# 🌍 PHASE 28 - SESSION 1 LOG **Date:** 15.12.2025 16:57 **Session:** Foundation **Status:** IN PROGRESS ⚡ --- ## ✅ **COMPLETED:** ### **1. Planning** (5 min) ✅ - Created `PHASE28_WORLD_EXPANSION_PLAN.md` - Defined 6-session roadmap - Specified biome details - Set technical architecture ### **2. BiomeSystem.js** (15 min) ✅ **File:** `src/systems/BiomeSystem.js` (250 lines) **Features:** - 5 biome definitions (Grassland, Forest, Desert, Mountain, Swamp) - Biome map generation (500x500) - Region-based biome placement - Feature spawn probability per biome - Tile color per biome - Biome transition detection - Statistics export **Biomes:** - **Grassland:** Green, 5% trees, farm area - **Forest:** Dark green, 60% trees, rainy - **Desert:** Tan, cacti, hot - **Mountain:** Gray, rocks, cold - **Swamp:** Dark green, fog, water ### **3. ChunkManager.js** (15 min) ✅ **File:** `src/systems/ChunkManager.js` (200 lines) **Features:** - 50x50 tile chunks - 3x3 chunk loading (9 chunks active) - Auto-load/unload based on player position - Chunk caching - Performance optimization - Statistics tracking **Performance:** - Only loads ~22,500 tiles at once (9 chunks) - Instead of all 250,000 tiles! - 91% memory reduction! ### **4. Integration** (5 min) ✅ - Added both systems to `index.html` - Scripts loaded in correct order --- ## ⏳ **NEXT STEPS:** ### **Remaining for Session 1:** - [ ] Initialize BiomeSystem in GameScene - [ ] Initialize ChunkManager in GameScene - [ ] Update Flat2DTerrainSystem to support biomes - [ ] Update camera bounds to 500x500 - [ ] Test with player spawning at center - [ ] Verify chunk loading works - [ ] Check FPS with larger world **Estimated:** 1-1.5 hours remaining --- ## 📊 **PROGRESS:** **Time Spent:** 40 minutes **Files Created:** 3 **Lines of Code:** ~500 **Systems:** 2 (BiomeSystem, ChunkManager) **Session 1 Progress:** 60% complete --- **Next:** Integrate into GameScene and test!