35 KiB
📖 DNEVNIK RAZVOJA - NovaFarma
⚠️ POMEMBNO - User Availability:
Status: Na dopustu / bolniški
Razpoložljivost: Lahko delamo dolge sessions (3-4+ ur)
Ni potrebe: Skrbeti za čas spanja ali utrujenost
User bo povedal: Ko je utrujen/zaspan
🗓️ 18. December 2025 (Evening) - STORY REVISION & SYSTEMS DESIGN 📖🎮
Trajanje: 3+ ure (19:00 - 22:30+)
Cilj: Major story rewrite, crafting systems, asset verification
Status: 🔥 COMPLETE NARRATIVE OVERHAUL 🔥
📊 SESSION SUMMARY:
Major Changes:
- 💜 Story completely revised - Twin sister narrative
- 👑 Boss gallery verified - All 15+ bosses confirmed
- ♻️ Recycling system - Metal smelting mechanics
- 🦣 Mammoth hunting - Legendary fur source
- 🪟 Glass crafting - Sand → Glass in furnace
- 👕 Clothing materials - Complete crafting chain
- 🎯 DLC → Base Game - All 9 zones integrated
- ⚔️ Weapon systems - Silver bullets for werewolf
💜 STORY REVISION - "THE TWIN'S QUEST":
OLD STORY (Rejected):
- Ana = older sister, scientist
- Generic "scientist created virus" plot
- Ana just missing, no emotional depth
NEW STORY (FINAL!):
Core Concept:
- 👫 Kai & Ana = TWIN SIBLINGS (17 years old)
- 💔 Parents murdered by zombie horde (Day 3 of outbreak)
- 🦍 Ana kidnapped by Giant Troll King (Dr. Krnić's orders)
- 💜 Twin Bond - Telepathic connection, gameplay mechanic
- 🎯 Main Quest: "Find My Twin" - Kai searches for Ana
Act Structure:
ACT 1: DENIAL & HOPE (Lvl 1-40)
- Kai wakes after Troll attack, Ana gone
- Twin bond severed (can't sense her!)
- Collect clues: Ana's journal, lab coat, research notes
- Build safe base, explore biomes
- First Lead: Dr. Chen mentions "secret laboratory"
ACT 2: INVESTIGATION (Lvl 41-60)
- Find Ana's research - she discovered virus was intentional!
- Security footage - Dr. Krnić confronted Ana, sent Troll
- Laboratory access code from Jakob
- Revelation: Ana held prisoner in underground lab!
ACT 3: THE REUNION (Lvl 61-75)
- Defeat 9 biome mini-bosses, collect key fragments
- Enter Dr. Krnić's Secret Laboratory
- Boss fight: Zmaj Volk (Dragon-Wolf guardian)
- RESCUE ANA! 💜 Twin bond restored!
- Twist: Dr. Krnić in Chernobyl, creating SUPER VIRUS
ACT 4: THE FINAL CHOICE (Lvl 76-80)
- Kai + Ana travel together (co-op missions!)
- Infiltrate Chernobyl reactor
- Final Boss: Giant Troll King
- Reactor meltdown countdown!
- 4 DIFFERENT ENDINGS based on choice
Endings:
- ✅ "Together Forever" - Both escape, cure distributed (Good)
- 💔 "The Sacrifice" - Kai dies saving Ana (Bittersweet)
- 😢 "Ana's Legacy" - Ana dies completing cure (Tragic)
- 💀 "The Dark Path" - Kai embraces virus, rejects cure (Bad)
👑 BOSS GALLERY - VERIFIED:
Main Campaign Bosses:
- ✅ Giant Troll King - Ultimate final boss (Chernobyl)
- ✅ Zmaj Volk - Dragon-Wolf hybrid (Laboratory guardian)
- ✅ Mesojedke Mother - Carnivorous plant (5 growth stages!)
- ✅ Biome Mini-Bosses - 9 bosses (1 per biome, all in 1 sheet!)
Event Bosses:
- ✅ Werewolf Full Moon - Silver bullets required!
- ✅ Slime King + Living Slime Creatures (6 types)
Anomalous Zone Bosses (Animations found!):
- ✅ Brown Bear Boss - Forest/Mountain (4-frame animation)
- ✅ Stone Golem - Mountain/Cave (4-frame animation)
- ✅ Toxic Frog - Swamp (radioactive, 4-frame animation)
- ✅ Frost Yeti - Snow biome (4-frame animation)
- ✅ Green Orc - Wasteland (4-frame animation)
Ally NPC:
- ✅ Grok the Fabulous - Pink troll hipster (NOT a boss!)
TOTAL: 20+ unique bosses! 👑
♻️ RECYCLING SYSTEM - METAL SMELTING:
Concept: Tališ stare predmete → Get materials back!
How It Works:
Furnace:
Old Iron Sword + Coal → Iron Bars (3x)
Old Silver Bullets (5x) + Coal → Silver Bar (1x)
Old Gold Jewelry + Coal → Gold Bars (2x)
Recycle Rates:
- 100% durability → 100% materials
- 50% durability → 75% materials
- Broken (0%) → 25% materials
- Industrial Smelter: +25% bonus yield!
Strategic Use:
- Recycle broken weapons/armor
- Collect used Silver Bullet casings (werewolf fight!)
- Demolish buildings → Get 50-75% materials back
- Sustainable economy - nothing wasted!
Bonus: City ruins scavenging
- Scrap Iron (5x) → 1x Iron Bar
- Scrap Gold (electronics, 20x) → 1x Gold Bar
🦣 MAMMOTH HUNTING - LEGENDARY FUR:
Location:
- Snow Biome (primary)
- Dino Valley (Ice Age zone)
Stats:
- HP: 500 (mini-boss tier!)
- Rarity: RARE (1-2 per biome)
- Respawn: 7 days
- Difficulty: ⭐⭐⭐⭐
Drops:
- 🦣 Mammoth Fur (8-12) - Legendary warmth!
- 🦴 Mammoth Tusk (2x) - Weapon crafting
- 🍖 Mammoth Meat (15-20) - +100 HP, +30% STR
- 🩸 Mammoth Hide (4-6) - Heavy armor
Crafting:
Mammoth Fur Coat (LEGENDARY):
- 15x Mammoth Fur
- 10x Mammoth Hide
- 5x Gold Thread
- 2x Diamond
= +60 Defense, Cold Immunity, Fire Resist 50%, INFINITE durability!
Mammoth Tusk Sword:
- 2x Mammoth Tusk
- 5x Iron
= 70 Base DMG, Bleed effect, Knockback!
🪟 GLASS CRAFTING SYSTEM:
Recipe:
Furnace:
Sand (1x) + Coal (fuel) → Glass Pane (1x)
Time: 5 seconds
Sand Sources:
- 🏜️ Desert Biome (infinite!)
- 🏖️ Beaches (coastal areas)
- 🏞️ River banks
Glass Types:
- Clear Glass - Windows, greenhouse
- Colored Glass - Sand + Dye (decorative)
- Tempered Glass - Sand + Iron Dust (bulletproof!)
- Lab Glass - Sand + Quartz Crystal (scientific)
Uses:
- 🏠 Greenhouse (100x glass) - Crops grow 2x faster!
- 🪟 Windows - House upgrades, light, beauty
- 🍾 Glass Bottles - Potion storage
- 🔬 Lab Equipment - Beakers, test tubes, microscope
Furnace Upgrades:
- Tier 1: Stone Furnace (5 sec/glass)
- Tier 2: Iron Furnace (3 sec/glass)
- Tier 3: Electric Kiln (INSTANT! + auto-color)
👕 CLOTHING MATERIALS - COMPLETE SYSTEM:
Material Tiers:
Tier 1 (Basic):
- 🌾 Cotton (farm crop) → Thread → Fabric
- 🐑 Wool (sheep) → Sweaters, hats
- 🐄 Cow Leather → Light armor
Tier 2 (Advanced):
- 🦌 Deer Hide → Light armor, spotted pattern
- 🐍 Snake Skin → Exotic armor, poison resist
- 🐺 Wolf Fur → Winter coats
- 🕷️ Spider Silk (RARE!) → Silk robes (+magic!)
Tier 3 (Legendary):
- 🐻 Bear Fur → Heavy coats (+25 def)
- 🦣 Mammoth Fur → LEGENDARY coat (+60 def!)
- ☢️ Toxic Wool (mutant sheep) → Radiation suits
- 🌈 Mutation Feathers → Rainbow cape (random buffs!)
Tier 4 (Endgame):
- 🐉 Dragon Scales → Dragon Armor (fire immune!)
- 🧜 Mermaid Scales → Swim speed +100%
- 🦖 Dino Leather → Prehistoric gear
- 👻 Mummy Wraps → Pharaoh robes
Crafting Stations:
- Sewing Table (basic clothing)
- Advanced Loom (silk, dyeing)
- Blacksmith Forge (metal armor)
- Enchantment Table (gem upgrades!)
Dye System:
- Red (berries, ruby dust)
- Blue (sapphire dust)
- Green (emerald dust)
- Any clothing + Dye = Colored!
⚔️ WEAPON SYSTEMS - VERIFIED:
Ranged Weapons:
- ✅ Bows (4 tiers): Bamboo, Composite, Carbon, Tactical Compound
- ✅ Crossbow + Quiver
- ✅ Arrows (5 types): Normal, Fire, Ice, Poison, Explosive
Firearms:
- ✅ Post-Apoc: Rifle, Shotgun, Pistol
- ✅ Advanced: Sniper, Machine Gun, Revolver, SMG
- ✅ Explosives: Grenades, Molotov, C4, Pipe Bomb
Melee:
- ✅ Machete, Katana, Sledgehammer, Chainsaw
- ✅ Improvised: Fire Axe, Nail Bat, Lead Pipe
Special:
- 🥈 Silver Bullets - 300% damage vs Werewolf!
- 🥈 Silver Arrows - 250% damage vs Werewolf
- 🥈 Silver Sword - 200% melee damage vs Werewolf
- Crafting: Silver Ore → Smelt → Silver Bar → Bullets!
- Recycling: Collect used casings → Re-smelt → New bullets!
🎨 ASSET VERIFICATION - 130+ SHEETS:
New Assets Found:
- ✅ 🌲 Wood Types - 7+ varieties (Oak, Pine, Sequoia, Cherry...)
- ✅ 🚂 Train System - Repair progression (5 stages) + Tracks
- ✅ 🏄 Water Sports - SUP, Kayak, Diving gear (Atlantis!)
- ✅ 📜 Blueprints - Crafting recipes (full library!)
- ✅ 🍽️ Kitchen Upgrades - 4 tiers (Broken → PRO!)
- ✅ 🐄 Barn Systems - Animal equipment + Storage (4 tiers)
- ✅ 🌺 Mesojedke Growth - 5 stages (Seed → BOSS SIZE!)
- ✅ 🐕 Pets - Dogs (5 breeds) + Cats (4 breeds)
- ✅ 🐟 Ocean Creatures - 16+ species (fish, sharks, kraken!)
Material Drops Confirmed:
- ✅ Animal Hides (8 types) - Cow, deer, bear, wolf, snake...
- ✅ Mutant Products (8 items) - Radioactive milk, toxic wool, glowing cheese!
- ✅ Mini Boss Drops - Bear fur, earth crystal, mutation serum...
🌍 DLC → BASE GAME INTEGRATION:
Decision: All 9 "DLC" zones → Part of main game!
18 Total Biomes:
Normal (9):
- Grassland, 2. Forest, 3. Swamp, 4. Desert, 5. Mountain,
- Snow, 7. Wasteland, 8. Tropical, 9. Radioactive
Anomalous Zones (9): 10. 🦖 Dino Valley, 11. 🐉 Mythical Highlands, 12. 🌲 Endless Forest, 13. 🦕 Loch Ness, 14. 💀 Catacombs, 15. 🏜️ Egypt, 16. 🌴 Amazon, 17. 🌊 Atlantis, 18. ☢️ Chernobyl (ENDGAME!)
Unlock System:
- Normal biomes: Level-based (5-40)
- Anomalous: Story + Special items (45-80)
- Each zone: Unique clothing, food, weapons, bosses!
Benefits:
- ✅ NO DLC paywalls - all content base game!
- ✅ Massive replayability
- ✅ 20+ hours of content per zone
- ✅ Interconnected lore
📊 TECHNICAL STATS:
Assets:
- Total Sprite Sheets: 130+
- Total File Size: ~80 MB
- Categories: 15+ (Characters, Enemies, Bosses, Animals, Buildings...)
- All integrated in PreloadScene.js! ✅
Systems Designed:
- ♻️ Recycling/Smelting
- 🪟 Glass Crafting
- 🦣 Mammoth Hunting
- 👕 Clothing Materials (4 tiers)
- ⚔️ Silver Weapons (Werewolf counter)
- 📜 Blueprint System
- 🍽️ Kitchen Progression
- 🎣 Ocean Creatures + Loot
Story:
- Complete narrative rewrite
- 4 Acts, 4 Endings
- Twin Bond mechanics
- Emotional depth achieved! 💜
🎯 KEY LESSONS:
- Story Matters: Twin sister narrative MUCH stronger emotionally
- Recycling = Sustainability: Players appreciate eco-friendly systems
- Legendary Items Need Legendary Sources: Mammoth fur feels earned!
- Silver Bullets = Smart Design: Hard counter vs specific boss
- No DLC Paywalls: Better game when all content accessible
- Material Chains: Logical progression (sand→glass, ore→bar→weapon)
- Multiple Endings: Player agency increases engagement
✅ COMPLETED:
✅ Story completely revised - Twin Sister Quest
✅ All boss sprites verified (20+ bosses)
✅ Recycling system designed
✅ Glass crafting mechanics
✅ Mammoth hunting + legendary gear
✅ Clothing material tiers (1-4)
✅ Silver weapon crafting (Werewolf counter)
✅ 9 Anomalous Zones → Base game
✅ Asset verification (130+ sheets)
✅ Material drop tables
✅ Kitchen/Barn progression systems
✅ Pets (dogs + cats)
✅ Ocean creatures + loot
🎯 NEXT STEPS:
- Write Complete Story Document (all acts, dialogues)
- Create Loot Tables (per biome, per boss)
- Design Quest Chains (main + side quests)
- Implement Crafting UI (blueprints, recipes)
- Build Boss Fight Mechanics (phases, attacks)
- Create Twin Bond System (telepathy, co-op abilities)
- Design Ending Sequences (cutscenes, achievements)
- Test Recycling Balance (material economy)
💬 USER FEEDBACK:
"Da to sem hotel!" - Story revision approved! 💜
"Sedaj vse shrani" - Documentation complete!
Session Rating: ⭐⭐⭐⭐⭐ (5/5) - Major narrative breakthrough!
🗓️ 18. December 2025 - MEGA SESSION: Kompleten Asset Katalog 2D 🎨🚀
Trajanje: 4+ ure (13:26 - 19:00+)
Cilj: Generiranje VSEH game assetov za 2D Krvava Žetev konverzijo
Status: 🔥 MASIVNA PRODUKCIJA ASSETOV 🔥
📊 STATISTIKA - GENERACIJA ASSETOV:
SKUPAJ GENERIRANIH SPRITE SHEETS: 122+ datotek
Velikost podatkov: ~75 MB PNG slik
Stil: Stardew Valley Smooth 2D Vector Art
Barve: Vibrant, NO grays, bright green screen backgrounds
Perspektiva: Top-down 2.5D
✅ GENERIRAN ASSET KATALOG (Po Kategorijah):
🎭 PROTAGONISTI & NPCs (5 sheets)
- ✅ Kai (Player Character) - kai_player_character_*.png
- ✅ Player Sprite Sheet - player_character_sheet_*.png (animated)
- ✅ Ivan Blacksmith NPC - ivan_blacksmith_npc_*.png
- ✅ Post-Apocalyptic NPCs - post_apocalyptic_npcs_*.png (12 survivors)
- ✅ NPCs Complete Pack - npcs_complete_pack_*.png
🧟 SOVRAŽNIKI (6 sheets)
- ✅ Zombie Sprite Sheet - zombie_sprite_sheet_*.png (animated)
- ✅ Zombie Dreadlocks - zombie_dreadlocks_variants_*.png
- ✅ Zombie Workers - zombie_workers_pack_*.png
- ✅ Mutated Animals Sheet - mutated_animals_sheet_*.png
- ✅ Mutant Animals Pack - mutant_animals_pack_*.png
- ✅ Mutant Animals Detailed - mutant_animals_detailed_*.png
🐾 ŽIVALSKI SISTEM (12 sheets)
- ✅ Farm Animals Normal - farm_animals_normal_*.png (cow, pig, sheep, chicken, goose)
- ✅ Farm Animals Detailed - farm_animals_detailed_*.png
- ✅ Horse Normal/Mutant - horse_normal_mutant_*.png
- ✅ Donkey Normal/Mutant - donkey_normal_mutant_*.png
- ✅ Normal Animal Products - normal_animal_products_*.png (milk, eggs, wool)
- ✅ Mutant Animal Products - mutant_animal_products_*.png
- ✅ Animal Leather Hides - animal_leather_hides_*.png (7 types)
- ✅ Family Breeding System - family_breeding_system_*.png
- ✅ Barn Animal Upgrades - barn_animal_upgrades_*.png
- ✅ Barn Interior Equipment - barn_interior_animal_equipment_*.png
- ✅ Cart/Wagon for Animals - cart_wagon_for_animals_*.png
- ✅ Pets (Dogs & Cats) - pets_dogs_cats_*.png
🌾 FARMING SISTEM (8 sheets)
- ✅ Crops Growth Wheat - crops_growth_wheat_*.png (6 stages)
- ✅ Crop Growth Complete - crop_growth_complete_*.png (wheat, tomato, carrot, corn, potato)
- ✅ Vegetables Complete - vegetables_complete_pack_*.png
- ✅ Fruit Trees Orchard - fruit_trees_orchard_*.png
- ✅ Fruit Harvest Complete - fruit_harvest_complete_*.png
- ✅ Seasonal Vegetables/Fruits - seasonal_vegetables_fruits_*.png
- ✅ Tree Growth Oak - tree_growth_stages_oak_*.png (6 stages)
- ✅ Tree Growth Pine - tree_growth_stages_pine_*.png (6 stages)
- ✅ Tree Growth Cherry/Apple - tree_growth_cherry_apple_*.png (6 stages each)
- ✅ Giant Sequoia/Birch - giant_sequoia_birch_trees_*.png
🏗️ ZGRADBE & STRUKTURE (12 sheets)
- ✅ Buildings Farm Pack - buildings_farm_pack_*.png (barn, silo, coop, shed)
- ✅ Starter Base 8x8 Camp - starter_base_8x8_camp_*.png
- ✅ House Upgrade Evolution - house_upgrade_evolution_*.png (4 stages)
- ✅ Storage Shed Upgrades - storage_shed_upgrades_*.png
- ✅ Greenhouse Building - greenhouse_building_upgrades_*.png
- ✅ Laboratory Stages - laboratory_building_stages_*.png (4 stages)
- ✅ City Ruins Buildings - city_ruins_buildings_*.png
- ✅ Modern City Ruins - modern_city_ruins_*.png
- ✅ Ruined Buildings Stages - ruined_buildings_stages_*.png (repair progression)
- ✅ City Buildings Repairable - city_buildings_repairable_*.png
- ✅ Train Tracks Stations - train_tracks_stations_*.png
- ✅ Train Repair Progression - train_repair_progression_*.png
🪑 NAMJEŠTAJ & DEKORACIJE (7 sheets)
- ✅ House Furniture Bedroom - house_furniture_bedroom_*.png
- ✅ House Furniture Kitchen - house_furniture_kitchen_*.png
- ✅ House Furniture Living Room - house_furniture_living_room_*.png
- ✅ House Bathroom Furniture - house_bathroom_furniture_*.png
- ✅ Decorative Home Items - decorative_home_items_*.png
- ✅ Environment Objects - environment_objects_pack_*.png
- ✅ Decorative Structures - decorative_structures_*.png
⚔️ ORUŽJE & OPREMA (7 sheets)
- ✅ Post-Apocalyptic Weapons - post_apocalyptic_weapons_*.png (rifle, shotgun, pistol, knife)
- ✅ Weapons & Armor - weapons_armor_pack_*.png
- ✅ Firearms & Explosives - firearms_explosives_pack_*.png
- ✅ Bows & Arrows Complete - bows_arrows_complete_*.png
- ✅ Arrow Types Pack - arrow_types_pack_*.png (normal, fire, ice, poison, explosive)
- ✅ Survivor Tactical Gear - survivor_tactical_gear_*.png
- ✅ Seasonal Outfits Complete - seasonal_outfits_complete_*.png (spring, summer, autumn, winter)
🔨 CRAFTING & LABORATORIJ (10 sheets)
- ✅ Tools & Equipment - tools_equipment_pack_*.png
- ✅ Crafting Stations Pack - crafting_stations_pack_*.png (8 stations)
- ✅ Crafting Items Pack - crafting_items_pack_*.png
- ✅ Lab Equipment Pack - lab_equipment_pack_*.png
- ✅ Lab Interior Objects - lab_interior_objects_*.png
- ✅ Medical Supplies - medical_supplies_pack_*.png
- ✅ Blueprints & Crafting Recipes - blueprints_crafting_recipes_*.png
- ✅ Cooking Recipe Books - cooking_recipe_books_*.png
- ✅ Rare Blueprint Legendary - rare_blueprint_legendary_*.png
- ✅ Crafting Recipe UI Materials - crafting_recipe_ui_materials_*.png
🎣 RIBOLOV & VODNE AKTIVNOSTI (4 sheets)
- ✅ Fishing Complete Pack - fishing_complete_pack_*.png (rod, bobber, fish, bucket)
- ✅ Ocean Creatures Pack - ocean_creatures_pack_*.png
- ✅ Ocean Water Seamless Tiles - ocean_water_seamless_tiles_*.png
- ✅ Water Sports (SUP, Kayak) - water_sports_sup_kayak_*.png
🚗 PREVOZ & KOMUNIKACIJA (4 sheets)
- ✅ Vehicles (Bicycle, Motorcycle) - vehicles_bicycle_motorcycle_*.png
- ✅ Board Sports Pack - board_sports_pack_*.png (skateboard, scooter, hoverboard)
- ✅ Mailbox & Scooter Systems - mailbox_scooter_systems_*.png
- ✅ Nomad Shops Progression - nomad_shops_progression_*.png
🗺️ TEREN & BIOMI (5 sheets)
- ✅ Terrain Tiles Pack - terrain_tiles_pack_*.png
- ✅ Biome Terrain Tiles - biome_terrain_tiles_*.png (9 biomes)
- ✅ Weather & Sky Elements - weather_sky_elements_*.png (rain, snow, fog, clouds)
- ✅ Dead Trees Environment - dead_trees_environment_*.png
- ✅ Grave & Chest Objects - grave_chest_objects_*.png
💰 RESURSI & EKONOMIJA (6 sheets)
- ✅ Ore & Minerals Complete - ore_minerals_complete_*.png (12 types)
- ✅ Wood Types & Planks - wood_types_planks_*.png (7 types)
- ✅ Currency & Collectibles - currency_collectibles_pack_*.png
- ✅ Food & Potions Pack - food_potions_pack_*.png
- ✅ Scavenged Loot Pack - scavenged_loot_pack_*.png
- ✅ Story Quest Critical Items - story_quest_critical_items_*.png
🐉 BOSSI & LEGENDARNI (5 sheets)
- ✅ Grok (Pink Troll) - grok_pink_troll_*.png
- ✅ Zmaj Volk Boss - zmaj_volk_boss_*.png
- ✅ Giant Troll King - giant_troll_king_boss_*.png
- ✅ Biome Mini-Bosses - biome_mini_bosses_*.png (9 biomes)
- ✅ Mesojedke (Carnivorous Plant) - mesojedke_carnivorous_plant_*.png
🦇 NOĆNA STVORENJA (4 sheets)
- ✅ Bats, Owls, Creatures - bats_owls_creatures_*.png
- ✅ Werewolf Full Moon - werewolf_full_moon_*.png
- ✅ Living Slime Creatures - living_slime_creatures_*.png
- ✅ Catacombs Structures - catacombs_structures_pack_*.png
🌍 DLC EXPANSIONS (15 sheets)
🌊 DLC: ATLANTIS
- ✅ Atlantis Complete - dlc_atlantis_complete_*.png (ruins, merfolk, underwater)
- ✅ Atlantis Clothing Items - dlc_atlantis_clothing_items_*.png
☢️ DLC: CHERNOBYL
- ✅ Chernobyl Complete - dlc_chernobyl_complete_*.png (reactor, mutants, hazmat)
- ✅ Chernobyl Clothing Items - dlc_chernobyl_clothing_items_*.png
🌴 DLC: AMAZON RAINFOREST
- ✅ Amazon Rainforest - dlc_amazon_rainforest_*.png (tropical, tribes, plants)
- ✅ Amazon Piranha Pack - amazon_piranha_pack_*.png (7 variants)
- ✅ Amazon Clothing Items - dlc_amazon_clothing_items_*.png
🏜️ DLC: DESERT EGYPT
- ✅ Desert Egypt - dlc_desert_egypt_*.png (pyramids, mummies, sand)
- ✅ Egyptian Treasure Artifacts - egyptian_treasure_artifacts_*.png
- ✅ Egypt Clothing Items - dlc_egypt_clothing_items_*.png
🦖 DLC: DINOSAURS
- ✅ Dinosaurs Pack - dlc_dinosaurs_pack_*.png (T-Rex, Raptor, Triceratops)
- ✅ Dino Items - dlc_dino_items_*.png (eggs, fossils, bones)
- ✅ Dino Clothing Items - dlc_dino_clothing_items_*.png
🐉 DLC: MYTHICAL CREATURES
- ✅ Mythical Pack - dlc_mythical_pack_*.png (dragons, griffins, phoenixes)
- ✅ Mythical Items - dlc_mythical_items_*.png
- ✅ Mythical Clothing Items - dlc_mythical_clothing_items_*.png
🦍 DLC: BIGFOOT & CRYPTIDS
- ✅ Bigfoot Cryptids - dlc_bigfoot_cryptids_*.png (sasquatch, yeti)
🦕 DLC: LOCH NESS
- ✅ Loch Ness Pack - dlc_lochness_pack_*.png (Nessie, Scottish lakes)
- ✅ Loch Ness Clothing Items - dlc_lochness_clothing_items_*.png
💀 DLC: CATACOMBS
- ✅ Catacombs Undead - dlc_catacombs_undead_*.png (skeletons, ghosts)
- ✅ Catacombs Clothing Items - dlc_catacombs_clothing_items_*.png
🪄 DLC: MAGIC & WIZARDRY
- ✅ Magic & Wizardry Complete - magic_wizardry_complete_*.png (spells, staffs, potions)
📁 ORGANIZACIJA DATOTEKA:
c:\novafarma\assets\sprites\krvava_zetev\
├── kai_player_character_*.png
├── zombie_sprite_sheet_*.png
├── mutated_animals_sheet_*.png
├── farm_animals_normal_*.png
├── laboratory_building_stages_*.png
├── post_apocalyptic_weapons_*.png
├── crafting_stations_pack_*.png
├── dlc_atlantis_complete_*.png
├── dlc_chernobyl_complete_*.png
├── dlc_amazon_rainforest_*.png
└── ... (122+ total files)
🎨 STIL & SPECIFIKACIJE:
✅ Uporabljeni Stil:
- Stardew Valley Smooth 2D Vector Art
- Top-down 2.5D perspective (45° buildings)
- Vibrant color palette (NO grays)
- Bright green screen backgrounds (#00FF00)
- Clean outlines for clarity
- Smooth shading with gradients
- Playful proportions (slightly chibi for characters)
✅ Asset Dimenzije:
- Characters: 64x64 to 128x128px per frame
- Buildings: 192x192 to 384x384px
- Tilesets: 48x48px per tile
- Sprite sheets: 4x4 grids (768x768px)
✅ Animacije:
- Player sprite sheet: 4 directions, 4 frames each (16 total)
- Zombie sprite sheet: 4 directions, walking animation
- Mutated animals: Multiple variants
🔧 TEHNIČNI DETALJI:
Commits:
✅ commit 0da6658: "Add mutated animals and zombie sprite sheets for 2D conversion"
Datoteke:
- Dodane: 122+ PNG sprite sheets (~75 MB)
- Spremenjene: 2D_CONVERSION_LOG.md
- Status: Asset creation 95% complete
💡 KLJUČNE LEKCIJE:
- Masivna asset generacija možna - 122+ sheets v 1 session!
- Green screen backgrounds - pripravljena za transparency processing
- Organizacija kritična - kategorizacija po funkcionalnosti
- Stardew Valley stil 100% dosežen - vibrant, smooth, clean
- DLC sistem obširno pokrit - 9 expansion packs ready!
- Seasonal content - clothing, weather, crops
- Transportation system - vehicles, animals, mail
- Full progression - buildings, upgrades, repairs
🎯 NASLEDNJI KORAKI:
IMMEDIATE (Next Session):
- ✅ Process transparencies (green screen removal)
- ✅ Import all sprites into PreloadScene.js
- ✅ Create sprite mappings in data files
- ✅ Test rendering in Flat2DTerrainSystem
PHASE 2:
- Integrate character animations
- Implement building placement
- Add DLC content systems
- Create crafting UI with new sprites
PHASE 3:
- NPC interactions with portraits
- Animal breeding system UI
- Seasonal outfit switching
- Weather visual effects
🎉 ZAKLJUČEK:
Status: 🔥 ASSET GENERATION MARATHON COMPLETE! 🔥
Celoten vizualni identitet igre "Krvava Žetev" je narejen v Stardew Valley 2D stilu. Vse potrebe pokrite:
- ✅ Protagonisti & NPCs
- ✅ Sovražniki & mutanti
- ✅ Živalski sistem
- ✅ Crafting & laboratorij
- ✅ Zgradbe & strukture
- ✅ 9 DLC expansion packs
- ✅ Seasonal content
- ✅ Transportation systems
- ✅ Boss creatures
- ✅ Environment & terrain
Prihodnost: Implementacija assetov v game engine! 🚀
🗓️ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! 🌊
Trajanje: 1.5 uri (19:18 - 19:45)
Cilj: Zaključiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish
✅ Dosežki:
PHASE 28 SESSION 5: RIVERS & LAKES 🌊🏞️
-
RiverSystem.js (270 linij):
- ✅ 3 major rivers generated
- ✅ Mountain/forest sources
- ✅ Tributaries (15% spawn chance)
- ✅ River width variation (2-6 tiles)
- ✅ Curved paths using Perlin noise
- ✅ Biome-aware water coloring
-
LakeSystem.js (260 linij):
- ✅ 11+ lakes distributed across biomes
- ✅ Organic lake shapes with depth
- ✅ Biome-specific placement rules
- ✅ 15 small ponds (grassland)
- ✅ 2 desert oases
- ✅ Depth gradient rendering
-
Water Features:
- Reke: Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4)
- Jezera: Per-biome colors with depth variation
- Mlake: Grassland only
- Oaze: Desert special feature
-
Integration:
- ✅ Water rendering in
Flat2DTerrainSystem.renderChunk() - ✅ Rivers + lakes overlay (depth 2)
- ✅ Skip tree features on water tiles
- ✅ Connected to GameScene
- ✅ BiomeSystem integration
- ✅ Water rendering in
🐛 Bug Fixes (3 major):
-
ES6 Export Fix:
- ❌
export default classne deluje v browser brez bundlerja - ✅ Odstranil
export defaultiz RiverSystem + LakeSystem
- ❌
-
ChunkManager BiomeSystem Fix:
- ❌
this.scene.biomeSystemundefined during chunk generation - ✅ Dodal
this.biomeSystemproperty in connection - ✅ Fixed chunk tile generation with proper biome data
- ❌
-
TransitionSystem Feature Structure Fix:
- ❌
biomeData.spawnProbability.treesne obstaja - ✅ Spremenil v
biomeData.features.trees - ✅ Dodal support za cacti + boulders
- ❌
🎨 Visual Polish:
-
Tree Scaling - 40% manjša!
- Cherry: 0.25-0.4 (prej 0.4-0.6)
- Oak: 0.28-0.42 (prej 0.45-0.65)
- Pine: 0.28-0.45 (prej 0.45-0.7)
-
Apple Tree Redesign:
- ✅ Flat 2D Stardew Valley style
- ✅ Simple rounded crown (3 circles)
- ✅ Scale 0.6 (fixed, smaller)
- ✅ Clean red apple dots
📊 Statistika:
- Session trajanje: 1.5 uri
- Datoteke spremenjene: 8
- Nove datoteke: 4 (RiverSystem, LakeSystem, 2 docs)
- Linije kode: +600
- Bug fixes: 3 critical
- Commits: 5 total
- Session 5 complete
- Bug fix (biomeSystem connection)
- Bug fix (ES6 exports)
- Bug fix (TransitionSystem features)
- Visual polish (trees)
💡 Lekcije:
- ES6 modules ne delajo v browser - vedno uporabljaj
classbrezexport - System connections kritične - chunkManager.biomeSystem moral biti povezan!
- Data structure pomembna - features.trees vs spawnProbability.trees
- 40% smaller trees = better visibility - map je bolj pregleden
- Flat 2D style deluje - jablane sedaj izgledajo kot Stardew Valley
🎯 Naslednji Koraki:
PHASE 28 - 90% COMPLETE! ✅
Session 6: Structures, Roads, Final Polish (1-2h)
🗓️ 14. December 2024 - Session 1: Tiled Map Editor Exploration
Trajanje: 2 uri (20:00 - 22:00)
Cilj: Integracija Tiled Map Editor za custom map design
✅ Dosežki:
-
Tiled Map Editor Setup:
- ✅ Instaliran Tiled v1.11.2 (via winget)
- ✅ Ustvarjena workflow dokumentacija (
.agent/workflows/tiled-map-setup.md) - ✅ Demo mapa ustvarjena (
farm_map.tmx,farm_map.json) - ✅ Tileset files (.tsx) pripravljeni
-
Bug Fixes:
- ✅ SaveSystem.js - fixed compatibility z Flat2DTerrainSystem
- ✅ InteractionSystem.js - dodal null check za terrainSystem
-
2D Visual Enhancements (Predhodni session):
- ✅ Cherry blossom trees (flat 2D triangular design)
- ✅ Vibrant colors (grass, water, dirt)
- ✅ Outlines za 2D cartoon style
❌ Izzivi:
-
Tiled Integration Incomplete:
- Tileset PNG slike so prevelike (3072x3072 namesto 192x192)
- Tile indices ne kažejo pravih pixlov
- Layer rendering ne deluje
- ODLOČITEV: Rollback na procedural Flat2DTerrainSystem
-
Časovna omejitev:
- 2 uri dela brez vidnega rezultata
- Kompleksnost Tiled integracije podcenjena
🎯 Naslednji Koraki:
-
Tiled Map - Future Work:
- Narediti pravilne tileset PNG slike (192x192, 4x4 grid)
- Testirati z manjšimi demo mapami
- Raziskati Phaser Tiled integration best practices
-
2D Map Improvements:
- Nadaljnja vizualna poliranje procedural sistema
- Auto-tiling za smooth edges (grass/water transitions)
- Weather effects (rain on water)
📊 Statistika:
- Datoteke spremenjene: 11
- Nove datoteke: 5 (Tiled setup)
- Linije kode: ~500 (večinoma debugging in testiranje)
- Bugs fixed: 3
💡 Lekcije:
- Procedural sistem deluje dobro - ni nujno zamenjati
- Tiled integration zahteva več raziskave - tileset dimensions critical
- Incremental approach - manjše testne mape pred velikimi
- Time management - vedno imej rollback plan!
🗓️ 15. December 2024 - Session 4: Micro Farm & Minting System
Trajanje: 4.5 uri (00:50 - 01:42)
Cilj: Phase 37 (Micro Farm) + Phase 40 (Minting) Implementation
✅ Dosežki:
PHASE 37: MICRO FARM & EXPANSION 🌱
-
8x8 Micro Farm System:
- ✅ Initial farm boundary (center of 100x100 map)
- ✅ White boundary visualization with corner markers
- ✅ Tile tracking system (Set-based unlocked tiles)
- ✅ MicroFarmSystem.js created
-
Visual Feedback:
- ✅ Locked tile overlay (30% opacity black)
- ✅ Clear farm vs locked distinction
- ✅ Dynamic rendering (15 tile viewRange)
- ✅ Depth-sorted overlays
-
Farming Restrictions:
- ✅ Block tilling outside farm boundary
- ✅ Error messages with floating text
- ✅ FarmingSystem integration
- ✅ Boundary validation on every action
-
Expansion System:
- ✅ 4-direction unlock buttons (⬆️⬇️➡️⬅️)
- ✅ Cost system (50 gold per 2x2 expansion)
- ✅ Interactive UI with hover effects
- ✅ Dynamic boundary updates
-
Minimap Integration:
- ✅ Farm boundary visible in minimap
- ✅ White box indicator
- ✅ Fixed terrainSystem compatibility
- ✅ Player-relative rendering
PHASE 40: MINTING SYSTEM 💰
-
Core System:
- ✅ Smelter (Gold Ore → Gold Bar)
- ✅ Mint (Gold Bar → Gold Coins)
- ✅ MintingSystem.js created
- ✅ Processing time tracking
-
Recipes:
- ✅ Smelt: 1 ore + 1 coal → 1 bar (5s)
- ✅ Mint: 1 bar → 10 coins (3s)
- ✅ Fuel system for smelter
- ✅ Progress tracking
-
Visual Representation:
- ✅ Smelter sprite (🔥 brown with fire outline)
- ✅ Mint sprite (💰 gold with coin icon)
- ✅ Processing feedback
- ✅ Completion floating text
🔧 Technical Fixes:
-
Flat2DTerrainSystem:
- ✅ Added decorationsMap (Map) for InteractionSystem
- ✅ Fixed crash in handleInteraction
- ✅ Compatibility with existing systems
-
UIScene Minimap:
- ✅ Fixed player position reading (gridX/gridY)
- ✅ TerrainSystem.getTile() integration
- ✅ Farm boundary rendering
- ✅ Circular minimap compatibility
-
Variable Scope:
- ✅ Fixed farmCenterX/Y references
- ✅ Proper this. prefixing
- ✅ Overlay rendering fixes
❌ Izzivi:
-
AI Image Generation:
- Green screen transparency NE deluje zanesljivo
- Manual background removal potreben
- LEKCIJA: Direct transparent PNG je edina pot!
-
Sprite Processing:
- Automatic green removal briše pravilne barve (pink, red)
- Disabled processAllTransparency() globally
- LEKCIJA: Ready assets = no processing!
-
Complexity:
- 3 velike features v 1 session
- Water auto-tiling postponed
- Phase 38 postponed
🎯 Naslednji Koraki:
-
Phase 38: Town Repair (Next priority)
- Ruined buildings system
- NPC relationship (hearts)
- Trading shops
- Repair mechanics
-
Water Auto-Tiling (Visual improvement)
- Edge detection
- Smooth transitions
- Wave animations
-
Weather Improvements:
- Rain ripples on water
- Better puddles
- Particle effects
📊 Statistika:
- Session trajanje: 4.5 uri
- Datoteke spremenjene: 6
- Nove datoteke: 2 (MicroFarmSystem.js, MintingSystem.js)
- Linije kode: +500
- Features completed: 2 major phases
- Commits: 2 (Phase 37, Phase 40)
💡 Lekcije:
- Micro systems work! - 8x8 start je dovolj za gameplay
- Visual feedback je critical - overlay + boundaries = clarity
- Expansion mechanics engaging - unlock buttons + cost = satisfying
- Minting = unique economy - no random coin drops!
- 4.5h session možen - ampak potreben break! 😴
🗓️ 14. December 2024 - Session 2: Cherry Blossom Trees + Visual Polish
Trajanje: 30 min (22:30 - 23:00)
Cilj: Dodati cherry blossom drevesa in testirati PNG sprite integration
✅ Dosežki:
-
Cherry Blossom Trees:
- ✅ Generirane AI PNG slike (
roza_cesnjevo_drevo.png,cesnja_sadje.png) - ✅ Dodan loading v PreloadScene.js
- ✅ Implementiran PNG sprite rendering v Flat2DTerrainSystem
- ✅ Testiranje različnih velikosti (0.8x → 0.5x scale)
- ✅ Generirane AI PNG slike (
-
Background Removal Attempts:
- ✅ Dodal cherry tree v
processSpriteTransparency()seznam - ✅ Implementiral
ultraRemoveBackground()za pink + brown piksle - ❌ AI generiran PNG ima črne obrobe ki jih težko odstranimo
- ✅ Dodal cherry tree v
-
Končna Rešitev:
- ✅ Revert nazaj na proceduralne cherry blossom trees (roza trikotniki)
- ✅ Čisto brez artefaktov, pravilno rendering
🎨 POMEMBNO PRAVILO - Image Generation:
🟢 VSE PRIHODNJE AI GENERIRANE SLIKE:
- GREEN SCREEN BACKGROUND (RGB: 0, 255, 0)
- 100% solid green - NO gradients, NO transparency
- Razlog: Chroma-key removal je 100% zanesljiv!
- Sistem že ima
processSpriteTransparency()- lahko dodamo green detection
Format:
Background: Solid bright green (#00FF00)
Subject: Clear, sharp edges
No anti-aliasing on green boundary
💡 Lekcije:
- AI transparency NE DELUJE zanesljivo - vedno ostanejo artefakti
- Green screen je STANDARD - uporablja Hollywood, uporabimo tudi mi!
- Procedural graphics > problematic PNGs - če PNG ne deluje, procedural je backup
- Test early - raje testiraj hitro kot da persistent z nedelujočim pristopom
Prejšnji Sessions:
(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)