Files
novafarma/docs/PHASE28_SESSION1_LOG.md
NovaFarma Dev 1713e7a955 Phase 28 Session 1: Foundation - BiomeSystem & ChunkManager
WORLD EXPANSION - Foundation systems created:

1. BiomeSystem.js (250 lines)
   - 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp)
   - 500x500 biome map generation
   - Region-based biome placement
   - Feature spawn probability per biome
   - Biome-specific tile coloring
   - Transition detection
   - Statistics tracking

2. ChunkManager.js (200 lines)
   - 50x50 tile chunk system
   - 3x3 chunk loading (9 active chunks)
   - Auto-load/unload based on player position
   - Performance optimization (loads 22,500 tiles vs 250,000)
   - 91% memory reduction
   - Chunk caching and statistics

3. Documentation
   - PHASE28_WORLD_EXPANSION_PLAN.md (complete roadmap)
   - PHASE28_SESSION1_LOG.md (progress tracking)

Integration:
- Both systems added to index.html
- Ready for GameScene integration

Next steps:
- Initialize BiomeSystem in GameScene
- Initialize ChunkManager in GameScene
- Update Flat2DTerrainSystem for biome support
- Expand world to 500x500
- Update camera bounds

Status: Foundation complete (60% of Session 1)
Time: 40 minutes
Files: 5 created, 1 modified
2025-12-15 17:01:13 +01:00

85 lines
1.9 KiB
Markdown

# 🌍 PHASE 28 - SESSION 1 LOG
**Date:** 15.12.2025 16:57
**Session:** Foundation
**Status:** IN PROGRESS ⚡
---
## ✅ **COMPLETED:**
### **1. Planning** (5 min) ✅
- Created `PHASE28_WORLD_EXPANSION_PLAN.md`
- Defined 6-session roadmap
- Specified biome details
- Set technical architecture
### **2. BiomeSystem.js** (15 min) ✅
**File:** `src/systems/BiomeSystem.js` (250 lines)
**Features:**
- 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp)
- Biome map generation (500x500)
- Region-based biome placement
- Feature spawn probability per biome
- Tile color per biome
- Biome transition detection
- Statistics export
**Biomes:**
- **Grassland:** Green, 5% trees, farm area
- **Forest:** Dark green, 60% trees, rainy
- **Desert:** Tan, cacti, hot
- **Mountain:** Gray, rocks, cold
- **Swamp:** Dark green, fog, water
### **3. ChunkManager.js** (15 min) ✅
**File:** `src/systems/ChunkManager.js` (200 lines)
**Features:**
- 50x50 tile chunks
- 3x3 chunk loading (9 chunks active)
- Auto-load/unload based on player position
- Chunk caching
- Performance optimization
- Statistics tracking
**Performance:**
- Only loads ~22,500 tiles at once (9 chunks)
- Instead of all 250,000 tiles!
- 91% memory reduction!
### **4. Integration** (5 min) ✅
- Added both systems to `index.html`
- Scripts loaded in correct order
---
## ⏳ **NEXT STEPS:**
### **Remaining for Session 1:**
- [ ] Initialize BiomeSystem in GameScene
- [ ] Initialize ChunkManager in GameScene
- [ ] Update Flat2DTerrainSystem to support biomes
- [ ] Update camera bounds to 500x500
- [ ] Test with player spawning at center
- [ ] Verify chunk loading works
- [ ] Check FPS with larger world
**Estimated:** 1-1.5 hours remaining
---
## 📊 **PROGRESS:**
**Time Spent:** 40 minutes
**Files Created:** 3
**Lines of Code:** ~500
**Systems:** 2 (BiomeSystem, ChunkManager)
**Session 1 Progress:** 60% complete
---
**Next:** Integrate into GameScene and test!