1.5 KiB
1.5 KiB
// PHASE 22: PLAYER CONTROLS INTEGRATION // Implementation Plan
1. FARMING CONTROLS
Priority: HIGH
- Detect hoe in hand (check inventory slot)
- Space/Click → till soil
- Detect seeds in hand
- Space/Click → plant seed
- Empty hand + ripe crop → harvest
- Animation feedback (swing tool)
- Sound effects (dig, plant, harvest)
- Particle effects (soil spray, seed drop)
2. RESOURCES DISPLAY
Priority: HIGH
- Wood counter (top-right corner)
- Stone counter (below wood)
- Iron counter (below stone)
- Animated +X effect on gain
- Expandable panel
- Icon for each resource
3. DAY/NIGHT ENHANCEMENT
Priority: MEDIUM
- Better time display (HH:MM format)
- Sky color transitions (blue → orange → dark)
- Dynamic lighting shader
- Speed control slider (1x/2x/5x)
- Pause button
4. BUILD MODE UI
Priority: MEDIUM
- Tutorial popup on first B press
- Building name + cost display
- Building selection panel
- Rotate building (R key)
- Confirm placement (E key)
- Cancel (ESC key)
5. INVENTORY HOTBAR
Priority: LOW
- Q/E keys for quick-swap
- Tool durability bar
- Seed count display
- Equipment preview
6. PLAYER FEEDBACK
Priority: LOW
- Action cooldown timer
- Stamina system
- Tool swing animation
- Camera shake on harvest
- Screen flash effects
START WITH: Farming Controls + Resources Display ESTIMATED TIME: 1-2 hours