511 lines
11 KiB
Markdown
511 lines
11 KiB
Markdown
# 🎨 COMPLETE ASSET GENERATION MANIFEST
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**Total Assets Needed:** ~4,500
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**Status:** Structure ready, generation pending
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**Updated:** Dec 30, 2025
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---
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## 📋 **GENERATION CHECKLIST BY CATEGORY:**
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### **🗺️ BIOMES (18 total):**
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#### **01. DOLINA FARM** (Starting Area)
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**Status:** ✅ 90% DONE (demo assets!)
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- ✅ Terrain: grass, dirt, tilled soil
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- ✅ Buildings: tent
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- ✅ Props: campfire, dead tree, rock
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- ✅ Crops: wheat (5 stages)
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- ⏳ NPCs: Need 5 more farmers
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- ⏳ Buildings: Need barn, shack, silo
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**Remaining:** 15 assets
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---
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#### **02. DARK FOREST**
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**Status:** ❌ 0% - NOT STARTED
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**Priority:** HIGH (early game area)
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**Terrain (10 assets):**
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- [ ] dark_grass_tile
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- [ ] forest_floor_leaves
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- [ ] forest_floor_moss
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- [ ] dark_dirt_path
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- [ ] forest_mud
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- [ ] tree_roots_ground
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- [ ] dark_stone_tile
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- [ ] forest_water_edge
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- [ ] corrupted_ground
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- [ ] shadow_patch
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**Trees (15 assets):**
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- [ ] dead_oak_small × 3 variants
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- [ ] dead_oak_medium × 3 variants
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- [ ] dead_oak_large × 3 variants
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- [ ] twisted_pine × 3 variants
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- [ ] ancient_tree × 3 variants
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**Buildings (5 assets):**
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- [ ] abandoned_cabin
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- [ ] hunter_shack
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- [ ] old_watchtower
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- [ ] ruined_shrine
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- [ ] hermit_hut
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**Props (20 assets):**
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- [ ] fallen_log × 4
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- [ ] moss_covered_rock × 4
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- [ ] mushroom_cluster × 4
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- [ ] old_campfire
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- [ ] skull_pile
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- [ ] warning_sign
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- [ ] broken_fence × 3
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- [ ] dark_flowers × 3
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**NPCs (5 assets × 4 frames = 20):**
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- [ ] hermit_idle
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- [ ] hunter_idle
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- [ ] lost_traveler_idle
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- [ ] forest_keeper_idle
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- [ ] mysterious_figure_idle
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**Enemies (8 assets × 4 frames = 32):**
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- [ ] forest_zombie_idle
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- [ ] shadow_wolf_idle
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- [ ] corrupted_deer_idle
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- [ ] dark_sprite_idle
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- [ ] forest_wraith_idle
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- [ ] poisonous_spider_idle
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- [ ] mutant_bear_idle
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- [ ] forest_boss_idle
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**TOTAL Dark Forest:** 102 assets
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---
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#### **03. ABANDONED TOWN**
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**Status:** ❌ 0% - NOT STARTED
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**Priority:** HIGH (major location!)
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**Terrain (8 assets):**
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- [ ] cracked_pavement
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- [ ] old_cobblestone
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- [ ] grass_overgrown_street
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- [ ] broken_sidewalk
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- [ ] town_dirt
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- [ ] rubble_ground
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- [ ] fractured_plaza
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- [ ] rusty_grate
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**Buildings (25 assets):**
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- [ ] small_house_intact × 3 variants
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- [ ] small_house_damaged × 3 variants
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- [ ] small_house_ruined × 3 variants
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- [ ] shop_intact × 2 variants
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- [ ] shop_damaged × 2 variants
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- [ ] shop_ruined × 2 variants
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- [ ] church
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- [ ] town_hall
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- [ ] school
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- [ ] hospital
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- [ ] police_station
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- [ ] fire_station
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- [ ] library
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- [ ] bank
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- [ ] theater
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**Street Props (30 assets):**
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- [ ] street_lamp × 3
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- [ ] bench × 3
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- [ ] trash_can × 3
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- [ ] mailbox × 3
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- [ ] fire_hydrant
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- [ ] stop_sign
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- [ ] traffic_light
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- [ ] car_wreck × 5
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- [ ] bicycle_wreck
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- [ ] vending_machine × 2
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- [ ] newspaper_stand
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- [ ] phone_booth
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- [ ] bus_stop
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- [ ] statue
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- [ ] fountain
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- [ ] billboard × 2
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**NPCs (10 assets × 4 frames = 40):**
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- [ ] mayor_idle
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- [ ] shopkeeper_idle × 3
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- [ ] priest_idle
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- [ ] doctor_idle
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- [ ] teacher_idle
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- [ ] guard_idle × 2
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- [ ] scavenger_idle × 2
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**Enemies (6 assets × 4 frames = 24):**
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- [ ] town_zombie_idle × 3 types
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- [ ] feral_dog_idle
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- [ ] mutant_rat_idle
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- [ ] corrupted_citizen_idle
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**TOTAL Abandoned Town:** 127 assets
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---
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#### **04-18. OTHER BIOMES** (Summaries)
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**04. River Valley:** 85 assets (water, bridges, riverside)
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**05. Mountain Pass:** 90 assets (rocks, caves, elevation)
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**06. Swamp:** 95 assets (water, mud, poisonous plants)
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**07. Desert:** 80 assets (sand, oasis, ruins)
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**08. Snow Zone:** 85 assets (ice, snow, frozen lake)
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**09. Underground:** 100 assets (caves, crystals, darkness)
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**10. Magical Grove:** 90 assets (magical trees, fairy rings)
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**11. Ruins:** 110 assets (ancient structures, artifacts)
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**12. Coast:** 95 assets (beach, dock, lighthouse)
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**13. Volcano:** 100 assets (lava, ash, heat vents)
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**14. Crystal Caves:** 95 assets (crystals, gems, underground lake)
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**15. Floating Islands:** 105 assets (sky platforms, clouds)
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**16. Corrupted Lands:** 110 assets (dark, twisted, dangerous)
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**17. Spirit Realm:** 100 assets (ethereal, ghosts, portals)
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**18. Final Zone:** 120 assets (epic, boss area, endgame)
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**TOTAL Other Biomes:** 1,460 assets
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---
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### **👤 MAIN CHARACTERS:**
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#### **KAI (Protagonist)**
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**Status:** ⏳ 40% DONE (demo has idle + walk south)
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**Animations Needed:**
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- ✅ Idle (north, south, east, west) - 16 frames DONE
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- ✅ Walk south - 4 frames DONE
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- ⏳ Walk (north, east, west) - 12 frames TODO
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- [ ] Run (all 4 directions) - 16 frames
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- [ ] Hoe action - ✅ DONE
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- [ ] Watering - ✅ DONE
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- [ ] Planting - 1 frame
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- [ ] Harvesting - 1 frame
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- [ ] Sword swing (4 dirs) - 4 frames
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- [ ] Axe chop - 1 frame
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- [ ] Pickaxe mine - 1 frame
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- [ ] Fishing cast - 2 frames
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- [ ] Eating - 1 frame
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- [ ] Sleeping - 2 frames
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- [ ] Talking - 2 frames
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- [ ] Hurt - 1 frame
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- [ ] Death - 3 frames
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**Portraits:**
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- [ ] Normal - 1 frame
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- [ ] Happy - 1 frame
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- [ ] Sad - 1 frame
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- [ ] Angry - 1 frame
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- [ ] Surprised - 1 frame
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- [ ] Tired - 1 frame
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- [ ] Talking - 1 frame
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**TOTAL Kai:** 75 frames (40 done = 35 TODO)
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---
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#### **GRONK (Companion)**
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**Status:** ❌ 0% - NOT STARTED
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**Animations:** Same as Kai = 75 frames
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**Portraits:** 7 emotions = 7 frames
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**TOTAL Gronk:** 82 frames
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---
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#### **GROK (ADHD Punk)**
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**Status:** ❌ 0% - NOT STARTED
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**Animations:** Same as Kai + vaping = 80 frames
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**Portraits:** 7 emotions = 7 frames
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**TOTAL Grok:** 87 frames
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---
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#### **ANA (Mystery Character)**
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**Status:** ❌ 0% - NOT STARTED
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**Animations:** Fewer (mostly cutscenes) = 40 frames
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**Portraits:** 10 emotions (important!) = 10 frames
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**TOTAL Ana:** 50 frames
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---
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#### **SUSI (Dog Pet)**
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**Status:** ❌ 0% - NOT STARTED
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**Animations:**
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- [ ] Idle (4 dirs) - 4 frames
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- [ ] Walk (4 dirs) - 16 frames
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- [ ] Run (4 dirs) - 16 frames
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- [ ] Sit - 1 frame
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- [ ] Bark - 2 frames
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- [ ] Eat - 1 frame
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- [ ] Sleep - 1 frame
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**TOTAL Susi:** 41 frames
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---
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### **👥 NPCS (50+ characters):**
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**Status:** ❌ 0% - NOT STARTED
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**Categories:**
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- Farmers × 10 = 80 frames (idle, walk, work, talk)
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- Merchants × 8 = 64 frames
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- Guards × 6 = 48 frames
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- Civilians × 15 = 120 frames
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- Special NPCs × 11 = 88 frames
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**TOTAL NPCs:** 400 frames + 50 portraits = 450 assets
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---
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### **👹 ENEMIES:**
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**Status:** ⏳ 10% DONE (zombie idle + dig)
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**Basic Enemies (30 types × 16 frames each):**
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- ✅ Zombie worker (2 frames done) = 14 TODO
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- [ ] Zombie soldier
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- [ ] Zombie mutant
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- [ ] Shadow wolf
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- [ ] Corrupted deer
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- [ ] Mutant rat
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- [ ] Poisonous spider
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- [ ] Dark sprite
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- [ ] Forest wraith
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- [ ] Feral dog
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- [ ] Corrupted citizen
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- [ ] Swamp creature
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- [ ] Desert scorpion
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- [ ] Ice elemental
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- [ ] Lava beast
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- [ ] Crystal golem
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- [ ] Flying harpy
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- [ ] Corrupted tree
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- [ ] Shadow demon
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- [ ] Ghost spirit
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- ... (10 more types)
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**Bosses (10 types × 40 frames each):**
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- [ ] Forest guardian (corrupted)
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- [ ] Town mayor zombie
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- [ ] River serpent
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- [ ] Mountain troll
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- [ ] Swamp queen
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- [ ] Desert pharaoh
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- [ ] Ice dragon
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- [ ] Volcano demon
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- [ ] Crystal empress
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- [ ] Final boss (Ana corrupted?)
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**TOTAL Enemies:** 880 frames
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---
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### **🎒 ITEMS:**
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**Status:** ⏳ 5% DONE (seeds, tools partially)
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**Tools (30 types):**
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- ✅ Wooden hoe - DONE
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- ✅ Watering can - DONE
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- [ ] Stone hoe, iron hoe, gold hoe
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- [ ] Wooden axe → gold axe (4 tiers)
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- [ ] Wooden pickaxe → gold pickaxe (4 tiers)
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- [ ] Fishing rod (3 tiers)
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- [ ] Scythe (3 tiers)
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- [ ] Hammer (3 tiers)
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**Seeds (40 types):**
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- ✅ Wheat seeds - DONE
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- [ ] Corn, tomato, potato, carrot
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- [ ] Cabbage, lettuce, onion, garlic
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- [ ] Strawberry, blueberry, raspberry
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- [ ] Pumpkin, watermelon, melon
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- [ ] Flowers (10 types)
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- [ ] Trees (10 types)
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- [ ] Magical plants (5 types)
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**Food (60 types):**
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- ✅ Wheat bundle - DONE
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- [ ] Raw vegetables (15 types)
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- [ ] Cooked meals (20 types)
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- [ ] Baked goods (10 types)
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- [ ] Preserves (10 types)
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- [ ] Special food (5 types)
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**Resources (40 types):**
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- [ ] Wood (5 types)
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- [ ] Stone (5 types)
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- [ ] Ore (10 types)
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- [ ] Gems (10 types)
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- [ ] Crafting materials (10 types)
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**Equipment (50 types):**
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- [ ] Swords (10 types)
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- [ ] Armor (15 types)
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- [ ] Accessories (15 types)
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- [ ] Magic items (10 types)
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**Magical (30 types):**
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- [ ] Spell scrolls (15 types)
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- [ ] Potions (10 types)
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- [ ] Artifacts (5 types)
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**TOTAL Items:** 250 assets
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---
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### **🎨 UI ELEMENTS:**
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**Status:** ⏳ 30% DONE (basic UI done)
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**HUD (20 assets):**
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- ✅ Health bar - DONE
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- [ ] Health bar (damaged states × 4)
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- [ ] Stamina bar (full, states)
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- [ ] Mana bar (full, states)
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- [ ] Buff icons (10 types)
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**Menus (30 assets):**
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- ✅ Inventory slot - DONE
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- [ ] Crafting panel
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- [ ] Skill tree background
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- [ ] Settings panels
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- [ ] Quest log panels
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- [ ] Map interface
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**Dialogue (15 assets):**
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- ✅ Dialogue box - DONE
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- ✅ Kai portrait - DONE
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- [ ] Portrait frames (10 styles)
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- [ ] Speech bubbles (3 types)
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**Icons (200 assets):**
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- [ ] Item icons (150)
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- [ ] Skill icons (30)
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- [ ] Status icons (20)
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**TOTAL UI:** 265 assets
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---
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### **✨ EFFECTS:**
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**Status:** ⏳ 10% DONE (water effects)
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**Magic (60 assets):**
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- [ ] Fire spells (10 animations)
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- [ ] Water spells (10 animations)
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- [ ] Earth spells (10 animations)
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- [ ] Air spells (10 animations)
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- [ ] Dark spells (10 animations)
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- [ ] Light spells (10 animations)
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**Weather (20 assets):**
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- ✅ Water drops - DONE
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- [ ] Rain (3 intensities)
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- [ ] Snow (3 intensities)
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- [ ] Fog (3 densities)
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- [ ] Lightning (5 variations)
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**Particles (30 assets):**
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- [ ] Sparkles (5 colors)
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- [ ] Smoke (5 types)
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- [ ] Dust (5 types)
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- [ ] Magic particles (15 types)
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**Animations (40 assets):**
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- [ ] Explosions (10 sizes)
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- [ ] Impacts (10 types)
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- [ ] Transitions (10 types)
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- [ ] Special effects (10 types)
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**TOTAL Effects:** 150 assets
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---
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## 📊 **GRAND TOTAL:**
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| Category | Assets | Status |
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|----------|--------|--------|
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| **Biomes (18)** | 1,871 | 5% ✅ |
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| **Characters (5)** | 335 | 15% ⏳ |
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| **NPCs (50)** | 450 | 0% ❌ |
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| **Enemies (40)** | 880 | 2% ⏳ |
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| **Items (250)** | 250 | 5% ⏳ |
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| **UI (265)** | 265 | 30% ⏳ |
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| **Effects (150)** | 150 | 10% ⏳ |
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| **TOTAL** | **4,201** | **~8%** |
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---
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## 🎯 **GENERATION PRIORITY:**
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### **PHASE 1: KICKSTARTER DEMO (DONE!)**
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- ✅ 99 assets complete!
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### **PHASE 2: ALPHA (Next Month)**
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**Target:** 500 total assets
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**Generate:**
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1. Biome 02: Dark Forest (102 assets)
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2. Biome 03: Abandoned Town (127 assets)
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3. Kai complete (35 more frames)
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4. Gronk complete (82 frames)
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5. 15 more NPCs (120 frames)
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6. 20 more items
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**TOTAL:** 466 new assets
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### **PHASE 3: BETA (3-6 Months)**
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**Target:** 2,000 total assets
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**Generate:**
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- 10 more biomes (1,000 assets)
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- All main characters (335 assets)
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- 30 NPCs (240 frames)
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- All enemies (880 assets)
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- Most items (200 assets)
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### **PHASE 4: FULL RELEASE (12 Months)**
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**Target:** 4,200 total assets
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**Generate everything!**
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---
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## 🚀 **READY TO GENERATE!**
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**Folder structure:** ✅ COMPLETE
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**Asset list:** ✅ COMPLETE
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**Generation prompts:** ✅ READY
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**Workflow:** ✅ ESTABLISHED
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**CAN START MASS GENERATION ANYTIME!** 🎨
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---
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**IMPORTANT NOTES:**
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1. **All assets in DUAL STYLE** (A + B) = 2× quantity!
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2. **Keep 3 versions:** Original (1024px) + Sprite (32px) + Preview (256px)
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3. **Use batch generation:** 10-20 at a time
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4. **Estimated time:** 200-300 hours of AI generation spread over 12 months
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5. **Cost:** Free with Gemini API! ✅
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**GENERATION CAN START IMMEDIATELY!** 🚀
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