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# MRTVA DOLINA - ULTIMATE BIBLE (JAN 19 2026)
## 1. GAME SPECIFICATION
# 🎮 KRVAVA ŽETEV - COMPLETE GAME SPECIFICATION
**All Biomes, DLC Content, Systems, Progression**
---
## 👹 **BOSSES**
### **FINAL BOSS:**
- 🦍👑 **VELIKI TROL KRALJ** (Giant Troll King)
- HP: 5000
- Size: 3x player size
- Abilities: Earthquake, Fire Breath, Zombie Summon
- Location: Chernobyl Reactor Core
- **Kidnapped Ana!**
### **24 Other Bosses** (mini-bosses per biome)
- Listed in Biome section below!
---
## 🗺️ **18 BIOMOV - COMPLETE LIST**
### **TIER 1: NORMAL BIOMES (9)**
#### **1. GRASSLAND 🌾**
**Starter Zone**
- **Theme:** Peaceful plains, first area
- **Enemies:** Basic zombies, wild rabbits
- **Resources:** Wheat, grass, wildflowers
- **Boss:** Mutant Boar Alpha 🐗 (HP: 500)
- **NPCs:** Lena (farmer), starting villagers
- **Special:** Tutorial area, Base Farm location
#### **2. FOREST 🌲**
**Woods & Trees**
- **Theme:** Dense forest, lumber source
- **Enemies:** Wolves 🐺, forest zombies, bears 🐻
- **Resources:** Oak trees, pine, maple, mushrooms
- **Boss:** Corrupted Stag 🦌 (HP: 600, antler attacks!)
- **NPCs:** Woodcutter, Hunter
- **Special:** Rare wood types, treehouse locations
#### **3. SWAMP 🌿**
**Toxic Marshland**
- **Theme:** Muddy, poisonous, dangerous
- **Enemies:** Toxic zombies, mutant frogs, giant leeches
- **Resources:** Swamp herbs, poison samples, peat
- **Boss:** Toxic Behemoth (HP: 800, poison breath!)
- **NPCs:** Witch, Herbalist
- **Special:** Alchemy ingredients, poison resistance needed
#### **4. DESERT 🏜️**
**Sandy Wasteland**
- **Theme:** Hot, dry, scorpions
- **Enemies:** Desert zombies, scorpions 🦂, sand snakes 🐍
- **Resources:** Cactus, sand, desert flowers
- **Boss:** Scorpion Queen 🦂👑 (HP: 700, venom sting!)
- **NPCs:** Nomad Trader, Desert Scout
- **Special:** Heat mechanic (need water!), sandstorms
#### **5. MOUNTAIN 🏔️**
**Rocky Peaks**
- **Theme:** High altitude, cliffs, caves
- **Enemies:** Mountain zombies, eagles 🦅, rock golems
- **Resources:** Iron ore, copper, silver, gems
- **Boss:** Stone Titan (HP: 1000, rock throw!)
- **NPCs:** Miner, Mountain Hermit
- **Special:** Mining focus, falling damage zones
#### **6. SNOW ❄️**
**Frozen Tundra**
- **Theme:** Cold, icy, blizzards
- **Enemies:** Frozen zombies, frost bears, ice wolves
- **Resources:** Ice crystals, pine, cold-resistant herbs
- **Boss:** Frost Bear Titan 🐻‍❄️ (HP: 900, freeze attack!)
- **NPCs:** Ice Fisher, Snow Hunter
- **Special:** Cold mechanic (need warm clothes!), ice caves
#### **7. WASTELAND 🏚️**
**Ruins & Rubble**
- **Theme:** Destroyed civilization, scrap
- **Enemies:** Feral zombies, mutant rats, scavengers
- **Resources:** Scrap metal, broken machinery, rubble
- **Boss:** Death Stalker (HP: 850, stealth attacks!)
- **NPCs:** Scavenger, Survivor
- **Special:** Best scrap for crafting, dangerous at night
#### **8. TROPICAL 🌴**
**Beach Paradise**
- **Theme:** Ocean, palm trees, islands
- **Enemies:** Beach zombies, crabs 🦀, coconut crabs (giant!)
- **Resources:** Coconuts, tropical fruit, shells, pearls
- **Boss:** Kraken Jr. 🐙 (HP: 950, water boss!)
- **NPCs:** Surfer, Beach Vendor
- **Special:** Surfing, fishing, underwater exploration
#### **9. RADIOACTIVE ☢️**
**Nuclear Zone**
- **Theme:** Green glow, radiation, mutations
- **Enemies:** Glowing zombies, mutant rats, rad-scorpions
- **Resources:** Uranium, plutonium, radioactive samples
- **Boss:** Radiation Colossus ☢️👹 (HP: 1200, radiation damage!)
- **NPCs:** Hazmat Scientist, Stalker
- **Special:** Radiation damage (need suit!), best mutations
---
### **TIER 2: ANOMALOUS ZONES (9) - DLC → BASE GAME!**
**ALL DLC CONTENT INTEGRATED INTO BASE GAME!**
#### **10. DINO VALLEY 🦖**
**Prehistoric Zone**
- **Theme:** Dinosaurs, Jurassic period
- **Enemies:**
- Velociraptors 🦖 (packs, fast!)
- T-Rex 🦖🦖 (apex predator!)
- Pterodactyls (flying!)
- Triceratops 🦕 (defensive)
- Stegosaurus, Brachiosaurus
- **Resources:** Dino meat, dino eggs, fossils, bones
- **Boss:** **ALPHA T-REX** 🦖👑 (HP: 1500, roar stun!)
- **NPCs:** Paleontologist, Dino Keeper (romance option!)
- **Portal Unlock:** Find 3 Dino Eggs to activate portal
- **Special:** Tame baby dinos from eggs!, Prehistoric plants
#### **11. MYTHICAL HIGHLANDS 🐉**
**Fantasy Zone**
- **Theme:** Dragons, griffins, floating islands
- **Enemies:**
- Dragons 🐉 (fire/ice/lightning variants!)
- Griffins 🦅🦁 (aerial combat)
- Unicorns 🦄 (peaceful unless attacked)
- Phoenix 🔥🐦 (resurrects!)
- Giant Eagles
- **Resources:** Dragon scales, griffin feathers, magic crystals
- **Boss:** **DRAGON KING** 🐉👑 (HP: 2000, 3-element breath!)
- **NPCs:** Wizard (magic teacher), Dragon Keeper
- **Portal Unlock:** Slay 5 dragons, collect Dragon Tears
- **Special:** Magic spells!, Dragon mount (endgame!), Floating islands
#### **12. ENDLESS FOREST 🌲🌲**
**Cryptid Zone**
- **Theme:** Infinite trees, mystery, Bigfoot
- **Enemies:**
- Bigfoot 🦍 (rare, can befriend!)
- Wendigo (antlered horror)
- Mothman (flying cryptid)
- Chupacabra
- Tree Ents (living trees!)
- **Resources:** Ancient wood, cryptid fur, mystery items
- **Boss:** **WENDIGO ALPHA** 👹🦌 (HP: 1400, antler charge!)
- **NPCs:** Forest Hermit, Bigfoot (if befriended!)
- **Portal Unlock:** Get lost 3 times, find Bigfoot, receive Portal Stone
- **Special:** Stealth mechanics, befriend Bigfoot quest!, Infinite exploration
#### **13. LOCH NESS 🦕**
**Scottish Highlands**
- **Theme:** Scotland, lochs, castles, Nessie
- **Enemies:**
- Nessie 🦕 (lake monster - BOSS fight!)
- Scottish zombies (kilt-wearing!)
- Haggis creatures (wild food!)
- Water sprites
- **Resources:** Scottish wool (tartan!), bagpipes, whisky, fish
- **Boss:** **NESSIE** 🦕👑 (HP: 1800, underwater boss!)
- **NPCs:** Scottish Fisherman, Castle Keeper, Scottish Lass (romance!)
- **Portal Unlock:** Fish in 5 major lakes, catch Legendary Fish, summon Nessie
- **Special:** Bagpipes (instrument!), Kilts (outfit!), Underwater sections
#### **14. CATACOMBS 💀**
**Undead Zone**
- **Theme:** Underground, skeletons, necromancy
- **Enemies:**
- Skeleton armies 💀
- Ghosts 👻 (phase through walls!)
- Mummies 🧟 (slow but strong)
- Cerberus 🐕🐕🐕 (3-headed dog!)
- Liches (undead mages)
- **Resources:** Bones, soul essence, ancient scrolls, cursed items
- **Boss:** **CERBERUS** 🐕🐕🐕 (HP: 1600, 3-head attacks!)
- **NPCs:** Necromancer, Skeleton King (can ally!), Ghost Girl (romance!)
- **Portal Unlock:** Find 9 Ancient Keys hidden in graves worldwide
- **Special:** Necromancy spells!, Resurrect Ghost Girl romance!, Dark magic
#### **15. EGYPTIAN DESERT 🏜️🏺**
**Pyramid Zone**
- **Theme:** Ancient Egypt, pyramids, mummies
- **Enemies:**
- Mummies 🧟👑 (wrapped warriors)
- Scarab swarms 🪲🪲
- Giant scorpions 🦂
- Sand elementals
- Anubis guards
- **Resources:** Gold, papyrus, Egyptian artifacts, scarabs
- **Boss:** **MUMMY PHARAOH** 👑🧟 (HP: 1700, curse attacks!)
- **NPCs:** Pharaoh (resurrected!), Archaeologist, Egyptian Priestess (romance!)
- **Portal Unlock:** Decode hieroglyphs, solve Sphinx riddles
- **Special:** Build pyramids!, Sphinx riddle game!, Mummy curses
#### **16. AMAZON RAINFOREST 🌴🦜**
**Jungle Zone**
- **Theme:** Dense jungle, piranhas, tribal
- **Enemies:**
- Piranhas 🐟 (aggressive fish!)
- Giant Anaconda 🐍🐍
- Jaguars 🐆
- Poison dart frogs 🐸
- Giant spiders 🕷️
- Parrots 🦜 (can tame!)
- **Resources:** Exotic fruits, poison darts, jungle herbs, parrot feathers
- **Boss:** **AMAZON QUEEN** 👸⚔️ (HP: 1500, warrior woman!)
- **NPCs:** Tribal Chief, Shaman, Tribal Princess (romance!)
- **Portal Unlock:** Survive piranha river crossing, reach sacred temple
- **Special:** Blowgun weapon!, Poison crafting!, Tame parrots!
#### **17. ATLANTIS 🌊🧜‍♀️**
**Underwater City**
- **Theme:** Underwater, mermaids, advanced tech
- **Enemies:**
- Mermaids 🧜‍♀️ (friendly if not attacked!)
- Deep sea zombies
- Giant octopus 🐙
- Electric eels ⚡
- Sea serpents 🐍🌊
- **Resources:** Pearls, Atlantean crystals, orichalcum, seaweed
- **Boss:** **KRAKEN** 🐙👑 (HP: 2500, tentacle attacks!)
- **NPCs:** Mermaid Queen, Atlantean Scientist, Poseidon, Mermaid Princess (romance!)
- **Portal Unlock:** Repair diving suit, find 7 Atlantean Crystals, activate underwater temple
- **Special:** **SUBMARINE** (explore ocean!), Advanced tech!, Underwater breathing!, Mermaid romance!
#### **18. CHERNOBYL ☢️🏭**
**FINAL ZONE - Nuclear Reactor**
- **Theme:** USSR, radiation, apocalypse endgame
- **Enemies:**
- Radiation zombies (strongest!)
- Mutant bears ☢️🐻
- Glowing wolves ☢️🐺
- Nuclear rats ☢️🐀
- Reactor monsters
- **Resources:** Uranium, plutonium, Soviet relics, hazmat gear
- **Boss 1:** **RADIATION COLOSSUS** ☢️👹 (HP: 2000)
- **Boss 2:** **Dr. Krnić** (HP: 1500, optional secret boss!)
- **FINAL BOSS:** **VELIKI TROL KRALJ** 🦍👑 (HP: 5000!)
- **NPCs:** Soviet Scientist, Stalker, Reactor Ghost
- **Portal Unlock:** **TRAIN ONLY!** Complete all 8 previous portals + Ana gives coordinates
- **Special:** **FINAL DUNGEON!**, Reactor core!, **Ana rescue location!**, ONE-WAY until boss defeated!
---
## 🦉🦇 **DELIVERY CREATURES**
### **Mail Bat 🦇**
- **Function:** Delivers letters from NPCs
- **Time:** Flies in at **6:00 AM**
- **Drops:** Mail in mailbox
- **Can tame:** NO (wild utility)
- **Appears:** Daily if you have mail
### **Quest Owl 🦉**
- **Function:** Delivers quest rewards
- **Time:** Flies in at **10:00 PM**
- **Drops:** Packages at doorstep
- **Can tame:** NO (wild utility)
- **Appears:** After completing quests
---
## 🐺 **VOLKODLAK (WEREWOLF)**
### **Werewolf Boss Event 🌕**
- **Trigger:** FULL MOON (every 28 days!)
- **Location:** Any biome (random spawn!)
- **Warning:** Howling at 9:00 PM
- **Boss Stats:**
- HP: 1200
- Speed: 2x player
- Damage: 50 per hit
- Special: Transform back to human at dawn (escape!)
### **Combat:**
- **Weakness:** SILVER WEAPONS! (3x damage)
- **Strategy:** Craft silver sword/bullets
- **Drops:** Werewolf Fur (rare!), Lycanthropy Cure
### **Lycanthropy:**
- **If bitten:** Kai can become werewolf!
- **Effect:** Transform every full moon
- **Buff:** +50% strength, +100% speed (wolf form)
- **Debuff:** Can't control, attack everyone!
- **Cure:** Craft Lycanthropy Cure potion
---
## ⚔️ **ORODJE & OROŽJE (Tools & Weapons)**
### **SPECIAL SCRAP TIER (Faza 1 - scavenged):**
Teh orodij ne moreš kovati, moraš jih **sestaviti** iz delov, ki jih najde zombi izvidnik!
#### **Motorna Žaga (Chainsaw) 🪚**
- **Rabiš:** Motor + Veriga + Ohišje (najde Zombie Scout)
- **Effect:** Seče drevesa 5x hitreje, ne rabiš energije (rabi gorivo).
- **Damage:** 50 (odlično tudi za zombije!)
#### **Laksarca (Trimmer) 🌿**
- **Rabiš:** Motor + Glava z nitko + Palica (najde Zombie Scout)
- **Effect:** Kosi travo v velikem radiusu (AOE).
- **Gorivo:** Bio-Gorivo ali Bencin.
### **6 UPGRADE TIERS (Standard):**
#### **Tier 1: WOOD 🪵**
- Wooden Pickaxe, Axe, Hoe, Sword
- Damage: 10
- Durability: 50 uses
- Crafting: 10 Wood each
#### **Tier 2: STONE 🪨**
- Stone Pickaxe, Axe, Hoe, Sword
- Damage: 15
- Durability: 100 uses
- Crafting: 10 Stone + 5 Wood
#### **Tier 3: IRON ⚙️**
- Iron Pickaxe, Axe, Hoe, Sword
- Damage: 25
- Durability: 250 uses
- Crafting: 10 Iron + 5 Wood
#### **Tier 4: STEEL 🔩**
- Steel Pickaxe, Axe, Hoe, Sword
- Damage: 40
- Durability: 500 uses
- Crafting: 10 Steel (smelt iron!) + 5 Wood
#### **Tier 5: DIAMOND 💎**
- Diamond Pickaxe, Axe, Hoe, Sword
- Damage: 60
- Durability: **INFINITE!** ♾️
- Crafting: 10 Diamond + 10 Steel + 5 Wood
#### **Tier 6: ULTIMATE ⭐**
- **Chainsaw** 🪚 (replaces axe, cuts 3x3!)
- **Drill** 🛠️ (replaces pickaxe, mines 3x3!)
- **Mechanical Tiller** 🚜 (replaces hoe, tills 5x5!)
- **Plasma Sword** ⚔️✨ (100 damage!)
- Durability: **INFINITE!** ♾️
- Crafting: 20 Atlantean Orichalcum + 10 Diamond + special blueprints
### **SPECIAL WEAPONS:**
#### **Silver Weapons 🌙**
- Silver Sword (50 damage, 150 vs werewolf!)
- Silver Bullets (for guns!)
- Crafting: 5 Silver ore each
- **Essential for werewolf boss!**
#### **Guns 🔫**
- Pistol (30 damage, range 10 tiles)
- Shotgun (50 damage, range 5 tiles, spread!)
- Rifle (40 damage, range 20 tiles, sniper!)
- AK-47 (25 damage, auto-fire!, Chernobyl drop!)
- Crafting: Iron + Gunpowder + Blueprints
#### **Bows 🏹**
- Wooden Bow (15 damage)
- Steel Bow (30 damage)
- Compound Bow (50 damage, silent!)
- Crafting: Wood/Steel + String
---
## 🐄☢️ **MUTIRANE ŽIVALI (Mutant Animals)**
### **FARM ANIMALS - MUTANT VARIANTS:**
#### **Mutant Cow ☢️🐄**
- **Drops:**
- Radioactive Milk (green glow!)
- Toxic Leather
- Strange Beef (+radiation resistance!)
- **Breeding:** Normal Cow + Radioactive Feed = 10% chance
- **Uses:** Rad-Away crafting ingredient!
#### **Mutant Pig ☢️🐷**
- **Drops:**
- Strange Bacon (glows green!)
- Mutation Samples
- Radioactive Hide
- **Special:** Truffle finder (radioactive truffles!)
#### **Mutant Sheep ☢️🐑**
- **Drops:**
- Toxic Wool (glowing green!)
- Mutant Cheese
- Strange Mutton
- **Uses:** Radioactive clothing (glow in dark!)
#### **Mutant Chicken ☢️🐔**
- **Drops:**
- Mutant Eggs (larger, green!)
- Radioactive Feathers
- Strange Meat
- **Special:** **TWO-HEADED CHICKEN!** 🐔🐔 (2x eggs!)
### **WILD MUTANTS:**
#### **Mutant Rat ☢️🐀**
- HP: 50
- Damage: 10
- Drops: Rad samples, rat meat
- Location: Radioactive + Wasteland biomes
#### **Two-Headed Dog ☢️🐕🐕**
- HP: 200
- Damage: 30 (both heads!)
- Drops: Mutant fur, double teeth
- **Can tame!** (loyal pet, both heads bark!)
#### **Giant Spider 🕷️**
- HP: 300
- Size: Car-sized!
- Damage: 40 + poison
- Drops: Giant web, venom sacs, spider meat
- Location: Swamp, Amazon
#### **Acid Frog ☢️🐸**
- HP: 80
- Damage: 20 + acid DOT
- Drops: Acid sacs, frog legs
- Special: Acid spit (range attack!)
---
## 🏕️ **HOUSING PROGRESSION (Tent → House)**
### **Stage 1: TENT ⛺**
- **Start:** Day 1
- **Crafting:** 20 Fabric + 10 Wood
- **Features:**
- Sleep only
- No storage
- No cooking
- **Size:** 3x3 tiles
### **Stage 2: WOODEN SHACK 🏚️**
- **Unlock:** Level 5
- **Crafting:** 100 Wood + 50 Stone
- **Features:**
- Bed
- Small chest (10 slots)
- Campfire cooking
- **Size:** 5x5 tiles
### **Stage 3: STONE COTTAGE 🏠**
- **Unlock:** Level 15
- **Crafting:** 200 Stone + 100 Wood + 50 Iron
- **Features:**
- Bedroom
- Kitchen (stove!)
- Storage room (3 chests!)
- Bathroom (shower!)
- **Size:** 8x8 tiles
### **Stage 4: MODERN HOUSE 🏡**
- **Unlock:** Level 40
- **Crafting:** 300 Stone + 200 Wood + 100 Steel + 50 Glass
- **Features:**
- 3 Bedrooms (family!)
- Full kitchen (fridge, oven, sink!)
- Living room (TV, sofa!)
- Bathroom (bathtub!)
- Workshop
- Unlimited storage
- **Size:** 12x12 tiles
### **KITCHEN UPGRADES (4 Tiers):**
1. **Campfire** - Boil, roast
2. **Stone Stove** - Bake, fry
3. **Modern Stove** - All cooking + faster!
4. **Industrial Kitchen** - Batch cooking, preserve food!
---
## 🐄 **BARN UPGRADES**
### **Barn Tier 1: SMALL BARN**
- **Cost:** 100 Wood + 50 Stone
- **Capacity:** 4 animals
- **Features:** Basic shelter
- **Size:** 6x6 tiles
### **Barn Tier 2: MEDIUM BARN**
- **Cost:** 200 Wood + 100 Stone + 50 Iron
- **Capacity:** 8 animals
- **Features:** Feeding troughs, hay storage
- **Size:** 10x10 tiles
### **Barn Tier 3: LARGE BARN**
- **Cost:** 300 Wood + 200 Stone + 100 Iron
- **Capacity:** 16 animals
- **Features:** Auto-feeders, milking stations, breeding pens
- **Size:** 15x15 tiles
### **Barn Tier 4: INDUSTRIAL BARN**
- **Cost:** 500 Wood + 300 Stone + 200 Steel + 100 Glass
- **Capacity:** 32 animals
- **Features:** Full automation!, climate control, veterinary station
- **Size:** 20x20 tiles
---
## 👨‍👩‍👧‍👦 **GENERACIJSKA IGRA (Generational Gameplay)**
### **CHILDREN SYSTEM:**
#### **5 Growth Stages:**
1. **Baby** (0-1 years) - Cradle, needs care
2. **Toddler** (1-3 years) - Walks, plays
3. **Child** (3-10 years) - Can help on farm!
4. **Teen** (10-18 years) - Full farm work!
5. **Adult** (18+) - **Can become playable!**
#### **Time Progression:**
- Real-time: 1 day = 25 minutes
- Children age: 1 in-game year = ~6 real hours
- Can **time skip** at bed (advance years!)
### **PLAY AS DESCENDANTS:**
```
Generation 1: Kai (14) → marries → has children
Generation 2: Kai's child (18) → becomes playable!
Generation 3: Grandchild → playable!
...
Generation 10+: 100+ years possible!
```
### **INHERITANCE:**
- Farm passes to children
- Zombie workers inherited!
- Tools, weapons, buildings inherited!
- NPC relationships remembered!
- **Family legacy!**
### **MULTI-GENERATION FEATURES:**
- Family tree system
- Ancestors' graves (visit!)
- Heirloom items (special equipment!)
- Bloodline bonuses (+stats per generation!)
---
## ✅ **COMPLETE SUMMARY:**
**18 BIOMES:** 9 Normal + 9 Anomalous (all DLC in base game!)
**24 BOSSES:** Mini-bosses + 1 FINAL (Veliki Trol)
**DELIVERY:** Bat 🦇 (mail) + Owl 🦉 (rewards)
**WEREWOLF:** Full moon event boss 🐺🌕
**WEAPONS:** 6 tiers (wood → ultimate) + guns + bows + silver
**MUTANTS:** Radioactive variants of all farm animals ☢️
**HOUSING:** 4 tiers (tent → modern house)
**BARNS:** 4 tiers (4 → 32 animals)
**GENERATIONS:** Infinite family tree, play as descendants! 👨‍👩‍👧‍👦
*"Complete world. Complete systems. Complete adventure."* 🎮✨
## 2. FULL STORY
# 📖 KRVAVA ŽETEV (DOLINA SMRTI) - Celotna Zgodba
**COMPLETE & FINAL STORY DOCUMENT - V5.0 CORRECTED**
## 🌟 **Uvod**
**Leto:** 2084
**Lokacija:** Slovenija → Dolina Smrti (Open World)
**Žanr:** Open-World Farming RPG + Town Restoration + Zombie Survival
**Gameplay:** Stardew Valley + The Sims + City Rebuilding + Zombie Control
**Core Theme:** Survival, Hope, Rebuilding Civilization, Finding Sister
---
## 👥 **GLAVNI LIKI**
| Lik | Starost | Vloga | Status |
|-----|---------|-------|--------|
| **Kai Marković** <20> | **14** | Protagonist, Alpha Hybrid, Zombie Master | Player character |
| **Ana Marković** <20> | **14** | Twin sister, Smart girl | **KIDNAPPED!** (searching for her!) |
| **Marko Marković** 👨‍🔬 | ~45 | Father, scientist | **Dies Day 3** 💔 (killed by zombies) |
| **Elena Marković** 👩‍🔬 | ~43 | Mother, scientist | **Dies Day 3** 💔 (killed by zombies) |
| **Dr. Krnić** 👨‍🔬 | ~60 | Mad scientist villain | Created virus intentionally |
| **Giant Troll King** 🦍👑 | N/A | Final Boss | **Kidnapped Ana!** |
---
## 🎭 **PROLOGUE: IZBRUH (The Outbreak)**
### **Dan 0: Virus Pobegne**
**Dr. Krnić NAMENOMA sprosti zombie virus** iz Black Serpent Laboratory.
**Outbreak začne.**
### **Dan 1-2: Kaos**
Mesto hitro pada. Zombie infection širijo. Panika, kaos, smrt.
**Marko in Elena Marković** (starša) poskušata zaščititi svoje dvojčke:
- **Kai** (14) - pogumen, močan
- **Ana** (14) - pametna, znanstveno radovedna
### **Dan 3: ZOMBIE NAPAD - STARŠA UMRETA** 💔😢
**NAJHUJŠI DAN.**
**ZOMBIE HORDA** napade družinsko hišo!
Starša se borita, toda je preveč zombijev...
**Starša UMRETA od zombie ugrizov.**
> **Marko** *(dying, bitten)*: "Kai... varuj sestro... beži..."
> **Elena** *(dying, bitten)*: "Ana... Kai... ljubiva vaju... TECITA!"
**KAI PREŽIVI.** 💪 (Okužen z alfa sevom - postane immune!)
**ANA UGRABLJENA!** 🧟 (Giant Troll King jo odvleče!)
> **Kai** *(screaming)*: "ANA! NE!"
> **Ana** *(screaming, odvlečena)*: "KAIII! POMAGAJ!"
**Kai je sam. 14 let. Starša mrtva. Sestra ugrabljena.**
### **Dan 4-7: Survival & Alfa Prebujenje**
Kai beži iz mesta. Okužen z alfa sevom, toda ne postane zombie!
**Alfa moč se prebudi:**
- 🧟 **Zombie Control** - lahko kontrolira zombije!
- 🔗 **Twin Bond** - psihična povezava z Ano! (čuti da je živa!)
### **Dan 8-30: POTOVANJE** 🚶
**Kai potuje** skozi opustošen svet. Išče varno mesto.
**1 teden pešačenja →** Najde **majhen skriti kraj** v dolini.
**MICRO FARM LOCATION FOUND!** 🏡
> "Tu lahko začnem... Majhna farma. Preživim. In najdem Ano."
---
## 🌾 **GAME START: MICRO FARM**
**Kai (14 let)** pride do majhnega zapuščenega kraja.
### **GAMEPLAY LOOP - TOWN RESTORATION:**
**1. START: MICRO FARM (8x8 tiles)**
- Majhna kmetija za preživetje
- Basic crops (wheat, carrot, potato)
- 3-5 zombie workers
- Tent za spanje
**2. EXPLORE → NAJDI RUINED TOWN 🏚️**
- Raziskuj svet
- Najdi zapuščena mesta (ruins!)
- 27 towns available
- Vsako mesto = 5-15 porušenih hiš
**3. RESTORE BUILDINGS!** 🔨
```
Potrebuješ:
- Wood (les iz dreves)
- Stone (kamen iz rudnikov)
- Iron (železo)
- Time (zombie workers help!)
Example: Repair House
- 50 Wood
- 30 Stone
- 10 Iron
- 2 days repair time (faster z več zombiji!)
```
**4. NPCs MOVE IN!** 👥
```
Restored house → NPC automatic move in!
Example:
Restore Blacksmith Shop → Ivan moves in!
Restore Bakery → Marija moves in!
Restore Clinic → Dr. Chen moves in!
180 NPCs total across 27 towns!
```
**5. POSODI ZOMBIJE NPCjem!** 🧟🤝
**KAI'S UNIQUE POWER:**
> Kai lahko **POSODI zombie workers** NPCjem!
**Clues reveal:**
- Ana je ŽIVAA!
- Dr. Krnić uporablja njeno genijsko znanje
- Giant Troll King jo ima kot ujetnico
- Lokacija: Chernobyl Reactor Core
**Twin Bond Messages:**
> "Kai... čutiš me? Sem ujeta... ampak ŽIVIM. Ne obupaj!"
**End of Act 1:** Kai najde prvi portal key fragment. Unlock Dino Valley!
---
### **ACT 2: INVESTIGATION** (Level 41-60)
**Duration:** ~25 hours
**Mood:** Determination
**Ana Status:** Located (Chernobyl, heavily guarded)
**Story:**
- Unlock vseh 9 anomalous zones
- Defeat 9 biome mini-bosses
- Collect all 9 Key Fragments
- Restore major towns
- Marry (optional romance subplot!)
- Build ultimate weapons & armor
**Twin Bond stronger:**
> "Kai, slišim te! Sem v reactor core. Troll me čuva. Zmaj Volk je... moj GUARDIAN?!"
**Revelation:**
- **Zmaj Volk (Dragon-Wolf)** actually PROTECTS Ana!
- Dr. Krnić je ustvaril Zmaj Volka kot weapon
- TODA Zmaj Volk se je obrnil... ljubi Ano kot hčer
- Giant Troll King command Zmaj Volka (alpha hierarchy)
**End of Act 2:** All 9 Key Fragments collected. Portal to Chernobyl UNLOCKED!
---
### **ACT 3: THE REUNION** 💜 (Level 61-75)
**Duration:** ~15 hours
**Mood:** JOY → FEAR → HOPE
**Ana Status:** **RESCUED! PLAYABLE!**
**Story:**
**Chernobyl Assault:**
1. Kai storms Chernobyl Reactor
2. Fights through radiation zones
3. Defeats **Zmaj Volk** (EMOTIONAL boss fight!)
- Zmaj Volk: "Protect... Ana..." *(dies protecting her)*
- Ana: "No! He was my friend!" 😢
4. **CONFRONTS GIANT TROLL KING (Phase 1):**
- HP: 2500
- Kai defeats him!
- Troll flees, wounded
5. **FINDS ANA!** 💜
**THE REUNION SCENE:**
```
Kai enters Ana's cell.
Ana turns around.
Their eyes meet.
ANA: "...Kai?"
KAI: "Ana... I found you."
[They run to each other, embrace, cry]
ANA: "You... you came for me..."
KAI: "Always. Twin Bond, remember?"
ANA: "I felt you. Every day. Searching..."
[Twin Bond FULLY AWAKENS - golden light!]
TWIN BOND UNLOCKED: Level 10!
- Twin Telepathy
- Twin Strike
- Twin Shield
- Twin Sense
- Shared Buffs
- Resurrection Ultimate
```
**ANA JOINS PARTY!** 🎉
**New Gameplay:**
- **SWITCH between Kai & Ana!**
- Ana has scientist abilities:
- Advanced crafting
- Tech upgrades
- Chemical synthesis
- Farm automation expert
- **TWIN COMBO ATTACKS!**
- Twin Strike (2x damage!)
- Twin Shield (transfer damage!)
- Twin Teleport (swap positions!)
**Together Again:**
- Return to Base Farm TOGETHER
- Ana sees everything Kai built
- Emotional reunion with NPC friends
- **CHOICE:** Continue farming life OR hunt DrKrnić?
**End of Act 3:** Giant Troll King still alive. Dr. Krnić still free. **Final choice coming...**
---
### **ACT 4: FINAL CHOICE** (Level 76-80)
**Duration:** ~10 hours
**Mood:** EPIC → Resolution
**Status:** Kai + Ana together, facing destiny
**Story:**
**Dr. Krnić Issues Ultimatum:**
> "Kai, Ana... come to Reactor Core for FINAL BATTLE. Or I release SUPER VIRUS - everyone dies. You have 7 days."
**Preparation Week** (optional side quests):
- Max out all equipment
- Marry (if not yet)
- Have children (speedrun via time skip)
- Complete all towns
- Say goodbye to NPCs
- **Final Twin Bond talk:**
> **Ana**: "Kai... sta smo pripravljana?"
> **Kai**: "Skupaj? Vedno."
> **Ana**: "Ne glede na izid... hvala. Za vse."
> **Kai**: "Twin Bond. Zdaj in vedno."
**Day 7: THE FINALE**
**Boss Rush:**
1. **Dr. Krnić** (HP: 1500) - Mad scientist
2. **Giant Troll King Phase 2** (HP: 5000) - ULTIMATE FORM!
- All powers unlocked
- Fire breath
- Earthquake smashes
- Zombie summons
- Rage mode!
**Boss defeated!**
---
## 🎬 **4 ENDINGS** (Player Choice!)
After defeating Troll King, faced with **ULTIMATE DECISION:**
```
Dr. Krnić (dying): "Fools... virus will never stop...
unless... you use CURE MACHINE."
Machine shows:
- Can cure ALL zombies worldwide
- But requires ALPHA HYBRID SACRIFICE
- One of you must die... Kai or Ana.
Twin Bond: "We can... overcome... together?"
```
### **CHOICE SCREEN:**
**Option A: SACRIFICE KAI**
**Option B: SACRIFICE ANA**
**Option C: REFUSE (No cure)**
**Option D: FIND ALTERNATIVE (if collected all 50 Ana's clues!)**
---
### **ENDING 1: 💔 KAI'S SACRIFICE**
**Unlock:** Choose Option A
Kai steps into machine. Ana screams "NO!"
**Kai's last words:**
> "Ana... you're the scientist. The genius. World needs you more. Live. For both of us. Twin Bond... forever."
Machine activates. **Kai dies.** World cured. All zombies revert to humans.
**10 years later:**
- Ana (28) leads new world
- Married, has daughter named "Kai"
- Twin Bond scar remains (can still "feel" him)
- World thrives
**Final scene:** Ana at Kai's grave, holding daughter's hand.
> "Your uncle saved the world, Kai. He loved you before you were born."
**ACHIEVEMENT: Selfless Hero** 😢
---
### **ENDING 2: 💔 ANA'S SACRIFICE**
**Unlock:** Choose Option B
Ana steps into machine. Kai screams "NO!"
**Ana's last words:**
> "Kai... you saved me. Let me save everyone else. You're stronger. You can lead them. I love you, brother. Always."
Machine activates. **Ana dies.** World cured. All zombies revert to humans.
**10 years later:**
- Kai (28) leads new world
- Married to Lena, has daughter named "Ana"
- Twin Bond scar remains (can still "feel" her)
- World thrives
**Final scene:** Kai at Ana's grave, holding daughter's hand.
> "Your aunt saved the world, Ana. She was the smartest person I knew."
**ACHIEVEMENT: Sister's Legacy** 😢
---
### **ENDING 3: 💀 DARK WORLD**
**Unlock:** Choose Option C (Refuse)
Kai and Ana destroy machine. "We stay together. World be damned."
Virus stays. Zombies remain. Kai and Ana live on farm **forever**, ruling over zombie workers.
**50 years later:**
- Kai (68) and Ana (68) old, still farming
- World still zombie-infested
- But they're TOGETHER
- Generational gameplay: Their grandchildren play
**Final scene:** Old Kai and Ana watching sunset, holding hands.
> "Ne žalim ničesar."
**ACHIEVEMENT: Twin Bond Eternal** 💜
---
### **ENDING 4: 🌟 PERFECT ENDING**
**Unlock:** Option D (Collect ALL 50 Ana's clues + ALL 9 Key Fragments!)
**Ana's genius + All clues = ALTERNATIVE CURE!**
> **Ana**: "Wait! I've collected enough data... There's ANOTHER WAY!"
> **Kai**: "What?!"
> **Ana**: "Twin Bond energy + collected genetic samples = CURE WITHOUT SACRIFICE!"
**They activate alternative formula:**
- combines Twin Bond power
- Uses Ana's 50 clues (genetic data!)
- Uses 9 Key Fragments (biome essences!)
- **SUCCESS!**
**World cured. Kai and Ana BOTH LIVE!** 🎉
**10 years later:**
- Kai (28) and Ana (28) co-lead new world
- Both married, both have children
- Children play together (cousins!)
- Zombie Workers become HELPERS (friendly!)
- Perfect harmony
**Final scene:** Family picnic at Base Farm. Kai, Ana, leurs spouses, 6 kids playing.
> **Kai**: "We did it."
> **Ana**: "Together. Always."
> **Children**: *playing, laughing*
**ACHIEVEMENT: True Heroes - Perfect Ending** 🌟💯
---
## 🌍 **18 BIOMOV OVERVIEW**
### **9 Normal Biomes:**
1. 🌾 **Grassland** - Spawn area, peaceful
2. 🌲 **Forest** - Trees, wolves, deer
3. 🌿 **Swamp** - Toxic, dangerous
4. 🏜️ **Desert** - Hot, scorpions
5. 🏔️ **Mountain** - Cliffs, eagles
6. ❄️ **Snow** - Cold, frost bears
7. 🏚️ **Wasteland** - Ruins, mutants
8. 🌴 **Tropical** - Beach, coconuts
9. ☢️ **Radioactive** - Nuclear, dangerous
### **9 Anomalous Zones:**
10. 🦖 **Dino Valley** - T-Rex, raptors!
11. 🐉 **Mythical Highlands** - Dragons, griffins!
12. 🌲 **Endless Forest** - Bigfoot, cryptids!
13. 🦕 **Loch Ness** - Nessie, Scotland!
14. 💀 **Catacombs** - Undead, skeletons!
15. 🏜️ **Egyptian Desert** - Pyramids, mummies!
16. 🌴 **Amazon Rainforest** - Piranhas, jungle!
17. 🌊 **Atlantis** - Underwater city!
18. ☢️ **Chernobyl** - Final zone, reactor!
---
## 📊 **GAME SYSTEMS (46 TOTAL!)**
**Core Systems (10):**
1. PlayerMovement
2. WorldGeneration
3. BiomeSystem
4. ZombieSystem
5. FarmingSystem
6. CraftingSystem
7. InventorySystem
8. HybridAbilitySystem
9. WeatherSystem
10. TimeSystem
**Advanced Systems (36 more!):**
- TwinBondSystem
- RomanceSystem (12 marriage options!)
- ChildrenSystem (5 growth stages!)
- PortalSystem (18 portals!)
- BossSystem (24 bosses!)
- QuestSystem
- TownRestorationSystem (27 towns!)
- NPCSystem (180 NPCs!)
- PetSystem (Dogs + Cats!)
- MiningSystem (5 major mines!)
- ... and 26 more!
**Total: 22,596+ lines of code!** 💻
---
## 💜 **TWIN BOND - 6 ABILITIES**
### **1. Twin Telepathy**
- Unlimited range communication
- Kai ↔ Ana can talk anywhere!
- Mental text messages
### **2. Twin Strike**
- Combined attack
- 2x damage when together!
- Ultimate combo move
### **3. Twin Shield**
- Damage transfer
- If Kai hurt, Ana can absorb 50%
- Protects each other
### **4. Twin Sense**
- Detect enemies through walls
- Find hidden items
- Shared vision
### **5. Shared Buffs**
- Food buffs = Both get!
- Potions = Both benefit!
- Equipment synergy
### **6. Resurrection Ultimate** ⭐
- If Kai dies, Ana can revive (once/day!)
- If Ana dies, Kai can revive (once/day!)
- **ТОЛЬКО в Act 3+ (when together!)**
---
## 💍 **12 MARRIAGE OPTIONS**
**Town NPCs (5):**
1. Lena - Farmer's daughter
2. Katarina - Trader's niece
3. Sonya - Doctor's assistant
4. Mira - Artist
5. Elena - Scientist
**Biome NPCs (7):**
6. Tribal Princess (Amazon)
7. **Mermaid Princess (Atlantis!)** 🧜‍♀️
8. Valkyrie (Mythical)
9. Egyptian Priestess (Egypt)
10. Scottish Lass (Loch Ness)
11. Dino Keeper (Dino Valley)
12. Ghost Girl (Catacombs - can resurrect!)
**Wedding System:**
- Ceremony (+100 guests!)
- Children (5 growth stages!)
- **Generational Gameplay** (100+ years possible!)
---
## ⭐ **ZAKLJUČEK**
**KRVAVA ŽETEV** je epic story o:
- 💔 **Loss** (Starši umrejo)
- 💪 **Survival** (1 year alone)
- 🔍 **Search** (Finding Ana)
- 💜 **Reunion** (Act 3 - Together again!)
- ⚖️ **Choice** (Sacrifice or save both?)
- 🌟 **Hope** (Perfect ending possible!)
**Your choices determine:**
- Who lives
- Who dies
- World's fate
- Twin Bond's destiny
**46 Game Systems. 18 Biomes. 24 Bosses. 4 Endings. Infinite Gameplay.**
---
**THIS IS THE FINAL CORRECT VERSION!**
**Written by:** David Kotnik & DolinaSmrti Team
**Date:** December 25, 2025
**Version:** 4.0 - FINAL & COMPLETE
### **V4.0 CORRECTIONS:**
**Kai & Ana MARKOVIĆ** (not Kovač!)
**17 let** (not 14!)
**Starša umreta Dan 3** (both parents die!)
**Dan 7** - Troll ugrabi Ano + Kai → Alpha!
**1 leto kasneje** - Game starts
**18 biomov** (9 normal + 9 anomalous!)
**Giant Troll King** = kidnapper + final boss!
**Zmaj Volk** = Guardian (protected Ana!)
**Act 3: THE REUNION** - Ana returns!
**Twin Bond 6 abilities** - fully detailed!
**46 game systems** - 22,596+ LOC!
**4 endings** - Including PERFECT ending!
**12 romance options** + children!
*"Two twins. One bond. Infinite love. Your choice determines all."* 💜✨
## 3. GAME SYSTEMS
# 🎮 COMPLETE GAME SYSTEMS - DolinaSmrti
**All Core Game Mechanics**
**Date**: 31.12.2025
---
## 👹 1. BOSS SYSTEM (1 per Biome)
**Total Bosses**: 19 (one per biome)
### **Biome Bosses**:
1. **Dino Valley**: Alpha T-Rex (massive, fire breath)
2. **Mythical Highlands**: Elder Dragon (three-headed)
3. **Atlantis**: Kraken King (tentacles, whirlpools)
4. **Egyptian Desert**: Pharaoh's Curse (mummy lord)
5. **Chernobyl**: Reactor Core Beast (glowing, radiation attacks)
6. **Mushroom Forest**: Spore Titan (releases poison clouds)
7. **Arctic Zone**: Frost Mammoth (ancient, ice attacks)
8. **Endless Forest**: Ancient Ent King (summons trees)
9. **Floating Islands**: Sky Leviathan (cloud dragon, lightning)
10. **Deep Ocean**: Abyssal Horror (deep sea terror)
11. **Amazonas**: Jungle Spirit Guardian (shapeshifter)
12. **Catacombs**: Lich Lord (necromancer, summons undead)
13. **Volcanic Zone**: Lava Dragon (immune to fire, magma pools)
14. **Crystal Caves**: Diamond Golem (crystal armor, hard to damage)
15. **Shadow Realm**: Nightmare King (feeds on fear)
16. **Bamboo Forest**: Thunder Oni (demon samurai)
17. **Loch Ness**: Nessie (legendary, rarely appears)
18. **Wasteland**: Wasteland Warlord (raider king, armored vehicle)
19. **Mexican Cenotes**: Quetzalcoatl (feathered serpent god)
### **Boss Mechanics**:
- **Unique drops**: Legendary weapons/armor
- **Trophy**: Boss skull/token for collection
- **Unlock**: Defeating boss unlocks fast travel to biome
- **Respawn**: Bosses respawn every 7 in-game days
- **Difficulty**: Scales with player level
---
## 🌡️ 2. WEATHER & TEMPERATURE SYSTEM
### **Temperature Zones**:
**COLD Biomes** (hypothermia risk):
- Arctic Zone (-40°C to -10°C)
- Mythical Highlands (-5°C to 5°C, high altitude)
- Loch Ness (0°C to 10°C, windy)
**HOT Biomes** (heatstroke risk):
- Egyptian Desert (35°C to 50°C)
- Volcanic Zone (40°C to 60°C near lava)
- Wasteland (30°C to 45°C, no shade)
**TEMPERATE** (safe):
- Dino Valley (20°C to 30°C)
- Endless Forest (15°C to 25°C)
- Bamboo Forest (18°C to 28°C)
**WET/HUMID** (disease risk):
- Amazonas (25°C to 35°C, 90% humidity)
- Mushroom Forest (15°C to 20°C, damp)
- Atlantis/Deep Ocean (underwater, pressure)
**SPECIAL**:
- Shadow Realm (no temperature, drains sanity)
- Floating Islands (thin air, oxygen needed above 3000m)
- Chernobyl (radiation, not temperature)
### **Survival Mechanics**:
**TOO COLD** (hypothermia):
- Without warm clothing: -1 HP every 30 seconds
- Shivering animation
- Movement speed -20%
- **Required**: Fur coat, thermal boots, gloves
**TOO HOT** (heatstroke):
- Without light clothing: -1 HP every 30 seconds
- Sweating animation
- Stamina drain +50%
- **Required**: Light robes, hat, hydration
**RADIATION** (Chernobyl/Wasteland):
- Without hazmat suit: -2 HP every 10 seconds
- Glowing effect
- Geiger counter clicking sound
- **Required**: Hazmat suit, gas mask, lead vest
**PRESSURE** (Deep Ocean):
- Without diving suit: Instant death below 100m
- Air supply gauge
- **Required**: Pressure suit, oxygen tank
**ALTITUDE** (Floating Islands, Highlands):
- Without oxygen: -1 HP every 20 seconds above 3000m
- Breathing difficulty animation
- **Required**: Oxygen mask or acclimatization
### **Clothing Protection Table**:
| Biome | Required Gear | Without Gear Effect |
|-------|---------------|---------------------|
| Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) |
| Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) |
| Volcanic | Fire-resistant suit | Burns (-2 HP/10s) |
| Chernobyl | Hazmat suit | Radiation (-2 HP/10s) |
| Deep Ocean | Pressure suit + oxygen | Instant death |
| Amazonas | Jungle outfit + machete | Disease (+poison) |
| Shadow Realm | Blessed armor | Sanity drain |
---
## 🔪 3. MACHETE (Jungle Tool)
### **Purpose**:
- **Cut through jungle vines** (blocks path in Amazonas)
- **Clear vegetation** faster than axe
- **Combat weapon** (medium damage)
- **Harvest bamboo** (Bamboo Forest)
### **Stats**:
- Damage: 15 (medium)
- Durability: 150 uses
- Speed: Fast swings
- **Special**: Cuts vines in 1 hit (axe = 3 hits)
### **Crafting**:
- 3× Iron + 2× Wood + 1× Leather strip
- Craft at: Workbench level 2
### **Locations Required**:
- **Amazonas**: Vines block paths (MUST have machete!)
- **Bamboo Forest**: Harvest bamboo shoots faster
- **Endless Forest**: Clear dense undergrowth
---
## 📚 4. COLLECTIBLES SYSTEM (Album)
### **Concept**:
- **Discover creatures/items** → Auto-saved to Album
- **View anytime** in pause menu
- **Completion %** per biome
- **Rewards** for 100% completion
### **Collectible Categories**:
**Per Biome**:
1. **Fauna** (all creatures seen)
2. **Boss** (defeated)
3. **Rare Plants** (found)
4. **Unique Items** (crafted/found)
5. **NPCs Met** (talked to)
### **Album Interface**:
```
DINO VALLEY ALBUM
━━━━━━━━━━━━━━━━━━
Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87%
Boss: 0/1 ░░░░░░░░░░░░░░░░ 0%
Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80%
Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33%
NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66%
TOTAL: 28/42 (66%)
```
### **Rewards**:
- **50% Biome Completion**: Biome-specific outfit unlocked
- **100% Biome Completion**: Legendary weapon + fast travel
- **100% ALL Biomes**: Master Collector Achievement + Golden Machete
### **Rare Collectibles** (Album Highlights):
**Per Biome** (1-3 ultra-rare items):
1. **Dino Valley**: Amber with mosquito (DNA extraction)
2. **Mythical Highlands**: Dragon scale (legendary material)
3. **Atlantis**: Perfect pearl (priceless)
4. **Egyptian Desert**: Pharaoh's crown
5. **Chernobyl**: Reactor fuel rod (dangerous)
6. **Mushroom Forest**: Golden truffle
7. **Arctic Zone**: Frost diamond
8. **Endless Forest**: Eternal acorn (plant for immortal tree)
9. **Floating Islands**: Cloud essence (flight potion)
10. **Deep Ocean**: Black pearl (magic)
11. **Amazonas**: Jaguar spirit totem
12. **Catacombs**: Soul gem (necromancy)
13. **Volcanic Zone**: Dragon heart (forge legendary weapon)
14. **Crystal Caves**: Perfect diamond (ultimate wealth)
15. **Shadow Realm**: Void crystal (dark magic)
16. **Bamboo Forest**: Ancient scroll (master technique)
17. **Loch Ness**: Nessie scale (proof!)
18. **Wasteland**: Pre-war tech (prototype weapon)
19. **Mexican Cenotes**: Jade mask (Mayan relic)
---
## 🌲 5. WITCH FOREST (NEW 20th BIOME)
### **Theme**:
Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong
### **FAUNA** (14):
**Witches & Dark Creatures**:
- Witch (various types: swamp, forest, blood)
- Warlock
- Black cat (familiar, shapeshifter)
- Raven (spy, messenger)
- Wolf (enchanted, talks)
- Toad (cursed prince)
- Witch's golem (wood/mud)
**Cursed Beings**:
- Cursed villager (zombie variant)
- Hansel & Gretel zombies (cannibalized)
- Big Bad Wolf (giant, intelligent)
- Evil stepmother ghost
- Baba Yaga (boss!)
### **RASTLINE** (10):
- Nightshade (poisonous)
- Mandrake root (screaming plant)
- Witch hazel
- Death cap mushrooms
- Hemlock
- Wolfsbane
- Belladonna
- Magic herbs (glowing)
- Cursed roses
- Twisted vines
### **OBLAČILA** (8):
- Witch hat (pointy, black)
- Witch robes (various colors)
- Warlock cloak
- Cursed armor (haunted)
- Enchanted boots (speed +20%)
- Raven feather cape
- Wolf pelt
- Magic amulets
### **ORODJA** (10):
- Witch's broom (flight! limited)
- Magic wand (basic spells)
- Staff (powerful magic)
- Cauldron (portable, brew potions)
- Enchanted dagger
- Cursed sword
- Spell book
- Crystal ball (divination)
- Athame (ritual knife)
- Scrying mirror
### **HRANA** (12):
**Drops from Creatures**:
- Witch meat → Cursed stew (questionable)
- Wolf meat → Grilled wolf
- Raven meat → Dark soup
- Toad legs → Fried toad (French style)
**Witch's Kitchen**:
- Poisoned apple (Snow White reference)
- Gingerbread (laced with magic)
- Magic mushroom stew (hallucinations)
- Witch's brew (potion, not food)
- Hemlock tea (deadly!)
- Berry pie (safe, surprisingly)
- Roasted meats (spiced)
- Black bread
**Cooking**: Witch's cauldron (magical effects!)
### **MATERIALI** (12):
- Eye of newt
- Bat wings
- Spider legs
- Toad warts
- Raven feathers
- Wolf teeth
- Magic crystals
- Cursed wood
- Witch's hair
- Blood (for rituals)
- Bones
- Ashes
### **TEREN** (4):
- Dark dirt
- Cursed grass
- Stone (ritual circles)
- Muddy ground
### **VEGETACIJA** (8):
- Twisted trees (evil faces)
- Dead trees (hanging bodies)
- Thorny bushes
- Magic flowers (glowing)
- Poisonous plants
- Vines (grabbing, animated)
### **REKVIZITI** (12):
- Witch's hut (chicken legs - Baba Yaga style)
- Cauldron (large, bubbling)
- Ritual circles (pentagrams)
- Hanging cages
- Gingerbread house (trap!)
- Stake (for burning)
- Spell circles (glowing)
- Altars (dark magic)
- Gravestones
- Cursed wells
### **ZGRADBE** (5):
- Witch's hut (on chicken legs, moves!)
- Coven gathering place
- Dark tower
- Cursed village
- Sacrificial altar
### **NPCs** (4):
- Good witch (helps player)
- Evil witch (enemy)
- Warlock (merchant, sells dark items)
- Cursed villager (quest giver)
### **ZOMBIES** (5):
- Cursed villager
- Witch zombie (green skin, pointy hat)
- Warlock specter
- Fairy tale victim (Hansel, Gretel, etc.)
- Animated scarecrow
### **BOSS**:
**Baba Yaga** (legendary witch)
- Flies in giant mortar & pestle
- Summons cursed minions
- Transforms into giant raven
- Drops: Baba Yaga's Hut Key (unlock moving house as player home!)
---
## 🕯️ 6. SATANISTIC RITUALS & DARK MAGIC
### **WARNING**:
This is dark fantasy game content. Rituals are fictional and game mechanics only.
### **Dark Ritual System**:
**Purpose**:
- Unlock powerful dark magic
- Summon demons (temporary allies OR enemies if failed)
- Cursed craftables (high risk, high reward)
- Alternative to traditional magic
### **Ritual Requirements**:
1. **Ritual Circle** (drawn on ground, permanent structure)
2. **Sacrifices** (items, not NPCs/creatures - keep it ethical!)
3. **Candles** (specific arrangement)
4. **Spell Components** (blood, bones, cursed items)
5. **Timing** (full moon, midnight, etc.)
### **Ritual Types**:
**1. Summoning Ritual** (召喚):
- **Effect**: Summon demon ally for 5 minutes
- **Cost**:
- 5× Black candles
- 1× Soul gem
- 10× Bones
- Blood vial
- **Risk**: 10% chance demon turns hostile!
**2. Curse Weapon Ritual**:
- **Effect**: Add +50% damage to weapon, but drains 1 HP per hit
- **Cost**:
- Weapon to curse
- Cursed wood
- Witch's blood
- 3× Skulls
**3. Dark Resurrection** (危險!):
- **Effect**: Revive with full health if killed (1-time use)
- **Cost**:
- 1× Phoenix feather
- 1× Soul gem
- 50× Bones
- Dragon blood
- **Drawback**: Permanent -10 max HP
**4. Pact with Devil**:
- **Effect**: Double all stats for 10 minutes
- **Cost**:
- Your soul (joking - it's 100 gold + rare items)
- Cursed contract
- Blood oath
- **Drawback**: Take 2× damage for 1 hour after effect ends
**5. Necromancy Ritual**:
- **Effect**: Raise 3 skeleton warriors (allies)
- **Cost**:
- 3× Complete skeletons
- Necromancer staff
- Soul gems
- Midnight timing
### **Ritual Locations**:
- **Witch Forest**: +20% ritual success rate
- **Shadow Realm**: +50% power, +20% danger
- **Catacombs**: Necromancy only
- **Egyptian Desert**: Ancient curses available
- **Anywhere else**: Standard success rate
### **Consequences**:
- **Failed rituals**: Explosion, curse player, summon hostile entity
- **Dark alignment**: NPCs fear player, guards attack
- **Redemption**: Can cleanse curses at church (expensive!)
### **Collectibles**:
- **Ritual Book** (found in Witch Forest)
- **Forbidden Scrolls** (9 total, hidden across all biomes)
- **Dark Achievements** (for completing all rituals)
---
## 📊 SUMMARY OF NEW SYSTEMS:
1.**19 Bosses** (1 per biome, unique mechanics)
2.**Weather/Temperature** (survival mechanics, gear requirements)
3.**Machete** (jungle tool, vine cutting)
4.**Collectibles Album** (completion tracking, rewards)
5.**Witch Forest** (20th biome, dark fairy tales)
6.**Dark Rituals** (satanic-themed magic system)
**Total Biomes**: 20
**Total Bosses**: 20
**Total Estimated Assets**: 3,000 - 4,000 PNG
---
**Created**: 31.12.2025
**Status**: Complete game systems specification ready!
## 4. BIOME MANIFEST
# 🌍 COMPLETE BIOME MANIFEST
**All 18 Anomalous Biomes - Full Asset Breakdown**
---
## 🦖 1. DINO VALLEY (Jurassic Zone)
### **FAUNA** (32):
- **Dinosaurs**: T-Rex, Velociraptor, Triceratops, Stegosaurus, Brontosaurus, Ankylosaurus, Pterodactyl, Spinosaurus, Dilophosaurus, Pachycephalosaurus, Parasaurolophus, Compsognathus
- **Babies**: Baby T-Rex
- **Bosses**: Alpha T-Rex Boss, Thunder Raptor Boss
- **Special**: Dino Eggs Nest
### **RASTLINE** (10):
- Prehistoric ferns (large, small)
- Giant mushrooms (red, brown)
- Cycad palms
- Moss patches
- Ancient horsetails
- Ginkgo leaves
- Giant cattails
- Prehistoric grass
### **OBLAČILA** (8):
- Dino hide armor (chest, legs)
- Bone helmet
- Scale boots
- Leather bracers
- Tribal loincloth
- Tooth necklace
- Feather cape
### **ORODJA** (10):
- Bone axe
- Stone spear
- Dino tooth knife
- Flint pickaxe
- Bone club
- Stone hammer
- Primitive bow
- Obsidian blade
### **HRANA** (16):
**Drops from Dinosaurs** (raw → cooked):
- Raw T-Rex meat → Cooked T-Rex steak (high quality)
- Raw Raptor meat → Cooked Raptor fillet
- Raw Triceratops meat → Cooked Trike roast
- Raw Stegosaurus meat → Cooked Stego ribs
- Raw Brontosaurus meat → Cooked Bronto meat (large quantity)
- Raw Pterodactyl meat → Cooked Ptero wings
- Dino eggs (raw) → Scrambled dino eggs (cooked)
**Crafted Food**:
- Roasted dino leg (fire + raw meat)
- Dino jerky (dried meat, preserves longer)
- Bone broth (bones + water + fire)
- Giant berries (foraged)
- Prehistoric fruit
- Grilled meat skewers
**Cooking mechanic**: Place raw meat on campfire/cooking station → wait → collect cooked meat
### **MATERIALI** (12):
- Dino bones (small, large)
- Dino hide
- Scales (various colors)
- Teeth (T-Rex, Raptor)
- Claws
- Feathers
- Amber
- Volcanic rock
- Tar pit tar
### **TEREN** (4):
- Dirt (volcanic soil)
- Grass (prehistoric)
- Rock (lava stone)
- Mud
### **VEGETACIJA** (6):
- Palm trees (3 variants)
- Giant ferns
- Cycad trees
- Dead tree trunks
### **REKVIZITI** (8):
- Dino skull (T-Rex, Triceratops)
- Ribcage
- Volcanic rocks
- Tar pit
- Nest (empty, with eggs)
- Bones scattered
### **ZGRADBE** (4):
- Cave entrance
- Primitive hut
- Bone fence
- Stone altar
### **NPCs** (3):
- Tribal hunter
- Shaman
- Cave dweller
### **ZOMBIES** (4):
- Prehistoric zombie (caveman)
- Dino zombie (undead raptor)
- Bone zombie
- Tar zombie
---
## 🏔️ 2. MYTHICAL HIGHLANDS
### **FAUNA** (16):
**Legendary Creatures**:
- Dragon (fire, ice, thunder)
- Griffin
- Pegasus
- Phoenix
- Unicorn
- Yeti (Abominable Snowman)
- Chimera
- Hippogriff
- Basilisk
- Manticore
**Mythical Beings**:
- Fairy (various types: fire, ice, nature)
- Pixie (mischievous, small)
- Sprite (elemental)
- Nymph (mountain)
- Giant eagle
- Mountain lion
### **RASTLINE** (8):
- Magical flowers (glowing)
- Crystal flowers
- Mountain herbs
- Silver moss
- Star blossoms
- Moonflowers
- Highland heather
### **OBLAČILA** (8):
- Dragon scale armor
- Griffin feather cloak
- Unicorn hide boots
- Mythril helmet
- Phoenix feather robe
- Enchanted bracers
- Wing boots
### **ORODJA** (10):
- Dragon bone sword
- Mythril pickaxe
- Crystal staff
- Enchanted bow
- Griffin claw dagger
- Unicorn horn spear
- Phoenix feather wand
### **HRANA** (12):
**Drops from Creatures** (raw → cooked):
- Raw Dragon meat → Cooked Dragon steak (legendary quality, rare)
- Raw Griffin meat → Cooked Griffin roast
- Phoenix egg (raw) → Poached Phoenix egg (respawns phoenix)
- Raw Yeti meat → Cooked Yeti stew
**Magical Food**:
- Magic berries (foraged)
- Dragon fruit (foraged)
- Nectar (from flowers)
- Ambrosia (crafted, restores max health)
- Cloud bread (baked)
- Enchanted meals (buffs)
**Cooking**: Mythical creatures drop rare meat with special properties
### **MATERIALI** (10):
- Dragon scales
- Griffin feathers
- Unicorn horn
- Phoenix ash
- Mythril ore
- Crystal shards
- Pegasus hair
- Cloud essence
### **TEREN** (4):
- Mountain stone
- Cloud platform
- Crystal ground
- Snow
### **VEGETACIJA** (5):
- Ancient oak
- Crystal trees
- Cloud trees
- Magical vines
### **REKVIZITI** (6):
- Dragon bones
- Crystal formations
- Ancient ruins
- Floating islands
- Magic altar
### **ZGRADBE** (3):
- Dragon nest
- Temple ruins
- Crystal tower
### **NPCs** (3):
- Mountain sage
- Dragon rider
- Crystal mage
### **ZOMBIES** (3):
- Ethereal ghost
- Crystal zombie
- Possessed warrior
---
## 🌊 3. ATLANTIS (Underwater Ruins)
### **FAUNA** (10):
- Mermaid/Merman
- Giant octopus
- Sea serpent
- Shark (great white, hammerhead)
- Dolphin
- Whale
- Electric eel
- Jellyfish (giant)
- Anglerfish
- Seahorse (giant)
### **RASTLINE** (8):
- Kelp (various)
- Coral (red, blue, purple)
- Seaweed
- Sea flowers
- Anemones
- Underwater mushrooms
### **OBLAČILA** (6):
- Fish scale armor
- Coral helmet
- Kelp robe
- Pearl bracers
- Shell boots
- Diving suit
### **ORODJA** (8):
- Trident
- Coral sword
- Pearl staff
- Harpoon
- Net
- Anchor chain
- Shell shield
### **HRANA** (14):
**Drops from Sea Creatures** (raw → cooked):
- Raw Octopus → Grilled Octopus
- Raw Shark meat → Cooked Shark steak
- Raw Dolphin meat → Cooked Dolphin (rare, ethical issue?)
- Raw Eel → Smoked Eel
- Jellyfish (toxic raw) → Processed Jellyfish (safe)
**Foraged/Crafted**:
- Seaweed (dried, edible)
- Pearls (rare, valuable, not food)
- Sea salt (seasoning)
- Clams (raw/steamed)
- Oysters (raw/roasted)
- Fish eggs (caviar)
- Kelp noodles
- Sea bread (baked with seaweed)
**Cooking**: Underwater cooking station or surface campfire
### **MATERIALI** (8):
- Pearls
- Coral
- Shells
- Sea glass
- Salt
- Kelp
- Fish scales
### **TEREN** (4):
- Sand
- Rock (underwater)
- Coral floor
- Ruins floor
### **VEGETACIJA** (4):
- Kelp forest
- Coral trees
- Sea grass
- Giant anemones
### **REKVIZITI** (8):
- Sunken ship
- Treasure chest
- Anchor
- Broken columns
- Statues
- Atlantean ruins
- Coral formations
### **ZGRADBE** (4):
- Underwater temple
- Ruined palace
- Coral castle
- Submarine base
### **NPCs** (3):
- Atlantean survivor
- Deep sea diver
- Treasure hunter
### **ZOMBIES** (4):
- Drowned zombie
- Coral zombie
- Deep sea horror
- Possessed diver
---
## 🏜️ 4. EGYPTIAN DESERT (Ancient Tombs)
### **FAUNA** (10):
- Mummy
- Scarab beetle (giant)
- Scorpion (giant)
- Cobra
- Sphinx
- Jackal
- Camel
- Vulture
- Sand wurm
### **RASTLINE** (6):
- Cactus (saguaro, barrel)
- Palm tree
- Papyrus
- Desert flowers
- Tumbleweed
### **OBLAČILA** (8):
- Pharaoh crown
- Linen robe
- Mummy wraps
- Gold jewelry
- Sandals
- Anubis mask
- Scarab amulet
### **ORODJA** (8):
- Khopesh sword
- Staff of Ra
- Ankh
- Crook & flail
- Scarab dagger
- Golden scepter
### **HRANA** (10):
**Drops from Creatures** (raw → cooked):
- Raw Scorpion meat → Roasted Scorpion (crispy)
- Raw Snake meat → Grilled Cobra
- Camel meat (raw) → Slow-cooked Camel
- Scarab shells (not edible, but valuable)
**Ancient Egyptian Food**:
- Dates (foraged)
- Figs (foraged)
- Flatbread (baked)
- Honey (from hives)
- Beer (brewed from grain)
- Roasted fowl (from vultures)
**Cooking**: Ancient ovens or open fire
### **MATERIALI** (10):
- Gold
- Lapis lazuli
- Papyrus
- Linen
- Sand
- Limestone
- Turquoise
- Scarab shells
### **TEREN** (4):
- Sand
- Stone (sandstone)
- Rock
- Tomb floor
### **VEGETACIJA** (3):
- Palm trees
- Oasis plants
- Dead trees
### **REKVIZITI** (10):
- Pyramid
- Sphinx statue
- Sarcophagus
- Hieroglyphs
- Obelisk
- Canopic jars
- Treasure piles
- Mummy case
### **ZGRADBE** (5):
- Pyramid entrance
- Tomb
- Temple
- Oasis hut
- Buried city
### **NPCs** (3):
- Archaeologist
- Tomb raider
- Nomad
### **ZOMBIES** (4):
- Mummy (common, royal, cursed)
- Sand zombie
---
## ☢️ 5. CHERNOBYL (Radioactive Wasteland)
### **FAUNA** (10):
- Mutant wolf
- Two-headed dog
- Giant rat
- Mutant bear
- Radioactive boar
- Glowing deer
- Mutant crow
- Radiation spider
### **RASTLINE** (6):
- Mutated grass (glowing)
- Dead trees
- Toxic mushrooms
- Radioactive flowers
- Twisted vines
### **OBLAČILA** (6):
- Hazmat suit
- Gas mask
- Radiation suit
- Lead vest
- Protective boots
- Geiger counter (wearable)
### **ORODJA** (8):
- Geiger counter
- Lead pipe
- Contaminated axe
- Radiation detector
- Makeshift weapon
- Hazmat gloves
### **HRANA** (10):
**Drops from Mutants** (contaminated → purified):
- Raw Mutant Wolf meat → Decontaminated Wolf steak (requires purifier)
- Raw Rad-Boar → Purified Boar meat
- Mutant meat (glowing) → Cleansed meat (radiation removed)
**Scavenged Food**:
- Canned food (pre-war, rare, best quality)
- Military rations (MRE, sealed)
- Radiation pills (medicine, reduces contamination)
- Bottled water (clean, rare)
- Contaminated water → Purified water (requires filter)
- Dried rations
- Emergency food bars
**Cooking**: Requires decontamination station or strong fire to purify mutant meat
### **MATERIALI** (8):
- Uranium
- Lead
- Steel
- Radioactive waste
- Scrap metal
- Concrete
- Hazmat material
### **TEREN** (4):
- Cracked concrete
- Radiation pools
- Dirt (toxic)
- Asphalt
### **VEGETACIJA** (3):
- Dead trees
- Mutant plants
- Toxic vines
### **REKVIZITI** (10):
- Reactor core
- Abandoned cars
- Radiation barrels
- Broken equipment
- Warning signs
- Concrete barriers
- Gas tanks
### **ZGRADBE** (5):
- Reactor building
- Abandoned apartment
- Military checkpoint
- Underground bunker
- Control room
### **NPCs** (3):
- Stalker
- Scientist
- Military survivor
### **ZOMBIES** (4):
- Radiation zombie (glowing)
- Mutant zombie
- Hazmat zombie
- Reactor ghost
---
## 🍄 6. MUSHROOM FOREST
### **FAUNA** (8):
- Giant mushroom creature
- Spore sprite
- Fungus troll
- Mushroom golem
- Spore bat
- Mycelium worm
- Truffle pig (giant)
### **RASTLINE** (10):
- Giant mushrooms (red, blue, purple, yellow)
- Glowing mushrooms
- Spore pods
- Fungal vines
- Moss (various)
### **OBLAČILA** (6):
- Mushroom cap hat
- Spore cloak
- Fungal armor
- Mycelium boots
- Moss robe
### **ORODJA** (6):
- Spore staff
- Mushroom axe
- Fungal blade
- Mycelium whip
- Poison dagger
### **HRANA** (14):
**Drops from Fungal Creatures** (raw → cooked/processed):
- Giant Mushroom meat → Roasted Mushroom caps
- Truffle (giant) → Cooked Truffle (delicacy)
- Fungus Troll meat → Mushroom stew (questionable)
- Spore pods → Spore bread (processed)
**Edible Mushrooms**:
- Edible mushrooms (red, blue, yellow varieties)
- Poisonous mushrooms (DO NOT EAT - or crafting ingredient)
- Truffle (rare, valuable)
- Spore bread (baked from spores)
- Mushroom soup (hearty)
- Fungal tea (restorative)
- Mycelium crackers
- Moss salad
- Fermented mushroom wine
**Cooking**: Spore-powered oven, fungal fermentation
### **MATERIALI** (6):
- Mushroom caps
- Spores
- Mycelium
- Fungal wood
- Moss
### **TEREN** (4):
- Dirt (fungal)
- Moss ground
- Spore floor
- Mycelium carpet
### **VEGETACIJA** (6):
- Giant mushroom trees
- Glowing mushroom clusters
- Fungal vines
- Moss trees
### **REKVIZITI** (6):
- Giant mushroom stumps
- Spore clouds
- Fungal formations
- Fallen logs (moldy)
### **ZGRADBE** (3):
- Mushroom house
- Hollow mushroom
- Fungal tower
### **NPCs** (2):
- Mushroom farmer
- Spore collector
### **ZOMBIES** (3):
- Fungal zombie (mushrooms growing)
- Spore zombie
- Mycelium zombie
---
## ❄️ 7. ARCTIC ZONE
### **FAUNA** (10):
- Polar bear
- Arctic wolf
- Penguin
- Seal
- Walrus
- Arctic fox
- Snowy owl
- Mammoth
- Saber-tooth tiger
### **RASTLINE** (4):
- Ice flowers
- Tundra grass
- Frozen moss
- Arctic berries
### **OBLAČILA** (6):
- Fur coat
- Ice armor
- Polar bear pelt
- Snow boots
- Thermal gloves
- Face mask
### **ORODJA** (8):
- Ice pickaxe
- Harpoon
- Snow shovel
- Ice spear
- Frost sword
- Fishing rod
### **HRANA** (12):
**Drops from Arctic Creatures** (raw → cooked):
- Raw Seal meat → Cooked Seal steak
- Raw Polar Bear meat → Roasted Bear meat (high quality)
- Penguin egg → Boiled Penguin egg
- Raw Walrus → Walrus blubber stew
- Raw Arctic Wolf → Wolf jerky
- Raw Fish (frozen) → Grilled Arctic fish
**Foraged**:
- Ice berries (foraged, frozen)
- Frozen fish (melts when cooked)
- Whale blubber (energy-rich)
- Seal oil (cooking ingredient)
**Cooking**: Ice melts near fire, cook on heated stones or campfire
### **MATERIALI** (8):
- Ice
- Fur
- Blubber
- Walrus tusk
- Frozen wood
- Ice crystals
### **TEREN** (4):
- Snow
- Ice
- Tundra
- Frozen rock
### **VEGETACIJA** (3):
- Frozen trees
- Ice spires
- Tundra shrubs
### **REKVIZITI** (6):
- Igloo
- Ice formations
- Frozen shipwreck
- Ice caves
- Icebergs
### **ZGRADBE** (3):
- Igloo village
- Ice fortress
- Research station
### **NPCs** (2):
- Inuit hunter
- Arctic explorer
### **ZOMBIES** (3):
- Frozen zombie
- Frost zombie
- Ice wraith
---
## 🌲 8. ENDLESS FOREST
### **FAUNA** (16):
**Forest Monsters**:
- Dire wolf
- Forest troll
- Giant spider
- Bears (grizzly, black)
- Wild boar
- Deer (giant)
- Werewolf
- Wendigo
**Mythical Forest Beings**:
- Bigfoot/Sasquatch (rare, legendary)
- Dryad (tree nymph)
- Ent (tree creature)
- Forest spirit
- Fairy (forest type)
- Pixie (woodland)
- Centaur
- Satyr
### **RASTLINE** (12):
- Ancient oaks
- Magical flowers
- Vines
- Berries (various)
- Mushrooms
- Ferns
- Moss
- Herbs
### **OBLAČILA** (6):
- Leaf armor
- Bark shield
- Druid robe
- Vine bracers
- Wood helmet
### **ORODJA** (8):
- Wooden staff
- Vine whip
- Thorn sword
- Bark shield
- Acorn slingshot
- Branch bow
### **HRANA** (14):
**Drops from Forest Creatures** (raw → cooked):
- Raw Wild Boar → Roasted Boar
- Raw Deer → Venison steak
- Raw Bear → Bear stew (hearty)
- Raw Rabbit → Grilled Rabbit
- Forest Spirit essence (magical, not meat)
**Foraged**:
- Berries (various, wild)
- Mushrooms (edible varieties)
- Nuts (acorns, chestnuts)
- Herbs (medicinal/cooking)
- Honey (from wild hives)
- Wild game (general)
- Forest fruits
- Edible roots
- Bird eggs
**Cooking**: Natural campfire, druid's cookpot
### **MATERIALI** (8):
- Wood (various)
- Bark
- Vines
- Moss
- Sap
- Seeds
- Leaves
### **TEREN** (4):
- Grass (forest)
- Dirt
- Moss ground
- Roots
### **VEGETACIJA** (8):
- Ancient trees (oak, pine, birch)
- Giant mushrooms
- Vines
- Bushes
### **REKVIZITI** (6):
- Fallen logs
- Tree stumps
- Ancient ruins
- Fairy circles
- Stone altars
### **ZGRADBE** (3):
- Treehouse
- Druid grove
- Forest temple
### **NPCs** (3):
- Druid
- Forest ranger
- Hermit
### **ZOMBIES** (3):
- Forest zombie (moss-covered)
- Tree zombie
- Corrupted ent
---
## 🏝️ 9. FLOATING ISLANDS
### **FAUNA** (8):
- Sky whale
- Cloud dragon
- Wind sprite
- Flying serpent
- Sky ray
- Thunder bird
- Air elemental
### **RASTLINE** (6):
- Sky flowers
- Cloud moss
- Floating vines
- Crystal plants
- Air ferns
### **OBLAČILA** (6):
- Wing cloak
- Cloud armor
- Flight boots
- Wind helmet
- Feather cape
### **ORODJA** (6):
- Wind staff
- Cloud sword
- Thunder spear
- Sky hook
- Grappling hook
### **HRANA** (10):
**Drops from Sky Creatures** (raw → cooked):
- Sky Whale meat → Cloud Whale steak (floats!)
- Thunder Bird meat → Shocking Bird roast
- Sky Ray → Grilled Sky Ray
- Flying Serpent → Air-dried Serpent
**Sky Food**:
- Sky fruits (light, airy)
- Cloud berries (soft, fluffy)
- Thunder eggs (crackling)
- Air essence (breathable food, potion)
- Condensed cloud soup
- Wind bread (ultra-light)
- Sky honey (rare)
**Cooking**: Wind ovens, cloud steamers, lightning grills
**Special**: Food is lighter, fills less but easier to carry
### **MATERIALI** (8):
- Cloud essence
- Sky crystals
- Wind stones
- Feathers
- Condensed air
- Thunder shards
### **TEREN** (4):
- Cloud platform
- Crystal ground
- Stone (floating)
- Grass (sky)
### **VEGETACIJA** (4):
- Cloud trees
- Floating plants
- Sky vines
- Crystal flowers
### **REKVIZITI** (6):
- Floating rocks
- Crystal formations
- Ruins (floating)
- Wind turbines
- Clouds
### **ZGRADBE** (3):
- Sky castle
- Floating temple
- Cloud village
### **NPCs** (2):
- Sky merchant
- Wind mage
### **ZOMBIES** (2):
- Ghost (floating)
- Wind wraith
---
## 🌊 10. DEEP OCEAN
### **FAUNA** (12):
- Kraken
- Giant squid
- Megalodon
- Anglerfish (giant)
- Deep sea horror
- Bioluminescent fish
- Sea monster
- Gulper eel
- Vampire squid
### **RASTLINE** (6):
- Deep sea kelp
- Bioluminescent plants
- Black coral
- Deep sea anemones
- Tube worms
### **OBLAČILA** (6):
- Deep dive suit
- Pressure armor
- Thermal suit
- Oxygen tank
- Diving helmet
### **ORODJA** (6):
- Harpoon gun
- Diving knife
- Underwater torch
- Sonar device
- Net launcher
### **HRANA** (14):
**Drops from Deep Sea Creatures** (raw → cooked):
- Kraken tentacle → Grilled Kraken (legendary!)
- Giant Squid → Squid rings (calamari)
- Megalodon meat → Prehistoric Shark steak
- Anglerfish → Deep-fried Anglerfish
- Gulper Eel → Smoked Eel
- Vampire Squid → Dark Squid ink pasta
**Deep Sea Food**:
- Deep sea fish (various, bioluminescent)
- Bioluminescent algae (glowing soup)
- Tube worm (exotic)
- Emergency rations (submariners bring)
- Compressed food bars
- Black pearls (not food, valuable)
- Deep sea salt (ultra pure)
- Pressure-cooked meals
**Cooking**: Submarine galley, pressure cooker, thermal vents
**Note**: Hardest food to obtain - extreme depth required!
### **MATERIALI** (8):
- Black pearls
- Deep coral
- Bioluminescent ore
- Pressure crystals
- Deep sea salt
- Whale bones
### **TEREN** (4):
- Deep sand
- Rock (abyssal)
- Volcanic vents
- Trench floor
### **VEGETACIJA** (3):
- Black kelp
- Tube worm forests
- Bacterial mats
### **REKVIZITI** (8):
- Hydrothermal vents
- Sunken submarine
- Deep sea ruins
- Giant bones
- Bioluminescent rocks
### **ZGRADBE** (3):
- Deep sea base
- Research station
- Sunken city
### **NPCs** (2):
- Deep sea researcher
- Submarine pilot
### **ZOMBIES** (3):
- Drowned sailor
- Deep sea zombie
- Pressure ghost
---
## 🌴 11. AMAZONAS (Jungle)
### **FAUNA** (16):
**Jungle Wildlife**:
- Jaguar
- Anaconda (giant)
- Capybara
- Sloth
- Toucan
- Monkey (howler, spider, capuchin)
- Piranha
- Tarantula
- Caiman
**Cryptids & Mythical**:
- Chupacabra (Amazonian variant, blood-sucker)
- Mapinguari (giant sloth cryptid)
- Giant Anaconda (legendary size)
- Curupira (forest protector, backwards feet)
- Boitatá (fire serpent)
- Jaguar Spirit (shamanic)
- Poison dart frog (various colors)
### **RASTLINE** (12):
- Jungle vines
- Tropical flowers (orchids, etc.)
- Banana trees
- Palm trees
- Bamboo
- Ferns
- Moss
- Liana
### **OBLAČILA** (6):
- Tribal outfit
- Leaf armor
- Jaguar pelt
- Feather headdress
- Vine wraps
### **ORODJA** (8):
- Machete
- Blowgun
- Poison darts
- Wooden spear
- Stone axe
- Vine rope
### **HRANA** (16):
**Drops from Jungle Creatures** (raw → cooked):
- Raw Jaguar meat → Grilled Jaguar
- Raw Capybara → Roasted Capybara (giant rodent)
- Raw Monkey → Smoked Monkey meat
- Raw Piranha → Fried Piranha
- Raw Caiman → Caiman tail steak
- Sloth meat (slow-cooked, ironically)
- Toucan meat (rare)
**Tropical Food**:
- Bananas (fresh)
- Tropical fruits (mango, papaya)
- Coconuts (water + meat)
- Berries (jungle variety)
- Fish (river)
- Grilled meat skewers
- Jungle stew
- Roasted insects (protein)
**Cooking**: Tribal fire pit, bamboo steam cooker
### **MATERIALI** (8):
- Bamboo
- Vines
- Palm leaves
- Feathers
- Jaguar hide
- Poison glands
- Tree sap
### **TEREN** (4):
- Jungle dirt
- Mud
- Grass (thick)
- River bed
### **VEGETACIJA** (10):
- Jungle trees (various)
- Vines
- Bamboo
- Palms
- Giant ferns
- Hanging moss
### **REKVIZITI** (6):
- Fallen logs
- Jungle ruins (Mayan style)
- Waterfalls
- River
- Rope bridges
### **ZGRADBE** (4):
- Treehouse village
- Jungle temple
- Tribal hut
- Ruins
### **NPCs** (3):
- Tribal warrior
- Shaman
- Explorer
### **ZOMBIES** (3):
- Jungle zombie (vine-covered)
- Tribal zombie
- Poisoned zombie
---
## 🪨 12. CATACOMBS (Undead Crypts)
### **FAUNA** (12):
- Skeleton (warrior, archer, mage)
- Zombie (various)
- Ghoul
- Wraith
- Specter
- Lich
- Bone dragon
- Death knight
### **RASTLINE** (4):
- Death moss
- Grave flowers
- Withered vines
- Bone trees
### **OBLAČILA** (8):
- Bone armor
- Death knight helm
- Lich robes
- Skull mask
- Grave shroud
- Chain mail (rusted)
### **ORODJA** (8):
- Bone sword
- Death scythe
- Skull staff
- Cursed blade
- Rusted axe
- Necromancer staff
### **HRANA** (8):
**Drops from Undead** (no meat - undead don't drop food!):
- Soul essence (magical ingredient, not food)
- Bone marrow (can be cooked into broth)
**Scavenged/Found**:
- Cursed bread (found in tombs, stale but edible)
- Bone broth (crafted from bones)
- Soul gems (energy source, not food)
- Ancient rations (pre-death)
- Moldy food (risky to eat)
- Necromancer's provisions (found in chests)
**Note**: Catacombs have minimal food - survivors must bring their own or scavenge
**Cooking**: Torch fire, cursed flames (risky)
### **MATERIALI** (8):
- Bones (various)
- Soul gems
- Grave dirt
- Coffin wood
- Chains
- Rusted metal
- Ectoplasm
### **TEREN** (4):
- Stone (tomb)
- Dirt (grave)
- Bones (scattered)
- Cracked floor
### **VEGETACIJA** (3):
- Dead trees
- Withered vines
- Death moss
### **REKVIZITI** (10):
- Coffins
- Tombs
- Skeletons (scattered)
- Chains
- Candelabras
- Skulls (piles)
- Altars (dark)
- Iron maidens
### **ZGRADBE** (4):
- Tomb chambers
- Crypt entrance
- Bone throne room
- Necromancer tower
### **NPCs** (2):
- Gravedigger
- Necromancer (enemy)
### **ZOMBIES** (10):
- Common zombie
- Skeleton warrior
- Skeleton archer
- Skeleton mage
- Ghoul
- Wraith
- Specter
- Death knight
---
## 🌋 13. VOLCANIC ZONE
### **FAUNA** (8):
- Fire dragon
- Lava elemental
- Magma worm
- Hell hound
- Fire bat
- Ash phoenix
- Salamander (giant)
### **RASTLINE** (4):
- Fire flowers
- Charred trees
- Volcanic moss
- Ash grass
### **OBLAČILA** (6):
- Lava armor
- Fire-resistant suit
- Dragon scale armor
- Heat shield
- Obsidian helmet
### **ORODJA** (8):
- Obsidian sword
- Lava pickaxe
- Fire staff
- Magma hammer
- Volcanic axe
- Flaming blade
### **HRANA** (10):
**Drops from Fire Creatures** (cooked by default!):
- Fire Dragon meat → Pre-roasted Dragon (it's already on fire!)
- Lava Worm meat → Charred Worm (crunchy)
- Hell Hound meat → Burnt Hound steak
- Fire Bat wings → Crispy Bat wings
**Volcanic Food**:
- Roasted meat (anything thrown into lava)
- Fire fruit (grows near heat)
- Lava pepper (extremely spicy)
- Ash bread (baked in volcanic heat)
- Magma-roasted vegetables
- Charcoal jerky (dried over lava)
**Cooking**: Just throw it in lava! Instant cooking (may be overdone)
**Special**: All food in Volcanic Zone is automatically cooked
- Lava pepper
### **MATERIALI** (10):
- Obsidian
- Lava rock
- Sulfur
- Magma essence
- Charcoal
- Volcanic glass
- Dragon scales
- Ash
### **TEREN** (4):
- Lava
- Volcanic rock
- Ash
- Obsidian
### **VEGETACIJA** (3):
- Charred trees
- Fire vines
- Volcanic plants
### **REKVIZITI** (8):
- Lava pools
- Volcanic rocks
- Dragon bones
- Geysers
- Obsidian formations
- Ash clouds
### **ZGRADBE** (3):
- Dragon lair
- Forge (volcanic)
- Lava temple
### **NPCs** (2):
- Fire mage
- Dragon slayer
### **ZOMBIES** (3):
- Burning zombie
- Ash zombie
- Lava wraith
---
## 💎 14. CRYSTAL CAVES
### **FAUNA** (6):
- Crystal golem
- Gem spider
- Diamond bat
- Crystal serpent
- Quartz elemental
### **RASTLINE** (6):
- Crystal flowers
- Gem moss
- Quartz grass
- Glowing crystals
- Mineral vines
### **OBLAČILA** (6):
- Crystal armor
- Diamond helmet
- Gem boots
- Quartz shield
- Glowing robe
### **ORODJA** (8):
- Crystal pickaxe
- Diamond sword
- Gem staff
- Quartz axe
- Crystal hammer
- Glowing blade
### **HRANA** (8):
**Drops from Crystal Creatures** (inedible - they're rocks!):
- Crystal Golem shards (not food, crafting material)
- Gem essence (magical, drinkable)
**Miner's Food**:
- Crystal water (purified by crystals, best quality)
- Gem essence (energy drink, magical)
- Mineral bread (fortified with minerals)
- Quartz tea (clarity potion)
- Cave rations (brought by miners)
- Preserved food (keeps fresh in cool caves)
- Rock candy (actual candy, not rocks)
- Gemstone soup (magical, not actual gems)
**Cooking**: Crystal fires (clean burning), miner's stove
**Note**: Crystals purify water - cleanest water source
### **MATERIALI** (12):
- Diamond
- Ruby
- Emerald
- Sapphire
- Amethyst
- Quartz
- Crystal shards
- Gem dust
### **TEREN** (4):
- Crystal floor
- Gem ground
- Quartz rock
- Diamond dust
### **VEGETACIJA** (4):
- Crystal trees
- Gem formations
- Quartz pillars
- Glowing stalactites
### **REKVIZITI** (6):
- Giant crystals
- Gem clusters
- Mining carts
- Crystal formations
- Glowing pools
### **ZGRADBE** (3):
- Crystal palace
- Gem mine
- Quartz temple
### **NPCs** (2):
- Crystal miner
- Gem merchant
### **ZOMBIES** (2):
- Crystal zombie
- Gem wraith
---
## 🐉 15. SHADOW REALM (Dark Dimension)
### **FAUNA** (14):
**Shadow Creatures**:
- Shadow dragon
- Dark wraith
- Void creature
- Shadow wolf
- Nightmare horse
- Dark spirit
- Umbral bat
- Shade
**Cryptid Horrors**:
- Mothman (red-eyed, winged)
- Shadow person
- Slenderman (tall, faceless)
- Hat Man (shadow figure)
- Living Darkness
- Nightmare Stalker
### **RASTLINE** (6):
- Shadow flowers (black)
- Dark moss
- Void vines
- Nightmare thorns
- Eclipse grass
### **OBLAČILA** (6):
- Shadow armor
- Dark cloak
- Void helmet
- Nightmare boots
- Shade robe
### **ORODJA** (8):
- Shadow blade
- Dark staff
- Void scythe
- Nightmare sword
- Eclipse bow
- Umbral dagger
### **HRANA** (10):
**Drops from Shadow Creatures** (dark energy, not normal meat):
- Shadow essence → Void soup (dark, mysterious)
- Dark Wraith energy → Shadow stew
- Nightmare meat → Dark roast (gives nightmares?)
**Dark Food**:
- Shadow essence (liquid darkness)
- Dark berries (black, bitter)
- Void water (clean but dark)
- Nightmare meat (questionable)
- Eclipse berries
- Umbral roots
- Shadow bread (black bread)
- Dark chocolate (actual chocolate, rare)
**Cooking**: Shadow flames (purple/black fire)
**Warning**: Shadow Realm food may have side effects!
### **MATERIALI** (8):
- Shadow crystals
- Dark essence
- Void fragments
- Nightmare hide
- Eclipse stone
- Umbral ore
### **TEREN** (4):
- Shadow ground
- Dark stone
- Void floor
- Black grass
### **VEGETACIJA** (4):
- Dead trees (black)
- Shadow vines
- Dark thorns
- Void plants
### **REKVIZITI** (8):
- Shadow portals
- Dark obelisks
- Void rifts
- Nightmare cages
- Eclipse monuments
### **ZGRADBE** (3):
- Shadow tower
- Dark castle
- Void temple
### **NPCs** (2):
- Dark sorcerer (enemy)
- Shadow cultist (enemy)
### **ZOMBIES** (4):
- Shadow zombie
- Dark wraith
- Void specter
- Nightmare undead
---
## 🦘 16. BAMBOO FOREST
### **FAUNA** (8):
- Giant panda
- Red panda
- Bamboo snake
- Monkey
- Tiger
- Crane
- Bamboo spirit
- Dragon (eastern)
### **RASTLINE** (8):
- Bamboo (various sizes)
- Cherry blossoms
- Lotus flowers
- Tea plants
- Rice paddies
- Moss
### **OBLAČILA** (6):
- Samurai armor
- Bamboo hat
- Silk robe
- Ninja outfit
- Straw sandals
### **ORODJA** (8):
- Bamboo sword (bokken)
- Katana
- Bamboo staff
- Shuriken
- Kunai
- Bamboo bow
### **HRANA** (14):
**Drops from Bamboo Creatures** (raw → cooked):
- Giant Panda meat → Stir-fried Panda (rare, ethical issue!)
- Red Panda meat → Cooked Red Panda (too cute to eat?)
- Tiger meat → Tiger steak (dangerous to hunt)
- Bamboo Snake → Grilled Snake
- Crane meat → Roasted Crane
**Asian Cuisine**:
- Bamboo shoots (fresh, crunchy)
- Rice (steamed, fried)
- Tea (green, jasmine)
- Dumplings (steamed, fried)
- Sushi (fish + rice)
- Sake (rice wine)
- Noodles (ramen, udon)
- Mochi (rice cakes)
- Tofu
**Cooking**: Wok, bamboo steamer, tea ceremony
**Note**: Bamboo Forest has best culinary variety!
### **MATERIALI** (8):
- Bamboo (various)
- Silk
- Rice straw
- Cherry blossoms
- Panda fur
- Tea leaves
### **TEREN** (4):
- Dirt (bamboo forest)
- Stone (path)
- Grass
- Water (paddy)
### **VEGETACIJA** (6):
- Bamboo groves
- Cherry trees
- Maple trees
- Lotus plants
- Rice plants
### **REKVIZITI** (8):
- Bamboo fences
- Stone lanterns
- Torii gates
- Bridges
- Tea house
- Zen garden
### **ZGRADBE** (4):
- Pagoda
- Tea house
- Dojo
- Temple
### **NPCs** (3):
- Samurai
- Monk
- Tea master
### **ZOMBIES** (3):
- Samurai zombie
- Bamboo zombie
- Oni (demon)
---
## 🐙 17. LOCH NESS (Scottish Highlands + Lake)
### **FAUNA** (14):
**Legendary Lake Creatures**:
- Loch Ness Monster (Nessie) - star attraction!
- Kelpie (water horse, shapeshifter)
- Selkie (seal-human shapeshifter)
- Each-Uisge (malevolent water horse)
**Celtic Mythical Beings**:
- Leprechaun (gold hoarder, trickster)
- Banshee (wailing spirit)
- Brownie (helpful house spirit)
- Fairy (Celtic type)
**Highland Wildlife**:
- Giant Pike
- Highland cow (shaggy)
- Red Deer (stag)
- Golden Eagle
- Otter
- Seal
### **RASTLINE** (8):
- Heather
- Thistle
- Ferns
- Moss
- Highland flowers
- Seaweed (lake)
### **OBLAČILA** (6):
- Kilt
- Tartan cloak
- Highland armor
- Leather boots
- Tam o' shanter (hat)
### **ORODJA** (8):
- Claymore
- Highland dirk
- Bagpipe (weapon?)
- Fishing rod
- Stone hammer
- Celtic axe
### **HRANA** (12):
**Drops from Loch Creatures** (raw → cooked):
- Nessie meat → Legendary Loch Steak (ultra-rare!)
- Raw Pike → Grilled Pike
- Raw Salmon → Smoked Salmon (Scottish specialty)
- Kelpie meat → Mystical Horse steak (cursed?)
- Deer meat → Venison roast
- Otter meat → Cooked Otter (Fisher's meal)
**Scottish Food**:
- Fish (salmon, pike) - raw/smoked
- Haggis (sheep organs, traditional)
- Oatcakes (baked)
- Whisky (Highland, aged)
- Venison (red deer)
- Highland bread
- Heather honey
- Neeps & tatties (turnips & potatoes)
**Cooking**: Stone hearth, Scottish oven, whisky barrel smoker
### **MATERIALI** (6):
- Wool
- Leather
- Stone (granite)
- Wood (pine)
- Fish scales
- Heather
### **TEREN** (4):
- Grass (highland)
- Stone (rocky)
- Water (lake)
- Mud
### **VEGETACIJA** (5):
- Pine trees
- Heather bushes
- Ferns
- Highland grass
- Lake reeds
### **REKVIZITI** (6):
- Standing stones
- Castle ruins
- Cairns
- Loch (lake)
- Boat
### **ZGRADBE** (4):
- Castle (ruined)
- Stone cottage
- Broch (tower)
- Dock
### **NPCs** (3):
- Highland warrior
- Fisherman
- Shepherd
### **ZOMBIES** (3):
- Highland zombie
- Drowned zombie
- Ghost (castle)
---
## ☢️ 18. WASTELAND (Post-Apocalyptic Desert)
### **FAUNA** (12):
**Wasteland Mutants**:
- Mutant scorpion (giant)
- Rad-rat (giant, glowing)
- Two-headed snake
- Desert raider dog
- Vulture (mutant, large)
- Sand worm (Dune-style)
**Post-Apocalyptic Cryptids**:
- Chupacabra (desert variant)
- Jersey Devil (mutated)
- Rakshasa (demon)
- Dust Devil (elemental)
- Radiation Phantom
- Wasteland Horror
### **RASTLINE** (4):
- Dead trees
- Toxic cactus
- Mutant grass
- Radiation flowers
### **OBLAČILA** (8):
- Raider armor (scrap metal)
- Gas mask
- Leather jacket (spiked)
- Combat boots
- Bandana
- Goggles
### **ORODJA** (10):
- Pipe rifle
- Scrap sword
- Nail bat
- Chain
- Molotov cocktail
- Tire iron
- Makeshift axe
### **HRANA** (12):
**Drops from Mutant Creatures** (contaminated → cooked with caution):
- Raw Mutant Scorpion → Roasted Scorpion meat (slightly toxic)
- Raw Rad-Rat → Grilled Rat (purify first)
- Two-headed Snake → Double Snake meat
- Raider supplies (scavenged)
**Scavenged Food**:
- Canned food (old, rusty but edible)
- Contaminated meat (cook thoroughly)
- Rad-Away (medicine)
- Water (bottled, scarce, valuable)
- Dried meat (pre-war jerky)
- Energy bars (old but sealed)
- Dog food (canned, desperate times)
- Scrap vegetables (canned)
**Cooking**: Makeshift grill, fire drum, any heat source
### **MATERIALI** (10):
- Scrap metal
- Leather
- Gasoline
- Bullets
- Chains
- Tires
- Radiation waste
- Concrete
### **TEREN** (4):
- Sand (desert)
- Cracked earth
- Asphalt (broken)
- Rocky ground
### **VEGETACIJA** (3):
- Dead trees
- Toxic cacti
- Burned bushes
### **REKVIZITI** (12):
- Rusted cars
- Oil drums
- Barbed wire
- Tires
- Scrap piles
- Broken road signs
- Gas pumps
- Billboards (torn)
### **ZGRADBE** (5):
- Raider camp
- Abandoned gas station
- Bunker
- Scrap town
- Broken highway
### **NPCs** (4):
- Raider
- Survivor
- Scavenger
- Bounty hunter
### **ZOMBIES** (4):
- Raider zombie
- Rad zombie (glowing)
- Mutant zombie
- Desert ghoul
---
## 🦎 19. MEXICAN CENOTES (Underground Lakes)
### **FAUNA** (12):
**Axolotl Variants**:
- Wild Axolotl (pink, albino)
- Golden Axolotl (rare, yellow)
- Melanoid Axolotl (black)
- Copper Axolotl (orange-brown)
- Leucistic Axolotl (pale pink, black eyes)
- Giant Axolotl (legendary size)
**Cave Aquatic Life**:
- Blind cave fish
- Cave shrimp
- Freshwater eel
- Catfish (cave variant)
- Water snakes
- Giant salamander
### **RASTLINE** (8):
- Water plants (aquatic)
- Cave moss (glowing)
- Underground mushrooms
- Roots (hanging from ceiling)
- Lily pads (cenote surface)
- Algae (bioluminescent)
- Submerged vines
- Cave flowers
### **OBLAČILA** (6):
- Mayan ceremonial outfit
- Diving suit (cenote explorer)
- Feathered headdress
- Jade jewelry
- Wetsuit (modern)
- Ceremonial mask
### **ORODJA** (8):
- Obsidian blade (Mayan)
- Macuahuitl (wooden sword with obsidian)
- Atlatl (spear thrower)
- Diving gear (oxygen tank)
- Fishing spear
- Jade knife
- Rope (for rappelling)
- Underwater torch
### **HRANA** (12):
**Drops from Aquatic Creatures** (raw → cooked):
- Axolotl meat → Cooked Axolotl (RARE, ethically questionable!)
- Cave fish → Grilled cave fish
- Shrimp → Boiled cenote shrimp
- Eel → Smoked eel
**Mexican Food**:
- Corn (maize)
- Beans
- Chilies
- Cacao (chocolate)
- Tortillas
- Tamales
- Pozole (stew)
- Pulque (fermented drink)
**Cooking**: Open fire, stone oven (Mayan style)
**Note**: Axolotls are endangered - rare drop, player may feel guilty!
### **MATERIALI** (10):
- Jade (precious stone)
- Obsidian
- Limestone (from cenote)
- Freshwater pearls (rare)
- Axolotl regeneration essence (magical healing)
- Cave crystals
- Mayan gold
- Feathers (ceremonial)
- Cacao beans
- Clay
### **TEREN** (4):
- Limestone floor
- Water (crystal clear)
- Sand (underwater)
- Stone (ancient)
### **VEGETACIJA** (6):
- Jungle trees (above cenote)
- Hanging roots
- Underwater plants
- Cave vines
- Moss ceiling
- Lily pads
### **REKVIZITI** (10):
- Mayan ruins (submerged)
- Stone altars
- Stalactites & stalagmites
- Cenote entrance (opening to sky)
- Ancient pottery
- Sacrificial tables
- Jade statues
- Crystal formations
- Underwater caves
- Light shafts (from above)
### **ZGRADBE** (4):
- Mayan temple (partially submerged)
- Ceremonial chamber
- Underground palace
- Explorer's camp (modern)
### **NPCs** (3):
- Mayan shaman (guardian)
- Cenote diver (explorer)
- Archaeologist
### **ZOMBIES** (3):
- Drowned Mayan (undead)
- Water zombie
- Cursed sacrifice victim
---
## 📊 SUMMARY PER BIOME:
**Average per biome**:
- Fauna: 8-12 creatures
- Rastline: 6-12 plants
- Oblačila: 6-8 items
- Orodja: 6-10 items
- Hrana: 4-8 items
- Materiali: 6-12 items
- Teren: 4 types
- Vegetacija: 3-8 types
- Rekviziti: 6-10 items
- Zgradbe: 3-5 structures
- NPCs: 2-4 characters
- Zombies: 2-4 types
**TOTAL ESTIMATE**: ~150-200 assets per biome
**19 biomes × 150-200** = **2,850 - 3,800 total assets!**
---
**Created**: 31.12.2025
**Updated**: 31.12.2025 - Added Mexican Cenotes biome (#19) with Axolotls!
**Status**: Complete breakdown ready for generation!
## 5. ZADNJI DNEVNIK
# Dnevnik Seje - 18. Januar 2026
**Čas:** 04:00 - 05:35 (1h 35min)
**Avtor:** Antigravity (Assistant)
**Status:** WIP (Work In Progress)
## Povzetek
V tej seji smo se osredotočili na popravilo in izboljšanje `GameScene.js`, prehod na WebGL renderer ter implementacijo naprednih kontrol kamere.
## Opravljeno
1. **GameScene Restauracija:**
- Uspešno obnovili manjkajočo definicijo razreda `GameScene`, ki je povzročala zrušitev igre.
2. **WebGL Implementacija:**
- Preklopili `game.js` konfiguracijo na `Phaser.WEBGL` namesto `CANVAS`.
- To omogoča bolj gladko premikanje, `tileSprite` in napredne efekte.
3. **Napredne Kontrole Kamere:**
- **Zoom:** Implementiran zoom na kolešček miške (Mouse Wheel).
- **Premikanje:**
- S puščicami (Arrow Keys) za natančen premik.
- Z desnim klikom in vlečenjem (Mouse Drag) za paniranje.
- **Sledenje:** Kamera sledi Kai-u, dokler igralec ne prevzame nadzora.
4. **Ozadje (Background):**
- Odstranili "CSS Background" hack, ki je povzročal desinhronizacijo zooma.
- Implementirali `Phaser.TileSprite` velikosti 4000x4000px, centriran na zaslon.
- To teoretično omogoča ozadje "čez cel zaslon" pri vseh zoomih.
## Trenutne Težave
- **Črn Zaslon (Background):** Kljub temu, da je `TileSprite` ustvarjen, se ozadje ne izriše pravilno (črn zaslon).
- Poskusi popravila:
- Menjava teksture (`grass_tile.png` -> `grass_noir.png` -> Proceduralno).
- Sprememba Depth (`-1000` -> `-99` -> `-100`).
- Uporaba proceduralno generirane teksture (Graphics API).
- **Sum:** Možna težava z WebGL cullingom, alpha kanalom ali specifično Electron varnostno nastavitvijo pri teksturah.
## Naslednji Koraki
1. Debugirati, zakaj je TileSprite neviden (poskusiti s preprostim `add.rectangle` ali `add.image` namesto TileSprite za test).
2. Potrditi delovanje proceduralne teksture.
3. Zagotoviti, da je trava vidna čez celotno mapo.
## Ure
- **Začetek:** 04:00
- **Konec:** 05:35
- **Skupaj:** 1h 35min