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novafarma/docs/phase22_plan.md
2025-12-11 19:36:08 +01:00

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// PHASE 22: PLAYER CONTROLS INTEGRATION
// Implementation Plan
## 1. FARMING CONTROLS
### Priority: HIGH
- [ ] Detect hoe in hand (check inventory slot)
- [ ] Space/Click → till soil
- [ ] Detect seeds in hand
- [ ] Space/Click → plant seed
- [ ] Empty hand + ripe crop → harvest
- [ ] Animation feedback (swing tool)
- [ ] Sound effects (dig, plant, harvest)
- [ ] Particle effects (soil spray, seed drop)
## 2. RESOURCES DISPLAY
### Priority: HIGH
- [ ] Wood counter (top-right corner)
- [ ] Stone counter (below wood)
- [ ] Iron counter (below stone)
- [ ] Animated +X effect on gain
- [ ] Expandable panel
- [ ] Icon for each resource
## 3. DAY/NIGHT ENHANCEMENT
### Priority: MEDIUM
- [ ] Better time display (HH:MM format)
- [ ] Sky color transitions (blue → orange → dark)
- [ ] Dynamic lighting shader
- [ ] Speed control slider (1x/2x/5x)
- [ ] Pause button
## 4. BUILD MODE UI
### Priority: MEDIUM
- [ ] Tutorial popup on first B press
- [ ] Building name + cost display
- [ ] Building selection panel
- [ ] Rotate building (R key)
- [ ] Confirm placement (E key)
- [ ] Cancel (ESC key)
## 5. INVENTORY HOTBAR
### Priority: LOW
- [ ] Q/E keys for quick-swap
- [ ] Tool durability bar
- [ ] Seed count display
- [ ] Equipment preview
## 6. PLAYER FEEDBACK
### Priority: LOW
- [ ] Action cooldown timer
- [ ] Stamina system
- [ ] Tool swing animation
- [ ] Camera shake on harvest
- [ ] Screen flash effects
---
**START WITH:** Farming Controls + Resources Display
**ESTIMATED TIME:** 1-2 hours