9.0 KiB
💀 KRVAVA ŽETEV - SPECIFIC FEATURES
🆕 PHASE 35: ZOMBI DELAVEC SISTEM (HIGH PRIORITY)
Implementacija zombi delavcev - jedro Krvava Žetev koncepta.
- Zombi Framework ✅ COMPLETE!
- Zombi entity class (4 types: basic, worker, smart, elite)
- Zombi AI (basic pathfinding) - moveTowardsTarget()
- Zombi animations (walk, work, idle, decay) - state-based
- Zombi stats (HP, stamina, XP, skills) - full progression system
- Alfa Sistem (Krotenje) ✅ COMPLETE!
- Player je Alfa (hybrid virus) - Alfa power 100, range 150px
- Zombiji vohajo igralca - distance-based detection
- Krotenje divjih zombijev - tameZombie() with difficulty tiers
- Ukazi zombijem (follow, work, guard) - command system implemented
- Zombi Delo ✅ COMPLETE!
- Farming task (kopanje, sadenje, žetev) - executeFarmTask()
- Mining task (rudarjenje) - executeMineTask()
- Gathering task (nabiranje) - executeGatherTask()
- Guard task (obramba) - executeGuardTask() with enemy detection
- Zombi Leveling ✅ COMPLETE!
- XP gain glede na nalogo - addXP() with task rewards
- Skill specialization (Farmer, Miner, Guard, Gatherer) - 4 skill trees
- Level up bonusi (hitrost, moč) - bonuses at L5, L10, L15
- Zombi Utrujenost & Razpad ✅ COMPLETE!
- Stamina sistem (delo = utrujenost) - drains at 5/sec
- Decay timer (počasno razpadanje) - 24h default, HP loss
- Smrt zombija → Gnojilo + XP - zombieDeath() drops fertilizer
- Grobovi (Počitek) ✅ COMPLETE!
- Crafting grobov (kamen + zemlja) - createGrave()
- Zombi počitek v grobu - zombieRest() with grave occupation
- Regeneracija stamina - 2x regen rate in grave
- Podaljšanje življenjske dobe - decay timer extends while resting
Status: ✅ IMPLEMENTED! - ZombieSystem.js (900 LOC) - 22.12.2025 🎉
🆕 PHASE 36: HYBRID SKILL SISTEM (HIGH PRIORITY)
Igralčeva Hybrid veščina - razumevanje zombijev.
- Hybrid Skill Tree
- Level 1-10 progression
- XP gain iz zombi smrti (dediščina)
- Skill points allocation
- Zombi Komunikacija
- Level 1: Samo godrnjanje ("Hnggg...")
- Level 5: Ključne besede v podnapisih
- Level 10: Celotne stavke (opozorila, spomini)
- Alfa Moči
- Večji radius krotenja
- Več zombijev hkrati
- Boljši ukazi (kompleksne naloge)
- Voh Alfe (privlačnost za zombije)
- Hybrid Abilities
- Heal zombije (regeneracija)
- Boost zombije (začasna moč)
- Calm divje zombije
- Sense danger (opozorilo)
Status: 🔥 HIGH PRIORITY
🆕 PHASE 37: MICRO FARM & ŠIRITEV (HIGH PRIORITY)
Začetek na 8x8 parceli in postopna širitev.
- Micro Farm (8x8)
- Fiksna začetna parcela
- Omejen prostor (prisili strategijo)
- Tutorial na micro farm
- Širitev Sistema
- Odklepanje po 2x2 tiles
- Pošlji zombije da očistijo
- Zombiji pripravijo zemljo
- Plačilo za širitev (resources)
- Zemljišče Tipi
- Grass (osnova)
- Forest (drevesa, clearing needed)
- Rocky (kamenje, mining needed)
- Swamp (voda, drainage needed)
Status: 🔥 HIGH PRIORITY
🆕 PHASE 38: OBNOVA MESTA (MEDIUM PRIORITY)
Obnova porušenega mesta - socialni element.
- Ruševine
- Porušene hiše (NPC homes)
- Damage levels (25%, 50%, 75%, 100%)
- Visual progression (repair stages)
- Obnova Projektov
- Material requirements (les, kamen, železo, zlato)
- Zombi pomoč (construction work)
- Time to complete
- Completion rewards
- NPC Srčki (Hearts)
- Relationship system (1-10 hearts)
- Unlock trgovine z hearts
- Unlock quests z hearts
- Unlock zombi posoja
- Zombi Posoja (Leasing)
- Posodi zombije NPC-jem
- Plačilo za zombi delo
- Zombi dobi special XP
- Return zombija (upgraded)
- NPC Trgovine
- Kovač (orodja, orožje)
- Pekarica (hrana, recepti)
- Trgovec (semena, materiali)
- Zdravnik (zdravila, cure research)
Status: 📋 MEDIUM PRIORITY
🆕 PHASE 39: MESOJEDKE (MARIO PLANTS) (MEDIUM PRIORITY)
Gigantske rože za obrambo in End-Game farming.
- Mesojedke Framework
- Seed planting
- Growth stages (1-5)
- Gigantska roža (final stage)
- Hranjenje z Mesom
- Ne potrebujejo vode
- Potrebujejo meso (zombi deli, mutanti)
- Feeding system
- Growth speed glede na kvaliteto mesa
- Obramba
- Auto-attack sovražnikov
- Damage output
- Range (radius)
- Cooldown
- Pridelek
- Cvetni listi (rare material)
- Semena (expensive)
- Special drops (legendary items)
Status: 📋 MEDIUM PRIORITY
🆕 PHASE 40: EKONOMIJA - MINTING (MEDIUM PRIORITY)
Kovanje zlatnikov - unikaten ekonomski sistem.
- Rudarjenje Zlata
- Zlata ruda (rare ore)
- Mining locations
- Zombi miners
- Talilnica (Smelter)
- Crafting smelter
- Smelt zlato rudo → zlato
- Fuel requirements (coal, wood)
- Kovalnica (Mint)
- Crafting mint
- Mint zlato → zlatniki (coins)
- Minting time
- Quality levels (pure gold = more value)
- Valuta
- Zlatniki kot glavna valuta
- Ni random coin drops
- Vse preko minting
- Inflation control (limited gold)
Status: 📋 MEDIUM PRIORITY
🆕 PHASE 41: ALBUM (COLLECTION) (LOW PRIORITY)
Zbirateljski sistem - odkrivanje sveta.
- Album Framework
- Album UI (book interface)
- Categories (zombiji, rastline, ribe, mutanti)
- Auto-discovery (first encounter)
- Completion percentage
- Kategorije
- Legendarne Zombije (rare types)
- Gigantske Rože (mesojedke)
- Redke Ribe (fishing)
- Mutanti (enemies)
- Defektni Zombiji (lab jokes)
- Rewards
- Completion bonuses
- Unlock special items
- Achievements
- Lore entries
Status: 📋 LOW PRIORITY
🆕 PHASE 42: MAIN QUEST - SESTRA (HIGH PRIORITY)
Glavna zgodba - iskanje izgubljene sestre.
- Quest Framework
- Quest tracking
- Quest journal
- Quest markers
- Quest rewards
- Zgodba
- Prologue (napad Zmaj-Volka)
- Act 1: Iskanje sledi
- Act 2: Odkrivanje laboratorija
- Act 3: Soočenje z resnico
- Finale: Sestra & zdravilo
- Zapisi (Lore)
- Stari zapisi (mining, digging)
- Virus origin story
- Lab experiments
- Zmaj-Volk creation
- Odločitve
- Zdravilo ali maščevanje?
- Rešiti sestro ali svet?
- Multiple endings
Status: 🔥 HIGH PRIORITY
🆕 PHASE 43: ZMAJ-VOLK BOSS (HIGH PRIORITY)
Najvišji plenilec - epic boss fight.
- Zmaj-Volk Design
- Hybrid mutant (dragon + wolf)
- Massive size
- Unique animations
- Intimidating presence
- Boss Fight
- Multi-phase fight (3 faze)
- Special attacks (fire breath, claw swipe)
- Weak points
- Environmental hazards
- Boss Arena
- Special location (ruins, forest)
- Dynamic environment
- Escape routes
- Rewards
- Zmaj-Volk trophy
- Legendary loot
- Story progression
- Unlock ending
Status: 🔥 HIGH PRIORITY
🆕 PHASE 44: INVAZIJA (HORDE MODE) (MEDIUM PRIORITY)
Wave defense - End-Game content.
- Horde System
- Wave spawning
- Difficulty scaling
- Enemy types (zombiji, mutanti)
- Boss waves
- Obramba
- Mesojedke (auto-defense)
- Guard zombiji (player army)
- Traps and barriers
- Player combat
- Rewards
- Wave completion rewards
- Rare loot
- XP bonuses
- Leaderboards
Status: 📋 MEDIUM PRIORITY
📊 KRVAVA ŽETEV - PRIORITY ROADMAP
HIGH PRIORITY (Začni tukaj):
- Phase 35: Zombi Delavec Sistem
- Phase 36: Hybrid Skill
- Phase 37: Micro Farm & Širitev
- Phase 42: Main Quest - Sestra
- Phase 43: Zmaj-Volk Boss
MEDIUM PRIORITY (Potem):
- Phase 38: Obnova Mesta
- Phase 39: Mesojedke
- Phase 40: Minting
- Phase 44: Invazija
LOW PRIORITY (Zadnje):
- Phase 41: Album
Timeline:
- Core Systems (35-37): 3-4 weeks
- Story & Boss (42-43): 2-3 weeks
- Social & Economy (38-40): 3-4 weeks
- End-Game (39, 41, 44): 2-3 weeks
Total: 10-14 weeks (2.5-3.5 months)
💀 KRVAVA ŽETEV - DEATH HARVEST 💀
Unique Zombie Worker Survival RPG
Development Start: December 2025 🚀✨