7.4 KiB
🚨 CRITICAL UPDATE - PRODUCTION REALITY CHECK
DEMO_FAZA1 Status po preverbi
Datum: 10. Februar 2026, 17:13
⚠️ CRITICAL ISSUE DISCOVERED:
REFERENCES folder: Source material (sprite sheets, setovi)
- Insects: 4+ per sliki (need extraction)
- Fish: Vse v setu (need extraction)
- Zombies: Samo Porter je individual sprite
DEMO_FAZA1 folder: Production-ready individual sprites
- MISSING: Insects, Fish, Zombies (razen Porter)
- MISSING: Most gameplay sprites
📂 WHAT'S ACTUALLY IN DEMO_FAZA1:
✅ EXISTS (Ready to use):
Characters/
├── Kai_Dreads.png - Kai portrait
├── kai_walk_sheet.png - Kai walk (animation ready)
└── zombie_porter_worker.png - Porter zombie (ONLY 1!)
Environment/
├── dead_nature_0-8.png - 9 decoration variants
├── fence_sign_0-2.png - 3 signs
├── stream, water, campfire - Basic environment
Ground/
├── 3 ground textures - Ready
Trees/
├── tree_adult_0-5.png - 6 tree variants
UI/
├── 12 UI elements - All ready (trial badge, health, inventory)
VFX/
├── 2 VFX overlays - Amnesia + fog
Vegetation/
├── 5 grass/bush sprites - Ready
TOTAL DEMO_FAZA1: ~55 files (kot sem že našel)
❌ WHAT'S MISSING FROM PRODUCTION:
🔴 CRITICAL - NOT IN DEMO_FAZA1:
Characters:
- ❌ Kai idle animation (ne obstaja)
- ❌ Kai work animation (ne obstaja)
- ❌ Gronk sprites (walk sheet je v DEMO_FAZA1, ampak NI idle)
- ❌ Scout Zombie (0%)
- ❌ Farmer Zombie (samo v references kot static)
- ❌ Miner Zombie (samo v references kot static)
- ❌ Lumberjack Zombie (0%)
Insects: 8. ❌ Individual insect sprites (vse v setih v references!)
- References ima:
insekti_posebni_set.png,insekti_travnik_set.png, etc. - DEMO_FAZA1: 0 insects!
Fish:
9. ❌ Individual fish sprites (vse v zivali_ribe_vse_vrste_set.png)
- References: Fish set (117KB, all types)
- DEMO_FAZA1: 0 fish!
Animals:
10. ❌ Individual animal sprites (vse v zivali_divje_predelane_svetlejsa.png)
- References: Wild animal set (43KB)
- DEMO_FAZA1: 0 animals!
Items: 11. ❌ Tools (hoe, axe, watering can) - 0 in DEMO_FAZA1 12. ❌ Seeds - 0 in DEMO_FAZA1 13. ❌ Harvested items (wood, stone, crops) - 0 in DEMO_FAZA1
Crops: 14. ❌ Cannabis growth stages - References ima, DEMO nima! 15. ❌ Sunflower growth - References ima, DEMO nima! 16. ❌ Corn, Potato, Wheat - References ima growth sheets, DEMO nima!
Structures:
17. ❌ All buildings except foundation_concrete.png
- References има: Workshop, Greenhouse, Barn, Generator, Mine
- DEMO_FAZA1: Only 1 foundation!
Machines: 18. ❌ Oil Press - References only 19. ❌ Water Filter - 0 20. ❌ Generator - References only (agregat_1_pokvarjen, agregat_2_delujoc)
📊 REVISED PRODUCTION READINESS:
DEMO_FAZA1 Actual Status:
| Category | In Folder | Production Ready |
|---|---|---|
| Characters | 3 | ⚠️ 20% (Kai walk only) |
| Insects | 0 | ❌ 0% (all in refs as sets) |
| Fish | 0 | ❌ 0% (all in refs as sets) |
| Animals | 0 | ❌ 0% (all in refs as sets) |
| Zombies | 1 | ⚠️ 14% (1/7 types) |
| Items/Tools | 3 | ⚠️ 10% (hay, wheel, sleeping bag) |
| Crops | 0 | ❌ 0% (growth sheets in refs) |
| Structures | 1 | ⚠️ 5% (only foundation) |
| Machines | 0 | ❌ 0% (all in references) |
| Environment | 14 | ✅ 90% |
| Ground | 3 | ✅ 100% |
| Trees | 6 | ✅ 100% |
| UI | 12 | ✅ 95% |
| VFX | 2 | ✅ 100% |
| Vegetation | 5 | ✅ 80% |
OVERALL DEMO_FAZA1: ~35% Production Ready! ⚠️
🎯 WHAT NEEDS TO HAPPEN:
PHASE 1: SPRITE EXTRACTION (From References)
Extract from sprite sheets:
-
Insects (7 sets):
insekti_posebni_set.png→ Extract 4-6 individual bugsinsekti_travnik_set.png→ Extract grassland insectsinsekti_metulji_set.png→ Extract butterfliesinsekti_matica_dezevnik_polz_set.png→ Extract bee, worm, snail- etc.
-
Fish (1 large set):
zivali_ribe_vse_vrste_set.png(117KB) → Extract 8-12 fish types
-
Wild Animals (1 set):
zivali_divje_predelane_svetlejsa.png→ Extract Crow, Raccoon, Wolf, Rabbit
-
Crops (growth sheets):
rast_marihuane.png→ Extract 6-8 cannabis stagessoncnice_faze_rasti.png→ Extract 6 sunflower stagescorn_grow_sheet.png→ Extract corn stagespotato_grow_sheet.png→ Extract potato stageswheat_grow_sheet.png→ Extract wheat stages
-
Tools (from sets):
orodja_nadgradnje_sekira_kramp_motika.png→ Extract tool icons- Create world sprites from icons
-
Machines:
- Copy
agregat_1_pokvarjen.png,agregat_2_delujoc.png→ DEMO_FAZA1 - Extract Oil Press from
predelovalni_stroji.png
- Copy
-
Buildings:
- Copy from references:
structure_workshop_garage.png,zgradba_rastlinjak_namakanje.png,skedenj.png
- Copy from references:
PHASE 2: ANIMATION CREATION (Generate New)
Need to CREATE (not in references):
- ❌ Kai idle animation sheet
- ❌ Kai work animation sheet
- ❌ Gronk idle animation sheet
- ❌ Scout Zombie (sprite + animations)
- ❌ Farmer Zombie animations (have static, need walk/work)
- ❌ Miner Zombie animations (have static, need walk/mine)
- ❌ Lumberjack Zombie animations
- ❌ Porter Zombie animations (have idle, need walk/carry)
PHASE 3: UI/SYSTEMS (Generate New)
Not in references at all:
- ❌ Day/Night sky gradients
- ❌ Radio system (sprite + UI)
- ❌ Twin Bond UI
- ❌ Zombie taming UI
- ❌ Dirty water overlay
- ❌ Fog of War overlays
- ❌ 7-8 Polaroid images
📋 REVISED TASK LIST:
🔴 IMMEDIATE (Production Blockers):
Sprite Extraction (from locked references):
- Unlock references folder
- Open sprite sheets in image editor
- Extract individual sprites:
- 20-30 insects
- 8-12 fish
- 4 wild animals
- 30-40 crop growth stages
- 10-15 tool/machine sprites
- Copy to DEMO_FAZA1 with proper names
- Re-lock references
Estimate: 4-6 hours manual work
🟡 HIGH PRIORITY (Animations):
Generate Animation Sheets:
- Kai idle (breathing) - 4 frames
- Kai work (hoe, chop, water) - 3x6 frames
- Gronk idle - 4 frames
- 4 Zombie worker types:
- Scout (walk, scavenge) - 2x8 frames
- Farmer (walk, farm) - 2x8 frames
- Miner (walk, mine) - 2x8 frames
- Lumberjack (walk, chop) - 2x8 frames
Estimate: 8-12 hours (AI generation + cleanup)
🟢 MEDIUM (UI/Systems):
Generate New Assets:
- Day/Night system (sky + sun + moon)
- 7-8 Polaroid images
- Radio sprite + UI
- Twin Bond UI
- Zombie taming UI
- Dirty water effects
- Fog of War overlays
Estimate: 6-8 hours
✅ CONCLUSION:
DEMO_FAZA1 is NOT 91.5% complete!
REAL STATUS:
- Environment/UI: ~80% ready ✅
- Gameplay Assets: ~15% ready ⚠️
- Animations: ~25% ready ⚠️
OVERALL PRODUCTION: ~35% ready for functional demo
WORK REMAINING:
- Sprite extraction: 4-6 hours
- Animation generation: 8-12 hours
- New asset creation: 6-8 hours
TOTAL: 18-26 hours of asset work needed! 🎨
Generated: 10. Februar 2026, 17:15
Production Reality Check Complete