# 🚨 CRITICAL UPDATE - PRODUCTION REALITY CHECK **DEMO_FAZA1 Status po preverbi** **Datum:** 10. Februar 2026, 17:13 --- ## ⚠️ CRITICAL ISSUE DISCOVERED: **REFERENCES folder:** Source material (sprite sheets, setovi) - Insects: 4+ per sliki (need extraction) - Fish: Vse v setu (need extraction) - Zombies: Samo Porter je individual sprite **DEMO_FAZA1 folder:** Production-ready individual sprites - **MISSING:** Insects, Fish, Zombies (razen Porter) - **MISSING:** Most gameplay sprites --- ## πŸ“‚ WHAT'S ACTUALLY IN DEMO_FAZA1: ### **βœ… EXISTS (Ready to use):** ``` Characters/ β”œβ”€β”€ Kai_Dreads.png - Kai portrait β”œβ”€β”€ kai_walk_sheet.png - Kai walk (animation ready) └── zombie_porter_worker.png - Porter zombie (ONLY 1!) Environment/ β”œβ”€β”€ dead_nature_0-8.png - 9 decoration variants β”œβ”€β”€ fence_sign_0-2.png - 3 signs β”œβ”€β”€ stream, water, campfire - Basic environment Ground/ β”œβ”€β”€ 3 ground textures - Ready Trees/ β”œβ”€β”€ tree_adult_0-5.png - 6 tree variants UI/ β”œβ”€β”€ 12 UI elements - All ready (trial badge, health, inventory) VFX/ β”œβ”€β”€ 2 VFX overlays - Amnesia + fog Vegetation/ β”œβ”€β”€ 5 grass/bush sprites - Ready ``` **TOTAL DEMO_FAZA1:** ~55 files (kot sem ΕΎe naΕ‘el) --- ## ❌ WHAT'S MISSING FROM PRODUCTION: ### **πŸ”΄ CRITICAL - NOT IN DEMO_FAZA1:** **Characters:** 1. ❌ **Kai idle animation** (ne obstaja) 2. ❌ **Kai work animation** (ne obstaja) 3. ❌ **Gronk sprites** (walk sheet je v DEMO_FAZA1, ampak NI idle) 4. ❌ **Scout Zombie** (0%) 5. ❌ **Farmer Zombie** (samo v references kot static) 6. ❌ **Miner Zombie** (samo v references kot static) 7. ❌ **Lumberjack Zombie** (0%) **Insects:** 8. ❌ **Individual insect sprites** (vse v setih v references!) - References ima: `insekti_posebni_set.png`, `insekti_travnik_set.png`, etc. - **DEMO_FAZA1:** 0 insects! **Fish:** 9. ❌ **Individual fish sprites** (vse v `zivali_ribe_vse_vrste_set.png`) - References: Fish set (117KB, all types) - **DEMO_FAZA1:** 0 fish! **Animals:** 10. ❌ **Individual animal sprites** (vse v `zivali_divje_predelane_svetlejsa.png`) - References: Wild animal set (43KB) - **DEMO_FAZA1:** 0 animals! **Items:** 11. ❌ **Tools** (hoe, axe, watering can) - 0 in DEMO_FAZA1 12. ❌ **Seeds** - 0 in DEMO_FAZA1 13. ❌ **Harvested items** (wood, stone, crops) - 0 in DEMO_FAZA1 **Crops:** 14. ❌ **Cannabis growth stages** - References ima, DEMO nima! 15. ❌ **Sunflower growth** - References ima, DEMO nima! 16. ❌ **Corn, Potato, Wheat** - References ima growth sheets, DEMO nima! **Structures:** 17. ❌ **All buildings** except `foundation_concrete.png` - References ΠΈΠΌΠ°: Workshop, Greenhouse, Barn, Generator, Mine - **DEMO_FAZA1:** Only 1 foundation! **Machines:** 18. ❌ **Oil Press** - References only 19. ❌ **Water Filter** - 0 20. ❌ **Generator** - References only (agregat_1_pokvarjen, agregat_2_delujoc) --- ## πŸ“Š REVISED PRODUCTION READINESS: ### **DEMO_FAZA1 Actual Status:** | Category | In Folder | Production Ready | |----------|-----------|------------------| | **Characters** | 3 | ⚠️ 20% (Kai walk only) | | **Insects** | 0 | ❌ 0% (all in refs as sets) | | **Fish** | 0 | ❌ 0% (all in refs as sets) | | **Animals** | 0 | ❌ 0% (all in refs as sets) | | **Zombies** | 1 | ⚠️ 14% (1/7 types) | | **Items/Tools** | 3 | ⚠️ 10% (hay, wheel, sleeping bag) | | **Crops** | 0 | ❌ 0% (growth sheets in refs) | | **Structures** | 1 | ⚠️ 5% (only foundation) | | **Machines** | 0 | ❌ 0% (all in references) | | **Environment** | 14 | βœ… 90% | | **Ground** | 3 | βœ… 100% | | **Trees** | 6 | βœ… 100% | | **UI** | 12 | βœ… 95% | | **VFX** | 2 | βœ… 100% | | **Vegetation** | 5 | βœ… 80% | **OVERALL DEMO_FAZA1:** **~35% Production Ready!** ⚠️ --- ## 🎯 WHAT NEEDS TO HAPPEN: ### **PHASE 1: SPRITE EXTRACTION (From References)** **Extract from sprite sheets:** 1. **Insects** (7 sets): - `insekti_posebni_set.png` β†’ Extract 4-6 individual bugs - `insekti_travnik_set.png` β†’ Extract grassland insects - `insekti_metulji_set.png` β†’ Extract butterflies - `insekti_matica_dezevnik_polz_set.png` β†’ Extract bee, worm, snail - etc. 2. **Fish** (1 large set): - `zivali_ribe_vse_vrste_set.png` (117KB) β†’ Extract 8-12 fish types 3. **Wild Animals** (1 set): - `zivali_divje_predelane_svetlejsa.png` β†’ Extract Crow, Raccoon, Wolf, Rabbit 4. **Crops** (growth sheets): - `rast_marihuane.png` β†’ Extract 6-8 cannabis stages - `soncnice_faze_rasti.png` β†’ Extract 6 sunflower stages - `corn_grow_sheet.png` β†’ Extract corn stages - `potato_grow_sheet.png` β†’ Extract potato stages - `wheat_grow_sheet.png` β†’ Extract wheat stages 5. **Tools** (from sets): - `orodja_nadgradnje_sekira_kramp_motika.png` β†’ Extract tool icons - Create world sprites from icons 6. **Machines**: - Copy `agregat_1_pokvarjen.png`, `agregat_2_delujoc.png` β†’ DEMO_FAZA1 - Extract Oil Press from `predelovalni_stroji.png` 7. **Buildings**: - Copy from references: `structure_workshop_garage.png`, `zgradba_rastlinjak_namakanje.png`, `skedenj.png` --- ### **PHASE 2: ANIMATION CREATION (Generate New)** **Need to CREATE (not in references):** 1. ❌ Kai idle animation sheet 2. ❌ Kai work animation sheet 3. ❌ Gronk idle animation sheet 4. ❌ Scout Zombie (sprite + animations) 5. ❌ Farmer Zombie animations (have static, need walk/work) 6. ❌ Miner Zombie animations (have static, need walk/mine) 7. ❌ Lumberjack Zombie animations 8. ❌ Porter Zombie animations (have idle, need walk/carry) --- ### **PHASE 3: UI/SYSTEMS (Generate New)** **Not in references at all:** 1. ❌ Day/Night sky gradients 2. ❌ Radio system (sprite + UI) 3. ❌ Twin Bond UI 4. ❌ Zombie taming UI 5. ❌ Dirty water overlay 6. ❌ Fog of War overlays 7. ❌ 7-8 Polaroid images --- ## πŸ“‹ REVISED TASK LIST: ### **πŸ”΄ IMMEDIATE (Production Blockers):** **Sprite Extraction (from locked references):** 1. Unlock references folder 2. Open sprite sheets in image editor 3. Extract individual sprites: - 20-30 insects - 8-12 fish - 4 wild animals - 30-40 crop growth stages - 10-15 tool/machine sprites 4. Copy to DEMO_FAZA1 with proper names 5. Re-lock references **Estimate:** 4-6 hours manual work --- ### **🟑 HIGH PRIORITY (Animations):** **Generate Animation Sheets:** 1. Kai idle (breathing) - 4 frames 2. Kai work (hoe, chop, water) - 3x6 frames 3. Gronk idle - 4 frames 4. 4 Zombie worker types: - Scout (walk, scavenge) - 2x8 frames - Farmer (walk, farm) - 2x8 frames - Miner (walk, mine) - 2x8 frames - Lumberjack (walk, chop) - 2x8 frames **Estimate:** 8-12 hours (AI generation + cleanup) --- ### **🟒 MEDIUM (UI/Systems):** **Generate New Assets:** 1. Day/Night system (sky + sun + moon) 2. 7-8 Polaroid images 3. Radio sprite + UI 4. Twin Bond UI 5. Zombie taming UI 6. Dirty water effects 7. Fog of War overlays **Estimate:** 6-8 hours --- ## βœ… CONCLUSION: **DEMO_FAZA1 is NOT 91.5% complete!** **REAL STATUS:** - **Environment/UI:** ~80% ready βœ… - **Gameplay Assets:** ~15% ready ⚠️ - **Animations:** ~25% ready ⚠️ **OVERALL PRODUCTION:** **~35% ready** for functional demo **WORK REMAINING:** - **Sprite extraction:** 4-6 hours - **Animation generation:** 8-12 hours - **New asset creation:** 6-8 hours **TOTAL:** **18-26 hours** of asset work needed! 🎨 --- *Generated: 10. Februar 2026, 17:15* *Production Reality Check Complete*