay) - state-based
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- [x] Zombi stats (HP, stamina, XP, skills) - full progression system
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- [x] **Alfa Sistem (Krotenje)** ✅ **COMPLETE!**
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- [x] Player je Alfa (hybrid virus) - Alfa power 100, range 150px
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- [x] Zombiji vohajo igralca - distance-based detection
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- [x] Krotenje divjih zombijev - tameZombie() with difficulty tiers
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- [x] Ukazi zombijem (follow, work, guard) - command system implemented
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- [x] **Zombi Delo** ✅ **COMPLETE!**
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- [x] Farming task (kopanje, sadenje, žetev) - executeFarmTask()
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- [x] Mining task (rudarjenje) - executeMineTask()
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- [x] Gathering task (nabiranje) - executeGatherTask()
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- [x] Guard task (obramba) - executeGuardTask() with enemy detection
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- [x] **Zombi Leveling** ✅ **COMPLETE!**
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- [x] XP gain glede na nalogo - addXP() with task rewards
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- [x] Skill specialization (Farmer, Miner, Guard, Gatherer) - 4 skill trees
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- [x] Level up bonusi (hitrost, moč) - bonuses at L5, L10, L15
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- [x] **Zombi Utrujenost & Razpad** ✅ **COMPLETE!**
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- [x] Stamina sistem (delo = utrujenost) - drains at 5/sec
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- [x] Decay timer (počasno razpadanje) - 24h default, HP loss
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- [x] Smrt zombija → Gnojilo + XP - zombieDeath() drops fertilizer
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- [x] **Grobovi (Počitek)** ✅ **COMPLETE!**
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- [x] Crafting grobov (kamen + zemlja) - createGrave()
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- [x] Zombi počitek v grobu - zombieRest() with grave occupation
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- [x] Regeneracija stamina - 2x regen rate in grave
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- [x] Podaljšanje življenjske dobe - decay timer extends while resting
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**Status:** ✅ **IMPLEMENTED!** - ZombieSystem.js (900 LOC) - 22.12.2025 🎉
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---
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## 🆕 **PHASE 36: HYBRID SKILL SISTEM** (HIGH PRIORITY)
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Igralčeva Hybrid veščina - razumevanje zombijev.
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- [ ] **Hybrid Skill Tree**
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- [ ] Level 1-10 progression
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- [ ] XP gain iz zombi smrti (dediščina)
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- [ ] Skill points allocation
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- [ ] **Zombi Komunikacija**
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- [ ] Level 1: Samo godrnjanje ("Hnggg...")
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- [ ] Level 5: Ključne besede v podnapisih
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- [ ] Level 10: Celotne stavke (opozorila, spomini)
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- [ ] **Alfa Moči**
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- [ ] Večji radius krotenja
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- [ ] Več zombijev hkrati
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- [ ] Boljši ukazi (kompleksne naloge)
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- [ ] Voh Alfe (privlačnost za zombije)
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- [ ] **Hybrid Abilities**
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- [ ] Heal zombije (regeneracija)
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- [ ] Boost zombije (začasna moč)
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- [ ] Calm divje zombije
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- [ ] Sense danger (opozorilo)
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**Status:** 🔥 HIGH PRIORITY
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---
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## 🆕 **PHASE 37: MICRO FARM & ŠIRITEV** (HIGH PRIORITY)
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Začetek na 8x8 parceli in postopna širitev.
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- [ ] **Micro Farm (8x8)**
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- [ ] Fiksna začetna parcela
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- [ ] Omejen prostor (prisili strategijo)
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- [ ] Tutorial na micro farm
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- [ ] **Širitev Sistema**
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- [ ] Odklepanje po 2x2 tiles
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- [ ] Pošlji zombije da očistijo
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- [ ] Zombiji pripravijo zemljo
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- [ ] Plačilo za širitev (resources)
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- [ ] **Zemljišče Tipi**
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- [ ] Grass (osnova)
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- [ ] Forest (drevesa, clearing needed)
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- [ ] Rocky (kamenje, mining needed)
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- [ ] Swamp (voda, drainage needed)
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**Status:** 🔥 HIGH PRIORITY
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---
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## 🆕 **PHASE 38: OBNOVA MESTA** (MEDIUM PRIORITY)
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Obnova porušenega mesta - socialni element.
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- [ ] **Ruševine**
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- [ ] Porušene hiše (NPC homes)
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- [ ] Damage levels (25%, 50%, 75%, 100%)
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- [ ] Visual progression (repair stages)
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- [ ] **Obnova Projektov**
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- [ ] Material requirements (les, kamen, železo, zlato)
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- [ ] Zombi pomoč (construction work)
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- [ ] Time to complete
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- [ ] Completion rewards
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- [ ] **NPC Srčki (Hearts)**
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- [ ] Relationship system (1-10 hearts)
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- [ ] Unlock trgovine z hearts
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- [ ] Unlock quests z hearts
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- [ ] Unlock zombi posoja
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- [ ] **Zombi Posoja (Leasing)**
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- [ ] Posodi zombije NPC-jem
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- [ ] Plačilo za zombi delo
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- [ ] Zombi dobi special XP
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- [ ] Return zombija (upgraded)
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- [ ] **NPC Trgovine**
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- [ ] Kovač (orodja, orožje)
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- [ ] Pekarica (hrana, recepti)
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- [ ] Trgovec (semena, materiali)
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- [ ] Zdravnik (zdravila, cure research)
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**Status:** 📋 MEDIUM PRIORITY
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---
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## 🆕 **PHASE 39: MESOJEDKE (MARIO PLANTS)** (MEDIUM PRIORITY)
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Gigantske rože za obrambo in End-Game farming.
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- [ ] **Mesojedke Framework**
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- [ ] Seed planting
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- [ ] Growth stages (1-5)
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- [ ] Gigantska roža (final stage)
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- [ ] **Hranjenje z Mesom**
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- [ ] Ne potrebujejo vode
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- [ ] Potrebujejo meso (zombi deli, mutanti)
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- [ ] Feeding system
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- [ ] Growth speed glede na kvaliteto mesa
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- [ ] **Obramba**
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- [ ] Auto-attack sovražnikov
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- [ ] Damage output
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- [ ] Range (radius)
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- [ ] Cooldown
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- [ ] **Pridelek**
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- [ ] Cvetni listi (rare material)
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- [ ] Semena (expensive)
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- [ ] Special drops (legendary items)
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**Status:** 📋 MEDIUM PRIORITY
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---
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## 🆕 **PHASE 40: EKONOMIJA - MINTING** (MEDIUM PRIORITY)
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Kovanje zlatnikov - unikaten ekonomski sistem.
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- [ ] **Rudarjenje Zlata**
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- [ ] Zlata ruda (rare ore)
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- [ ] Mining locations
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- [ ] Zombi miners
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- [ ] **Talilnica (Smelter)**
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- [ ] Crafting smelter
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- [ ] Smelt zlato rudo → zlato
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- [ ] Fuel requirements (coal, wood)
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- [ ] **Kovalnica (Mint)**
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- [ ] Crafting mint
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- [ ] Mint zlato → zlatniki (coins)
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- [ ] Minting time
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- [ ] Quality levels (pure gold = more value)
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- [ ] **Valuta**
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- [ ] Zlatniki kot glavna valuta
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- [ ] Ni random coin drops
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- [ ] Vse preko minting
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- [ ] Inflation control (limited gold)
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**Status:** 📋 MEDIUM PRIORITY
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---
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## 🆕 **PHASE 41: ALBUM (COLLECTION)** (LOW PRIORITY)
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Zbirateljski sistem - odkrivanje sveta.
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- [ ] **Album Framework**
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- [ ] Album UI (book interface)
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- [ ] Categories (zombiji, rastline, ribe, mutanti)
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- [ ] Auto-discovery (first encounter)
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- [ ] Completion percentage
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- [ ] **Kategorije**
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- [ ] Legendarne Zombije (rare types)
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- [ ] Gigantske Rože (mesojedke)
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- [ ] Redke Ribe (fishing)
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- [ ] Mutanti (enemies)
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- [ ] Defektni Zombiji (lab jokes)
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- [ ] **Rewards**
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- [ ] Completion bonuses
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- [ ] Unlock special items
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- [ ] Achievements
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- [ ] Lore entries
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**Status:** 📋 LOW PRIORITY
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---
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## 🆕 **PHASE 42: MAIN QUEST - SESTRA** (HIGH PRIORITY)
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Glavna zgodba - iskanje izgubljene sestre.
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- [ ] **Quest Framework**
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- [ ] Quest tracking
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- [ ] Quest journal
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- [ ] Quest markers
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- [ ] Quest rewards
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- [ ] **Zgodba**
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- [ ] Prologue (napad Zmaj-Volka)
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- [ ] Act 1: Iskanje sledi
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- [ ] Act 2: Odkrivanje laboratorija
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- [ ] Act 3: Soočenje z resnico
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- [ ] Finale: Sestra & zdravilo
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- [ ] **Zapisi (Lore)**
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- [ ] Stari zapisi (mining, digging)
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- [ ] Virus origin story
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- [ ] Lab experiments
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- [ ] Zmaj-Volk creation
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- [ ] **Odločitve**
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- [ ] Zdravilo ali maščevanje?
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- [ ] Rešiti sestro ali svet?
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- [ ] Multiple endings
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**Status:** 🔥 HIGH PRIORITY
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---
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## 🆕 **PHASE 43: ZMAJ-VOLK BOSS** (HIGH PRIORITY)
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Najvišji plenilec - epic boss fight.
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- [ ] **Zmaj-Volk Design**
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- [ ] Hybrid mutant (dragon + wolf)
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- [ ] Massive size
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- [ ] Unique animations
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- [ ] Intimidating presence
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- [ ] **Boss Fight**
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- [ ] Multi-phase fight (3 faze)
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- [ ] Special attacks (fire breath, claw swipe)
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- [ ] Weak points
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- [ ] Environmental hazards
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- [ ] **Boss Arena**
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- [ ] Special location (ruins, forest)
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- [ ] Dynamic environment
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- [ ] Escape routes
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- [ ] **Rewards**
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- [ ] Zmaj-Volk trophy
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- [ ] Legendary loot
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- [ ] Story progression
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- [ ] Unlock ending
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**Status:** 🔥 HIGH PRIORITY
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---
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## 🆕 **PHASE 44: INVAZIJA (HORDE MODE)** (MEDIUM PRIORITY)
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Wave defense - End-Game content.
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- [ ] **Horde System**
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- [ ] Wave spawning
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- [ ] Difficulty scaling
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- [ ] Enemy types (zombiji, mutanti)
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- [ ] Boss waves
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- [ ] **Obramba**
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- [ ] Mesojedke (auto-defense)
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- [ ] Guard zombiji (player army)
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- [ ] Traps and barriers
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- [ ] Player combat
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- [ ] **Rewards**
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- [ ] Wave completion rewards
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- [ ] Rare loot
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- [ ] XP bonuses
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- [ ] Leaderboards
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**Status:** 📋 MEDIUM PRIORITY
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---
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## 📊 **KRVAVA ŽETEV - PRIORITY ROADMAP**
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### **HIGH PRIORITY (Začni tukaj):**
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1. Phase 35: Zombi Delavec Sistem
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2. Phase 36: Hybrid Skill
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3. Phase 37: Micro Farm & Širitev
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4. Phase 42: Main Quest - Sestra
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5. Phase 43: Zmaj-Volk Boss
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### **MEDIUM PRIORITY (Potem):**
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6. Phase 38: Obnova Mesta
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7. Phase 39: Mesojedke
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8. Phase 40: Minting
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9. Phase 44: Invazija
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### **LOW PRIORITY (Zadnje):**
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10. Phase 41: Album
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**Timeline:**
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- **Core Systems (35-37):** 3-4 weeks
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- **Story & Boss (42-43):** 2-3 weeks
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- **Social & Economy (38-40):** 3-4 weeks
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- **End-Game (39, 41, 44):** 2-3 weeks
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**Total:** 10-14 weeks (2.5-3.5 months)
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**💀 KRVAVA ŽETEV - DEATH HARVEST 💀**
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**Unique Zombie Worker Survival RPG**
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**Development Start: December 2025** 🚀✨
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