✅ STRUKTURA: - Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter) - Mac Finder color tag system (tag_folder.sh script) - Detailed READMEs for each category 📋 PRODUCTION WORKFLOW: - Phase 1: Plants (Style 30) - 93 assets - Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets - Phase 3: Main Characters (Style 32 masters) - LAST! 🎯 STRATEGY: - Start with easy Style 30 for warm-up - Practice Style 32 on side characters - Perfect main characters (Kai, Ana, Gronk, Susi) at the end 📊 TRACKING: - ASSET_ORGANIZATION_TRACKING.md - PRODUCTION_WORKFLOW.md with quotas - Quality control checklists 🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
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🎨 DUAL-STYLE SYSTEM - Official Production Guide
Date: January 2, 2026, 12:20 CET
Status: 🔒 LOCKED FOR PRODUCTION
📋 STYLE ASSIGNMENT SYSTEM
DolinaSmrti uses TWO primary art styles with clear category assignments:
🎯 STYLE 32: CULT OF THE LAMB CUTE-DARK
Prompt Template:
Style 32: Cult of the Lamb cute-dark aesthetic. [DESCRIPTION].
Adorable with edge, pastel meets gothic, charming yet [mood],
contradiction aesthetic. 2D game [type].
Solid chroma green background (#00FF00).
Assigned Categories:
CHARACTERS:
- Main characters (Kai, Ana, Gronk, Grok, Susi)
- NPCs (all town survivors, quest givers)
- Friendly characters
ENEMIES:
- Zombies (all variants)
- Ghosts and spirits
- Undead creatures
- Bosses (all 20)
- Hostile NPCs
CREATURES:
- Farm animals (chickens, cows, pigs, horses)
- Dinosaurs and prehistoric beasts
- Mythical creatures (dragons, griffins, etc.)
- All non-plant fauna
OBJECTS:
- Tools (axes, pickaxes, shovels, hoes)
- Weapons (swords, guns, bows)
- Buildings (barns, houses, sheds, towers)
- Furniture
- Vehicles
- Dark magic items and altars
- Crafting stations
MANUFACTURED ITEMS:
- Processed foods (cooked meals, baked goods)
- Crafted items
- Potions and medicines
🌿 STYLE 30: GARDEN STORY COZY
Prompt Template:
Style 30: Garden Story cozy adventure. [DESCRIPTION].
Soft rounded friendly shapes, pastel-vibrant balance,
wholesome mature aesthetic, Link's Awakening meets modern indie.
2D game asset. Solid chroma green background (#00FF00).
Assigned Categories:
CROPS & PLANTS:
- Fruits (apples, berries, grapes, melons, etc.)
- Vegetables (carrots, tomatoes, pumpkins, etc.)
- Grains (wheat, corn, rice)
- Flowers (roses, sunflowers, tulips, etc.)
- Herbs and spices
- Mushrooms (edible varieties)
VEGETATION:
- Trees (oak, pine, palm, fruit trees)
- Bushes and shrubs
- Vines and climbing plants
- Ferns and prehistoric plants
- ⚠️ NOT GRASS - grass uses different style
RAW FOOD:
- Raw fruits
- Raw vegetables
- Harvested crops
- Foraged items (nuts, berries, wild plants)
DECORATIVE PLANTS:
- Garden flowers
- Potted plants
- Decorative bushes
- Ornamental trees
⚙️ PRODUCTION RULES
Style 32 (Cute-Dark):
✅ Anything with a face (characters, animals, creatures)
✅ Man-made objects (buildings, tools, weapons)
✅ Horror/dark elements (zombies, ghosts, bosses)
✅ Processed/crafted items
Style 30 (Garden Story Cozy):
✅ Natural plants (fruits, vegetables, flowers)
✅ Trees and vegetation
✅ Raw harvested crops
✅ Wholesome nature elements
Exceptions:
❌ Grass/Ground - Uses separate terrain style (NOT Style 30)
❌ Cooked food - Uses Style 32 (it's processed)
❌ Mutant plants - Uses Style 32 (they're creatures)
🎨 VISUAL CONSISTENCY NOTES
Why Two Styles Work Together:
Style 32 (Cute-Dark):
- Pastel + gothic = soft but edgy
- Chunky proportions, big eyes
- Contradiction aesthetic
Style 30 (Cozy):
- Pastel + vibrant = soft but colorful
- Rounded shapes, friendly
- Wholesome aesthetic
Common Ground:
- Both use pastel palettes ✅
- Both have soft rounded shapes ✅
- Both are stylized, not realistic ✅
- Both are vector-ready with clean outlines ✅
The blend creates:
- Characters feel "cute-dark" (compelling, edgy)
- Nature feels "wholesome-cozy" (safe, nurturing)
- Perfect for horror-farming hybrid genre!
📊 ASSET BREAKDOWN BY STYLE
Style 32 Categories (~60% of assets):
- Characters: ~50
- Enemies: ~200
- Animals: ~150
- Buildings: ~40
- Tools/Weapons: ~100
- Crafted items: ~500
- Total: ~1,040 assets
Style 30 Categories (~40% of assets):
- Crops: ~50
- Fruits: ~30
- Vegetables: ~40
- Flowers: ~50
- Trees: ~100
- Plants: ~150
- Total: ~420 assets
Overall Project:
- Total assets: ~14,000
- Style 32: ~8,400 (60%)
- Style 30: ~5,600 (40%)
🚀 IMMEDIATE PRODUCTION QUEUE
Test Assets to Generate:
Style 32 (Cute-Dark):
- ✅ NPC (town survivor)
- ✅ Zombie (basic undead)
- ✅ Ghost (spectral enemy)
- ✅ Farm animal (chicken)
- ✅ Tool (pickaxe)
- ✅ Building (small barn)
- ✅ Boss (special enemy)
- ✅ Crafted food (bread)
Style 30 (Cozy):
- ✅ Apple (red fruit)
- ✅ Carrot (vegetable)
- ✅ Rose (flower)
- ✅ Oak tree (large tree)
- ✅ Wheat (crop)
- ✅ Bush (decorative plant)
- ✅ Mushroom (foraged item)
- ✅ Berries (wild fruit)
Total Test Batch: 16 assets
📝 NOTES FROM hipodevil666
Dual-style system RESOLVED the problem:
- I don't want EVERYTHING cute-dark (too monotonous)
- Nature needs to feel SAFE and WHOLESOME
- Characters need to feel COMPELLING and EDGY
- Style 30 gives the "farming" vibe
- Style 32 gives the "horror" vibe
- Together = perfect DolinaSmrti balance
This is the final production approach. No more style changes.
END OF DUAL-STYLE GUIDE