✅ WHAT'S DONE: - Assets: 74 PNG organized! ✅ - Phaser 3: Integrated! ✅ - Entities: Player.js, NPC.js ready! ✅ ⚠️ WHAT'S NEXT: 1. Create DemoScene.js (simple 5-min demo) 2. Add Gronk dialogue system 3. Implement wheat planting logic 4. Create simple UI (health, inventory) 5. Test & polish! 🎯 DEMO FLOW: MIN 1: Walk around, find Gronk MIN 2: Get quest (plant 5 wheat) MIN 3: Till, plant, water crops MIN 4: Harvest, complete quest MIN 5: Demo complete screen! 📋 TO CREATE: - src/scenes/DemoScene.js ← MAIN! - src/systems/SimpleQuestSystem.js - src/ui/SimpleDialogueUI.js ⏱️ TIME: 2-3 hours 🎯 TARGET: Playable today! 📁 New: DEMO_COMPLETION_PLAN.md 🚀 NEXT: Start coding DemoScene.js!
189 lines
3.6 KiB
Markdown
189 lines
3.6 KiB
Markdown
# 🎮 DEMO COMPLETION PLAN - Final Steps!
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**Date:** 3. Januar 2026 @ 17:15
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**Goal:** Playable 5-minute demo!
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**Status:** Assets ready (74 PNG), start coding!
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---
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## ✅ **KAR JE ŽE DONE:**
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```
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✅ Assets: 74 PNG files organized!
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• Kai animations (walk, idle) ✅
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• Gronk NPC (walk, vape, idle) ✅
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• Zombies (10+ variants) ✅
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• Wheat crops (3 stages + seeds) ✅
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• Buildings (farmhouse, barn) ✅
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• Trees (oak + stump) ✅
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• VFX (poof effect) ✅
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✅ Phaser 3: Already integrated!
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✅ GameScene.js: Exists (2,392 lines!)
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✅ Player.js: Entity ready!
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✅ NPC.js: Entity ready!
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```
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---
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## 🎯 **KAJ ŠE MANJKA ZA DEMO:**
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### **STEP 1: Create DemoScene.js** ⚠️
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```javascript
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Simple scene z:
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- Small farm area (use procedural terrain)
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- Kai spawn
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- Gronk spawn (near farmhouse)
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- 3 zombie spawns (ambient)
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- Basic UI (health, stamina, inventory)
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```
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### **STEP 2: Gronk Dialogue System** ⚠️
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```javascript
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Simple quest dialogue:
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- "Hey! Want to learn farming?"
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- Give quest: "Plant 5 Wheat Seeds"
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- Give items: 5 Seeds, 1 Hoe, 1 Watering Can
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- Quest complete: "Good job! Here's gold!"
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```
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### **STEP 3: Wheat Planting Logic** ⚠️
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```javascript
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Farming mechanics:
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- Use hoe → till soil (dirt tile)
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- Use seeds → plant wheat (stage 1)
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- Use watering can → water (stage 2)
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- Wait 10 sec → grow (stage 3 - ready!)
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- Harvest → get wheat + seeds back
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```
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### **STEP 4: Basic UI** ⚠️
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```javascript
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Simple HUD:
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- Health bar (top left)
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- Stamina bar (below health)
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- Inventory (bottom - 6 slots)
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- Dialogue box (bottom center)
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- Quest tracker (top right)
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```
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### **STEP 5: Test & Polish** ⚠️
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```
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- Bug fixes
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- Sound effects (optional)
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- Music (optional)
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- Deploy version
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```
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---
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## 📋 **DEMO SCENE CODE STRUCTURE:**
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```javascript
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// src/scenes/DemoScene.js
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class DemoScene extends Phaser.Scene {
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constructor() {
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super({ key: 'DemoScene' });
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}
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create() {
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// 1. Setup world (small 32×32 area)
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// 2. Spawn Kai (player)
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// 3. Spawn Gronk (NPC at farmhouse)
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// 4. Spawn 3 zombies (ambient)
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// 5. Setup UI
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// 6. Setup controls
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// 7. Setup quest system
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}
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update() {
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// Game loop
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// Player movement
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// NPC interactions
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// Crop growth
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}
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}
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```
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---
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## 🚀 **IMMEDIATE NEXT STEPS:**
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```
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RIGHT NOW:
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1. Create DemoScene.js ✅ (START HERE!)
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2. Load demo assets
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3. Spawn entities
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4. Add Gronk dialogue
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5. Test gameplay!
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TIME ESTIMATE: 2-3 hours
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TARGET: PLAYABLE TODAY! 🎮
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```
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---
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## 📁 **FILES TO CREATE:**
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```
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NEW:
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/src/scenes/DemoScene.js ← Main demo scene
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/src/systems/SimpleQuestSystem.js ← Quest logic
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/src/ui/SimpleDialogueUI.js ← Dialogue UI
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UPDATE:
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/src/game.js ← Add DemoScene to scenes
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/index.html ← Load DemoScene.js
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```
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---
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## 🎮 **DEMO GAMEPLAY FLOW:**
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```
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START:
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→ Kai spawns on farm
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→ Gronk stands near farmhouse
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→ 3 zombies wander around
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MINUTE 1:
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→ Player walks around (WASD)
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→ Sees zombies (non-hostile)
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→ Finds Gronk
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MINUTE 2:
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→ Talk to Gronk (E key)
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→ Gronk gives quest
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→ Receive: 5 seeds, hoe, watering can
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MINUTE 3:
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→ Use hoe (1 key) → till soil
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→ Use seeds (2 key) → plant
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→ Use watering can (3 key) → water
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→ Crops grow instantly (demo speed!)
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MINUTE 4:
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→ Harvest wheat (E key)
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→ Return to Gronk
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→ Complete quest!
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→ Reward: 100 gold
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MINUTE 5:
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→ "DEMO COMPLETE" screen
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→ "Full game coming soon!"
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→ Link to Kickstarter
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DONE! ✅
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```
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---
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**📁 SAVED AS: DEMO_COMPLETION_PLAN.md**
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**NEXT: Create DemoScene.js! 🚀**
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