Files
novafarma/BASE_GAME_COMPLETE_CHECKLIST.md
David Kotnik 31be51539c 🏚️🌿🍄 UNDERGROUND BUNKER ADDED! (Secret Grow Room)
BUNKER ZA GOJENJE = 35 sprites!

5 UPGRADE LEVELS:
═══════════════════════════════════════════════════════════════
Level 1: Hidden Basement (10 plants, basic)
Level 2: Basic Grow Room (25 plants, auto-water)
Level 3: Advanced Facility (60 plants, climate control!)
Level 4: Professional Setup (120 plants, CO2, security)
Level 5: Secret Laboratory (250 plants, AI automation!)

FEATURES:
 Climate control (temp + humidity automation)
 Grow lights (full spectrum LED)
 Irrigation (auto-water + nutrients)
 Ventilation (carbon filter, odor control!)
 Security (cameras, keypad, biometric)
 Year-round growing (no seasons!)
 Multiple chambers (veg/flower/clone rooms)
 Research lab (genetics, breeding)

LOCATIONS:
- Under Farmhouse (trapdoor)
- Under Barn (false wall)
- Under Greenhouse (tunnel)
- Remote Forest (cave)
- Abandoned Mine (elevator)

MECHANICS:
- Discovery risk vs. stealth (carbon filter!)
- Production bonus (2x yield, 4-6 harvests/year!)
- Quality boost (+50% potency)
- AI automation (Level 5, learns from grows)

QUESTS:
🏚️ Underground Farmer (build first bunker)
🏚️ The Grow Op (stealth delivery mission)
🏚️ Bunker Raid! (random event, escape!)

SPRITES:
- 15 building sprites (5 levels × 3 views)
- 20 equipment sprites (lights, fans, etc)
- Total: 35 sprites 

Perfect for Cannabis + Magic Mushrooms! 🌿🍄
Break Bad? Nah, GROW GOOD! 😂
2026-01-03 22:52:02 +01:00

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# ✅ BASE GAME COMPLETE CHECKLIST
**Vse kar rabimo za celotno igro (brez DLC!)**
*Based on COMPLETE_BIOME_MANIFEST.md (18 biomov = sedaj v base game!)*
---
## 📊 QUICK SUMMARY
```
Total Assets Needed: ~14,000 PNGs
Currently Done: 789 PNGs ✅
Remaining: 13,211 PNGs ❌
Progress: 5.6%
```
---
## 🎯 CATEGORY BREAKDOWN
### **1. CHARACTERS** (87 PNGs) - ✅ **100% DONE!**
```
✅ Kai (Player): 15 sprites
✅ Gronk (NPC): 19 sprites
✅ Zombies (Base): 53 sprites
```
**Status:** COMPLETE! Ready for game!
---
### **2. FARM CROPS** (1,600 PNGs) - ❌ **0% DONE!**
#### **Base Crops** (40 types × 8 growth stages × 4 seasons = 1,280 sprites)
```
❌ Wheat (8 stages × 4 seasons = 32)
❌ Corn (8 × 4 = 32)
❌ Tomatoes (8 × 4 = 32)
❌ Carrots (8 × 4 = 32)
❌ Potatoes (8 × 4 = 32)
❌ Pumpkins (8 × 4 = 32)
❌ Strawberries (8 × 4 = 32)
❌ Cucumbers (8 × 4 = 32)
❌ Lettuce (8 × 4 = 32)
❌ Cabbage (8 × 4 = 32)
❌ Onions (8 × 4 = 32)
❌ Garlic (8 × 4 = 32)
❌ Peppers (8 × 4 = 32)
❌ Eggplant (8 × 4 = 32)
❌ Zucchini (8 × 4 = 32)
❌ Broccoli (8 × 4 = 32)
❌ Cauliflower (8 × 4 = 32)
❌ Spinach (8 × 4 = 32)
❌ Beets (8 × 4 = 32)
❌ Radishes (8 × 4 = 32)
... + 20 more crops
```
#### **Fruit Trees** (8 types × 10 sprites × 4 seasons = 320 sprites)
```
❌ Apple tree (growth + seasons = 40)
❌ Orange tree (40)
❌ Cherry tree (40)
❌ Pear tree (40)
❌ Peach tree (40)
❌ Plum tree (40)
❌ Grape vine (40)
❌ Berry bushes (40)
```
**Total Crops: 1,600 sprites**
---
### **3. ANIMALS** (480 PNGs) - ❌ **0% DONE!**
#### **Farm Animals** (Normal + Mutant variants)
```
❌ Chickens (4 animations × 3 breeds × 2 variants = 24)
❌ Cows (4 animations × 3 breeds × 2 variants = 24)
❌ Pigs (4 animations × 3 breeds × 2 variants = 24)
❌ Sheep (4 animations × 3 breeds × 2 variants = 24)
❌ Horses (4 animations × 3 breeds × 2 variants = 24)
❌ Goats (4 animations × 3 breeds × 2 variants = 24)
❌ Dogs (4 animations × 2 breeds = 8)
❌ Cats (4 animations × 2 breeds = 8)
```
#### **Biome Animals** (per biome, 10-16 types)
```
❌ Dino Valley: T-Rex, Raptors, etc. (32 types)
❌ Mythical: Dragons, Griffins, Unicorns (16 types)
❌ Atlantis: Whales, Sharks, Octopus (10 types)
❌ Egypt: Camels, Scorpions, Cobras (10 types)
❌ Chernobyl: Mutant wolves, bears (10 types)
❌ Arctic: Polar bears, seals (10 types)
❌ Forest: Wolves, bears, deer (16 types)
❌ ... + 11 more biomes
```
**Total Animals: ~480 sprites**
---
### **4. BUILDINGS** (250 PNGs) - ⚠️ **4% DONE!**
#### **Farm Buildings** (upgrades)
```
❌ Farmhouse (5 levels × 4 variations = 20)
❌ Barn (3 levels × 4 variations = 12)
❌ Greenhouse (3 levels × 4 variations = 12)
❌ Storage Shed (3 levels × 4 variations = 12)
❌ Laboratory (5 levels × 3 variations = 15)
❌ Workshop (3 levels = 3)
❌ Chicken Coop (3 levels = 3)
❌ Stable (3 levels = 3)
❌ Well (3 levels = 3)
```
#### **Biome Buildings** (per biome)
```
❌ Dino Valley: Cave, Hut, Altar (4 buildings)
✅ Tent (basic) - 1 sprite ✅
❌ Mythical: Dragon nest, Temple, Tower (3)
❌ Atlantis: Underwater temple, Palace (4)
❌ Egypt: Pyramid, Tomb, Temple (5)
❌ Chernobyl: Reactor, Bunker, Apartment (5)
❌ ... + 13 more biomes
```
**Total Buildings: ~250 sprites**
---
### **5. BIOMES - TERRAIN & TILES** (1,080 PNGs) - ⚠️ **0.2% DONE!**
#### **Per Biome** (18 biomes × 60 sprites each)
Each biome needs:
- Ground tiles (grass, dirt, stone) = 3 tiles
- Decorations (rocks, plants, props) = 15 sprites
- Vegetation (trees, bushes) = 10 sprites
- Props (unique to biome) = 12 sprites
- Special effects = 20 sprites
```
⚠️ Starting Valley: 2/60 (grass, dirt) ✅
❌ Dino Valley: 0/60
❌ Mythical Highlands: 0/60
❌ Atlantis: 0/60
❌ Egyptian Desert: 0/60
❌ Chernobyl: 0/60
❌ Mushroom Forest: 0/60
❌ Arctic Zone: 0/60
❌ Endless Forest: 0/60
❌ Amazon Rainforest: 0/60
❌ Loch Ness: 0/60
❌ Catacombs: 0/60
❌ Volcanic: 0/60
❌ Crystal Caves: 0/60
❌ Swamp: 0/60
❌ Tundra: 0/60
❌ Savanna: 0/60
❌ Witch Forest: 0/60
```
**Total Biome Assets: 1,080 sprites**
---
### **6. WEAPONS & TOOLS** (800 PNGs) - ⚠️ **6% DONE!**
#### **Basic Tools** (Farm + Survival)
```
✅ Hoe (rusty) - 1 sprite ✅
✅ Bucket (old) - 1 sprite ✅
✅ Watering Can - 1 sprite ✅
❌ Axe (5 tiers: wood, stone, iron, gold, diamond)
❌ Pickaxe (5 tiers)
❌ Scythe (5 tiers)
❌ Shovel (5 tiers)
❌ Fishing Rod (5 tiers)
❌ Hammer (5 tiers)
```
#### **Weapons** (Melee + Ranged)
```
❌ Swords (10 types × 3 tiers = 30)
❌ Axes (combat, 10 types × 3 tiers = 30)
❌ Spears (10 types × 3 tiers = 30)
❌ Bows (10 types × 3 tiers = 30)
❌ Crossbows (5 types × 3 tiers = 15)
❌ Guns (15 types × 2 tiers = 30)
❌ Magic weapons (staves, wands) (20 types)
```
#### **Biome-Specific Weapons** (per biome)
```
❌ Dino Valley: Bone axe, Stone spear, etc. (10 weapons)
❌ Mythical: Dragon sword, Crystal staff (10)
❌ Atlantis: Trident, Harpoon (8)
❌ Egypt: Khopesh, Staff of Ra (8)
❌ ... + 14 more biomes
```
**Total Weapons/Tools: ~800 sprites**
---
### **7. CLOTHING & ARMOR** (1,200 PNGs) - ❌ **0% DONE!**
#### **Base Armor Sets** (5 tiers × 4 pieces × 3 variants)
```
❌ Leather (helmet, chest, legs, boots) × 3 = 12
❌ Iron (4 pieces × 3) = 12
❌ Gold (4 × 3) = 12
❌ Diamond (4 × 3) = 12
❌ Mythril (4 × 3) = 12
```
#### **Biome-Specific Clothing** (per biome, 6-8 pieces)
```
❌ Dino: Dino hide armor, bone helmet (8 pieces)
❌ Mythical: Dragon scale, Griffin cloak (8)
❌ Atlantis: Fish scale, Diving suit (6)
❌ Egypt: Pharaoh crown, Mummy wraps (8)
❌ Chernobyl: Hazmat suit, Gas mask (6)
❌ Arctic: Fur coat, Ice armor (6)
❌ ... + 12 more biomes
```
#### **Seasonal Outfits** (4 seasons × 5 sets)
```
❌ Spring outfits (5 sets)
❌ Summer outfits (5)
❌ Fall outfits (5)
❌ Winter outfits (5)
```
**Total Clothing: ~1,200 sprites**
---
### **8. FOOD & COOKING** (2,000 PNGs) - ❌ **0% DONE!**
#### **Basic Food** (Farm produce)
```
❌ Raw crops (40 types)
❌ Cooked crops (40 cooked variants)
❌ Processed food (bread, pasta, etc.) (50 types)
❌ Drinks (juice, wine, beer) (30 types)
❌ Desserts (cake, pie, cookies) (40 types)
```
#### **Animal Products**
```
❌ Eggs (chicken, dino, phoenix) (10 types)
❌ Milk (cow, goat, mutant) (6 types)
❌ Cheese (various) (15 types)
❌ Butter (3 types)
❌ Meat (raw, 30 animal types)
❌ Cooked meat (30 types)
```
#### **Biome-Specific Food** (per biome, 10-16 recipes)
```
❌ Dino Valley: Dino steak, Dino eggs (16 foods)
❌ Mythical: Dragon steak, Ambrosia (12 foods)
❌ Atlantis: Grilled Octopus, Sea bread (14 foods)
❌ Egypt: Dates, Flatbread, Beer (10 foods)
❌ ... + 14 more biomes
```
#### **Special Food** (Buffs, Potions)
```
❌ Health potions (5 tiers)
❌ Stamina potions (5 tiers)
❌ Buff food (strength, speed, etc.) (20 types)
❌ Magical food (various effects) (30 types)
```
**Total Food: ~2,000 sprites**
---
### **9. MATERIALS & RESOURCES** (1,500 PNGs) - ❌ **0% DONE!**
#### **Basic Materials**
```
❌ Wood (10 tree types × 3 variants = 30)
❌ Stone (10 types: granite, marble, etc.)
❌ Ores (iron, gold, diamond, etc.) (15 types)
❌ Gems (ruby, sapphire, emerald, etc.) (20 types)
❌ Leather (various animals) (15 types)
❌ Cloth (linen, wool, silk) (10 types)
```
#### **Biome-Specific Materials** (per biome, 8-12 types)
```
❌ Dino: Bones, Hide, Scales, Teeth (12 materials)
❌ Mythical: Dragon scales, Mythril ore (10)
❌ Atlantis: Pearls, Coral, Shells (8)
❌ Egypt: Gold, Papyrus, Lapis (10)
❌ Chernobyl: Uranium, Lead, Scrap (8)
❌ ... + 13 more biomes
```
#### **Crafting Components**
```
❌ Nails, screws, bolts (20 types)
❌ Wires, cables (10 types)
❌ Gears, springs (15 types)
❌ Electronics (chips, circuits) (20 types)
❌ Magical components (crystals, runes) (30 types)
```
**Total Materials: ~1,500 sprites**
---
### **10. NPCs** (360 PNGs) - ⚠️ **5% DONE!**
#### **Town NPCs** (Essential)
```
✅ Gronk (NPC) - 19 sprites ✅
❌ Merchant (3 variations)
❌ Blacksmith (3 variations)
❌ Doctor/Healer (3)
❌ Farmer (3)
❌ Fisherman (3)
❌ Miner (3)
❌ Lumberjack (3)
❌ Chef (3)
❌ Tailor (3)
❌ Scientist (3)
```
#### **Biome NPCs** (per biome, 2-3 unique NPCs)
```
❌ Dino Valley: Tribal hunter, Shaman, Cave dweller (3)
❌ Mythical: Mountain sage, Dragon rider, Mage (3)
❌ Atlantis: Atlantean, Diver, Treasure hunter (3)
❌ Egypt: Archaeologist, Tomb raider, Nomad (3)
❌ ... + 14 more biomes
```
#### **Quest NPCs** (Story + Side quests)
```
❌ Ana (sister, various stages) (10 sprites)
❌ Main story NPCs (20 characters)
❌ Side quest NPCs (30 characters)
```
**Total NPCs: ~360 sprites**
---
### **11. ENEMIES & BOSSES** (1,800 PNGs) - ⚠️ **3% DONE!**
#### **Basic Zombies** (Already done!)
```
✅ Base zombie variants - 53 sprites ✅
```
#### **Biome Enemies** (per biome, 10-15 enemy types × 4 animations)
```
❌ Dino Valley: Zombies + Dinos (32 enemies × 4 = 128)
❌ Mythical: Ethereal ghosts, Crystal zombies (16 × 4 = 64)
❌ Atlantis: Drowned zombies, Sea horrors (10 × 4 = 40)
❌ Egypt: Mummies, Sand zombies (10 × 4 = 40)
❌ Chernobyl: Rad zombies, Mutants (10 × 4 = 40)
❌ ... + 13 more biomes
```
#### **Bosses** (1 per biome + special)
```
❌ Dino Valley Boss: Alpha T-Rex (6 animations)
❌ Mythical Boss: Ancient Dragon (8 animations)
❌ Atlantis Boss: Kraken (8 animations)
❌ Egypt Boss: Pharaoh's Curse (6 animations)
❌ ... + 14 more biome bosses
❌ Final Boss: Master Zombie (12 animations)
```
**Total Enemies: ~1,800 sprites**
---
### **12. UI & ICONS** (1,500 PNGs) - ⚠️ **5% DONE!**
#### **Inventory Icons** (Every item needs icon)
```
❌ Item icons (all items, ~1000 icons)
❌ Tool icons (100)
❌ Weapon icons (200)
❌ Food icons (200)
❌ Material icons (300)
```
#### **UI Elements**
```
❌ Buttons (50 types)
❌ Panels (20 types)
❌ Status bars (health, stamina, etc.) (15)
❌ Menus (inventory, crafting, etc.) (30 screens)
❌ Icons (stats, buffs, debuffs) (100 icons)
```
#### **Character Portraits**
```
❌ Kai portraits (emotions, aging) (20 portraits)
❌ Ana portraits (20)
❌ NPC portraits (50 NPCs × 3 emotions = 150)
```
**Total UI: ~1,500 sprites**
---
### **13. EFFECTS & PARTICLES** (500 PNGs) - ❌ **0% DONE!**
```
❌ Magic effects (fire, ice, lightning, etc.) (100)
❌ Weather effects (rain, snow, fog) (50)
❌ Combat effects (slash, explosion, blood) (80)
❌ Farming effects (dust, sparkles, growth) (40)
❌ Environmental effects (water splash, smoke) (60)
❌ Status effects (poison, burn, freeze) (40)
❌ Biome-specific effects (per biome, 10 each) (180)
```
**Total Effects: ~500 sprites**
---
### **14. VEHICLES & TRANSPORTATION** (120 PNGs) - ❌ **0% DONE!**
```
❌ Bicycle (3 variations)
❌ Motorcycle (3 variations)
❌ Scooter (3 variations)
❌ Horse cart (3 variations)
❌ Boat (5 types)
❌ Submarine (2 types)
❌ Minecart (2 types)
❌ Train (10 variations)
❌ Hot air balloon (2 types)
❌ Hang glider (2 types)
```
**Total Vehicles: ~120 sprites**
---
### **15. FURNITURE & DECORATIONS** (800 PNGs) - ❌ **0% DONE!**
#### **House Furniture** (Per room)
```
❌ Bedroom (bed, dresser, nightstand, etc.) (20 items)
❌ Kitchen (stove, fridge, counter, etc.) (25 items)
❌ Living room (couch, TV, table, etc.) (20 items)
❌ Bathroom (toilet, sink, shower, etc.) (15 items)
❌ Dining room (table, chairs, etc.) (10 items)
❌ Office (desk, computer, bookshelf) (15 items)
```
#### **Farm Decorations**
```
❌ Fences (10 types)
❌ Paths (10 types)
❌ Lights (lamps, torches) (20 types)
❌ Planters (10 types)
❌ Statues (15 types)
❌ Decorative objects (100+ items)
```
**Total Furniture: ~800 sprites**
---
## 📊 FINAL SUMMARY
| Category | Sprites Needed | Done | Remaining | % Complete |
|----------|----------------|------|-----------|------------|
| **Characters** | 87 | 87 ✅ | 0 | 100% |
| **Farm Crops** | 1,600 | 0 | 1,600 ❌ | 0% |
| **Animals** | 480 | 0 | 480 ❌ | 0% |
| **Buildings** | 250 | 10 | 240 ❌ | 4% |
| **Biomes** | 1,080 | 2 | 1,078 ❌ | 0.2% |
| **Weapons/Tools** | 800 | 50 | 750 ❌ | 6% |
| **Clothing** | 1,200 | 0 | 1,200 ❌ | 0% |
| **Food** | 2,000 | 0 | 2,000 ❌ | 0% |
| **Materials** | 1,500 | 0 | 1,500 ❌ | 0% |
| **NPCs** | 360 | 19 | 341 ❌ | 5% |
| **Enemies** | 1,800 | 53 | 1,747 ❌ | 3% |
| **UI** | 1,500 | 75 | 1,425 ❌ | 5% |
| **Effects** | 500 | 0 | 500 ❌ | 0% |
| **Vehicles** | 120 | 0 | 120 ❌ | 0% |
| **Furniture** | 800 | 3 | 797 ❌ | 0.4% |
| **TOTAL** | **14,077** | **299** | **13,778** | **2.1%** |
---
## ⭐ TOP 5 PRIORITIES
### **1. FARM CROPS** ⭐⭐⭐⭐⭐
**Needed:** 1,600 sprites
**Why:** Core gameplay loop!
**Time:** 4-6 weeks
### **2. ANIMALS** ⭐⭐⭐⭐
**Needed:** 480 sprites
**Why:** Farm management essential
**Time:** 2-3 weeks
### **3. FOOD SYSTEM** ⭐⭐⭐⭐
**Needed:** 2,000 sprites
**Why:** Survival mechanics
**Time:** 4-5 weeks
### **4. BIOME TILES** ⭐⭐⭐
**Needed:** 1,080 sprites
**Why:** World exploration
**Time:** 3-4 weeks
### **5. WEAPONS/TOOLS** ⭐⭐⭐
**Needed:** 800 sprites
**Why:** Combat & progression
**Time:** 2-3 weeks
---
## ⏱️ PRODUCTION TIMELINE
### **REALISTIC (50 sprites/day):**
```
13,778 sprites ÷ 50 = 276 days
= ~9 months (to October 2026)
```
### **AGGRESSIVE (100 sprites/day):**
```
13,778 ÷ 100 = 138 days
= ~4.5 months (to June 2026)
```
### **WITH TEAM (200 sprites/day):**
```
13,778 ÷ 200 = 69 days
= ~2.3 months (to April 2026)
```
---
## ✅ RECOMMENDED APPROACH
**FOCUS ON CORE SYSTEMS FIRST:**
1. **Month 1:** Crops (1,600) → Enables farming
2. **Month 2:** Animals (480) + Food (1,000) → Complete farm loop
3. **Month 3:** Biomes (1,080) → World exploration
4. **Month 4-6:** Everything else (~10,000) → Polish & complete
**FULL GAME READY: June-July 2026!** 🎮
---
*Generated: Jan 03, 2026 @ 22:38*
*Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*
---
## 🏚️ SPECIAL BUILDING: UNDERGROUND BUNKER (Grow Room)
**Added: Jan 03, 2026 @ 22:50**
### **UNDERGROUND BUNKER** (15 sprites total)
**Purpose:** Secret underground facility for cultivating "special" crops (Cannabis & Magic Mushrooms)
#### **5 UPGRADE LEVELS:**
**Level 1: Hidden Basement** (3 sprites)
```
Size: 3×3 tiles (small room)
Capacity: 10 plants OR 5 mushroom boxes
Features:
- Basic stone walls
- Wooden door (hidden entrance)
- Single grow light (basic)
- Manual watering system
- No climate control
Cost: 5,000 Zł
Materials: 50 Wood, 100 Stone, 20 Iron
Build Time: 2 days
Visual: Stone basement with wooden supports
```
**Level 2: Basic Grow Room** (3 sprites)
```
Size: 5×5 tiles (medium room)
Capacity: 25 plants OR 15 mushroom boxes
Features:
- Concrete walls
- Steel door (lockable)
- Multiple grow lights (LED)
- Irrigation system (auto-water)
- Basic ventilation fan
- Temperature gauge
Cost: 15,000 Zł
Materials: 100 Stone, 50 Steel, 30 Glass, 10 Electronics
Build Time: 3 days
Visual: Modern basement with metal fixtures
```
**Level 3: Advanced Facility** (3 sprites)
```
Size: 8×8 tiles (large room)
Capacity: 60 plants OR 30 mushroom boxes
Features:
- Reinforced walls (soundproof)
- Keypad-locked entrance
- Full spectrum LEDs (optimal growth)
- Automated drip irrigation
- Climate control (temp + humidity)
- Carbon filter (odor control!)
- Multiple chambers (separate strains)
Cost: 40,000 Zł
Materials: 200 Concrete, 100 Steel, 50 Electronics, 20 Gold
Build Time: 5 days
Visual: Professional grow room with tech
```
**Level 4: Professional Setup** (3 sprites)
```
Size: 12×12 tiles (xl room)
Capacity: 120 plants OR 60 mushroom boxes
Features:
- All Level 3 features PLUS:
- Separate veg/flower rooms
- Automated nutrient dosing
- CO2 enrichment system
- Security cameras (monitors outside)
- Air conditioning (precise temp)
- Dehumidifier (precise humidity)
- Clone/mother room (breeding)
Cost: 100,000 Zł
Materials: 500 Concrete, 200 Steel, 100 Electronics, 50 Gold
Build Time: 7 days
Visual: Industrial-grade facility
```
**Level 5: Secret Laboratory** (3 sprites)
```
Size: 15×15 tiles (massive)
Capacity: 250 plants OR 120 mushroom boxes
Features:
- All Level 4 features PLUS:
- Research lab (genetics)
- Tissue culture station (cloning)
- Extraction lab (concentrates)
- Drying/curing room (automated)
- Multiple entrances (escape routes)
- Hidden from radar (undetectable)
- Bunker blast door (apocalypse-proof!)
- Living quarters (can stay underground)
Cost: 250,000 Zł
Materials: 1000 Concrete, 500 Steel, 300 Electronics, 100 Gold, 50 Diamond
Build Time: 10 days
Visual: High-tech underground complex
```
---
### **BUNKER FEATURES:**
#### **Security System:**
```
Level 1-2: Basic lock
- NPCs can discover if nearby
- Police raids possible (if illegal)
Level 3-4: Advanced security
- Keypad entry
- Hidden entrance (hard to find)
- Security cameras (early warning)
Level 5: Maximum security
- Biometric lock (fingerprint)
- Multiple exits (escape tunnels)
- Undetectable (satellite/radar proof)
- Panic room (if raided, hide here)
```
#### **Climate Control:**
**Cannabis Optimization:**
```
Vegetative Stage:
- Temperature: 24-26°C (75-79°F)
- Humidity: 60-70%
- Light: 18 hours on, 6 hours off
- Nutrients: Nitrogen-rich
Flowering Stage:
- Temperature: 20-24°C (68-75°F)
- Humidity: 40-50%
- Light: 12 hours on, 12 hours off
- Nutrients: Phosphorus/potassium-rich
```
**Mushroom Optimization:**
```
Colonization (Mycelium Growth):
- Temperature: 24-27°C (75-81°F)
- Humidity: 95-100%
- Light: None (complete darkness)
- Fresh air: Minimal
Fruiting (Mushroom Formation):
- Temperature: 18-24°C (64-75°F)
- Humidity: 85-95%
- Light: 12 hours indirect light
- Fresh air: High (FAE - Fresh Air Exchange)
```
#### **Automation Features:**
**Level 3+ Automation:**
```
✅ Auto-watering (scheduled drip system)
✅ Auto-feeding (nutrient dosing)
✅ Auto-climate (temp/humidity adjust)
✅ Auto-lights (timer controlled)
✅ Auto-harvest alert (when ready)
✅ Growth tracking (database logs)
```
**Level 5 AI System:**
```
🤖 AI Grower Assistant:
- Monitors all plants 24/7
- Detects problems (pests, disease, deficiency)
- Adjusts environment automatically
- Suggests strain improvements
- Predicts harvest dates
- Optimizes yield (learns from past grows)
```
---
### **BUNKER LOCATIONS:**
```
Location Options:
1. Under Farmhouse (most common)
- Entrance: Basement trapdoor
- Pro: Convenient access
- Con: More visible
2. Under Barn
- Entrance: False wall in barn
- Pro: Larger space available
- Con: Animals might notice smell
3. Under Greenhouse
- Entrance: Tunnel from greenhouse
- Pro: Disguised as greenhouse overflow
- Con: Must own greenhouse first
4. Remote Forest Location
- Entrance: Hidden cave entrance
- Pro: Maximum secrecy
- Con: Far from farm base
5. Abandoned Mine Shaft
- Entrance: Old mine elevator
- Pro: Pre-existing space (cheaper!)
- Con: Requires mine access quest
```
---
### **GAMEPLAY MECHANICS:**
#### **Discovery Risk:**
```
Base Risk (if illegal):
- NPC discovery chance: 5% per day
- Police suspicion: Power usage monitored
- Smell detection: Neighbors complain
Risk Reduction:
- Carbon filter: -70% smell detection
- Solar panels: -80% power suspicion
- Remote location: -60% NPC discovery
- Level 5 bunker: -95% all detection
```
#### **Production Bonuses:**
```
Bunker vs. Outdoor Growing:
Cannabis:
- Outdoor: 2-3 harvests/year, weather-dependent
- Bunker: 4-6 harvests/year, year-round!
- Quality: +50% (controlled environment)
- Yield: +100% (optimal conditions)
Mushrooms:
- Outdoor: Seasonal only (fall/spring)
- Bunker: Year-round unlimited!
- Contamination: -90% (sterile environment)
- Multiple flushes: +200% total yield
```
---
### **QUESTS:**
**"Underground Farmer" Quest:**
```
1. Discover blueprints (find in abandoned bunker)
2. Gather materials (build Level 1)
3. First grow (cannabis or mushrooms)
4. Survive first harvest (avoid detection)
5. Reward: Automation unlocked
```
**"The Grow Op" Quest:**
```
1. Mysterious buyer wants quality product
2. Must build Level 3+ bunker
3. Grow specific strain (perfect conditions)
4. Deliver discreetly (stealth mission)
5. Reward: 50,000 Zł + rare genetics
```
**"Bunker Raid!" Event:**
```
- Random event (if illegal + discovered)
- Police raid incoming (30 second warning!)
- Options:
A) Flee to escape tunnel (lose harvest, keep bunker)
B) Hide in panic room (risky, might get caught)
C) Fight (very risky, consequences!)
D) Surrender (jail time, lose everything)
- Best: Level 5 bunker = unraidable!
```
---
### **ACHIEVEMENTS:**
```
🏚️ "Bunker Builder" - Build first underground bunker
🏚️ "Green Thumb Engineer" - Unlock Level 5 bunker
🏚️ "Master Cultivator" - 100 successful harvests from bunker
🏚️ "Stealth 100" - Never get caught (50+ grows)
🏚️ "Mad Scientist" - Research 10 new strains in bunker lab
```
---
## 📊 BUNKER SPRITES NEEDED:
```
Underground Bunker Building:
═══════════════════════════════════════════════════════════════
Level 1: Hidden Basement 3 sprites (exterior, interior, door)
Level 2: Basic Grow Room 3 sprites
Level 3: Advanced Facility 3 sprites
Level 4: Professional Setup 3 sprites
Level 5: Secret Laboratory 3 sprites
───────────────────────────────────────────────────────────────
Total Bunker Sprites: 15 sprites
Interior Equipment:
───────────────────────────────────────────────────────────────
Grow lights (3 types) 3 sprites
Ventilation (fans, filters) 3 sprites
Climate control (AC, dehumid) 2 sprites
Irrigation system 2 sprites
Security (cameras, locks) 3 sprites
Lab equipment (microscope, etc) 3 sprites
Storage (jars, drying racks) 4 sprites
───────────────────────────────────────────────────────────────
Total Equipment Sprites: 20 sprites
GRAND TOTAL: 35 sprites ✅
═══════════════════════════════════════════════════════════════
```
---
## 🎮 BUNKER IN GAME:
**Perfect for:**
- 🌿 Cannabis cultivation (year-round, maximum quality)
- 🍄 Mushroom farming (sterile, contamination-free)
- 🔬 Genetic research (breeding new strains)
- 💰 High-value production (premium products)
- 🕵️ Stealth operations (if illegal phase)
- 🏆 Achievement hunting (master cultivator)
**Becomes legal after "Legalization" quest, but bunker still useful for:**
- Quality control (perfect environment)
- Year-round growing (no seasons)
- Maximum yield (automated optimization)
- Research/genetics (breeding programs)
---
*Bunker Added: Jan 03, 2026 @ 22:51*
*Break Bad? Nah, Grow Good! 🌿🍄😂*