Files
novafarma/assets/references
David Kotnik ac752fe1d9 👻 GHOST PARENTS - NEON SPIRITS COMPLETE!
 2 GHOST REFERENCES ADDED:

**GHOST QUEST CHARACTERS:**

1. ghost_otac_cyan.png (Father Ghost)
   - 50% transparent with NEON CYAN outline
   - VHS scanline glitch effect (broken memory)
   - Floating/hovering (no ground)
   - Still holding longboard (ghostly cyan glow)
   - Sad but peaceful expression
   - Dark noir background with cyan atmosphere

2. ghost_mati_magenta.png (Mother Ghost)
   - 50% transparent with NEON MAGENTA outline
   - VHS scanline glitch effect (memory persists)
   - Floating/hovering (ethereal)
   - Holding flowers (ghostly magenta glow)
   - The Clash shirt visible through transparency
   - Sad but loving expression
   - Dark noir background with magenta atmosphere

👻 GHOST QUEST MECHANICS:

**Trigger:**
- Appears ONLY after Ana is rescued
- Before rescue: just unclear shadows in fog
- After rescue: full neon ghost manifestation

**Visual Style:**
- Transparent neon shader (cyan/magenta)
- VHS scanline glitch (Style 32 Noir)
- Memories that can't rest
- Lead Kai to death location

**The Quest:**
- Ghosts don't speak much
- Float toward where they died
- Player follows ghost trail
- Discover truth about virus/zombie attack
- Emotional closure for Kai

**Haptic Feedback:**
- When ghosts near: Xbox controller STOPS aggressive vibration
- Switches to gentle pulse (parents are near)
- Comfort presence, not fear

🎬 NARRATIVE PURPOSE:

**Amnesia Resolution:**
- Kai sees father with longboard (even as ghost)
- Remembers happy intro memories
- Emotional 'BOOM' moment
- "My father... I remember now!"

**Complete Story Arc:**
- Intro: Happy past → Horror → Amnesia
- Gameplay: Kai ages, searches Ana, longboards
- Finale: Ana found → Parents guide → Truth revealed

💙💜 GHOST DNA:
- Father: Stretched ears, punk look, longboard (Kai inherited)
- Mother: Piercings, dreads, The Clash (Kai's punk DNA)
- Both: Neon glow confirms 'this is where Kai got it from'

📊 COMPLETE REFERENCE COUNT:

**/assets/references/aging_system/**
- 7 alive aging references
- 2 ghost spirit references
- 1 README (Memory vs Reality concept)
- **TOTAL: 10 files ready for sprite generation**

Ready for Ghost Quest implementation! 👻🎮
2026-01-10 04:17:59 +01:00
..
2026-01-10 00:40:34 +01:00
2026-01-10 00:40:34 +01:00
2026-01-08 22:30:13 +01:00

📁 REFERENCES - Master Visual Law

Purpose: Visual references that define the EXACT look for all characters.
Rule: NOTHING gets generated without matching these references.


📂 Folder Structure:

/main_characters/

Main playable characters and key story NPCs:

  • kai/ - Kai Marković (pink+green dreads, katana, piercings)
  • ana/ - Ana Marković (blonde, blue eyes WITH pupils)
  • gronk/ - Gronk (pink dreads, vape, troll)

/npcs/

Town service NPCs:

  • ivan_kovac/ - Blacksmith ( HAVE: download.jpg in assets/slike 🟢/konsistentno/)
  • mayor/ - Župan (town administrator)
  • miro_pravnik/ - Lawyer
  • arborist/ - Tree planter
  • tehnik/ - Technician
  • sivilja/ - Seamstress
  • pek/ - Baker
  • kustos/ - Museum Curator
  • teacher/ - School Teacher

/companions/

Friendly followers:

  • zombie_scout/ - Zombi Skavt (red bandana, backpack, red eyes WITH pupils)

/enemies/

Hostile NPCs:

  • nomad_raiders/ - Desert Nomads, Frost Bandits, etc.
  • zombies/ - Various zombie types

/species/

Fantasy races:

  • trolls/ - Troli (town inhabitants)
  • fairies/ - Vilinci
  • elves/ - Škratje

🎨 What to Put in Each Folder:

Each character folder should contain:

  1. Master Reference - Full body portrait, front-facing
  2. Face Close-up (optional) - For dialogue portraits
  3. Action Poses (optional) - Specific animations

File Naming:

  • master_reference.png - Main reference image
  • face_closeup.png - Dialogue portrait
  • action_01.png, action_02.png - Specific poses

Style Rules (Style 32 - Dark-Chibi Noir):

ALL references must follow:

  • 32x32px base (or multiples: 64x64, 96x96)
  • Thick black outlines (4-5px)
  • Chibi proportions (big head, small body)
  • Flat colors with subtle shading
  • Top-down or isometric view
  • Green background (#00FF00) for easy keying

Eye Rules:

  • 👥 Friendly NPCs/Humans: Red eyes WITH dark pupils
  • 🧟 Weak/Tamed Zombies: White eyes, NO pupils
  • 🧟 Strong/Wild Zombies: Red eyes, NO pupils
  • 🧡 Zombi Skavt (exception): Red eyes WITH pupils

🔒 Visual Law:

Once a reference is approved and placed here:

  • NO changes without user approval
  • ALL future generations must match this reference
  • Consistency is LAW

Status: 🟢 Ready for reference images
Next: User will add existing references to appropriate folders