# 💀 KRVAVA ŽETEV - SPECIFIC FEATURES ## 🆕 **PHASE 35: ZOMBI DELAVEC SISTEM** (HIGH PRIORITY) Implementacija zombi delavcev - jedro Krvava Žetev koncepta. - [x] **Zombi Framework** ✅ **COMPLETE!** - [x] Zombi entity class (4 types: basic, worker, smart, elite) - [x] Zombi AI (basic pathfinding) - moveTowardsTarget() - [x] Zombi animations (walk, work, idle, decay) - state-based - [x] Zombi stats (HP, stamina, XP, skills) - full progression system - [x] **Alfa Sistem (Krotenje)** ✅ **COMPLETE!** - [x] Player je Alfa (hybrid virus) - Alfa power 100, range 150px - [x] Zombiji vohajo igralca - distance-based detection - [x] Krotenje divjih zombijev - tameZombie() with difficulty tiers - [x] Ukazi zombijem (follow, work, guard) - command system implemented - [x] **Zombi Delo** ✅ **COMPLETE!** - [x] Farming task (kopanje, sadenje, žetev) - executeFarmTask() - [x] Mining task (rudarjenje) - executeMineTask() - [x] Gathering task (nabiranje) - executeGatherTask() - [x] Guard task (obramba) - executeGuardTask() with enemy detection - [x] **Zombi Leveling** ✅ **COMPLETE!** - [x] XP gain glede na nalogo - addXP() with task rewards - [x] Skill specialization (Farmer, Miner, Guard, Gatherer) - 4 skill trees - [x] Level up bonusi (hitrost, moč) - bonuses at L5, L10, L15 - [x] **Zombi Utrujenost & Razpad** ✅ **COMPLETE!** - [x] Stamina sistem (delo = utrujenost) - drains at 5/sec - [x] Decay timer (počasno razpadanje) - 24h default, HP loss - [x] Smrt zombija → Gnojilo + XP - zombieDeath() drops fertilizer - [x] **Grobovi (Počitek)** ✅ **COMPLETE!** - [x] Crafting grobov (kamen + zemlja) - createGrave() - [x] Zombi počitek v grobu - zombieRest() with grave occupation - [x] Regeneracija stamina - 2x regen rate in grave - [x] Podaljšanje življenjske dobe - decay timer extends while resting **Status:** ✅ **IMPLEMENTED!** - ZombieSystem.js (900 LOC) - 22.12.2025 🎉 --- ## 🆕 **PHASE 36: HYBRID SKILL SISTEM** (HIGH PRIORITY) Igralčeva Hybrid veščina - razumevanje zombijev. - [ ] **Hybrid Skill Tree** - [ ] Level 1-10 progression - [ ] XP gain iz zombi smrti (dediščina) - [ ] Skill points allocation - [ ] **Zombi Komunikacija** - [ ] Level 1: Samo godrnjanje ("Hnggg...") - [ ] Level 5: Ključne besede v podnapisih - [ ] Level 10: Celotne stavke (opozorila, spomini) - [ ] **Alfa Moči** - [ ] Večji radius krotenja - [ ] Več zombijev hkrati - [ ] Boljši ukazi (kompleksne naloge) - [ ] Voh Alfe (privlačnost za zombije) - [ ] **Hybrid Abilities** - [ ] Heal zombije (regeneracija) - [ ] Boost zombije (začasna moč) - [ ] Calm divje zombije - [ ] Sense danger (opozorilo) **Status:** 🔥 HIGH PRIORITY --- ## 🆕 **PHASE 37: MICRO FARM & ŠIRITEV** (HIGH PRIORITY) Začetek na 8x8 parceli in postopna širitev. - [ ] **Micro Farm (8x8)** - [ ] Fiksna začetna parcela - [ ] Omejen prostor (prisili strategijo) - [ ] Tutorial na micro farm - [ ] **Širitev Sistema** - [ ] Odklepanje po 2x2 tiles - [ ] Pošlji zombije da očistijo - [ ] Zombiji pripravijo zemljo - [ ] Plačilo za širitev (resources) - [ ] **Zemljišče Tipi** - [ ] Grass (osnova) - [ ] Forest (drevesa, clearing needed) - [ ] Rocky (kamenje, mining needed) - [ ] Swamp (voda, drainage needed) **Status:** 🔥 HIGH PRIORITY --- ## 🆕 **PHASE 38: OBNOVA MESTA** (MEDIUM PRIORITY) Obnova porušenega mesta - socialni element. - [ ] **Ruševine** - [ ] Porušene hiše (NPC homes) - [ ] Damage levels (25%, 50%, 75%, 100%) - [ ] Visual progression (repair stages) - [ ] **Obnova Projektov** - [ ] Material requirements (les, kamen, železo, zlato) - [ ] Zombi pomoč (construction work) - [ ] Time to complete - [ ] Completion rewards - [ ] **NPC Srčki (Hearts)** - [ ] Relationship system (1-10 hearts) - [ ] Unlock trgovine z hearts - [ ] Unlock quests z hearts - [ ] Unlock zombi posoja - [ ] **Zombi Posoja (Leasing)** - [ ] Posodi zombije NPC-jem - [ ] Plačilo za zombi delo - [ ] Zombi dobi special XP - [ ] Return zombija (upgraded) - [ ] **NPC Trgovine** - [ ] Kovač (orodja, orožje) - [ ] Pekarica (hrana, recepti) - [ ] Trgovec (semena, materiali) - [ ] Zdravnik (zdravila, cure research) **Status:** 📋 MEDIUM PRIORITY --- ## 🆕 **PHASE 39: MESOJEDKE (MARIO PLANTS)** (MEDIUM PRIORITY) Gigantske rože za obrambo in End-Game farming. - [ ] **Mesojedke Framework** - [ ] Seed planting - [ ] Growth stages (1-5) - [ ] Gigantska roža (final stage) - [ ] **Hranjenje z Mesom** - [ ] Ne potrebujejo vode - [ ] Potrebujejo meso (zombi deli, mutanti) - [ ] Feeding system - [ ] Growth speed glede na kvaliteto mesa - [ ] **Obramba** - [ ] Auto-attack sovražnikov - [ ] Damage output - [ ] Range (radius) - [ ] Cooldown - [ ] **Pridelek** - [ ] Cvetni listi (rare material) - [ ] Semena (expensive) - [ ] Special drops (legendary items) **Status:** 📋 MEDIUM PRIORITY --- ## 🆕 **PHASE 40: EKONOMIJA - MINTING** (MEDIUM PRIORITY) Kovanje zlatnikov - unikaten ekonomski sistem. - [ ] **Rudarjenje Zlata** - [ ] Zlata ruda (rare ore) - [ ] Mining locations - [ ] Zombi miners - [ ] **Talilnica (Smelter)** - [ ] Crafting smelter - [ ] Smelt zlato rudo → zlato - [ ] Fuel requirements (coal, wood) - [ ] **Kovalnica (Mint)** - [ ] Crafting mint - [ ] Mint zlato → zlatniki (coins) - [ ] Minting time - [ ] Quality levels (pure gold = more value) - [ ] **Valuta** - [ ] Zlatniki kot glavna valuta - [ ] Ni random coin drops - [ ] Vse preko minting - [ ] Inflation control (limited gold) **Status:** 📋 MEDIUM PRIORITY --- ## 🆕 **PHASE 41: ALBUM (COLLECTION)** (LOW PRIORITY) Zbirateljski sistem - odkrivanje sveta. - [ ] **Album Framework** - [ ] Album UI (book interface) - [ ] Categories (zombiji, rastline, ribe, mutanti) - [ ] Auto-discovery (first encounter) - [ ] Completion percentage - [ ] **Kategorije** - [ ] Legendarne Zombije (rare types) - [ ] Gigantske Rože (mesojedke) - [ ] Redke Ribe (fishing) - [ ] Mutanti (enemies) - [ ] Defektni Zombiji (lab jokes) - [ ] **Rewards** - [ ] Completion bonuses - [ ] Unlock special items - [ ] Achievements - [ ] Lore entries **Status:** 📋 LOW PRIORITY --- ## 🆕 **PHASE 42: MAIN QUEST - SESTRA** (HIGH PRIORITY) Glavna zgodba - iskanje izgubljene sestre. - [ ] **Quest Framework** - [ ] Quest tracking - [ ] Quest journal - [ ] Quest markers - [ ] Quest rewards - [ ] **Zgodba** - [ ] Prologue (napad Zmaj-Volka) - [ ] Act 1: Iskanje sledi - [ ] Act 2: Odkrivanje laboratorija - [ ] Act 3: Soočenje z resnico - [ ] Finale: Sestra & zdravilo - [ ] **Zapisi (Lore)** - [ ] Stari zapisi (mining, digging) - [ ] Virus origin story - [ ] Lab experiments - [ ] Zmaj-Volk creation - [ ] **Odločitve** - [ ] Zdravilo ali maščevanje? - [ ] Rešiti sestro ali svet? - [ ] Multiple endings **Status:** 🔥 HIGH PRIORITY --- ## 🆕 **PHASE 43: ZMAJ-VOLK BOSS** (HIGH PRIORITY) Najvišji plenilec - epic boss fight. - [ ] **Zmaj-Volk Design** - [ ] Hybrid mutant (dragon + wolf) - [ ] Massive size - [ ] Unique animations - [ ] Intimidating presence - [ ] **Boss Fight** - [ ] Multi-phase fight (3 faze) - [ ] Special attacks (fire breath, claw swipe) - [ ] Weak points - [ ] Environmental hazards - [ ] **Boss Arena** - [ ] Special location (ruins, forest) - [ ] Dynamic environment - [ ] Escape routes - [ ] **Rewards** - [ ] Zmaj-Volk trophy - [ ] Legendary loot - [ ] Story progression - [ ] Unlock ending **Status:** 🔥 HIGH PRIORITY --- ## 🆕 **PHASE 44: INVAZIJA (HORDE MODE)** (MEDIUM PRIORITY) Wave defense - End-Game content. - [ ] **Horde System** - [ ] Wave spawning - [ ] Difficulty scaling - [ ] Enemy types (zombiji, mutanti) - [ ] Boss waves - [ ] **Obramba** - [ ] Mesojedke (auto-defense) - [ ] Guard zombiji (player army) - [ ] Traps and barriers - [ ] Player combat - [ ] **Rewards** - [ ] Wave completion rewards - [ ] Rare loot - [ ] XP bonuses - [ ] Leaderboards **Status:** 📋 MEDIUM PRIORITY --- ## 📊 **KRVAVA ŽETEV - PRIORITY ROADMAP** ### **HIGH PRIORITY (Začni tukaj):** 1. Phase 35: Zombi Delavec Sistem 2. Phase 36: Hybrid Skill 3. Phase 37: Micro Farm & Širitev 4. Phase 42: Main Quest - Sestra 5. Phase 43: Zmaj-Volk Boss ### **MEDIUM PRIORITY (Potem):** 6. Phase 38: Obnova Mesta 7. Phase 39: Mesojedke 8. Phase 40: Minting 9. Phase 44: Invazija ### **LOW PRIORITY (Zadnje):** 10. Phase 41: Album --- **Timeline:** - **Core Systems (35-37):** 3-4 weeks - **Story & Boss (42-43):** 2-3 weeks - **Social & Economy (38-40):** 3-4 weeks - **End-Game (39, 41, 44):** 2-3 weeks **Total:** 10-14 weeks (2.5-3.5 months) --- **💀 KRVAVA ŽETEV - DEATH HARVEST 💀** **Unique Zombie Worker Survival RPG** **Development Start: December 2025** 🚀✨