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novafarma/nova farma TRAE/dokumentacija/PRODUCTION_REALITY_CHECK.md

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🚨 CRITICAL UPDATE - PRODUCTION REALITY CHECK

DEMO_FAZA1 Status po preverbi
Datum: 10. Februar 2026, 17:13


⚠️ CRITICAL ISSUE DISCOVERED:

REFERENCES folder: Source material (sprite sheets, setovi)

  • Insects: 4+ per sliki (need extraction)
  • Fish: Vse v setu (need extraction)
  • Zombies: Samo Porter je individual sprite

DEMO_FAZA1 folder: Production-ready individual sprites

  • MISSING: Insects, Fish, Zombies (razen Porter)
  • MISSING: Most gameplay sprites

📂 WHAT'S ACTUALLY IN DEMO_FAZA1:

EXISTS (Ready to use):

Characters/
├── Kai_Dreads.png           - Kai portrait
├── kai_walk_sheet.png       - Kai walk (animation ready)
└── zombie_porter_worker.png - Porter zombie (ONLY 1!)

Environment/
├── dead_nature_0-8.png      - 9 decoration variants
├── fence_sign_0-2.png       - 3 signs
├── stream, water, campfire  - Basic environment

Ground/
├── 3 ground textures        - Ready

Trees/
├── tree_adult_0-5.png       - 6 tree variants

UI/
├── 12 UI elements           - All ready (trial badge, health, inventory)

VFX/
├── 2 VFX overlays           - Amnesia + fog

Vegetation/
├── 5 grass/bush sprites     - Ready

TOTAL DEMO_FAZA1: ~55 files (kot sem že našel)


WHAT'S MISSING FROM PRODUCTION:

🔴 CRITICAL - NOT IN DEMO_FAZA1:

Characters:

  1. Kai idle animation (ne obstaja)
  2. Kai work animation (ne obstaja)
  3. Gronk sprites (walk sheet je v DEMO_FAZA1, ampak NI idle)
  4. Scout Zombie (0%)
  5. Farmer Zombie (samo v references kot static)
  6. Miner Zombie (samo v references kot static)
  7. Lumberjack Zombie (0%)

Insects: 8. Individual insect sprites (vse v setih v references!)

  • References ima: insekti_posebni_set.png, insekti_travnik_set.png, etc.
  • DEMO_FAZA1: 0 insects!

Fish: 9. Individual fish sprites (vse v zivali_ribe_vse_vrste_set.png)

  • References: Fish set (117KB, all types)
  • DEMO_FAZA1: 0 fish!

Animals: 10. Individual animal sprites (vse v zivali_divje_predelane_svetlejsa.png) - References: Wild animal set (43KB) - DEMO_FAZA1: 0 animals!

Items: 11. Tools (hoe, axe, watering can) - 0 in DEMO_FAZA1 12. Seeds - 0 in DEMO_FAZA1 13. Harvested items (wood, stone, crops) - 0 in DEMO_FAZA1

Crops: 14. Cannabis growth stages - References ima, DEMO nima! 15. Sunflower growth - References ima, DEMO nima! 16. Corn, Potato, Wheat - References ima growth sheets, DEMO nima!

Structures: 17. All buildings except foundation_concrete.png - References има: Workshop, Greenhouse, Barn, Generator, Mine - DEMO_FAZA1: Only 1 foundation!

Machines: 18. Oil Press - References only 19. Water Filter - 0 20. Generator - References only (agregat_1_pokvarjen, agregat_2_delujoc)


📊 REVISED PRODUCTION READINESS:

DEMO_FAZA1 Actual Status:

Category In Folder Production Ready
Characters 3 ⚠️ 20% (Kai walk only)
Insects 0 0% (all in refs as sets)
Fish 0 0% (all in refs as sets)
Animals 0 0% (all in refs as sets)
Zombies 1 ⚠️ 14% (1/7 types)
Items/Tools 3 ⚠️ 10% (hay, wheel, sleeping bag)
Crops 0 0% (growth sheets in refs)
Structures 1 ⚠️ 5% (only foundation)
Machines 0 0% (all in references)
Environment 14 90%
Ground 3 100%
Trees 6 100%
UI 12 95%
VFX 2 100%
Vegetation 5 80%

OVERALL DEMO_FAZA1: ~35% Production Ready! ⚠️


🎯 WHAT NEEDS TO HAPPEN:

PHASE 1: SPRITE EXTRACTION (From References)

Extract from sprite sheets:

  1. Insects (7 sets):

    • insekti_posebni_set.png → Extract 4-6 individual bugs
    • insekti_travnik_set.png → Extract grassland insects
    • insekti_metulji_set.png → Extract butterflies
    • insekti_matica_dezevnik_polz_set.png → Extract bee, worm, snail
    • etc.
  2. Fish (1 large set):

    • zivali_ribe_vse_vrste_set.png (117KB) → Extract 8-12 fish types
  3. Wild Animals (1 set):

    • zivali_divje_predelane_svetlejsa.png → Extract Crow, Raccoon, Wolf, Rabbit
  4. Crops (growth sheets):

    • rast_marihuane.png → Extract 6-8 cannabis stages
    • soncnice_faze_rasti.png → Extract 6 sunflower stages
    • corn_grow_sheet.png → Extract corn stages
    • potato_grow_sheet.png → Extract potato stages
    • wheat_grow_sheet.png → Extract wheat stages
  5. Tools (from sets):

    • orodja_nadgradnje_sekira_kramp_motika.png → Extract tool icons
    • Create world sprites from icons
  6. Machines:

    • Copy agregat_1_pokvarjen.png, agregat_2_delujoc.png → DEMO_FAZA1
    • Extract Oil Press from predelovalni_stroji.png
  7. Buildings:

    • Copy from references: structure_workshop_garage.png, zgradba_rastlinjak_namakanje.png, skedenj.png

PHASE 2: ANIMATION CREATION (Generate New)

Need to CREATE (not in references):

  1. Kai idle animation sheet
  2. Kai work animation sheet
  3. Gronk idle animation sheet
  4. Scout Zombie (sprite + animations)
  5. Farmer Zombie animations (have static, need walk/work)
  6. Miner Zombie animations (have static, need walk/mine)
  7. Lumberjack Zombie animations
  8. Porter Zombie animations (have idle, need walk/carry)

PHASE 3: UI/SYSTEMS (Generate New)

Not in references at all:

  1. Day/Night sky gradients
  2. Radio system (sprite + UI)
  3. Twin Bond UI
  4. Zombie taming UI
  5. Dirty water overlay
  6. Fog of War overlays
  7. 7-8 Polaroid images

📋 REVISED TASK LIST:

🔴 IMMEDIATE (Production Blockers):

Sprite Extraction (from locked references):

  1. Unlock references folder
  2. Open sprite sheets in image editor
  3. Extract individual sprites:
    • 20-30 insects
    • 8-12 fish
    • 4 wild animals
    • 30-40 crop growth stages
    • 10-15 tool/machine sprites
  4. Copy to DEMO_FAZA1 with proper names
  5. Re-lock references

Estimate: 4-6 hours manual work


🟡 HIGH PRIORITY (Animations):

Generate Animation Sheets:

  1. Kai idle (breathing) - 4 frames
  2. Kai work (hoe, chop, water) - 3x6 frames
  3. Gronk idle - 4 frames
  4. 4 Zombie worker types:
    • Scout (walk, scavenge) - 2x8 frames
    • Farmer (walk, farm) - 2x8 frames
    • Miner (walk, mine) - 2x8 frames
    • Lumberjack (walk, chop) - 2x8 frames

Estimate: 8-12 hours (AI generation + cleanup)


🟢 MEDIUM (UI/Systems):

Generate New Assets:

  1. Day/Night system (sky + sun + moon)
  2. 7-8 Polaroid images
  3. Radio sprite + UI
  4. Twin Bond UI
  5. Zombie taming UI
  6. Dirty water effects
  7. Fog of War overlays

Estimate: 6-8 hours


CONCLUSION:

DEMO_FAZA1 is NOT 91.5% complete!

REAL STATUS:

  • Environment/UI: ~80% ready
  • Gameplay Assets: ~15% ready ⚠️
  • Animations: ~25% ready ⚠️

OVERALL PRODUCTION: ~35% ready for functional demo

WORK REMAINING:

  • Sprite extraction: 4-6 hours
  • Animation generation: 8-12 hours
  • New asset creation: 6-8 hours

TOTAL: 18-26 hours of asset work needed! 🎨


Generated: 10. Februar 2026, 17:15
Production Reality Check Complete