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novafarma/nova farma TRAE/dokumentacija/DEMO_FAZA1_VISUAL_INSPECTION.md

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🔍 DEMO_FAZA1 VISUAL ASSET INSPECTION

Complete Inventory Review
Datum: 10. Februar 2026, 16:40
Status: References LOCKED


📦 TOTAL ASSETS: 55 PNG FILES


📁 BY CATEGORY:

1. CHARACTERS (2 files)

/DEMO_FAZA1/Characters/
├── Kai_Dreads.png         - Kai portrait/static image
└── kai_walk_sheet.png     - Kai walk animation (sprite sheet)

Status: ⚠️ INCOMPLETE

  • Walk animation EXISTS
  • Idle animation (kai_idle_sheet.png) MISSING
  • Work animation (kai_work_sheet.png) MISSING
  • Gronk assets MISSING (referenced but not here)

2. ENVIRONMENT (14 files)

/DEMO_FAZA1/Environment/
├── dead_nature_0.png → dead_nature_8.png  (9 variants)
├── fence_sign_0.png → fence_sign_2.png     (3 signs)
├── mud_puddle.png
├── obstacle_thorns.png
├── sign_danger.png
├── sotor.png              - Tent structure
├── stream_final_v6.png    - Stream segment (version 6)
├── stream_final_v7.png    - Stream segment (version 7)
├── taborni_ogenj.png      - Campfire
└── water_clean_patch.png  - Clean water patch

Status: COMPLETE

  • All environmental decorations present
  • Multiple variants for variety

3. GROUND (3 files)

/DEMO_FAZA1/Ground/
├── ground_dirt_patch.png
├── ground_pebbles.png
└── tla_trava_tekstura.png  - Grass ground texture

Status: COMPLETE

  • Basic ground textures ready

4. ITEMS (3 files)

/DEMO_FAZA1/Items/
├── hay_drop_0.png          - Hay drop item
├── item_longboard_wheel.png - Wheel (???)
└── spalna_vreca.png        - Sleeping bag

Status: ⚠️ MINIMAL

  • Very few items
  • Missing: Tools, seeds, crops, crafting materials

5. OBSTACLES (1 file)

/DEMO_FAZA1/Obstacles/
└── trnje.png               - Thorns obstacle

Status: ⚠️ MINIMAL


6. STRUCTURES (1 file)

/DEMO_FAZA1/Structures/
└── foundation_concrete.png  - Concrete foundation/base

Status: ⚠️ VERY INCOMPLETE

  • Only 1 structure!
  • Missing: Buildings, machines, crafting stations

7. TREES (6 files)

/DEMO_FAZA1/Trees/
├── tree_adult_0.png
├── tree_adult_1.png
├── tree_adult_2.png
├── tree_adult_3.png
├── tree_adult_4.png
└── tree_adult_5.png

Status: COMPLETE

  • 6 adult tree variants
  • Good variety for environment

8. UI (12 files)

/DEMO_FAZA1/UI/
├── action_btn.png
├── badge_purchase.png
├── badge_trial.png         ✅ TRIAL BADGE EXISTS!
├── dialog_panel.png
├── health_bar.png
├── health_critical.png
├── hotbar_background.png
├── inventory_panel.png
├── inventory_slot.png
├── minimap_frame.png
├── weather_icons_sheet.png
└── weather_widget.png

Status: NEARLY COMPLETE

  • All core UI elements present
  • Trial badge CONFIRMED
  • Missing: Fishing minigame UI (if needed)

9. VFX (2 files)

/DEMO_FAZA1/VFX/
├── overlay_amnesia_blood.png  - Blood/amnesia overlay
└── toxic_fog.png              - Toxic fog effect

Status: COMPLETE

  • Core VFX present

10. VEGETATION (5 files)

/DEMO_FAZA1/Vegetation/
├── bush_hiding_spot.png
├── grass_cluster_dense.png
├── grass_cluster_flowery.png
├── visoka_trava.png           - Tall grass v1
└── visoka_trava_v2.png        - Tall grass v2

Status: ⚠️ BASIC

  • Grass and bushes present
  • Missing: Cannabis plants, crops

📊 CATEGORY BREAKDOWN:

Category Files Status Completeness
Characters 2 ⚠️ Incomplete 40% (missing animations)
Environment 14 Complete 100%
Ground 3 Complete 100%
Items 3 ⚠️ Minimal 20%
Obstacles 1 ⚠️ Minimal 30%
Structures 1 ⚠️ Very Low 10%
Trees 6 Complete 100%
UI 12 Nearly Complete 95%
VFX 2 Complete 100%
Vegetation 5 ⚠️ Basic 60%

TOTAL: 55 assets


🎯 CRITICAL GAPS:

🔴 HIGH PRIORITY (Blockers):

  1. Kai Animations:

    • kai_idle_sheet.png
    • kai_work_sheet.png (hoe, chop, water)
  2. Items/Tools:

    • Tools (hoe, axe, watering can)
    • Seeds
    • Harvested items (wood, stone, crops)
  3. Structures:

    • Buildings (tent interior? workshop?)
    • Machines (oil press, water filter?)

🟡 MEDIUM PRIORITY:

  1. Crops/Farming:

    • Cannabis growth stages
    • Sunflower growth stages
    • Crop sprites
  2. Gronk Character:

    • Gronk sprites (mentioned but not in folder)

🟢 LOW PRIORITY:

  1. More Items:
    • Food items
    • Crafting materials

🔍 INTERESTING FINDINGS:

CONFIRMED EXISTS:

  • Trial Badge (badge_trial.png) - No need to create!
  • Kai Walk Animation - Full sprite sheet ready
  • 6 Tree Variants - Excellent variety
  • Weather System UI - Icons + widget ready
  • Health System UI - Bar + critical state

UNCLEAR PURPOSE:

  • item_longboard_wheel.png - Longboard wheel? For what?

🎨 GOOD VARIETY:

  • Dead Nature: 9 variants (excellent!)
  • Signs: 3 fence signs + danger sign
  • Streams: 2 versions (v6 & v7)
  • Tall Grass: 2 versions

🎮 WHAT'S ACTUALLY USABLE FOR DEMO:

READY NOW:

  • Basic environment (ground, water, trees)
  • Kai movement (walk animation)
  • UI system (inventory, health, weather)
  • VFX (amnesia, fog)
  • Environmental decoration (signs, campfire, thorns)

MISSING FOR FUNCTIONAL DEMO:

  • Kai idle/work animations (character feels incomplete)
  • Tools & items (no gameplay loop)
  • Farming system assets (crops, machines)
  • Building interiors/structures

💡 RECOMMENDATIONS:

IMMEDIATE (Day 1):

  1. Generate kai_idle_sheet.png (breathing animation)
  2. Generate kai_work_sheet.png (hoe, chop, water - 3 animations)

SHORT-TERM (Week 1):

  1. Create basic tool sprites (hoe, axe, watering can)
  2. Create cannabis growth stages (6-8 frames)
  3. Create item drops (wood, stone, hemp)

MEDIUM-TERM (Week 2-3):

  1. Create structures (workshop, greenhouse)
  2. Create machines (oil press, water filter)
  3. Create Gronk character sprites

📝 NOTES:

  • References folder: LOCKED (read-only, 134 files)
  • DEMO_FAZA1 folder: ACTIVE (55 files, ready for production)
  • Total project assets: 189 files (134 refs + 55 prod)

🎯 NEXT STEPS:

  1. References: Locked and protected
  2. ⏭️ Generate: Kai idle & work animations
  3. ⏭️ Verify: Test existing assets in game
  4. ⏭️ Plan: Prioritize remaining asset creation

Status Update:

  • Environment: READY
  • Character: 60% READY ⚠️ (missing animations)
  • Items/Structures: 20% READY ⚠️ (critical gaps)
  • UI: 95% READY

Overall Production Readiness: ~65% for functional DEMO


Generated: 10. Februar 2026, 16:42
Visual Inspection Complete