// PHASE 22: PLAYER CONTROLS INTEGRATION // Implementation Plan ## 1. FARMING CONTROLS ### Priority: HIGH - [ ] Detect hoe in hand (check inventory slot) - [ ] Space/Click → till soil - [ ] Detect seeds in hand - [ ] Space/Click → plant seed - [ ] Empty hand + ripe crop → harvest - [ ] Animation feedback (swing tool) - [ ] Sound effects (dig, plant, harvest) - [ ] Particle effects (soil spray, seed drop) ## 2. RESOURCES DISPLAY ### Priority: HIGH - [ ] Wood counter (top-right corner) - [ ] Stone counter (below wood) - [ ] Iron counter (below stone) - [ ] Animated +X effect on gain - [ ] Expandable panel - [ ] Icon for each resource ## 3. DAY/NIGHT ENHANCEMENT ### Priority: MEDIUM - [ ] Better time display (HH:MM format) - [ ] Sky color transitions (blue → orange → dark) - [ ] Dynamic lighting shader - [ ] Speed control slider (1x/2x/5x) - [ ] Pause button ## 4. BUILD MODE UI ### Priority: MEDIUM - [ ] Tutorial popup on first B press - [ ] Building name + cost display - [ ] Building selection panel - [ ] Rotate building (R key) - [ ] Confirm placement (E key) - [ ] Cancel (ESC key) ## 5. INVENTORY HOTBAR ### Priority: LOW - [ ] Q/E keys for quick-swap - [ ] Tool durability bar - [ ] Seed count display - [ ] Equipment preview ## 6. PLAYER FEEDBACK ### Priority: LOW - [ ] Action cooldown timer - [ ] Stamina system - [ ] Tool swing animation - [ ] Camera shake on harvest - [ ] Screen flash effects --- **START WITH:** Farming Controls + Resources Display **ESTIMATED TIME:** 1-2 hours