# ๐Ÿ“– DNEVNIK RAZVOJA - NovaFarma ## โš ๏ธ **POMEMBNO - User Availability:** **Status:** Na dopustu / bolniลกki **Razpoloลพljivost:** Lahko delamo dolge sessions (3-4+ ur) **Ni potrebe:** Skrbeti za ฤas spanja ali utrujenost **User bo povedal:** Ko je utrujen/zaspan --- ## ๐Ÿ—“๏ธ 18. December 2025 (Evening) - STORY REVISION & SYSTEMS DESIGN ๐Ÿ“–๐ŸŽฎ **Trajanje:** 3+ ure (19:00 - 22:30+) **Cilj:** Major story rewrite, crafting systems, asset verification **Status:** ๐Ÿ”ฅ **COMPLETE NARRATIVE OVERHAUL** ๐Ÿ”ฅ ### ๐Ÿ“Š SESSION SUMMARY: **Major Changes:** - ๐Ÿ’œ **Story completely revised** - Twin sister narrative - ๐Ÿ‘‘ **Boss gallery verified** - All 15+ bosses confirmed - โ™ป๏ธ **Recycling system** - Metal smelting mechanics - ๐Ÿฆฃ **Mammoth hunting** - Legendary fur source - ๐ŸชŸ **Glass crafting** - Sand โ†’ Glass in furnace - ๐Ÿ‘• **Clothing materials** - Complete crafting chain - ๐ŸŽฏ **DLC โ†’ Base Game** - All 9 zones integrated - โš”๏ธ **Weapon systems** - Silver bullets for werewolf --- ### ๐Ÿ’œ **STORY REVISION - "THE TWIN'S QUEST":** #### **OLD STORY (Rejected):** - Ana = older sister, scientist - Generic "scientist created virus" plot - Ana just missing, no emotional depth #### **NEW STORY (FINAL!):** **Core Concept:** - ๐Ÿ‘ซ **Kai & Ana = TWIN SIBLINGS** (17 years old) - ๐Ÿ’” **Parents murdered** by zombie horde (Day 3 of outbreak) - ๐Ÿฆ **Ana kidnapped** by Giant Troll King (Dr. Krniฤ‡'s orders) - ๐Ÿ’œ **Twin Bond** - Telepathic connection, gameplay mechanic - ๐ŸŽฏ **Main Quest:** "Find My Twin" - Kai searches for Ana **Act Structure:** **ACT 1: DENIAL & HOPE** (Lvl 1-40) - Kai wakes after Troll attack, Ana gone - Twin bond severed (can't sense her!) - Collect clues: Ana's journal, lab coat, research notes - Build safe base, explore biomes - **First Lead:** Dr. Chen mentions "secret laboratory" **ACT 2: INVESTIGATION** (Lvl 41-60) - Find Ana's research - she discovered virus was intentional! - Security footage - Dr. Krniฤ‡ confronted Ana, sent Troll - Laboratory access code from Jakob - **Revelation:** Ana held prisoner in underground lab! **ACT 3: THE REUNION** (Lvl 61-75) - Defeat 9 biome mini-bosses, collect key fragments - Enter Dr. Krniฤ‡'s Secret Laboratory - Boss fight: **Zmaj Volk** (Dragon-Wolf guardian) - **RESCUE ANA!** ๐Ÿ’œ Twin bond restored! - **Twist:** Dr. Krniฤ‡ in Chernobyl, creating SUPER VIRUS **ACT 4: THE FINAL CHOICE** (Lvl 76-80) - Kai + Ana travel together (co-op missions!) - Infiltrate Chernobyl reactor - Final Boss: **Giant Troll King** - Reactor meltdown countdown! - **4 DIFFERENT ENDINGS** based on choice **Endings:** 1. โœ… **"Together Forever"** - Both escape, cure distributed (Good) 2. ๐Ÿ’” **"The Sacrifice"** - Kai dies saving Ana (Bittersweet) 3. ๐Ÿ˜ข **"Ana's Legacy"** - Ana dies completing cure (Tragic) 4. ๐Ÿ’€ **"The Dark Path"** - Kai embraces virus, rejects cure (Bad) --- ### ๐Ÿ‘‘ **BOSS GALLERY - VERIFIED:** **Main Campaign Bosses:** - โœ… **Giant Troll King** - Ultimate final boss (Chernobyl) - โœ… **Zmaj Volk** - Dragon-Wolf hybrid (Laboratory guardian) - โœ… **Mesojedke Mother** - Carnivorous plant (5 growth stages!) - โœ… **Biome Mini-Bosses** - 9 bosses (1 per biome, all in 1 sheet!) **Event Bosses:** - โœ… **Werewolf Full Moon** - Silver bullets required! - โœ… **Slime King** + Living Slime Creatures (6 types) **Anomalous Zone Bosses (Animations found!):** - โœ… **Brown Bear Boss** - Forest/Mountain (4-frame animation) - โœ… **Stone Golem** - Mountain/Cave (4-frame animation) - โœ… **Toxic Frog** - Swamp (radioactive, 4-frame animation) - โœ… **Frost Yeti** - Snow biome (4-frame animation) - โœ… **Green Orc** - Wasteland (4-frame animation) **Ally NPC:** - โœ… **Grok the Fabulous** - Pink troll hipster (NOT a boss!) **TOTAL:** 20+ unique bosses! ๐Ÿ‘‘ --- ### โ™ป๏ธ **RECYCLING SYSTEM - METAL SMELTING:** **Concept:** Taliลก stare predmete โ†’ Get materials back! **How It Works:** ``` Furnace: Old Iron Sword + Coal โ†’ Iron Bars (3x) Old Silver Bullets (5x) + Coal โ†’ Silver Bar (1x) Old Gold Jewelry + Coal โ†’ Gold Bars (2x) ``` **Recycle Rates:** - 100% durability โ†’ 100% materials - 50% durability โ†’ 75% materials - Broken (0%) โ†’ 25% materials - **Industrial Smelter:** +25% bonus yield! **Strategic Use:** - Recycle broken weapons/armor - Collect used Silver Bullet casings (werewolf fight!) - Demolish buildings โ†’ Get 50-75% materials back - Sustainable economy - nothing wasted! **Bonus:** City ruins scavenging - Scrap Iron (5x) โ†’ 1x Iron Bar - Scrap Gold (electronics, 20x) โ†’ 1x Gold Bar --- ### ๐Ÿฆฃ **MAMMOTH HUNTING - LEGENDARY FUR:** **Location:** - Snow Biome (primary) - Dino Valley (Ice Age zone) **Stats:** - HP: 500 (mini-boss tier!) - Rarity: RARE (1-2 per biome) - Respawn: 7 days - Difficulty: โญโญโญโญ **Drops:** - ๐Ÿฆฃ **Mammoth Fur** (8-12) - Legendary warmth! - ๐Ÿฆด **Mammoth Tusk** (2x) - Weapon crafting - ๐Ÿ– **Mammoth Meat** (15-20) - +100 HP, +30% STR - ๐Ÿฉธ **Mammoth Hide** (4-6) - Heavy armor **Crafting:** ``` Mammoth Fur Coat (LEGENDARY): - 15x Mammoth Fur - 10x Mammoth Hide - 5x Gold Thread - 2x Diamond = +60 Defense, Cold Immunity, Fire Resist 50%, INFINITE durability! Mammoth Tusk Sword: - 2x Mammoth Tusk - 5x Iron = 70 Base DMG, Bleed effect, Knockback! ``` --- ### ๐ŸชŸ **GLASS CRAFTING SYSTEM:** **Recipe:** ``` Furnace: Sand (1x) + Coal (fuel) โ†’ Glass Pane (1x) Time: 5 seconds ``` **Sand Sources:** - ๐Ÿœ๏ธ Desert Biome (infinite!) - ๐Ÿ–๏ธ Beaches (coastal areas) - ๐Ÿž๏ธ River banks **Glass Types:** 1. **Clear Glass** - Windows, greenhouse 2. **Colored Glass** - Sand + Dye (decorative) 3. **Tempered Glass** - Sand + Iron Dust (bulletproof!) 4. **Lab Glass** - Sand + Quartz Crystal (scientific) **Uses:** - ๐Ÿ  **Greenhouse** (100x glass) - Crops grow 2x faster! - ๐ŸชŸ **Windows** - House upgrades, light, beauty - ๐Ÿพ **Glass Bottles** - Potion storage - ๐Ÿ”ฌ **Lab Equipment** - Beakers, test tubes, microscope **Furnace Upgrades:** - Tier 1: Stone Furnace (5 sec/glass) - Tier 2: Iron Furnace (3 sec/glass) - Tier 3: Electric Kiln (INSTANT! + auto-color) --- ### ๐Ÿ‘• **CLOTHING MATERIALS - COMPLETE SYSTEM:** **Material Tiers:** **Tier 1 (Basic):** - ๐ŸŒพ Cotton (farm crop) โ†’ Thread โ†’ Fabric - ๐Ÿ‘ Wool (sheep) โ†’ Sweaters, hats - ๐Ÿ„ Cow Leather โ†’ Light armor **Tier 2 (Advanced):** - ๐ŸฆŒ Deer Hide โ†’ Light armor, spotted pattern - ๐Ÿ Snake Skin โ†’ Exotic armor, poison resist - ๐Ÿบ Wolf Fur โ†’ Winter coats - ๐Ÿ•ท๏ธ Spider Silk (RARE!) โ†’ Silk robes (+magic!) **Tier 3 (Legendary):** - ๐Ÿป Bear Fur โ†’ Heavy coats (+25 def) - ๐Ÿฆฃ **Mammoth Fur** โ†’ LEGENDARY coat (+60 def!) - โ˜ข๏ธ Toxic Wool (mutant sheep) โ†’ Radiation suits - ๐ŸŒˆ Mutation Feathers โ†’ Rainbow cape (random buffs!) **Tier 4 (Endgame):** - ๐Ÿ‰ Dragon Scales โ†’ Dragon Armor (fire immune!) - ๐Ÿงœ Mermaid Scales โ†’ Swim speed +100% - ๐Ÿฆ– Dino Leather โ†’ Prehistoric gear - ๐Ÿ‘ป Mummy Wraps โ†’ Pharaoh robes **Crafting Stations:** 1. Sewing Table (basic clothing) 2. Advanced Loom (silk, dyeing) 3. Blacksmith Forge (metal armor) 4. Enchantment Table (gem upgrades!) **Dye System:** - Red (berries, ruby dust) - Blue (sapphire dust) - Green (emerald dust) - Any clothing + Dye = Colored! --- ### โš”๏ธ **WEAPON SYSTEMS - VERIFIED:** **Ranged Weapons:** - โœ… Bows (4 tiers): Bamboo, Composite, Carbon, Tactical Compound - โœ… Crossbow + Quiver - โœ… Arrows (5 types): Normal, Fire, Ice, Poison, Explosive **Firearms:** - โœ… Post-Apoc: Rifle, Shotgun, Pistol - โœ… Advanced: Sniper, Machine Gun, Revolver, SMG - โœ… Explosives: Grenades, Molotov, C4, Pipe Bomb **Melee:** - โœ… Machete, Katana, Sledgehammer, Chainsaw - โœ… Improvised: Fire Axe, Nail Bat, Lead Pipe **Special:** - ๐Ÿฅˆ **Silver Bullets** - 300% damage vs Werewolf! - ๐Ÿฅˆ **Silver Arrows** - 250% damage vs Werewolf - ๐Ÿฅˆ **Silver Sword** - 200% melee damage vs Werewolf - **Crafting:** Silver Ore โ†’ Smelt โ†’ Silver Bar โ†’ Bullets! - **Recycling:** Collect used casings โ†’ Re-smelt โ†’ New bullets! --- ### ๐ŸŽจ **ASSET VERIFICATION - 130+ SHEETS:** **New Assets Found:** - โœ… ๐ŸŒฒ **Wood Types** - 7+ varieties (Oak, Pine, Sequoia, Cherry...) - โœ… ๐Ÿš‚ **Train System** - Repair progression (5 stages) + Tracks - โœ… ๐Ÿ„ **Water Sports** - SUP, Kayak, Diving gear (Atlantis!) - โœ… ๐Ÿ“œ **Blueprints** - Crafting recipes (full library!) - โœ… ๐Ÿฝ๏ธ **Kitchen Upgrades** - 4 tiers (Broken โ†’ PRO!) - โœ… ๐Ÿ„ **Barn Systems** - Animal equipment + Storage (4 tiers) - โœ… ๐ŸŒบ **Mesojedke Growth** - 5 stages (Seed โ†’ BOSS SIZE!) - โœ… ๐Ÿ• **Pets** - Dogs (5 breeds) + Cats (4 breeds) - โœ… ๐ŸŸ **Ocean Creatures** - 16+ species (fish, sharks, kraken!) **Material Drops Confirmed:** - โœ… **Animal Hides** (8 types) - Cow, deer, bear, wolf, snake... - โœ… **Mutant Products** (8 items) - Radioactive milk, toxic wool, glowing cheese! - โœ… **Mini Boss Drops** - Bear fur, earth crystal, mutation serum... --- ### ๐ŸŒ **DLC โ†’ BASE GAME INTEGRATION:** **Decision:** All 9 "DLC" zones โ†’ Part of main game! **18 Total Biomes:** **Normal (9):** 1. Grassland, 2. Forest, 3. Swamp, 4. Desert, 5. Mountain, 6. Snow, 7. Wasteland, 8. Tropical, 9. Radioactive **Anomalous Zones (9):** 10. ๐Ÿฆ– Dino Valley, 11. ๐Ÿ‰ Mythical Highlands, 12. ๐ŸŒฒ Endless Forest, 13. ๐Ÿฆ• Loch Ness, 14. ๐Ÿ’€ Catacombs, 15. ๐Ÿœ๏ธ Egypt, 16. ๐ŸŒด Amazon, 17. ๐ŸŒŠ Atlantis, 18. โ˜ข๏ธ Chernobyl (ENDGAME!) **Unlock System:** - Normal biomes: Level-based (5-40) - Anomalous: Story + Special items (45-80) - Each zone: Unique clothing, food, weapons, bosses! **Benefits:** - โœ… NO DLC paywalls - all content base game! - โœ… Massive replayability - โœ… 20+ hours of content per zone - โœ… Interconnected lore --- ### ๐Ÿ“Š **TECHNICAL STATS:** **Assets:** - Total Sprite Sheets: **130+** - Total File Size: **~80 MB** - Categories: 15+ (Characters, Enemies, Bosses, Animals, Buildings...) - All integrated in PreloadScene.js! โœ… **Systems Designed:** - โ™ป๏ธ Recycling/Smelting - ๐ŸชŸ Glass Crafting - ๐Ÿฆฃ Mammoth Hunting - ๐Ÿ‘• Clothing Materials (4 tiers) - โš”๏ธ Silver Weapons (Werewolf counter) - ๐Ÿ“œ Blueprint System - ๐Ÿฝ๏ธ Kitchen Progression - ๐ŸŽฃ Ocean Creatures + Loot **Story:** - Complete narrative rewrite - 4 Acts, 4 Endings - Twin Bond mechanics - Emotional depth achieved! ๐Ÿ’œ --- ### ๐ŸŽฏ **KEY LESSONS:** 1. **Story Matters:** Twin sister narrative MUCH stronger emotionally 2. **Recycling = Sustainability:** Players appreciate eco-friendly systems 3. **Legendary Items Need Legendary Sources:** Mammoth fur feels earned! 4. **Silver Bullets = Smart Design:** Hard counter vs specific boss 5. **No DLC Paywalls:** Better game when all content accessible 6. **Material Chains:** Logical progression (sandโ†’glass, oreโ†’barโ†’weapon) 7. **Multiple Endings:** Player agency increases engagement --- ### โœ… **COMPLETED:** โœ… Story completely revised - Twin Sister Quest โœ… All boss sprites verified (20+ bosses) โœ… Recycling system designed โœ… Glass crafting mechanics โœ… Mammoth hunting + legendary gear โœ… Clothing material tiers (1-4) โœ… Silver weapon crafting (Werewolf counter) โœ… 9 Anomalous Zones โ†’ Base game โœ… Asset verification (130+ sheets) โœ… Material drop tables โœ… Kitchen/Barn progression systems โœ… Pets (dogs + cats) โœ… Ocean creatures + loot --- ### ๐ŸŽฏ **NEXT STEPS:** 1. **Write Complete Story Document** (all acts, dialogues) 2. **Create Loot Tables** (per biome, per boss) 3. **Design Quest Chains** (main + side quests) 4. **Implement Crafting UI** (blueprints, recipes) 5. **Build Boss Fight Mechanics** (phases, attacks) 6. **Create Twin Bond System** (telepathy, co-op abilities) 7. **Design Ending Sequences** (cutscenes, achievements) 8. **Test Recycling Balance** (material economy) --- ### ๐Ÿ’ฌ **USER FEEDBACK:** "Da to sem hotel!" - Story revision approved! ๐Ÿ’œ "Sedaj vse shrani" - Documentation complete! **Session Rating:** โญโญโญโญโญ (5/5) - Major narrative breakthrough! --- ## ๐Ÿ—“๏ธ 18. December 2025 - MEGA SESSION: Kompleten Asset Katalog 2D ๐ŸŽจ๐Ÿš€ **Trajanje:** 4+ ure (13:26 - 19:00+) **Cilj:** Generiranje VSEH game assetov za 2D Krvava ลฝetev konverzijo **Status:** ๐Ÿ”ฅ **MASIVNA PRODUKCIJA ASSETOV** ๐Ÿ”ฅ ### ๐Ÿ“Š STATISTIKA - GENERACIJA ASSETOV: **SKUPAJ GENERIRANIH SPRITE SHEETS:** **122+ datotek** **Velikost podatkov:** ~75 MB PNG slik **Stil:** Stardew Valley Smooth 2D Vector Art **Barve:** Vibrant, NO grays, bright green screen backgrounds **Perspektiva:** Top-down 2.5D --- ### โœ… GENERIRAN ASSET KATALOG (Po Kategorijah): #### ๐ŸŽญ **PROTAGONISTI & NPCs (5 sheets)** 1. โœ… **Kai (Player Character)** - kai_player_character_*.png 2. โœ… **Player Sprite Sheet** - player_character_sheet_*.png (animated) 3. โœ… **Ivan Blacksmith NPC** - ivan_blacksmith_npc_*.png 4. โœ… **Post-Apocalyptic NPCs** - post_apocalyptic_npcs_*.png (12 survivors) 5. โœ… **NPCs Complete Pack** - npcs_complete_pack_*.png #### ๐ŸงŸ **SOVRAลฝNIKI (6 sheets)** 6. โœ… **Zombie Sprite Sheet** - zombie_sprite_sheet_*.png (animated) 7. โœ… **Zombie Dreadlocks** - zombie_dreadlocks_variants_*.png 8. โœ… **Zombie Workers** - zombie_workers_pack_*.png 9. โœ… **Mutated Animals Sheet** - mutated_animals_sheet_*.png 10. โœ… **Mutant Animals Pack** - mutant_animals_pack_*.png 11. โœ… **Mutant Animals Detailed** - mutant_animals_detailed_*.png #### ๐Ÿพ **ลฝIVALSKI SISTEM (12 sheets)** 12. โœ… **Farm Animals Normal** - farm_animals_normal_*.png (cow, pig, sheep, chicken, goose) 13. โœ… **Farm Animals Detailed** - farm_animals_detailed_*.png 14. โœ… **Horse Normal/Mutant** - horse_normal_mutant_*.png 15. โœ… **Donkey Normal/Mutant** - donkey_normal_mutant_*.png 16. โœ… **Normal Animal Products** - normal_animal_products_*.png (milk, eggs, wool) 17. โœ… **Mutant Animal Products** - mutant_animal_products_*.png 18. โœ… **Animal Leather Hides** - animal_leather_hides_*.png (7 types) 19. โœ… **Family Breeding System** - family_breeding_system_*.png 20. โœ… **Barn Animal Upgrades** - barn_animal_upgrades_*.png 21. โœ… **Barn Interior Equipment** - barn_interior_animal_equipment_*.png 22. โœ… **Cart/Wagon for Animals** - cart_wagon_for_animals_*.png 23. โœ… **Pets (Dogs & Cats)** - pets_dogs_cats_*.png #### ๐ŸŒพ **FARMING SISTEM (8 sheets)** 24. โœ… **Crops Growth Wheat** - crops_growth_wheat_*.png (6 stages) 25. โœ… **Crop Growth Complete** - crop_growth_complete_*.png (wheat, tomato, carrot, corn, potato) 26. โœ… **Vegetables Complete** - vegetables_complete_pack_*.png 27. โœ… **Fruit Trees Orchard** - fruit_trees_orchard_*.png 28. โœ… **Fruit Harvest Complete** - fruit_harvest_complete_*.png 29. โœ… **Seasonal Vegetables/Fruits** - seasonal_vegetables_fruits_*.png 30. โœ… **Tree Growth Oak** - tree_growth_stages_oak_*.png (6 stages) 31. โœ… **Tree Growth Pine** - tree_growth_stages_pine_*.png (6 stages) 32. โœ… **Tree Growth Cherry/Apple** - tree_growth_cherry_apple_*.png (6 stages each) 33. โœ… **Giant Sequoia/Birch** - giant_sequoia_birch_trees_*.png #### ๐Ÿ—๏ธ **ZGRADBE & STRUKTURE (12 sheets)** 34. โœ… **Buildings Farm Pack** - buildings_farm_pack_*.png (barn, silo, coop, shed) 35. โœ… **Starter Base 8x8 Camp** - starter_base_8x8_camp_*.png 36. โœ… **House Upgrade Evolution** - house_upgrade_evolution_*.png (4 stages) 37. โœ… **Storage Shed Upgrades** - storage_shed_upgrades_*.png 38. โœ… **Greenhouse Building** - greenhouse_building_upgrades_*.png 39. โœ… **Laboratory Stages** - laboratory_building_stages_*.png (4 stages) 40. โœ… **City Ruins Buildings** - city_ruins_buildings_*.png 41. โœ… **Modern City Ruins** - modern_city_ruins_*.png 42. โœ… **Ruined Buildings Stages** - ruined_buildings_stages_*.png (repair progression) 43. โœ… **City Buildings Repairable** - city_buildings_repairable_*.png 44. โœ… **Train Tracks Stations** - train_tracks_stations_*.png 45. โœ… **Train Repair Progression** - train_repair_progression_*.png #### ๐Ÿช‘ **NAMJEล TAJ & DEKORACIJE (7 sheets)** 46. โœ… **House Furniture Bedroom** - house_furniture_bedroom_*.png 47. โœ… **House Furniture Kitchen** - house_furniture_kitchen_*.png 48. โœ… **House Furniture Living Room** - house_furniture_living_room_*.png 49. โœ… **House Bathroom Furniture** - house_bathroom_furniture_*.png 50. โœ… **Decorative Home Items** - decorative_home_items_*.png 51. โœ… **Environment Objects** - environment_objects_pack_*.png 52. โœ… **Decorative Structures** - decorative_structures_*.png #### โš”๏ธ **ORUลฝJE & OPREMA (7 sheets)** 53. โœ… **Post-Apocalyptic Weapons** - post_apocalyptic_weapons_*.png (rifle, shotgun, pistol, knife) 54. โœ… **Weapons & Armor** - weapons_armor_pack_*.png 55. โœ… **Firearms & Explosives** - firearms_explosives_pack_*.png 56. โœ… **Bows & Arrows Complete** - bows_arrows_complete_*.png 57. โœ… **Arrow Types Pack** - arrow_types_pack_*.png (normal, fire, ice, poison, explosive) 58. โœ… **Survivor Tactical Gear** - survivor_tactical_gear_*.png 59. โœ… **Seasonal Outfits Complete** - seasonal_outfits_complete_*.png (spring, summer, autumn, winter) #### ๐Ÿ”จ **CRAFTING & LABORATORIJ (10 sheets)** 60. โœ… **Tools & Equipment** - tools_equipment_pack_*.png 61. โœ… **Crafting Stations Pack** - crafting_stations_pack_*.png (8 stations) 62. โœ… **Crafting Items Pack** - crafting_items_pack_*.png 63. โœ… **Lab Equipment Pack** - lab_equipment_pack_*.png 64. โœ… **Lab Interior Objects** - lab_interior_objects_*.png 65. โœ… **Medical Supplies** - medical_supplies_pack_*.png 66. โœ… **Blueprints & Crafting Recipes** - blueprints_crafting_recipes_*.png 67. โœ… **Cooking Recipe Books** - cooking_recipe_books_*.png 68. โœ… **Rare Blueprint Legendary** - rare_blueprint_legendary_*.png 69. โœ… **Crafting Recipe UI Materials** - crafting_recipe_ui_materials_*.png #### ๐ŸŽฃ **RIBOLOV & VODNE AKTIVNOSTI (4 sheets)** 70. โœ… **Fishing Complete Pack** - fishing_complete_pack_*.png (rod, bobber, fish, bucket) 71. โœ… **Ocean Creatures Pack** - ocean_creatures_pack_*.png 72. โœ… **Ocean Water Seamless Tiles** - ocean_water_seamless_tiles_*.png 73. โœ… **Water Sports (SUP, Kayak)** - water_sports_sup_kayak_*.png #### ๐Ÿš— **PREVOZ & KOMUNIKACIJA (4 sheets)** 74. โœ… **Vehicles (Bicycle, Motorcycle)** - vehicles_bicycle_motorcycle_*.png 75. โœ… **Board Sports Pack** - board_sports_pack_*.png (skateboard, scooter, hoverboard) 76. โœ… **Mailbox & Scooter Systems** - mailbox_scooter_systems_*.png 77. โœ… **Nomad Shops Progression** - nomad_shops_progression_*.png #### ๐Ÿ—บ๏ธ **TEREN & BIOMI (5 sheets)** 78. โœ… **Terrain Tiles Pack** - terrain_tiles_pack_*.png 79. โœ… **Biome Terrain Tiles** - biome_terrain_tiles_*.png (9 biomes) 80. โœ… **Weather & Sky Elements** - weather_sky_elements_*.png (rain, snow, fog, clouds) 81. โœ… **Dead Trees Environment** - dead_trees_environment_*.png 82. โœ… **Grave & Chest Objects** - grave_chest_objects_*.png #### ๐Ÿ’ฐ **RESURSI & EKONOMIJA (6 sheets)** 83. โœ… **Ore & Minerals Complete** - ore_minerals_complete_*.png (12 types) 84. โœ… **Wood Types & Planks** - wood_types_planks_*.png (7 types) 85. โœ… **Currency & Collectibles** - currency_collectibles_pack_*.png 86. โœ… **Food & Potions Pack** - food_potions_pack_*.png 87. โœ… **Scavenged Loot Pack** - scavenged_loot_pack_*.png 88. โœ… **Story Quest Critical Items** - story_quest_critical_items_*.png #### ๐Ÿ‰ **BOSSI & LEGENDARNI (5 sheets)** 89. โœ… **Grok (Pink Troll)** - grok_pink_troll_*.png 90. โœ… **Zmaj Volk Boss** - zmaj_volk_boss_*.png 91. โœ… **Giant Troll King** - giant_troll_king_boss_*.png 92. โœ… **Biome Mini-Bosses** - biome_mini_bosses_*.png (9 biomes) 93. โœ… **Mesojedke (Carnivorous Plant)** - mesojedke_carnivorous_plant_*.png #### ๐Ÿฆ‡ **NOฤ†NA STVORENJA (4 sheets)** 94. โœ… **Bats, Owls, Creatures** - bats_owls_creatures_*.png 95. โœ… **Werewolf Full Moon** - werewolf_full_moon_*.png 96. โœ… **Living Slime Creatures** - living_slime_creatures_*.png 97. โœ… **Catacombs Structures** - catacombs_structures_pack_*.png --- ### ๐ŸŒ **DLC EXPANSIONS (15 sheets)** #### ๐ŸŒŠ **DLC: ATLANTIS** 98. โœ… **Atlantis Complete** - dlc_atlantis_complete_*.png (ruins, merfolk, underwater) 99. โœ… **Atlantis Clothing Items** - dlc_atlantis_clothing_items_*.png #### โ˜ข๏ธ **DLC: CHERNOBYL** 100. โœ… **Chernobyl Complete** - dlc_chernobyl_complete_*.png (reactor, mutants, hazmat) 101. โœ… **Chernobyl Clothing Items** - dlc_chernobyl_clothing_items_*.png #### ๐ŸŒด **DLC: AMAZON RAINFOREST** 102. โœ… **Amazon Rainforest** - dlc_amazon_rainforest_*.png (tropical, tribes, plants) 103. โœ… **Amazon Piranha Pack** - amazon_piranha_pack_*.png (7 variants) 104. โœ… **Amazon Clothing Items** - dlc_amazon_clothing_items_*.png #### ๐Ÿœ๏ธ **DLC: DESERT EGYPT** 105. โœ… **Desert Egypt** - dlc_desert_egypt_*.png (pyramids, mummies, sand) 106. โœ… **Egyptian Treasure Artifacts** - egyptian_treasure_artifacts_*.png 107. โœ… **Egypt Clothing Items** - dlc_egypt_clothing_items_*.png #### ๐Ÿฆ– **DLC: DINOSAURS** 108. โœ… **Dinosaurs Pack** - dlc_dinosaurs_pack_*.png (T-Rex, Raptor, Triceratops) 109. โœ… **Dino Items** - dlc_dino_items_*.png (eggs, fossils, bones) 110. โœ… **Dino Clothing Items** - dlc_dino_clothing_items_*.png #### ๐Ÿ‰ **DLC: MYTHICAL CREATURES** 111. โœ… **Mythical Pack** - dlc_mythical_pack_*.png (dragons, griffins, phoenixes) 112. โœ… **Mythical Items** - dlc_mythical_items_*.png 113. โœ… **Mythical Clothing Items** - dlc_mythical_clothing_items_*.png #### ๐Ÿฆ **DLC: BIGFOOT & CRYPTIDS** 114. โœ… **Bigfoot Cryptids** - dlc_bigfoot_cryptids_*.png (sasquatch, yeti) #### ๐Ÿฆ• **DLC: LOCH NESS** 115. โœ… **Loch Ness Pack** - dlc_lochness_pack_*.png (Nessie, Scottish lakes) 116. โœ… **Loch Ness Clothing Items** - dlc_lochness_clothing_items_*.png #### ๐Ÿ’€ **DLC: CATACOMBS** 117. โœ… **Catacombs Undead** - dlc_catacombs_undead_*.png (skeletons, ghosts) 118. โœ… **Catacombs Clothing Items** - dlc_catacombs_clothing_items_*.png #### ๐Ÿช„ **DLC: MAGIC & WIZARDRY** 119. โœ… **Magic & Wizardry Complete** - magic_wizardry_complete_*.png (spells, staffs, potions) --- ### ๐Ÿ“ ORGANIZACIJA DATOTEKA: ``` c:\novafarma\assets\sprites\krvava_zetev\ โ”œโ”€โ”€ kai_player_character_*.png โ”œโ”€โ”€ zombie_sprite_sheet_*.png โ”œโ”€โ”€ mutated_animals_sheet_*.png โ”œโ”€โ”€ farm_animals_normal_*.png โ”œโ”€โ”€ laboratory_building_stages_*.png โ”œโ”€โ”€ post_apocalyptic_weapons_*.png โ”œโ”€โ”€ crafting_stations_pack_*.png โ”œโ”€โ”€ dlc_atlantis_complete_*.png โ”œโ”€โ”€ dlc_chernobyl_complete_*.png โ”œโ”€โ”€ dlc_amazon_rainforest_*.png โ””โ”€โ”€ ... (122+ total files) ``` --- ### ๐ŸŽจ STIL & SPECIFIKACIJE: **โœ… Uporabljeni Stil:** - **Stardew Valley Smooth 2D Vector Art** - **Top-down 2.5D perspective** (45ยฐ buildings) - **Vibrant color palette** (NO grays) - **Bright green screen backgrounds** (#00FF00) - **Clean outlines** for clarity - **Smooth shading** with gradients - **Playful proportions** (slightly chibi for characters) **โœ… Asset Dimenzije:** - Characters: 64x64 to 128x128px per frame - Buildings: 192x192 to 384x384px - Tilesets: 48x48px per tile - Sprite sheets: 4x4 grids (768x768px) **โœ… Animacije:** - Player sprite sheet: 4 directions, 4 frames each (16 total) - Zombie sprite sheet: 4 directions, walking animation - Mutated animals: Multiple variants --- ### ๐Ÿ”ง TEHNIฤŒNI DETALJI: **Commits:** ```bash โœ… commit 0da6658: "Add mutated animals and zombie sprite sheets for 2D conversion" ``` **Datoteke:** - **Dodane:** 122+ PNG sprite sheets (~75 MB) - **Spremenjene:** 2D_CONVERSION_LOG.md - **Status:** Asset creation 95% complete --- ### ๐Ÿ’ก KLJUฤŒNE LEKCIJE: 1. **Masivna asset generacija moลพna** - 122+ sheets v 1 session! 2. **Green screen backgrounds** - pripravljena za transparency processing 3. **Organizacija kritiฤna** - kategorizacija po funkcionalnosti 4. **Stardew Valley stil 100% doseลพen** - vibrant, smooth, clean 5. **DLC sistem obลกirno pokrit** - 9 expansion packs ready! 6. **Seasonal content** - clothing, weather, crops 7. **Transportation system** - vehicles, animals, mail 8. **Full progression** - buildings, upgrades, repairs --- ### ๐ŸŽฏ NASLEDNJI KORAKI: **IMMEDIATE (Next Session):** 1. โœ… Process transparencies (green screen removal) 2. โœ… Import all sprites into PreloadScene.js 3. โœ… Create sprite mappings in data files 4. โœ… Test rendering in Flat2DTerrainSystem **PHASE 2:** 1. Integrate character animations 2. Implement building placement 3. Add DLC content systems 4. Create crafting UI with new sprites **PHASE 3:** 1. NPC interactions with portraits 2. Animal breeding system UI 3. Seasonal outfit switching 4. Weather visual effects --- ### ๐ŸŽ‰ ZAKLJUฤŒEK: **Status:** ๐Ÿ”ฅ **ASSET GENERATION MARATHON COMPLETE!** ๐Ÿ”ฅ Celoten vizualni identitet igre "Krvava ลฝetev" je narejen v **Stardew Valley 2D stilu**. Vse potrebe pokrite: - โœ… Protagonisti & NPCs - โœ… Sovraลพniki & mutanti - โœ… ลฝivalski sistem - โœ… Crafting & laboratorij - โœ… Zgradbe & strukture - โœ… 9 DLC expansion packs - โœ… Seasonal content - โœ… Transportation systems - โœ… Boss creatures - โœ… Environment & terrain **Prihodnost:** Implementacija assetov v game engine! ๐Ÿš€ --- ## ๐Ÿ—“๏ธ 15. December 2025 - Session 5: Phase 28 Complete - Rivers & Lakes! ๐ŸŒŠ **Trajanje:** 1.5 uri (19:18 - 19:45) **Cilj:** Zakljuฤiti Phase 28 Session 5 (Rivers & Lakes) + bug fixes + visual polish ### โœ… Doseลพki: **PHASE 28 SESSION 5: RIVERS & LAKES** ๐ŸŒŠ๐Ÿž๏ธ 1. **RiverSystem.js (270 linij):** - โœ… 3 major rivers generated - โœ… Mountain/forest sources - โœ… Tributaries (15% spawn chance) - โœ… River width variation (2-6 tiles) - โœ… Curved paths using Perlin noise - โœ… Biome-aware water coloring 2. **LakeSystem.js (260 linij):** - โœ… 11+ lakes distributed across biomes - โœ… Organic lake shapes with depth - โœ… Biome-specific placement rules - โœ… 15 small ponds (grassland) - โœ… 2 desert oases - โœ… Depth gradient rendering 3. **Water Features:** - **Reke:** Forest (#2a5f4f), Swamp (#3d5a3d), Desert (#87CEEB), Mountain (#4682B4) - **Jezera:** Per-biome colors with depth variation - **Mlake:** Grassland only - **Oaze:** Desert special feature 4. **Integration:** - โœ… Water rendering in `Flat2DTerrainSystem.renderChunk()` - โœ… Rivers + lakes overlay (depth 2) - โœ… Skip tree features on water tiles - โœ… Connected to GameScene - โœ… BiomeSystem integration ### ๐Ÿ› Bug Fixes (3 major): 1. **ES6 Export Fix:** - โŒ `export default class` ne deluje v browser brez bundlerja - โœ… Odstranil `export default` iz RiverSystem + LakeSystem 2. **ChunkManager BiomeSystem Fix:** - โŒ `this.scene.biomeSystem` undefined during chunk generation - โœ… Dodal `this.biomeSystem` property in connection - โœ… Fixed chunk tile generation with proper biome data 3. **TransitionSystem Feature Structure Fix:** - โŒ `biomeData.spawnProbability.trees` ne obstaja - โœ… Spremenil v `biomeData.features.trees` - โœ… Dodal support za cacti + boulders ### ๐ŸŽจ Visual Polish: 1. **Tree Scaling - 40% manjลกa!** - Cherry: 0.25-0.4 (prej 0.4-0.6) - Oak: 0.28-0.42 (prej 0.45-0.65) - Pine: 0.28-0.45 (prej 0.45-0.7) 2. **Apple Tree Redesign:** - โœ… Flat 2D Stardew Valley style - โœ… Simple rounded crown (3 circles) - โœ… Scale 0.6 (fixed, smaller) - โœ… Clean red apple dots ### ๐Ÿ“Š Statistika: - **Session trajanje:** 1.5 uri - **Datoteke spremenjene:** 8 - **Nove datoteke:** 4 (RiverSystem, LakeSystem, 2 docs) - **Linije kode:** +600 - **Bug fixes:** 3 critical - **Commits:** 5 total - Session 5 complete - Bug fix (biomeSystem connection) - Bug fix (ES6 exports) - Bug fix (TransitionSystem features) - Visual polish (trees) ### ๐Ÿ’ก Lekcije: 1. **ES6 modules ne delajo v browser** - vedno uporabljaj `class` brez `export` 2. **System connections kritiฤne** - chunkManager.biomeSystem moral biti povezan! 3. **Data structure pomembna** - features.trees vs spawnProbability.trees 4. **40% smaller trees = better visibility** - map je bolj pregleden 5. **Flat 2D style deluje** - jablane sedaj izgledajo kot Stardew Valley ### ๐ŸŽฏ Naslednji Koraki: **PHASE 28 - 90% COMPLETE!** โœ… **Session 6:** Structures, Roads, Final Polish (1-2h) --- ## ๐Ÿ—“๏ธ 14. December 2024 - Session 1: Tiled Map Editor Exploration **Trajanje:** 2 uri (20:00 - 22:00) **Cilj:** Integracija Tiled Map Editor za custom map design ### โœ… Doseลพki: 1. **Tiled Map Editor Setup:** - โœ… Instaliran Tiled v1.11.2 (via winget) - โœ… Ustvarjena workflow dokumentacija (`.agent/workflows/tiled-map-setup.md`) - โœ… Demo mapa ustvarjena (`farm_map.tmx`, `farm_map.json`) - โœ… Tileset files (.tsx) pripravljeni 2. **Bug Fixes:** - โœ… SaveSystem.js - fixed compatibility z Flat2DTerrainSystem - โœ… InteractionSystem.js - dodal null check za terrainSystem 3. **2D Visual Enhancements (Predhodni session):** - โœ… Cherry blossom trees (flat 2D triangular design) - โœ… Vibrant colors (grass, water, dirt) - โœ… Outlines za 2D cartoon style ### โŒ Izzivi: 1. **Tiled Integration Incomplete:** - Tileset PNG slike so prevelike (3072x3072 namesto 192x192) - Tile indices ne kaลพejo pravih pixlov - Layer rendering ne deluje - **ODLOฤŒITEV:** Rollback na procedural Flat2DTerrainSystem 2. **ฤŒasovna omejitev:** - 2 uri dela brez vidnega rezultata - Kompleksnost Tiled integracije podcenjena ### ๐ŸŽฏ Naslednji Koraki: 1. **Tiled Map - Future Work:** - Narediti pravilne tileset PNG slike (192x192, 4x4 grid) - Testirati z manjลกimi demo mapami - Raziskati Phaser Tiled integration best practices 2. **2D Map Improvements:** - Nadaljnja vizualna poliranje procedural sistema - Auto-tiling za smooth edges (grass/water transitions) - Weather effects (rain on water) ### ๐Ÿ“Š Statistika: - **Datoteke spremenjene:** 11 - **Nove datoteke:** 5 (Tiled setup) - **Linije kode:** ~500 (veฤinoma debugging in testiranje) - **Bugs fixed:** 3 ### ๐Ÿ’ก Lekcije: 1. **Procedural sistem deluje dobro** - ni nujno zamenjati 2. **Tiled integration zahteva veฤ raziskave** - tileset dimensions critical 3. **Incremental approach** - manjลกe testne mape pred velikimi 4. **Time management** - vedno imej rollback plan! --- ## ๐Ÿ—“๏ธ 15. December 2024 - Session 4: Micro Farm & Minting System **Trajanje:** 4.5 uri (00:50 - 01:42) **Cilj:** Phase 37 (Micro Farm) + Phase 40 (Minting) Implementation ### โœ… Doseลพki: **PHASE 37: MICRO FARM & EXPANSION** ๐ŸŒฑ 1. **8x8 Micro Farm System:** - โœ… Initial farm boundary (center of 100x100 map) - โœ… White boundary visualization with corner markers - โœ… Tile tracking system (Set-based unlocked tiles) - โœ… MicroFarmSystem.js created 2. **Visual Feedback:** - โœ… Locked tile overlay (30% opacity black) - โœ… Clear farm vs locked distinction - โœ… Dynamic rendering (15 tile viewRange) - โœ… Depth-sorted overlays 3. **Farming Restrictions:** - โœ… Block tilling outside farm boundary - โœ… Error messages with floating text - โœ… FarmingSystem integration - โœ… Boundary validation on every action 4. **Expansion System:** - โœ… 4-direction unlock buttons (โฌ†๏ธโฌ‡๏ธโžก๏ธโฌ…๏ธ) - โœ… Cost system (50 gold per 2x2 expansion) - โœ… Interactive UI with hover effects - โœ… Dynamic boundary updates 5. **Minimap Integration:** - โœ… Farm boundary visible in minimap - โœ… White box indicator - โœ… Fixed terrainSystem compatibility - โœ… Player-relative rendering **PHASE 40: MINTING SYSTEM** ๐Ÿ’ฐ 1. **Core System:** - โœ… Smelter (Gold Ore โ†’ Gold Bar) - โœ… Mint (Gold Bar โ†’ Gold Coins) - โœ… MintingSystem.js created - โœ… Processing time tracking 2. **Recipes:** - โœ… Smelt: 1 ore + 1 coal โ†’ 1 bar (5s) - โœ… Mint: 1 bar โ†’ 10 coins (3s) - โœ… Fuel system for smelter - โœ… Progress tracking 3. **Visual Representation:** - โœ… Smelter sprite (๐Ÿ”ฅ brown with fire outline) - โœ… Mint sprite (๐Ÿ’ฐ gold with coin icon) - โœ… Processing feedback - โœ… Completion floating text ### ๐Ÿ”ง Technical Fixes: 1. **Flat2DTerrainSystem:** - โœ… Added decorationsMap (Map) for InteractionSystem - โœ… Fixed crash in handleInteraction - โœ… Compatibility with existing systems 2. **UIScene Minimap:** - โœ… Fixed player position reading (gridX/gridY) - โœ… TerrainSystem.getTile() integration - โœ… Farm boundary rendering - โœ… Circular minimap compatibility 3. **Variable Scope:** - โœ… Fixed farmCenterX/Y references - โœ… Proper this. prefixing - โœ… Overlay rendering fixes ### โŒ Izzivi: 1. **AI Image Generation:** - Green screen transparency NE deluje zanesljivo - Manual background removal potreben - **LEKCIJA:** Direct transparent PNG je edina pot! 2. **Sprite Processing:** - Automatic green removal briลกe pravilne barve (pink, red) - Disabled processAllTransparency() globally - **LEKCIJA:** Ready assets = no processing! 3. **Complexity:** - 3 velike features v 1 session - Water auto-tiling postponed - Phase 38 postponed ### ๐ŸŽฏ Naslednji Koraki: 1. **Phase 38: Town Repair** (Next priority) - Ruined buildings system - NPC relationship (hearts) - Trading shops - Repair mechanics 2. **Water Auto-Tiling** (Visual improvement) - Edge detection - Smooth transitions - Wave animations 3. **Weather Improvements:** - Rain ripples on water - Better puddles - Particle effects ### ๐Ÿ“Š Statistika: - **Session trajanje:** 4.5 uri - **Datoteke spremenjene:** 6 - **Nove datoteke:** 2 (MicroFarmSystem.js, MintingSystem.js) - **Linije kode:** +500 - **Features completed:** 2 major phases - **Commits:** 2 (Phase 37, Phase 40) ### ๐Ÿ’ก Lekcije: 1. **Micro systems work!** - 8x8 start je dovolj za gameplay 2. **Visual feedback je critical** - overlay + boundaries = clarity 3. **Expansion mechanics engaging** - unlock buttons + cost = satisfying 4. **Minting = unique economy** - no random coin drops! 5. **4.5h session moลพen** - ampak potreben break! ๐Ÿ˜ด --- ## ๐Ÿ—“๏ธ 14. December 2024 - Session 2: Cherry Blossom Trees + Visual Polish **Trajanje:** 30 min (22:30 - 23:00) **Cilj:** Dodati cherry blossom drevesa in testirati PNG sprite integration ### โœ… Doseลพki: 1. **Cherry Blossom Trees:** - โœ… Generirane AI PNG slike (`roza_cesnjevo_drevo.png`, `cesnja_sadje.png`) - โœ… Dodan loading v PreloadScene.js - โœ… Implementiran PNG sprite rendering v Flat2DTerrainSystem - โœ… Testiranje razliฤnih velikosti (0.8x โ†’ 0.5x scale) 2. **Background Removal Attempts:** - โœ… Dodal cherry tree v `processSpriteTransparency()` seznam - โœ… Implementiral `ultraRemoveBackground()` za pink + brown piksle - โŒ AI generiran PNG ima ฤrne obrobe ki jih teลพko odstranimo 3. **Konฤna Reลกitev:** - โœ… Revert nazaj na **proceduralne cherry blossom trees** (roza trikotniki) - โœ… ฤŒisto brez artefaktov, pravilno rendering ### ๐ŸŽจ **POMEMBNO PRAVILO - Image Generation:** **๐ŸŸข VSE PRIHODNJE AI GENERIRANE SLIKE:** - **GREEN SCREEN BACKGROUND** (RGB: 0, 255, 0) - **100% solid green** - NO gradients, NO transparency - Razlog: Chroma-key removal je 100% zanesljiv! - Sistem ลพe ima `processSpriteTransparency()` - lahko dodamo green detection **Format:** ``` Background: Solid bright green (#00FF00) Subject: Clear, sharp edges No anti-aliasing on green boundary ``` ### ๐Ÿ’ก Lekcije: 1. **AI transparency NE DELUJE zanesljivo** - vedno ostanejo artefakti 2. **Green screen je STANDARD** - uporablja Hollywood, uporabimo tudi mi! 3. **Procedural graphics > problematic PNGs** - ฤe PNG ne deluje, procedural je backup 4. **Test early** - raje testiraj hitro kot da persistent z nedelujoฤim pristopom --- ## **Prejลกnji Sessions:** *(Sessions pred 14.12.2024 niso dokumentirani v tem dnevniku)*