# MRTVA DOLINA - ULTIMATE BIBLE (JAN 19 2026) ## 1. GAME SPECIFICATION # 🎮 KRVAVA ŽETEV - COMPLETE GAME SPECIFICATION **All Biomes, DLC Content, Systems, Progression** --- ## 👹 **BOSSES** ### **FINAL BOSS:** - 🦍👑 **VELIKI TROL KRALJ** (Giant Troll King) - HP: 5000 - Size: 3x player size - Abilities: Earthquake, Fire Breath, Zombie Summon - Location: Chernobyl Reactor Core - **Kidnapped Ana!** ### **24 Other Bosses** (mini-bosses per biome) - Listed in Biome section below! --- ## 🗺️ **18 BIOMOV - COMPLETE LIST** ### **TIER 1: NORMAL BIOMES (9)** #### **1. GRASSLAND 🌾** **Starter Zone** - **Theme:** Peaceful plains, first area - **Enemies:** Basic zombies, wild rabbits - **Resources:** Wheat, grass, wildflowers - **Boss:** Mutant Boar Alpha 🐗 (HP: 500) - **NPCs:** Lena (farmer), starting villagers - **Special:** Tutorial area, Base Farm location #### **2. FOREST 🌲** **Woods & Trees** - **Theme:** Dense forest, lumber source - **Enemies:** Wolves 🐺, forest zombies, bears 🐻 - **Resources:** Oak trees, pine, maple, mushrooms - **Boss:** Corrupted Stag 🦌 (HP: 600, antler attacks!) - **NPCs:** Woodcutter, Hunter - **Special:** Rare wood types, treehouse locations #### **3. SWAMP 🌿** **Toxic Marshland** - **Theme:** Muddy, poisonous, dangerous - **Enemies:** Toxic zombies, mutant frogs, giant leeches - **Resources:** Swamp herbs, poison samples, peat - **Boss:** Toxic Behemoth (HP: 800, poison breath!) - **NPCs:** Witch, Herbalist - **Special:** Alchemy ingredients, poison resistance needed #### **4. DESERT 🏜️** **Sandy Wasteland** - **Theme:** Hot, dry, scorpions - **Enemies:** Desert zombies, scorpions 🦂, sand snakes 🐍 - **Resources:** Cactus, sand, desert flowers - **Boss:** Scorpion Queen 🦂👑 (HP: 700, venom sting!) - **NPCs:** Nomad Trader, Desert Scout - **Special:** Heat mechanic (need water!), sandstorms #### **5. MOUNTAIN 🏔️** **Rocky Peaks** - **Theme:** High altitude, cliffs, caves - **Enemies:** Mountain zombies, eagles 🦅, rock golems - **Resources:** Iron ore, copper, silver, gems - **Boss:** Stone Titan (HP: 1000, rock throw!) - **NPCs:** Miner, Mountain Hermit - **Special:** Mining focus, falling damage zones #### **6. SNOW ❄️** **Frozen Tundra** - **Theme:** Cold, icy, blizzards - **Enemies:** Frozen zombies, frost bears, ice wolves - **Resources:** Ice crystals, pine, cold-resistant herbs - **Boss:** Frost Bear Titan 🐻‍❄️ (HP: 900, freeze attack!) - **NPCs:** Ice Fisher, Snow Hunter - **Special:** Cold mechanic (need warm clothes!), ice caves #### **7. WASTELAND 🏚️** **Ruins & Rubble** - **Theme:** Destroyed civilization, scrap - **Enemies:** Feral zombies, mutant rats, scavengers - **Resources:** Scrap metal, broken machinery, rubble - **Boss:** Death Stalker (HP: 850, stealth attacks!) - **NPCs:** Scavenger, Survivor - **Special:** Best scrap for crafting, dangerous at night #### **8. TROPICAL 🌴** **Beach Paradise** - **Theme:** Ocean, palm trees, islands - **Enemies:** Beach zombies, crabs 🦀, coconut crabs (giant!) - **Resources:** Coconuts, tropical fruit, shells, pearls - **Boss:** Kraken Jr. 🐙 (HP: 950, water boss!) - **NPCs:** Surfer, Beach Vendor - **Special:** Surfing, fishing, underwater exploration #### **9. RADIOACTIVE ☢️** **Nuclear Zone** - **Theme:** Green glow, radiation, mutations - **Enemies:** Glowing zombies, mutant rats, rad-scorpions - **Resources:** Uranium, plutonium, radioactive samples - **Boss:** Radiation Colossus ☢️👹 (HP: 1200, radiation damage!) - **NPCs:** Hazmat Scientist, Stalker - **Special:** Radiation damage (need suit!), best mutations --- ### **TIER 2: ANOMALOUS ZONES (9) - DLC → BASE GAME!** **ALL DLC CONTENT INTEGRATED INTO BASE GAME!** ✅ #### **10. DINO VALLEY 🦖** **Prehistoric Zone** - **Theme:** Dinosaurs, Jurassic period - **Enemies:** - Velociraptors 🦖 (packs, fast!) - T-Rex 🦖🦖 (apex predator!) - Pterodactyls (flying!) - Triceratops 🦕 (defensive) - Stegosaurus, Brachiosaurus - **Resources:** Dino meat, dino eggs, fossils, bones - **Boss:** **ALPHA T-REX** 🦖👑 (HP: 1500, roar stun!) - **NPCs:** Paleontologist, Dino Keeper (romance option!) - **Portal Unlock:** Find 3 Dino Eggs to activate portal - **Special:** Tame baby dinos from eggs!, Prehistoric plants #### **11. MYTHICAL HIGHLANDS 🐉** **Fantasy Zone** - **Theme:** Dragons, griffins, floating islands - **Enemies:** - Dragons 🐉 (fire/ice/lightning variants!) - Griffins 🦅🦁 (aerial combat) - Unicorns 🦄 (peaceful unless attacked) - Phoenix 🔥🐦 (resurrects!) - Giant Eagles - **Resources:** Dragon scales, griffin feathers, magic crystals - **Boss:** **DRAGON KING** 🐉👑 (HP: 2000, 3-element breath!) - **NPCs:** Wizard (magic teacher), Dragon Keeper - **Portal Unlock:** Slay 5 dragons, collect Dragon Tears - **Special:** Magic spells!, Dragon mount (endgame!), Floating islands #### **12. ENDLESS FOREST 🌲🌲** **Cryptid Zone** - **Theme:** Infinite trees, mystery, Bigfoot - **Enemies:** - Bigfoot 🦍 (rare, can befriend!) - Wendigo (antlered horror) - Mothman (flying cryptid) - Chupacabra - Tree Ents (living trees!) - **Resources:** Ancient wood, cryptid fur, mystery items - **Boss:** **WENDIGO ALPHA** 👹🦌 (HP: 1400, antler charge!) - **NPCs:** Forest Hermit, Bigfoot (if befriended!) - **Portal Unlock:** Get lost 3 times, find Bigfoot, receive Portal Stone - **Special:** Stealth mechanics, befriend Bigfoot quest!, Infinite exploration #### **13. LOCH NESS 🦕** **Scottish Highlands** - **Theme:** Scotland, lochs, castles, Nessie - **Enemies:** - Nessie 🦕 (lake monster - BOSS fight!) - Scottish zombies (kilt-wearing!) - Haggis creatures (wild food!) - Water sprites - **Resources:** Scottish wool (tartan!), bagpipes, whisky, fish - **Boss:** **NESSIE** 🦕👑 (HP: 1800, underwater boss!) - **NPCs:** Scottish Fisherman, Castle Keeper, Scottish Lass (romance!) - **Portal Unlock:** Fish in 5 major lakes, catch Legendary Fish, summon Nessie - **Special:** Bagpipes (instrument!), Kilts (outfit!), Underwater sections #### **14. CATACOMBS 💀** **Undead Zone** - **Theme:** Underground, skeletons, necromancy - **Enemies:** - Skeleton armies 💀 - Ghosts 👻 (phase through walls!) - Mummies 🧟 (slow but strong) - Cerberus 🐕🐕🐕 (3-headed dog!) - Liches (undead mages) - **Resources:** Bones, soul essence, ancient scrolls, cursed items - **Boss:** **CERBERUS** 🐕🐕🐕 (HP: 1600, 3-head attacks!) - **NPCs:** Necromancer, Skeleton King (can ally!), Ghost Girl (romance!) - **Portal Unlock:** Find 9 Ancient Keys hidden in graves worldwide - **Special:** Necromancy spells!, Resurrect Ghost Girl romance!, Dark magic #### **15. EGYPTIAN DESERT 🏜️🏺** **Pyramid Zone** - **Theme:** Ancient Egypt, pyramids, mummies - **Enemies:** - Mummies 🧟👑 (wrapped warriors) - Scarab swarms 🪲🪲 - Giant scorpions 🦂 - Sand elementals - Anubis guards - **Resources:** Gold, papyrus, Egyptian artifacts, scarabs - **Boss:** **MUMMY PHARAOH** 👑🧟 (HP: 1700, curse attacks!) - **NPCs:** Pharaoh (resurrected!), Archaeologist, Egyptian Priestess (romance!) - **Portal Unlock:** Decode hieroglyphs, solve Sphinx riddles - **Special:** Build pyramids!, Sphinx riddle game!, Mummy curses #### **16. AMAZON RAINFOREST 🌴🦜** **Jungle Zone** - **Theme:** Dense jungle, piranhas, tribal - **Enemies:** - Piranhas 🐟 (aggressive fish!) - Giant Anaconda 🐍🐍 - Jaguars 🐆 - Poison dart frogs 🐸 - Giant spiders 🕷️ - Parrots 🦜 (can tame!) - **Resources:** Exotic fruits, poison darts, jungle herbs, parrot feathers - **Boss:** **AMAZON QUEEN** 👸⚔️ (HP: 1500, warrior woman!) - **NPCs:** Tribal Chief, Shaman, Tribal Princess (romance!) - **Portal Unlock:** Survive piranha river crossing, reach sacred temple - **Special:** Blowgun weapon!, Poison crafting!, Tame parrots! #### **17. ATLANTIS 🌊🧜‍♀️** **Underwater City** - **Theme:** Underwater, mermaids, advanced tech - **Enemies:** - Mermaids 🧜‍♀️ (friendly if not attacked!) - Deep sea zombies - Giant octopus 🐙 - Electric eels ⚡ - Sea serpents 🐍🌊 - **Resources:** Pearls, Atlantean crystals, orichalcum, seaweed - **Boss:** **KRAKEN** 🐙👑 (HP: 2500, tentacle attacks!) - **NPCs:** Mermaid Queen, Atlantean Scientist, Poseidon, Mermaid Princess (romance!) - **Portal Unlock:** Repair diving suit, find 7 Atlantean Crystals, activate underwater temple - **Special:** **SUBMARINE** (explore ocean!), Advanced tech!, Underwater breathing!, Mermaid romance! #### **18. CHERNOBYL ☢️🏭** **FINAL ZONE - Nuclear Reactor** - **Theme:** USSR, radiation, apocalypse endgame - **Enemies:** - Radiation zombies (strongest!) - Mutant bears ☢️🐻 - Glowing wolves ☢️🐺 - Nuclear rats ☢️🐀 - Reactor monsters - **Resources:** Uranium, plutonium, Soviet relics, hazmat gear - **Boss 1:** **RADIATION COLOSSUS** ☢️👹 (HP: 2000) - **Boss 2:** **Dr. Krnić** (HP: 1500, optional secret boss!) - **FINAL BOSS:** **VELIKI TROL KRALJ** 🦍👑 (HP: 5000!) - **NPCs:** Soviet Scientist, Stalker, Reactor Ghost - **Portal Unlock:** **TRAIN ONLY!** Complete all 8 previous portals + Ana gives coordinates - **Special:** **FINAL DUNGEON!**, Reactor core!, **Ana rescue location!**, ONE-WAY until boss defeated! --- ## 🦉🦇 **DELIVERY CREATURES** ### **Mail Bat 🦇** - **Function:** Delivers letters from NPCs - **Time:** Flies in at **6:00 AM** - **Drops:** Mail in mailbox - **Can tame:** NO (wild utility) - **Appears:** Daily if you have mail ### **Quest Owl 🦉** - **Function:** Delivers quest rewards - **Time:** Flies in at **10:00 PM** - **Drops:** Packages at doorstep - **Can tame:** NO (wild utility) - **Appears:** After completing quests --- ## 🐺 **VOLKODLAK (WEREWOLF)** ### **Werewolf Boss Event 🌕** - **Trigger:** FULL MOON (every 28 days!) - **Location:** Any biome (random spawn!) - **Warning:** Howling at 9:00 PM - **Boss Stats:** - HP: 1200 - Speed: 2x player - Damage: 50 per hit - Special: Transform back to human at dawn (escape!) ### **Combat:** - **Weakness:** SILVER WEAPONS! (3x damage) - **Strategy:** Craft silver sword/bullets - **Drops:** Werewolf Fur (rare!), Lycanthropy Cure ### **Lycanthropy:** - **If bitten:** Kai can become werewolf! - **Effect:** Transform every full moon - **Buff:** +50% strength, +100% speed (wolf form) - **Debuff:** Can't control, attack everyone! - **Cure:** Craft Lycanthropy Cure potion --- ## ⚔️ **ORODJE & OROŽJE (Tools & Weapons)** ### **SPECIAL SCRAP TIER (Faza 1 - scavenged):** Teh orodij ne moreš kovati, moraš jih **sestaviti** iz delov, ki jih najde zombi izvidnik! #### **Motorna Žaga (Chainsaw) 🪚** - **Rabiš:** Motor + Veriga + Ohišje (najde Zombie Scout) - **Effect:** Seče drevesa 5x hitreje, ne rabiš energije (rabi gorivo). - **Damage:** 50 (odlično tudi za zombije!) #### **Laksarca (Trimmer) 🌿** - **Rabiš:** Motor + Glava z nitko + Palica (najde Zombie Scout) - **Effect:** Kosi travo v velikem radiusu (AOE). - **Gorivo:** Bio-Gorivo ali Bencin. ### **6 UPGRADE TIERS (Standard):** #### **Tier 1: WOOD 🪵** - Wooden Pickaxe, Axe, Hoe, Sword - Damage: 10 - Durability: 50 uses - Crafting: 10 Wood each #### **Tier 2: STONE 🪨** - Stone Pickaxe, Axe, Hoe, Sword - Damage: 15 - Durability: 100 uses - Crafting: 10 Stone + 5 Wood #### **Tier 3: IRON ⚙️** - Iron Pickaxe, Axe, Hoe, Sword - Damage: 25 - Durability: 250 uses - Crafting: 10 Iron + 5 Wood #### **Tier 4: STEEL 🔩** - Steel Pickaxe, Axe, Hoe, Sword - Damage: 40 - Durability: 500 uses - Crafting: 10 Steel (smelt iron!) + 5 Wood #### **Tier 5: DIAMOND 💎** - Diamond Pickaxe, Axe, Hoe, Sword - Damage: 60 - Durability: **INFINITE!** ♾️ - Crafting: 10 Diamond + 10 Steel + 5 Wood #### **Tier 6: ULTIMATE ⭐** - **Chainsaw** 🪚 (replaces axe, cuts 3x3!) - **Drill** 🛠️ (replaces pickaxe, mines 3x3!) - **Mechanical Tiller** 🚜 (replaces hoe, tills 5x5!) - **Plasma Sword** ⚔️✨ (100 damage!) - Durability: **INFINITE!** ♾️ - Crafting: 20 Atlantean Orichalcum + 10 Diamond + special blueprints ### **SPECIAL WEAPONS:** #### **Silver Weapons 🌙** - Silver Sword (50 damage, 150 vs werewolf!) - Silver Bullets (for guns!) - Crafting: 5 Silver ore each - **Essential for werewolf boss!** #### **Guns 🔫** - Pistol (30 damage, range 10 tiles) - Shotgun (50 damage, range 5 tiles, spread!) - Rifle (40 damage, range 20 tiles, sniper!) - AK-47 (25 damage, auto-fire!, Chernobyl drop!) - Crafting: Iron + Gunpowder + Blueprints #### **Bows 🏹** - Wooden Bow (15 damage) - Steel Bow (30 damage) - Compound Bow (50 damage, silent!) - Crafting: Wood/Steel + String --- ## 🐄☢️ **MUTIRANE ŽIVALI (Mutant Animals)** ### **FARM ANIMALS - MUTANT VARIANTS:** #### **Mutant Cow ☢️🐄** - **Drops:** - Radioactive Milk (green glow!) - Toxic Leather - Strange Beef (+radiation resistance!) - **Breeding:** Normal Cow + Radioactive Feed = 10% chance - **Uses:** Rad-Away crafting ingredient! #### **Mutant Pig ☢️🐷** - **Drops:** - Strange Bacon (glows green!) - Mutation Samples - Radioactive Hide - **Special:** Truffle finder (radioactive truffles!) #### **Mutant Sheep ☢️🐑** - **Drops:** - Toxic Wool (glowing green!) - Mutant Cheese - Strange Mutton - **Uses:** Radioactive clothing (glow in dark!) #### **Mutant Chicken ☢️🐔** - **Drops:** - Mutant Eggs (larger, green!) - Radioactive Feathers - Strange Meat - **Special:** **TWO-HEADED CHICKEN!** 🐔🐔 (2x eggs!) ### **WILD MUTANTS:** #### **Mutant Rat ☢️🐀** - HP: 50 - Damage: 10 - Drops: Rad samples, rat meat - Location: Radioactive + Wasteland biomes #### **Two-Headed Dog ☢️🐕🐕** - HP: 200 - Damage: 30 (both heads!) - Drops: Mutant fur, double teeth - **Can tame!** (loyal pet, both heads bark!) #### **Giant Spider 🕷️** - HP: 300 - Size: Car-sized! - Damage: 40 + poison - Drops: Giant web, venom sacs, spider meat - Location: Swamp, Amazon #### **Acid Frog ☢️🐸** - HP: 80 - Damage: 20 + acid DOT - Drops: Acid sacs, frog legs - Special: Acid spit (range attack!) --- ## 🏕️ **HOUSING PROGRESSION (Tent → House)** ### **Stage 1: TENT ⛺** - **Start:** Day 1 - **Crafting:** 20 Fabric + 10 Wood - **Features:** - Sleep only - No storage - No cooking - **Size:** 3x3 tiles ### **Stage 2: WOODEN SHACK 🏚️** - **Unlock:** Level 5 - **Crafting:** 100 Wood + 50 Stone - **Features:** - Bed - Small chest (10 slots) - Campfire cooking - **Size:** 5x5 tiles ### **Stage 3: STONE COTTAGE 🏠** - **Unlock:** Level 15 - **Crafting:** 200 Stone + 100 Wood + 50 Iron - **Features:** - Bedroom - Kitchen (stove!) - Storage room (3 chests!) - Bathroom (shower!) - **Size:** 8x8 tiles ### **Stage 4: MODERN HOUSE 🏡** - **Unlock:** Level 40 - **Crafting:** 300 Stone + 200 Wood + 100 Steel + 50 Glass - **Features:** - 3 Bedrooms (family!) - Full kitchen (fridge, oven, sink!) - Living room (TV, sofa!) - Bathroom (bathtub!) - Workshop - Unlimited storage - **Size:** 12x12 tiles ### **KITCHEN UPGRADES (4 Tiers):** 1. **Campfire** - Boil, roast 2. **Stone Stove** - Bake, fry 3. **Modern Stove** - All cooking + faster! 4. **Industrial Kitchen** - Batch cooking, preserve food! --- ## 🐄 **BARN UPGRADES** ### **Barn Tier 1: SMALL BARN** - **Cost:** 100 Wood + 50 Stone - **Capacity:** 4 animals - **Features:** Basic shelter - **Size:** 6x6 tiles ### **Barn Tier 2: MEDIUM BARN** - **Cost:** 200 Wood + 100 Stone + 50 Iron - **Capacity:** 8 animals - **Features:** Feeding troughs, hay storage - **Size:** 10x10 tiles ### **Barn Tier 3: LARGE BARN** - **Cost:** 300 Wood + 200 Stone + 100 Iron - **Capacity:** 16 animals - **Features:** Auto-feeders, milking stations, breeding pens - **Size:** 15x15 tiles ### **Barn Tier 4: INDUSTRIAL BARN** - **Cost:** 500 Wood + 300 Stone + 200 Steel + 100 Glass - **Capacity:** 32 animals - **Features:** Full automation!, climate control, veterinary station - **Size:** 20x20 tiles --- ## 👨‍👩‍👧‍👦 **GENERACIJSKA IGRA (Generational Gameplay)** ### **CHILDREN SYSTEM:** #### **5 Growth Stages:** 1. **Baby** (0-1 years) - Cradle, needs care 2. **Toddler** (1-3 years) - Walks, plays 3. **Child** (3-10 years) - Can help on farm! 4. **Teen** (10-18 years) - Full farm work! 5. **Adult** (18+) - **Can become playable!** #### **Time Progression:** - Real-time: 1 day = 25 minutes - Children age: 1 in-game year = ~6 real hours - Can **time skip** at bed (advance years!) ### **PLAY AS DESCENDANTS:** ``` Generation 1: Kai (14) → marries → has children Generation 2: Kai's child (18) → becomes playable! Generation 3: Grandchild → playable! ... Generation 10+: 100+ years possible! ``` ### **INHERITANCE:** - Farm passes to children - Zombie workers inherited! - Tools, weapons, buildings inherited! - NPC relationships remembered! - **Family legacy!** ### **MULTI-GENERATION FEATURES:** - Family tree system - Ancestors' graves (visit!) - Heirloom items (special equipment!) - Bloodline bonuses (+stats per generation!) --- ## ✅ **COMPLETE SUMMARY:** **18 BIOMES:** 9 Normal + 9 Anomalous (all DLC in base game!) **24 BOSSES:** Mini-bosses + 1 FINAL (Veliki Trol) **DELIVERY:** Bat 🦇 (mail) + Owl 🦉 (rewards) **WEREWOLF:** Full moon event boss 🐺🌕 **WEAPONS:** 6 tiers (wood → ultimate) + guns + bows + silver **MUTANTS:** Radioactive variants of all farm animals ☢️ **HOUSING:** 4 tiers (tent → modern house) **BARNS:** 4 tiers (4 → 32 animals) **GENERATIONS:** Infinite family tree, play as descendants! 👨‍👩‍👧‍👦 *"Complete world. Complete systems. Complete adventure."* 🎮✨ ## 2. FULL STORY # 📖 KRVAVA ŽETEV (DOLINA SMRTI) - Celotna Zgodba **COMPLETE & FINAL STORY DOCUMENT - V5.0 CORRECTED** ## 🌟 **Uvod** **Leto:** 2084 **Lokacija:** Slovenija → Dolina Smrti (Open World) **Žanr:** Open-World Farming RPG + Town Restoration + Zombie Survival **Gameplay:** Stardew Valley + The Sims + City Rebuilding + Zombie Control **Core Theme:** Survival, Hope, Rebuilding Civilization, Finding Sister --- ## 👥 **GLAVNI LIKI** | Lik | Starost | Vloga | Status | |-----|---------|-------|--------| | **Kai Marković** � | **14** | Protagonist, Alpha Hybrid, Zombie Master | Player character | | **Ana Marković** � | **14** | Twin sister, Smart girl | **KIDNAPPED!** (searching for her!) | | **Marko Marković** 👨‍🔬 | ~45 | Father, scientist | **Dies Day 3** 💔 (killed by zombies) | | **Elena Marković** 👩‍🔬 | ~43 | Mother, scientist | **Dies Day 3** 💔 (killed by zombies) | | **Dr. Krnić** 👨‍🔬 | ~60 | Mad scientist villain | Created virus intentionally | | **Giant Troll King** 🦍👑 | N/A | Final Boss | **Kidnapped Ana!** | --- ## 🎭 **PROLOGUE: IZBRUH (The Outbreak)** ### **Dan 0: Virus Pobegne** **Dr. Krnić NAMENOMA sprosti zombie virus** iz Black Serpent Laboratory. **Outbreak začne.** ### **Dan 1-2: Kaos** Mesto hitro pada. Zombie infection širijo. Panika, kaos, smrt. **Marko in Elena Marković** (starša) poskušata zaščititi svoje dvojčke: - **Kai** (14) - pogumen, močan - **Ana** (14) - pametna, znanstveno radovedna ### **Dan 3: ZOMBIE NAPAD - STARŠA UMRETA** 💔😢 **NAJHUJŠI DAN.** **ZOMBIE HORDA** napade družinsko hišo! Starša se borita, toda je preveč zombijev... **Starša UMRETA od zombie ugrizov.** > **Marko** *(dying, bitten)*: "Kai... varuj sestro... beži..." > **Elena** *(dying, bitten)*: "Ana... Kai... ljubiva vaju... TECITA!" **KAI PREŽIVI.** 💪 (Okužen z alfa sevom - postane immune!) **ANA UGRABLJENA!** 🧟 (Giant Troll King jo odvleče!) > **Kai** *(screaming)*: "ANA! NE!" > **Ana** *(screaming, odvlečena)*: "KAIII! POMAGAJ!" **Kai je sam. 14 let. Starša mrtva. Sestra ugrabljena.** ### **Dan 4-7: Survival & Alfa Prebujenje** Kai beži iz mesta. Okužen z alfa sevom, toda ne postane zombie! **Alfa moč se prebudi:** - 🧟 **Zombie Control** - lahko kontrolira zombije! - 🔗 **Twin Bond** - psihična povezava z Ano! (čuti da je živa!) ### **Dan 8-30: POTOVANJE** 🚶 **Kai potuje** skozi opustošen svet. Išče varno mesto. **1 teden pešačenja →** Najde **majhen skriti kraj** v dolini. **MICRO FARM LOCATION FOUND!** 🏡 > "Tu lahko začnem... Majhna farma. Preživim. In najdem Ano." --- ## 🌾 **GAME START: MICRO FARM** **Kai (14 let)** pride do majhnega zapuščenega kraja. ### **GAMEPLAY LOOP - TOWN RESTORATION:** **1. START: MICRO FARM (8x8 tiles)** - Majhna kmetija za preživetje - Basic crops (wheat, carrot, potato) - 3-5 zombie workers - Tent za spanje **2. EXPLORE → NAJDI RUINED TOWN 🏚️** - Raziskuj svet - Najdi zapuščena mesta (ruins!) - 27 towns available - Vsako mesto = 5-15 porušenih hiš **3. RESTORE BUILDINGS!** 🔨 ``` Potrebuješ: - Wood (les iz dreves) - Stone (kamen iz rudnikov) - Iron (železo) - Time (zombie workers help!) Example: Repair House - 50 Wood - 30 Stone - 10 Iron - 2 days repair time (faster z več zombiji!) ``` **4. NPCs MOVE IN!** 👥 ``` Restored house → NPC automatic move in! Example: Restore Blacksmith Shop → Ivan moves in! Restore Bakery → Marija moves in! Restore Clinic → Dr. Chen moves in! 180 NPCs total across 27 towns! ``` **5. POSODI ZOMBIJE NPCjem!** 🧟🤝 **KAI'S UNIQUE POWER:** > Kai lahko **POSODI zombie workers** NPCjem! **Clues reveal:** - Ana je ŽIVAA! - Dr. Krnić uporablja njeno genijsko znanje - Giant Troll King jo ima kot ujetnico - Lokacija: Chernobyl Reactor Core **Twin Bond Messages:** > "Kai... čutiš me? Sem ujeta... ampak ŽIVIM. Ne obupaj!" **End of Act 1:** Kai najde prvi portal key fragment. Unlock Dino Valley! --- ### **ACT 2: INVESTIGATION** (Level 41-60) **Duration:** ~25 hours **Mood:** Determination **Ana Status:** Located (Chernobyl, heavily guarded) **Story:** - Unlock vseh 9 anomalous zones - Defeat 9 biome mini-bosses - Collect all 9 Key Fragments - Restore major towns - Marry (optional romance subplot!) - Build ultimate weapons & armor **Twin Bond stronger:** > "Kai, slišim te! Sem v reactor core. Troll me čuva. Zmaj Volk je... moj GUARDIAN?!" **Revelation:** - **Zmaj Volk (Dragon-Wolf)** actually PROTECTS Ana! - Dr. Krnić je ustvaril Zmaj Volka kot weapon - TODA Zmaj Volk se je obrnil... ljubi Ano kot hčer - Giant Troll King command Zmaj Volka (alpha hierarchy) **End of Act 2:** All 9 Key Fragments collected. Portal to Chernobyl UNLOCKED! --- ### **ACT 3: THE REUNION** 💜 (Level 61-75) **Duration:** ~15 hours **Mood:** JOY → FEAR → HOPE **Ana Status:** **RESCUED! PLAYABLE!** **Story:** **Chernobyl Assault:** 1. Kai storms Chernobyl Reactor 2. Fights through radiation zones 3. Defeats **Zmaj Volk** (EMOTIONAL boss fight!) - Zmaj Volk: "Protect... Ana..." *(dies protecting her)* - Ana: "No! He was my friend!" 😢 4. **CONFRONTS GIANT TROLL KING (Phase 1):** - HP: 2500 - Kai defeats him! - Troll flees, wounded 5. **FINDS ANA!** 💜 **THE REUNION SCENE:** ``` Kai enters Ana's cell. Ana turns around. Their eyes meet. ANA: "...Kai?" KAI: "Ana... I found you." [They run to each other, embrace, cry] ANA: "You... you came for me..." KAI: "Always. Twin Bond, remember?" ANA: "I felt you. Every day. Searching..." [Twin Bond FULLY AWAKENS - golden light!] TWIN BOND UNLOCKED: Level 10! - Twin Telepathy - Twin Strike - Twin Shield - Twin Sense - Shared Buffs - Resurrection Ultimate ``` **ANA JOINS PARTY!** 🎉 **New Gameplay:** - **SWITCH between Kai & Ana!** - Ana has scientist abilities: - Advanced crafting - Tech upgrades - Chemical synthesis - Farm automation expert - **TWIN COMBO ATTACKS!** - Twin Strike (2x damage!) - Twin Shield (transfer damage!) - Twin Teleport (swap positions!) **Together Again:** - Return to Base Farm TOGETHER - Ana sees everything Kai built - Emotional reunion with NPC friends - **CHOICE:** Continue farming life OR hunt DrKrnić? **End of Act 3:** Giant Troll King still alive. Dr. Krnić still free. **Final choice coming...** --- ### **ACT 4: FINAL CHOICE** (Level 76-80) **Duration:** ~10 hours **Mood:** EPIC → Resolution **Status:** Kai + Ana together, facing destiny **Story:** **Dr. Krnić Issues Ultimatum:** > "Kai, Ana... come to Reactor Core for FINAL BATTLE. Or I release SUPER VIRUS - everyone dies. You have 7 days." **Preparation Week** (optional side quests): - Max out all equipment - Marry (if not yet) - Have children (speedrun via time skip) - Complete all towns - Say goodbye to NPCs - **Final Twin Bond talk:** > **Ana**: "Kai... sta smo pripravljana?" > **Kai**: "Skupaj? Vedno." > **Ana**: "Ne glede na izid... hvala. Za vse." > **Kai**: "Twin Bond. Zdaj in vedno." **Day 7: THE FINALE** **Boss Rush:** 1. **Dr. Krnić** (HP: 1500) - Mad scientist 2. **Giant Troll King Phase 2** (HP: 5000) - ULTIMATE FORM! - All powers unlocked - Fire breath - Earthquake smashes - Zombie summons - Rage mode! **Boss defeated!** --- ## 🎬 **4 ENDINGS** (Player Choice!) After defeating Troll King, faced with **ULTIMATE DECISION:** ``` Dr. Krnić (dying): "Fools... virus will never stop... unless... you use CURE MACHINE." Machine shows: - Can cure ALL zombies worldwide - But requires ALPHA HYBRID SACRIFICE - One of you must die... Kai or Ana. Twin Bond: "We can... overcome... together?" ``` ### **CHOICE SCREEN:** **Option A: SACRIFICE KAI** **Option B: SACRIFICE ANA** **Option C: REFUSE (No cure)** **Option D: FIND ALTERNATIVE (if collected all 50 Ana's clues!)** --- ### **ENDING 1: 💔 KAI'S SACRIFICE** **Unlock:** Choose Option A Kai steps into machine. Ana screams "NO!" **Kai's last words:** > "Ana... you're the scientist. The genius. World needs you more. Live. For both of us. Twin Bond... forever." Machine activates. **Kai dies.** World cured. All zombies revert to humans. **10 years later:** - Ana (28) leads new world - Married, has daughter named "Kai" - Twin Bond scar remains (can still "feel" him) - World thrives **Final scene:** Ana at Kai's grave, holding daughter's hand. > "Your uncle saved the world, Kai. He loved you before you were born." **ACHIEVEMENT: Selfless Hero** 😢 --- ### **ENDING 2: 💔 ANA'S SACRIFICE** **Unlock:** Choose Option B Ana steps into machine. Kai screams "NO!" **Ana's last words:** > "Kai... you saved me. Let me save everyone else. You're stronger. You can lead them. I love you, brother. Always." Machine activates. **Ana dies.** World cured. All zombies revert to humans. **10 years later:** - Kai (28) leads new world - Married to Lena, has daughter named "Ana" - Twin Bond scar remains (can still "feel" her) - World thrives **Final scene:** Kai at Ana's grave, holding daughter's hand. > "Your aunt saved the world, Ana. She was the smartest person I knew." **ACHIEVEMENT: Sister's Legacy** 😢 --- ### **ENDING 3: 💀 DARK WORLD** **Unlock:** Choose Option C (Refuse) Kai and Ana destroy machine. "We stay together. World be damned." Virus stays. Zombies remain. Kai and Ana live on farm **forever**, ruling over zombie workers. **50 years later:** - Kai (68) and Ana (68) old, still farming - World still zombie-infested - But they're TOGETHER - Generational gameplay: Their grandchildren play **Final scene:** Old Kai and Ana watching sunset, holding hands. > "Ne žalim ničesar." **ACHIEVEMENT: Twin Bond Eternal** 💜 --- ### **ENDING 4: 🌟 PERFECT ENDING** **Unlock:** Option D (Collect ALL 50 Ana's clues + ALL 9 Key Fragments!) **Ana's genius + All clues = ALTERNATIVE CURE!** > **Ana**: "Wait! I've collected enough data... There's ANOTHER WAY!" > **Kai**: "What?!" > **Ana**: "Twin Bond energy + collected genetic samples = CURE WITHOUT SACRIFICE!" **They activate alternative formula:** - combines Twin Bond power - Uses Ana's 50 clues (genetic data!) - Uses 9 Key Fragments (biome essences!) - **SUCCESS!** **World cured. Kai and Ana BOTH LIVE!** 🎉 **10 years later:** - Kai (28) and Ana (28) co-lead new world - Both married, both have children - Children play together (cousins!) - Zombie Workers become HELPERS (friendly!) - Perfect harmony **Final scene:** Family picnic at Base Farm. Kai, Ana, leurs spouses, 6 kids playing. > **Kai**: "We did it." > **Ana**: "Together. Always." > **Children**: *playing, laughing* **ACHIEVEMENT: True Heroes - Perfect Ending** 🌟💯 --- ## 🌍 **18 BIOMOV OVERVIEW** ### **9 Normal Biomes:** 1. 🌾 **Grassland** - Spawn area, peaceful 2. 🌲 **Forest** - Trees, wolves, deer 3. 🌿 **Swamp** - Toxic, dangerous 4. 🏜️ **Desert** - Hot, scorpions 5. 🏔️ **Mountain** - Cliffs, eagles 6. ❄️ **Snow** - Cold, frost bears 7. 🏚️ **Wasteland** - Ruins, mutants 8. 🌴 **Tropical** - Beach, coconuts 9. ☢️ **Radioactive** - Nuclear, dangerous ### **9 Anomalous Zones:** 10. 🦖 **Dino Valley** - T-Rex, raptors! 11. 🐉 **Mythical Highlands** - Dragons, griffins! 12. 🌲 **Endless Forest** - Bigfoot, cryptids! 13. 🦕 **Loch Ness** - Nessie, Scotland! 14. 💀 **Catacombs** - Undead, skeletons! 15. 🏜️ **Egyptian Desert** - Pyramids, mummies! 16. 🌴 **Amazon Rainforest** - Piranhas, jungle! 17. 🌊 **Atlantis** - Underwater city! 18. ☢️ **Chernobyl** - Final zone, reactor! --- ## 📊 **GAME SYSTEMS (46 TOTAL!)** **Core Systems (10):** 1. PlayerMovement 2. WorldGeneration 3. BiomeSystem 4. ZombieSystem 5. FarmingSystem 6. CraftingSystem 7. InventorySystem 8. HybridAbilitySystem 9. WeatherSystem 10. TimeSystem **Advanced Systems (36 more!):** - TwinBondSystem - RomanceSystem (12 marriage options!) - ChildrenSystem (5 growth stages!) - PortalSystem (18 portals!) - BossSystem (24 bosses!) - QuestSystem - TownRestorationSystem (27 towns!) - NPCSystem (180 NPCs!) - PetSystem (Dogs + Cats!) - MiningSystem (5 major mines!) - ... and 26 more! **Total: 22,596+ lines of code!** 💻 --- ## 💜 **TWIN BOND - 6 ABILITIES** ### **1. Twin Telepathy** - Unlimited range communication - Kai ↔ Ana can talk anywhere! - Mental text messages ### **2. Twin Strike** - Combined attack - 2x damage when together! - Ultimate combo move ### **3. Twin Shield** - Damage transfer - If Kai hurt, Ana can absorb 50% - Protects each other ### **4. Twin Sense** - Detect enemies through walls - Find hidden items - Shared vision ### **5. Shared Buffs** - Food buffs = Both get! - Potions = Both benefit! - Equipment synergy ### **6. Resurrection Ultimate** ⭐ - If Kai dies, Ana can revive (once/day!) - If Ana dies, Kai can revive (once/day!) - **ТОЛЬКО в Act 3+ (when together!)** --- ## 💍 **12 MARRIAGE OPTIONS** **Town NPCs (5):** 1. Lena - Farmer's daughter 2. Katarina - Trader's niece 3. Sonya - Doctor's assistant 4. Mira - Artist 5. Elena - Scientist **Biome NPCs (7):** 6. Tribal Princess (Amazon) 7. **Mermaid Princess (Atlantis!)** 🧜‍♀️ 8. Valkyrie (Mythical) 9. Egyptian Priestess (Egypt) 10. Scottish Lass (Loch Ness) 11. Dino Keeper (Dino Valley) 12. Ghost Girl (Catacombs - can resurrect!) **Wedding System:** - Ceremony (+100 guests!) - Children (5 growth stages!) - **Generational Gameplay** (100+ years possible!) --- ## ⭐ **ZAKLJUČEK** **KRVAVA ŽETEV** je epic story o: - 💔 **Loss** (Starši umrejo) - 💪 **Survival** (1 year alone) - 🔍 **Search** (Finding Ana) - 💜 **Reunion** (Act 3 - Together again!) - ⚖️ **Choice** (Sacrifice or save both?) - 🌟 **Hope** (Perfect ending possible!) **Your choices determine:** - Who lives - Who dies - World's fate - Twin Bond's destiny **46 Game Systems. 18 Biomes. 24 Bosses. 4 Endings. Infinite Gameplay.** --- **THIS IS THE FINAL CORRECT VERSION!** ✅ **Written by:** David Kotnik & DolinaSmrti Team **Date:** December 25, 2025 **Version:** 4.0 - FINAL & COMPLETE ### **V4.0 CORRECTIONS:** ✅ **Kai & Ana MARKOVIĆ** (not Kovač!) ✅ **17 let** (not 14!) ✅ **Starša umreta Dan 3** (both parents die!) ✅ **Dan 7** - Troll ugrabi Ano + Kai → Alpha! ✅ **1 leto kasneje** - Game starts ✅ **18 biomov** (9 normal + 9 anomalous!) ✅ **Giant Troll King** = kidnapper + final boss! ✅ **Zmaj Volk** = Guardian (protected Ana!) ✅ **Act 3: THE REUNION** - Ana returns! ✅ **Twin Bond 6 abilities** - fully detailed! ✅ **46 game systems** - 22,596+ LOC! ✅ **4 endings** - Including PERFECT ending! ✅ **12 romance options** + children! *"Two twins. One bond. Infinite love. Your choice determines all."* 💜✨ ## 3. GAME SYSTEMS # 🎮 COMPLETE GAME SYSTEMS - DolinaSmrti **All Core Game Mechanics** **Date**: 31.12.2025 --- ## 👹 1. BOSS SYSTEM (1 per Biome) **Total Bosses**: 19 (one per biome) ### **Biome Bosses**: 1. **Dino Valley**: Alpha T-Rex (massive, fire breath) 2. **Mythical Highlands**: Elder Dragon (three-headed) 3. **Atlantis**: Kraken King (tentacles, whirlpools) 4. **Egyptian Desert**: Pharaoh's Curse (mummy lord) 5. **Chernobyl**: Reactor Core Beast (glowing, radiation attacks) 6. **Mushroom Forest**: Spore Titan (releases poison clouds) 7. **Arctic Zone**: Frost Mammoth (ancient, ice attacks) 8. **Endless Forest**: Ancient Ent King (summons trees) 9. **Floating Islands**: Sky Leviathan (cloud dragon, lightning) 10. **Deep Ocean**: Abyssal Horror (deep sea terror) 11. **Amazonas**: Jungle Spirit Guardian (shapeshifter) 12. **Catacombs**: Lich Lord (necromancer, summons undead) 13. **Volcanic Zone**: Lava Dragon (immune to fire, magma pools) 14. **Crystal Caves**: Diamond Golem (crystal armor, hard to damage) 15. **Shadow Realm**: Nightmare King (feeds on fear) 16. **Bamboo Forest**: Thunder Oni (demon samurai) 17. **Loch Ness**: Nessie (legendary, rarely appears) 18. **Wasteland**: Wasteland Warlord (raider king, armored vehicle) 19. **Mexican Cenotes**: Quetzalcoatl (feathered serpent god) ### **Boss Mechanics**: - **Unique drops**: Legendary weapons/armor - **Trophy**: Boss skull/token for collection - **Unlock**: Defeating boss unlocks fast travel to biome - **Respawn**: Bosses respawn every 7 in-game days - **Difficulty**: Scales with player level --- ## 🌡️ 2. WEATHER & TEMPERATURE SYSTEM ### **Temperature Zones**: **COLD Biomes** (hypothermia risk): - Arctic Zone (-40°C to -10°C) - Mythical Highlands (-5°C to 5°C, high altitude) - Loch Ness (0°C to 10°C, windy) **HOT Biomes** (heatstroke risk): - Egyptian Desert (35°C to 50°C) - Volcanic Zone (40°C to 60°C near lava) - Wasteland (30°C to 45°C, no shade) **TEMPERATE** (safe): - Dino Valley (20°C to 30°C) - Endless Forest (15°C to 25°C) - Bamboo Forest (18°C to 28°C) **WET/HUMID** (disease risk): - Amazonas (25°C to 35°C, 90% humidity) - Mushroom Forest (15°C to 20°C, damp) - Atlantis/Deep Ocean (underwater, pressure) **SPECIAL**: - Shadow Realm (no temperature, drains sanity) - Floating Islands (thin air, oxygen needed above 3000m) - Chernobyl (radiation, not temperature) ### **Survival Mechanics**: **TOO COLD** (hypothermia): - Without warm clothing: -1 HP every 30 seconds - Shivering animation - Movement speed -20% - **Required**: Fur coat, thermal boots, gloves **TOO HOT** (heatstroke): - Without light clothing: -1 HP every 30 seconds - Sweating animation - Stamina drain +50% - **Required**: Light robes, hat, hydration **RADIATION** (Chernobyl/Wasteland): - Without hazmat suit: -2 HP every 10 seconds - Glowing effect - Geiger counter clicking sound - **Required**: Hazmat suit, gas mask, lead vest **PRESSURE** (Deep Ocean): - Without diving suit: Instant death below 100m - Air supply gauge - **Required**: Pressure suit, oxygen tank **ALTITUDE** (Floating Islands, Highlands): - Without oxygen: -1 HP every 20 seconds above 3000m - Breathing difficulty animation - **Required**: Oxygen mask or acclimatization ### **Clothing Protection Table**: | Biome | Required Gear | Without Gear Effect | |-------|---------------|---------------------| | Arctic | Fur coat, snow boots | Hypothermia (-1 HP/30s) | | Egyptian Desert | Light robe, turban | Heatstroke (-1 HP/30s) | | Volcanic | Fire-resistant suit | Burns (-2 HP/10s) | | Chernobyl | Hazmat suit | Radiation (-2 HP/10s) | | Deep Ocean | Pressure suit + oxygen | Instant death | | Amazonas | Jungle outfit + machete | Disease (+poison) | | Shadow Realm | Blessed armor | Sanity drain | --- ## 🔪 3. MACHETE (Jungle Tool) ### **Purpose**: - **Cut through jungle vines** (blocks path in Amazonas) - **Clear vegetation** faster than axe - **Combat weapon** (medium damage) - **Harvest bamboo** (Bamboo Forest) ### **Stats**: - Damage: 15 (medium) - Durability: 150 uses - Speed: Fast swings - **Special**: Cuts vines in 1 hit (axe = 3 hits) ### **Crafting**: - 3× Iron + 2× Wood + 1× Leather strip - Craft at: Workbench level 2 ### **Locations Required**: - **Amazonas**: Vines block paths (MUST have machete!) - **Bamboo Forest**: Harvest bamboo shoots faster - **Endless Forest**: Clear dense undergrowth --- ## 📚 4. COLLECTIBLES SYSTEM (Album) ### **Concept**: - **Discover creatures/items** → Auto-saved to Album - **View anytime** in pause menu - **Completion %** per biome - **Rewards** for 100% completion ### **Collectible Categories**: **Per Biome**: 1. **Fauna** (all creatures seen) 2. **Boss** (defeated) 3. **Rare Plants** (found) 4. **Unique Items** (crafted/found) 5. **NPCs Met** (talked to) ### **Album Interface**: ``` DINO VALLEY ALBUM ━━━━━━━━━━━━━━━━━━ Fauna: 14/16 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ 87% Boss: 0/1 ░░░░░░░░░░░░░░░░ 0% Plants: 8/10 ▓▓▓▓▓▓▓▓▓▓▓▓░░░░ 80% Items: 4/12 ▓▓▓▓▓░░░░░░░░░░░ 33% NPCs: 2/3 ▓▓▓▓▓▓▓▓▓▓░░░░░░ 66% TOTAL: 28/42 (66%) ``` ### **Rewards**: - **50% Biome Completion**: Biome-specific outfit unlocked - **100% Biome Completion**: Legendary weapon + fast travel - **100% ALL Biomes**: Master Collector Achievement + Golden Machete ### **Rare Collectibles** (Album Highlights): **Per Biome** (1-3 ultra-rare items): 1. **Dino Valley**: Amber with mosquito (DNA extraction) 2. **Mythical Highlands**: Dragon scale (legendary material) 3. **Atlantis**: Perfect pearl (priceless) 4. **Egyptian Desert**: Pharaoh's crown 5. **Chernobyl**: Reactor fuel rod (dangerous) 6. **Mushroom Forest**: Golden truffle 7. **Arctic Zone**: Frost diamond 8. **Endless Forest**: Eternal acorn (plant for immortal tree) 9. **Floating Islands**: Cloud essence (flight potion) 10. **Deep Ocean**: Black pearl (magic) 11. **Amazonas**: Jaguar spirit totem 12. **Catacombs**: Soul gem (necromancy) 13. **Volcanic Zone**: Dragon heart (forge legendary weapon) 14. **Crystal Caves**: Perfect diamond (ultimate wealth) 15. **Shadow Realm**: Void crystal (dark magic) 16. **Bamboo Forest**: Ancient scroll (master technique) 17. **Loch Ness**: Nessie scale (proof!) 18. **Wasteland**: Pre-war tech (prototype weapon) 19. **Mexican Cenotes**: Jade mask (Mayan relic) --- ## 🌲 5. WITCH FOREST (NEW 20th BIOME) ### **Theme**: Dark fairy tale forest, witches, magic, curses, fairy tales gone wrong ### **FAUNA** (14): **Witches & Dark Creatures**: - Witch (various types: swamp, forest, blood) - Warlock - Black cat (familiar, shapeshifter) - Raven (spy, messenger) - Wolf (enchanted, talks) - Toad (cursed prince) - Witch's golem (wood/mud) **Cursed Beings**: - Cursed villager (zombie variant) - Hansel & Gretel zombies (cannibalized) - Big Bad Wolf (giant, intelligent) - Evil stepmother ghost - Baba Yaga (boss!) ### **RASTLINE** (10): - Nightshade (poisonous) - Mandrake root (screaming plant) - Witch hazel - Death cap mushrooms - Hemlock - Wolfsbane - Belladonna - Magic herbs (glowing) - Cursed roses - Twisted vines ### **OBLAČILA** (8): - Witch hat (pointy, black) - Witch robes (various colors) - Warlock cloak - Cursed armor (haunted) - Enchanted boots (speed +20%) - Raven feather cape - Wolf pelt - Magic amulets ### **ORODJA** (10): - Witch's broom (flight! limited) - Magic wand (basic spells) - Staff (powerful magic) - Cauldron (portable, brew potions) - Enchanted dagger - Cursed sword - Spell book - Crystal ball (divination) - Athame (ritual knife) - Scrying mirror ### **HRANA** (12): **Drops from Creatures**: - Witch meat → Cursed stew (questionable) - Wolf meat → Grilled wolf - Raven meat → Dark soup - Toad legs → Fried toad (French style) **Witch's Kitchen**: - Poisoned apple (Snow White reference) - Gingerbread (laced with magic) - Magic mushroom stew (hallucinations) - Witch's brew (potion, not food) - Hemlock tea (deadly!) - Berry pie (safe, surprisingly) - Roasted meats (spiced) - Black bread **Cooking**: Witch's cauldron (magical effects!) ### **MATERIALI** (12): - Eye of newt - Bat wings - Spider legs - Toad warts - Raven feathers - Wolf teeth - Magic crystals - Cursed wood - Witch's hair - Blood (for rituals) - Bones - Ashes ### **TEREN** (4): - Dark dirt - Cursed grass - Stone (ritual circles) - Muddy ground ### **VEGETACIJA** (8): - Twisted trees (evil faces) - Dead trees (hanging bodies) - Thorny bushes - Magic flowers (glowing) - Poisonous plants - Vines (grabbing, animated) ### **REKVIZITI** (12): - Witch's hut (chicken legs - Baba Yaga style) - Cauldron (large, bubbling) - Ritual circles (pentagrams) - Hanging cages - Gingerbread house (trap!) - Stake (for burning) - Spell circles (glowing) - Altars (dark magic) - Gravestones - Cursed wells ### **ZGRADBE** (5): - Witch's hut (on chicken legs, moves!) - Coven gathering place - Dark tower - Cursed village - Sacrificial altar ### **NPCs** (4): - Good witch (helps player) - Evil witch (enemy) - Warlock (merchant, sells dark items) - Cursed villager (quest giver) ### **ZOMBIES** (5): - Cursed villager - Witch zombie (green skin, pointy hat) - Warlock specter - Fairy tale victim (Hansel, Gretel, etc.) - Animated scarecrow ### **BOSS**: **Baba Yaga** (legendary witch) - Flies in giant mortar & pestle - Summons cursed minions - Transforms into giant raven - Drops: Baba Yaga's Hut Key (unlock moving house as player home!) --- ## 🕯️ 6. SATANISTIC RITUALS & DARK MAGIC ### **WARNING**: This is dark fantasy game content. Rituals are fictional and game mechanics only. ### **Dark Ritual System**: **Purpose**: - Unlock powerful dark magic - Summon demons (temporary allies OR enemies if failed) - Cursed craftables (high risk, high reward) - Alternative to traditional magic ### **Ritual Requirements**: 1. **Ritual Circle** (drawn on ground, permanent structure) 2. **Sacrifices** (items, not NPCs/creatures - keep it ethical!) 3. **Candles** (specific arrangement) 4. **Spell Components** (blood, bones, cursed items) 5. **Timing** (full moon, midnight, etc.) ### **Ritual Types**: **1. Summoning Ritual** (召喚): - **Effect**: Summon demon ally for 5 minutes - **Cost**: - 5× Black candles - 1× Soul gem - 10× Bones - Blood vial - **Risk**: 10% chance demon turns hostile! **2. Curse Weapon Ritual**: - **Effect**: Add +50% damage to weapon, but drains 1 HP per hit - **Cost**: - Weapon to curse - Cursed wood - Witch's blood - 3× Skulls **3. Dark Resurrection** (危險!): - **Effect**: Revive with full health if killed (1-time use) - **Cost**: - 1× Phoenix feather - 1× Soul gem - 50× Bones - Dragon blood - **Drawback**: Permanent -10 max HP **4. Pact with Devil**: - **Effect**: Double all stats for 10 minutes - **Cost**: - Your soul (joking - it's 100 gold + rare items) - Cursed contract - Blood oath - **Drawback**: Take 2× damage for 1 hour after effect ends **5. Necromancy Ritual**: - **Effect**: Raise 3 skeleton warriors (allies) - **Cost**: - 3× Complete skeletons - Necromancer staff - Soul gems - Midnight timing ### **Ritual Locations**: - **Witch Forest**: +20% ritual success rate - **Shadow Realm**: +50% power, +20% danger - **Catacombs**: Necromancy only - **Egyptian Desert**: Ancient curses available - **Anywhere else**: Standard success rate ### **Consequences**: - **Failed rituals**: Explosion, curse player, summon hostile entity - **Dark alignment**: NPCs fear player, guards attack - **Redemption**: Can cleanse curses at church (expensive!) ### **Collectibles**: - **Ritual Book** (found in Witch Forest) - **Forbidden Scrolls** (9 total, hidden across all biomes) - **Dark Achievements** (for completing all rituals) --- ## 📊 SUMMARY OF NEW SYSTEMS: 1. ✅ **19 Bosses** (1 per biome, unique mechanics) 2. ✅ **Weather/Temperature** (survival mechanics, gear requirements) 3. ✅ **Machete** (jungle tool, vine cutting) 4. ✅ **Collectibles Album** (completion tracking, rewards) 5. ✅ **Witch Forest** (20th biome, dark fairy tales) 6. ✅ **Dark Rituals** (satanic-themed magic system) **Total Biomes**: 20 **Total Bosses**: 20 **Total Estimated Assets**: 3,000 - 4,000 PNG --- **Created**: 31.12.2025 **Status**: Complete game systems specification ready! ## 4. BIOME MANIFEST # 🌍 COMPLETE BIOME MANIFEST **All 18 Anomalous Biomes - Full Asset Breakdown** --- ## 🦖 1. DINO VALLEY (Jurassic Zone) ### **FAUNA** (32): - **Dinosaurs**: T-Rex, Velociraptor, Triceratops, Stegosaurus, Brontosaurus, Ankylosaurus, Pterodactyl, Spinosaurus, Dilophosaurus, Pachycephalosaurus, Parasaurolophus, Compsognathus - **Babies**: Baby T-Rex - **Bosses**: Alpha T-Rex Boss, Thunder Raptor Boss - **Special**: Dino Eggs Nest ### **RASTLINE** (10): - Prehistoric ferns (large, small) - Giant mushrooms (red, brown) - Cycad palms - Moss patches - Ancient horsetails - Ginkgo leaves - Giant cattails - Prehistoric grass ### **OBLAČILA** (8): - Dino hide armor (chest, legs) - Bone helmet - Scale boots - Leather bracers - Tribal loincloth - Tooth necklace - Feather cape ### **ORODJA** (10): - Bone axe - Stone spear - Dino tooth knife - Flint pickaxe - Bone club - Stone hammer - Primitive bow - Obsidian blade ### **HRANA** (16): **Drops from Dinosaurs** (raw → cooked): - Raw T-Rex meat → Cooked T-Rex steak (high quality) - Raw Raptor meat → Cooked Raptor fillet - Raw Triceratops meat → Cooked Trike roast - Raw Stegosaurus meat → Cooked Stego ribs - Raw Brontosaurus meat → Cooked Bronto meat (large quantity) - Raw Pterodactyl meat → Cooked Ptero wings - Dino eggs (raw) → Scrambled dino eggs (cooked) **Crafted Food**: - Roasted dino leg (fire + raw meat) - Dino jerky (dried meat, preserves longer) - Bone broth (bones + water + fire) - Giant berries (foraged) - Prehistoric fruit - Grilled meat skewers **Cooking mechanic**: Place raw meat on campfire/cooking station → wait → collect cooked meat ### **MATERIALI** (12): - Dino bones (small, large) - Dino hide - Scales (various colors) - Teeth (T-Rex, Raptor) - Claws - Feathers - Amber - Volcanic rock - Tar pit tar ### **TEREN** (4): - Dirt (volcanic soil) - Grass (prehistoric) - Rock (lava stone) - Mud ### **VEGETACIJA** (6): - Palm trees (3 variants) - Giant ferns - Cycad trees - Dead tree trunks ### **REKVIZITI** (8): - Dino skull (T-Rex, Triceratops) - Ribcage - Volcanic rocks - Tar pit - Nest (empty, with eggs) - Bones scattered ### **ZGRADBE** (4): - Cave entrance - Primitive hut - Bone fence - Stone altar ### **NPCs** (3): - Tribal hunter - Shaman - Cave dweller ### **ZOMBIES** (4): - Prehistoric zombie (caveman) - Dino zombie (undead raptor) - Bone zombie - Tar zombie --- ## 🏔️ 2. MYTHICAL HIGHLANDS ### **FAUNA** (16): **Legendary Creatures**: - Dragon (fire, ice, thunder) - Griffin - Pegasus - Phoenix - Unicorn - Yeti (Abominable Snowman) - Chimera - Hippogriff - Basilisk - Manticore **Mythical Beings**: - Fairy (various types: fire, ice, nature) - Pixie (mischievous, small) - Sprite (elemental) - Nymph (mountain) - Giant eagle - Mountain lion ### **RASTLINE** (8): - Magical flowers (glowing) - Crystal flowers - Mountain herbs - Silver moss - Star blossoms - Moonflowers - Highland heather ### **OBLAČILA** (8): - Dragon scale armor - Griffin feather cloak - Unicorn hide boots - Mythril helmet - Phoenix feather robe - Enchanted bracers - Wing boots ### **ORODJA** (10): - Dragon bone sword - Mythril pickaxe - Crystal staff - Enchanted bow - Griffin claw dagger - Unicorn horn spear - Phoenix feather wand ### **HRANA** (12): **Drops from Creatures** (raw → cooked): - Raw Dragon meat → Cooked Dragon steak (legendary quality, rare) - Raw Griffin meat → Cooked Griffin roast - Phoenix egg (raw) → Poached Phoenix egg (respawns phoenix) - Raw Yeti meat → Cooked Yeti stew **Magical Food**: - Magic berries (foraged) - Dragon fruit (foraged) - Nectar (from flowers) - Ambrosia (crafted, restores max health) - Cloud bread (baked) - Enchanted meals (buffs) **Cooking**: Mythical creatures drop rare meat with special properties ### **MATERIALI** (10): - Dragon scales - Griffin feathers - Unicorn horn - Phoenix ash - Mythril ore - Crystal shards - Pegasus hair - Cloud essence ### **TEREN** (4): - Mountain stone - Cloud platform - Crystal ground - Snow ### **VEGETACIJA** (5): - Ancient oak - Crystal trees - Cloud trees - Magical vines ### **REKVIZITI** (6): - Dragon bones - Crystal formations - Ancient ruins - Floating islands - Magic altar ### **ZGRADBE** (3): - Dragon nest - Temple ruins - Crystal tower ### **NPCs** (3): - Mountain sage - Dragon rider - Crystal mage ### **ZOMBIES** (3): - Ethereal ghost - Crystal zombie - Possessed warrior --- ## 🌊 3. ATLANTIS (Underwater Ruins) ### **FAUNA** (10): - Mermaid/Merman - Giant octopus - Sea serpent - Shark (great white, hammerhead) - Dolphin - Whale - Electric eel - Jellyfish (giant) - Anglerfish - Seahorse (giant) ### **RASTLINE** (8): - Kelp (various) - Coral (red, blue, purple) - Seaweed - Sea flowers - Anemones - Underwater mushrooms ### **OBLAČILA** (6): - Fish scale armor - Coral helmet - Kelp robe - Pearl bracers - Shell boots - Diving suit ### **ORODJA** (8): - Trident - Coral sword - Pearl staff - Harpoon - Net - Anchor chain - Shell shield ### **HRANA** (14): **Drops from Sea Creatures** (raw → cooked): - Raw Octopus → Grilled Octopus - Raw Shark meat → Cooked Shark steak - Raw Dolphin meat → Cooked Dolphin (rare, ethical issue?) - Raw Eel → Smoked Eel - Jellyfish (toxic raw) → Processed Jellyfish (safe) **Foraged/Crafted**: - Seaweed (dried, edible) - Pearls (rare, valuable, not food) - Sea salt (seasoning) - Clams (raw/steamed) - Oysters (raw/roasted) - Fish eggs (caviar) - Kelp noodles - Sea bread (baked with seaweed) **Cooking**: Underwater cooking station or surface campfire ### **MATERIALI** (8): - Pearls - Coral - Shells - Sea glass - Salt - Kelp - Fish scales ### **TEREN** (4): - Sand - Rock (underwater) - Coral floor - Ruins floor ### **VEGETACIJA** (4): - Kelp forest - Coral trees - Sea grass - Giant anemones ### **REKVIZITI** (8): - Sunken ship - Treasure chest - Anchor - Broken columns - Statues - Atlantean ruins - Coral formations ### **ZGRADBE** (4): - Underwater temple - Ruined palace - Coral castle - Submarine base ### **NPCs** (3): - Atlantean survivor - Deep sea diver - Treasure hunter ### **ZOMBIES** (4): - Drowned zombie - Coral zombie - Deep sea horror - Possessed diver --- ## 🏜️ 4. EGYPTIAN DESERT (Ancient Tombs) ### **FAUNA** (10): - Mummy - Scarab beetle (giant) - Scorpion (giant) - Cobra - Sphinx - Jackal - Camel - Vulture - Sand wurm ### **RASTLINE** (6): - Cactus (saguaro, barrel) - Palm tree - Papyrus - Desert flowers - Tumbleweed ### **OBLAČILA** (8): - Pharaoh crown - Linen robe - Mummy wraps - Gold jewelry - Sandals - Anubis mask - Scarab amulet ### **ORODJA** (8): - Khopesh sword - Staff of Ra - Ankh - Crook & flail - Scarab dagger - Golden scepter ### **HRANA** (10): **Drops from Creatures** (raw → cooked): - Raw Scorpion meat → Roasted Scorpion (crispy) - Raw Snake meat → Grilled Cobra - Camel meat (raw) → Slow-cooked Camel - Scarab shells (not edible, but valuable) **Ancient Egyptian Food**: - Dates (foraged) - Figs (foraged) - Flatbread (baked) - Honey (from hives) - Beer (brewed from grain) - Roasted fowl (from vultures) **Cooking**: Ancient ovens or open fire ### **MATERIALI** (10): - Gold - Lapis lazuli - Papyrus - Linen - Sand - Limestone - Turquoise - Scarab shells ### **TEREN** (4): - Sand - Stone (sandstone) - Rock - Tomb floor ### **VEGETACIJA** (3): - Palm trees - Oasis plants - Dead trees ### **REKVIZITI** (10): - Pyramid - Sphinx statue - Sarcophagus - Hieroglyphs - Obelisk - Canopic jars - Treasure piles - Mummy case ### **ZGRADBE** (5): - Pyramid entrance - Tomb - Temple - Oasis hut - Buried city ### **NPCs** (3): - Archaeologist - Tomb raider - Nomad ### **ZOMBIES** (4): - Mummy (common, royal, cursed) - Sand zombie --- ## ☢️ 5. CHERNOBYL (Radioactive Wasteland) ### **FAUNA** (10): - Mutant wolf - Two-headed dog - Giant rat - Mutant bear - Radioactive boar - Glowing deer - Mutant crow - Radiation spider ### **RASTLINE** (6): - Mutated grass (glowing) - Dead trees - Toxic mushrooms - Radioactive flowers - Twisted vines ### **OBLAČILA** (6): - Hazmat suit - Gas mask - Radiation suit - Lead vest - Protective boots - Geiger counter (wearable) ### **ORODJA** (8): - Geiger counter - Lead pipe - Contaminated axe - Radiation detector - Makeshift weapon - Hazmat gloves ### **HRANA** (10): **Drops from Mutants** (contaminated → purified): - Raw Mutant Wolf meat → Decontaminated Wolf steak (requires purifier) - Raw Rad-Boar → Purified Boar meat - Mutant meat (glowing) → Cleansed meat (radiation removed) **Scavenged Food**: - Canned food (pre-war, rare, best quality) - Military rations (MRE, sealed) - Radiation pills (medicine, reduces contamination) - Bottled water (clean, rare) - Contaminated water → Purified water (requires filter) - Dried rations - Emergency food bars **Cooking**: Requires decontamination station or strong fire to purify mutant meat ### **MATERIALI** (8): - Uranium - Lead - Steel - Radioactive waste - Scrap metal - Concrete - Hazmat material ### **TEREN** (4): - Cracked concrete - Radiation pools - Dirt (toxic) - Asphalt ### **VEGETACIJA** (3): - Dead trees - Mutant plants - Toxic vines ### **REKVIZITI** (10): - Reactor core - Abandoned cars - Radiation barrels - Broken equipment - Warning signs - Concrete barriers - Gas tanks ### **ZGRADBE** (5): - Reactor building - Abandoned apartment - Military checkpoint - Underground bunker - Control room ### **NPCs** (3): - Stalker - Scientist - Military survivor ### **ZOMBIES** (4): - Radiation zombie (glowing) - Mutant zombie - Hazmat zombie - Reactor ghost --- ## 🍄 6. MUSHROOM FOREST ### **FAUNA** (8): - Giant mushroom creature - Spore sprite - Fungus troll - Mushroom golem - Spore bat - Mycelium worm - Truffle pig (giant) ### **RASTLINE** (10): - Giant mushrooms (red, blue, purple, yellow) - Glowing mushrooms - Spore pods - Fungal vines - Moss (various) ### **OBLAČILA** (6): - Mushroom cap hat - Spore cloak - Fungal armor - Mycelium boots - Moss robe ### **ORODJA** (6): - Spore staff - Mushroom axe - Fungal blade - Mycelium whip - Poison dagger ### **HRANA** (14): **Drops from Fungal Creatures** (raw → cooked/processed): - Giant Mushroom meat → Roasted Mushroom caps - Truffle (giant) → Cooked Truffle (delicacy) - Fungus Troll meat → Mushroom stew (questionable) - Spore pods → Spore bread (processed) **Edible Mushrooms**: - Edible mushrooms (red, blue, yellow varieties) - Poisonous mushrooms (DO NOT EAT - or crafting ingredient) - Truffle (rare, valuable) - Spore bread (baked from spores) - Mushroom soup (hearty) - Fungal tea (restorative) - Mycelium crackers - Moss salad - Fermented mushroom wine **Cooking**: Spore-powered oven, fungal fermentation ### **MATERIALI** (6): - Mushroom caps - Spores - Mycelium - Fungal wood - Moss ### **TEREN** (4): - Dirt (fungal) - Moss ground - Spore floor - Mycelium carpet ### **VEGETACIJA** (6): - Giant mushroom trees - Glowing mushroom clusters - Fungal vines - Moss trees ### **REKVIZITI** (6): - Giant mushroom stumps - Spore clouds - Fungal formations - Fallen logs (moldy) ### **ZGRADBE** (3): - Mushroom house - Hollow mushroom - Fungal tower ### **NPCs** (2): - Mushroom farmer - Spore collector ### **ZOMBIES** (3): - Fungal zombie (mushrooms growing) - Spore zombie - Mycelium zombie --- ## ❄️ 7. ARCTIC ZONE ### **FAUNA** (10): - Polar bear - Arctic wolf - Penguin - Seal - Walrus - Arctic fox - Snowy owl - Mammoth - Saber-tooth tiger ### **RASTLINE** (4): - Ice flowers - Tundra grass - Frozen moss - Arctic berries ### **OBLAČILA** (6): - Fur coat - Ice armor - Polar bear pelt - Snow boots - Thermal gloves - Face mask ### **ORODJA** (8): - Ice pickaxe - Harpoon - Snow shovel - Ice spear - Frost sword - Fishing rod ### **HRANA** (12): **Drops from Arctic Creatures** (raw → cooked): - Raw Seal meat → Cooked Seal steak - Raw Polar Bear meat → Roasted Bear meat (high quality) - Penguin egg → Boiled Penguin egg - Raw Walrus → Walrus blubber stew - Raw Arctic Wolf → Wolf jerky - Raw Fish (frozen) → Grilled Arctic fish **Foraged**: - Ice berries (foraged, frozen) - Frozen fish (melts when cooked) - Whale blubber (energy-rich) - Seal oil (cooking ingredient) **Cooking**: Ice melts near fire, cook on heated stones or campfire ### **MATERIALI** (8): - Ice - Fur - Blubber - Walrus tusk - Frozen wood - Ice crystals ### **TEREN** (4): - Snow - Ice - Tundra - Frozen rock ### **VEGETACIJA** (3): - Frozen trees - Ice spires - Tundra shrubs ### **REKVIZITI** (6): - Igloo - Ice formations - Frozen shipwreck - Ice caves - Icebergs ### **ZGRADBE** (3): - Igloo village - Ice fortress - Research station ### **NPCs** (2): - Inuit hunter - Arctic explorer ### **ZOMBIES** (3): - Frozen zombie - Frost zombie - Ice wraith --- ## 🌲 8. ENDLESS FOREST ### **FAUNA** (16): **Forest Monsters**: - Dire wolf - Forest troll - Giant spider - Bears (grizzly, black) - Wild boar - Deer (giant) - Werewolf - Wendigo **Mythical Forest Beings**: - Bigfoot/Sasquatch (rare, legendary) - Dryad (tree nymph) - Ent (tree creature) - Forest spirit - Fairy (forest type) - Pixie (woodland) - Centaur - Satyr ### **RASTLINE** (12): - Ancient oaks - Magical flowers - Vines - Berries (various) - Mushrooms - Ferns - Moss - Herbs ### **OBLAČILA** (6): - Leaf armor - Bark shield - Druid robe - Vine bracers - Wood helmet ### **ORODJA** (8): - Wooden staff - Vine whip - Thorn sword - Bark shield - Acorn slingshot - Branch bow ### **HRANA** (14): **Drops from Forest Creatures** (raw → cooked): - Raw Wild Boar → Roasted Boar - Raw Deer → Venison steak - Raw Bear → Bear stew (hearty) - Raw Rabbit → Grilled Rabbit - Forest Spirit essence (magical, not meat) **Foraged**: - Berries (various, wild) - Mushrooms (edible varieties) - Nuts (acorns, chestnuts) - Herbs (medicinal/cooking) - Honey (from wild hives) - Wild game (general) - Forest fruits - Edible roots - Bird eggs **Cooking**: Natural campfire, druid's cookpot ### **MATERIALI** (8): - Wood (various) - Bark - Vines - Moss - Sap - Seeds - Leaves ### **TEREN** (4): - Grass (forest) - Dirt - Moss ground - Roots ### **VEGETACIJA** (8): - Ancient trees (oak, pine, birch) - Giant mushrooms - Vines - Bushes ### **REKVIZITI** (6): - Fallen logs - Tree stumps - Ancient ruins - Fairy circles - Stone altars ### **ZGRADBE** (3): - Treehouse - Druid grove - Forest temple ### **NPCs** (3): - Druid - Forest ranger - Hermit ### **ZOMBIES** (3): - Forest zombie (moss-covered) - Tree zombie - Corrupted ent --- ## 🏝️ 9. FLOATING ISLANDS ### **FAUNA** (8): - Sky whale - Cloud dragon - Wind sprite - Flying serpent - Sky ray - Thunder bird - Air elemental ### **RASTLINE** (6): - Sky flowers - Cloud moss - Floating vines - Crystal plants - Air ferns ### **OBLAČILA** (6): - Wing cloak - Cloud armor - Flight boots - Wind helmet - Feather cape ### **ORODJA** (6): - Wind staff - Cloud sword - Thunder spear - Sky hook - Grappling hook ### **HRANA** (10): **Drops from Sky Creatures** (raw → cooked): - Sky Whale meat → Cloud Whale steak (floats!) - Thunder Bird meat → Shocking Bird roast - Sky Ray → Grilled Sky Ray - Flying Serpent → Air-dried Serpent **Sky Food**: - Sky fruits (light, airy) - Cloud berries (soft, fluffy) - Thunder eggs (crackling) - Air essence (breathable food, potion) - Condensed cloud soup - Wind bread (ultra-light) - Sky honey (rare) **Cooking**: Wind ovens, cloud steamers, lightning grills **Special**: Food is lighter, fills less but easier to carry ### **MATERIALI** (8): - Cloud essence - Sky crystals - Wind stones - Feathers - Condensed air - Thunder shards ### **TEREN** (4): - Cloud platform - Crystal ground - Stone (floating) - Grass (sky) ### **VEGETACIJA** (4): - Cloud trees - Floating plants - Sky vines - Crystal flowers ### **REKVIZITI** (6): - Floating rocks - Crystal formations - Ruins (floating) - Wind turbines - Clouds ### **ZGRADBE** (3): - Sky castle - Floating temple - Cloud village ### **NPCs** (2): - Sky merchant - Wind mage ### **ZOMBIES** (2): - Ghost (floating) - Wind wraith --- ## 🌊 10. DEEP OCEAN ### **FAUNA** (12): - Kraken - Giant squid - Megalodon - Anglerfish (giant) - Deep sea horror - Bioluminescent fish - Sea monster - Gulper eel - Vampire squid ### **RASTLINE** (6): - Deep sea kelp - Bioluminescent plants - Black coral - Deep sea anemones - Tube worms ### **OBLAČILA** (6): - Deep dive suit - Pressure armor - Thermal suit - Oxygen tank - Diving helmet ### **ORODJA** (6): - Harpoon gun - Diving knife - Underwater torch - Sonar device - Net launcher ### **HRANA** (14): **Drops from Deep Sea Creatures** (raw → cooked): - Kraken tentacle → Grilled Kraken (legendary!) - Giant Squid → Squid rings (calamari) - Megalodon meat → Prehistoric Shark steak - Anglerfish → Deep-fried Anglerfish - Gulper Eel → Smoked Eel - Vampire Squid → Dark Squid ink pasta **Deep Sea Food**: - Deep sea fish (various, bioluminescent) - Bioluminescent algae (glowing soup) - Tube worm (exotic) - Emergency rations (submariners bring) - Compressed food bars - Black pearls (not food, valuable) - Deep sea salt (ultra pure) - Pressure-cooked meals **Cooking**: Submarine galley, pressure cooker, thermal vents **Note**: Hardest food to obtain - extreme depth required! ### **MATERIALI** (8): - Black pearls - Deep coral - Bioluminescent ore - Pressure crystals - Deep sea salt - Whale bones ### **TEREN** (4): - Deep sand - Rock (abyssal) - Volcanic vents - Trench floor ### **VEGETACIJA** (3): - Black kelp - Tube worm forests - Bacterial mats ### **REKVIZITI** (8): - Hydrothermal vents - Sunken submarine - Deep sea ruins - Giant bones - Bioluminescent rocks ### **ZGRADBE** (3): - Deep sea base - Research station - Sunken city ### **NPCs** (2): - Deep sea researcher - Submarine pilot ### **ZOMBIES** (3): - Drowned sailor - Deep sea zombie - Pressure ghost --- ## 🌴 11. AMAZONAS (Jungle) ### **FAUNA** (16): **Jungle Wildlife**: - Jaguar - Anaconda (giant) - Capybara - Sloth - Toucan - Monkey (howler, spider, capuchin) - Piranha - Tarantula - Caiman **Cryptids & Mythical**: - Chupacabra (Amazonian variant, blood-sucker) - Mapinguari (giant sloth cryptid) - Giant Anaconda (legendary size) - Curupira (forest protector, backwards feet) - Boitatá (fire serpent) - Jaguar Spirit (shamanic) - Poison dart frog (various colors) ### **RASTLINE** (12): - Jungle vines - Tropical flowers (orchids, etc.) - Banana trees - Palm trees - Bamboo - Ferns - Moss - Liana ### **OBLAČILA** (6): - Tribal outfit - Leaf armor - Jaguar pelt - Feather headdress - Vine wraps ### **ORODJA** (8): - Machete - Blowgun - Poison darts - Wooden spear - Stone axe - Vine rope ### **HRANA** (16): **Drops from Jungle Creatures** (raw → cooked): - Raw Jaguar meat → Grilled Jaguar - Raw Capybara → Roasted Capybara (giant rodent) - Raw Monkey → Smoked Monkey meat - Raw Piranha → Fried Piranha - Raw Caiman → Caiman tail steak - Sloth meat (slow-cooked, ironically) - Toucan meat (rare) **Tropical Food**: - Bananas (fresh) - Tropical fruits (mango, papaya) - Coconuts (water + meat) - Berries (jungle variety) - Fish (river) - Grilled meat skewers - Jungle stew - Roasted insects (protein) **Cooking**: Tribal fire pit, bamboo steam cooker ### **MATERIALI** (8): - Bamboo - Vines - Palm leaves - Feathers - Jaguar hide - Poison glands - Tree sap ### **TEREN** (4): - Jungle dirt - Mud - Grass (thick) - River bed ### **VEGETACIJA** (10): - Jungle trees (various) - Vines - Bamboo - Palms - Giant ferns - Hanging moss ### **REKVIZITI** (6): - Fallen logs - Jungle ruins (Mayan style) - Waterfalls - River - Rope bridges ### **ZGRADBE** (4): - Treehouse village - Jungle temple - Tribal hut - Ruins ### **NPCs** (3): - Tribal warrior - Shaman - Explorer ### **ZOMBIES** (3): - Jungle zombie (vine-covered) - Tribal zombie - Poisoned zombie --- ## 🪨 12. CATACOMBS (Undead Crypts) ### **FAUNA** (12): - Skeleton (warrior, archer, mage) - Zombie (various) - Ghoul - Wraith - Specter - Lich - Bone dragon - Death knight ### **RASTLINE** (4): - Death moss - Grave flowers - Withered vines - Bone trees ### **OBLAČILA** (8): - Bone armor - Death knight helm - Lich robes - Skull mask - Grave shroud - Chain mail (rusted) ### **ORODJA** (8): - Bone sword - Death scythe - Skull staff - Cursed blade - Rusted axe - Necromancer staff ### **HRANA** (8): **Drops from Undead** (no meat - undead don't drop food!): - Soul essence (magical ingredient, not food) - Bone marrow (can be cooked into broth) **Scavenged/Found**: - Cursed bread (found in tombs, stale but edible) - Bone broth (crafted from bones) - Soul gems (energy source, not food) - Ancient rations (pre-death) - Moldy food (risky to eat) - Necromancer's provisions (found in chests) **Note**: Catacombs have minimal food - survivors must bring their own or scavenge **Cooking**: Torch fire, cursed flames (risky) ### **MATERIALI** (8): - Bones (various) - Soul gems - Grave dirt - Coffin wood - Chains - Rusted metal - Ectoplasm ### **TEREN** (4): - Stone (tomb) - Dirt (grave) - Bones (scattered) - Cracked floor ### **VEGETACIJA** (3): - Dead trees - Withered vines - Death moss ### **REKVIZITI** (10): - Coffins - Tombs - Skeletons (scattered) - Chains - Candelabras - Skulls (piles) - Altars (dark) - Iron maidens ### **ZGRADBE** (4): - Tomb chambers - Crypt entrance - Bone throne room - Necromancer tower ### **NPCs** (2): - Gravedigger - Necromancer (enemy) ### **ZOMBIES** (10): - Common zombie - Skeleton warrior - Skeleton archer - Skeleton mage - Ghoul - Wraith - Specter - Death knight --- ## 🌋 13. VOLCANIC ZONE ### **FAUNA** (8): - Fire dragon - Lava elemental - Magma worm - Hell hound - Fire bat - Ash phoenix - Salamander (giant) ### **RASTLINE** (4): - Fire flowers - Charred trees - Volcanic moss - Ash grass ### **OBLAČILA** (6): - Lava armor - Fire-resistant suit - Dragon scale armor - Heat shield - Obsidian helmet ### **ORODJA** (8): - Obsidian sword - Lava pickaxe - Fire staff - Magma hammer - Volcanic axe - Flaming blade ### **HRANA** (10): **Drops from Fire Creatures** (cooked by default!): - Fire Dragon meat → Pre-roasted Dragon (it's already on fire!) - Lava Worm meat → Charred Worm (crunchy) - Hell Hound meat → Burnt Hound steak - Fire Bat wings → Crispy Bat wings **Volcanic Food**: - Roasted meat (anything thrown into lava) - Fire fruit (grows near heat) - Lava pepper (extremely spicy) - Ash bread (baked in volcanic heat) - Magma-roasted vegetables - Charcoal jerky (dried over lava) **Cooking**: Just throw it in lava! Instant cooking (may be overdone) **Special**: All food in Volcanic Zone is automatically cooked - Lava pepper ### **MATERIALI** (10): - Obsidian - Lava rock - Sulfur - Magma essence - Charcoal - Volcanic glass - Dragon scales - Ash ### **TEREN** (4): - Lava - Volcanic rock - Ash - Obsidian ### **VEGETACIJA** (3): - Charred trees - Fire vines - Volcanic plants ### **REKVIZITI** (8): - Lava pools - Volcanic rocks - Dragon bones - Geysers - Obsidian formations - Ash clouds ### **ZGRADBE** (3): - Dragon lair - Forge (volcanic) - Lava temple ### **NPCs** (2): - Fire mage - Dragon slayer ### **ZOMBIES** (3): - Burning zombie - Ash zombie - Lava wraith --- ## 💎 14. CRYSTAL CAVES ### **FAUNA** (6): - Crystal golem - Gem spider - Diamond bat - Crystal serpent - Quartz elemental ### **RASTLINE** (6): - Crystal flowers - Gem moss - Quartz grass - Glowing crystals - Mineral vines ### **OBLAČILA** (6): - Crystal armor - Diamond helmet - Gem boots - Quartz shield - Glowing robe ### **ORODJA** (8): - Crystal pickaxe - Diamond sword - Gem staff - Quartz axe - Crystal hammer - Glowing blade ### **HRANA** (8): **Drops from Crystal Creatures** (inedible - they're rocks!): - Crystal Golem shards (not food, crafting material) - Gem essence (magical, drinkable) **Miner's Food**: - Crystal water (purified by crystals, best quality) - Gem essence (energy drink, magical) - Mineral bread (fortified with minerals) - Quartz tea (clarity potion) - Cave rations (brought by miners) - Preserved food (keeps fresh in cool caves) - Rock candy (actual candy, not rocks) - Gemstone soup (magical, not actual gems) **Cooking**: Crystal fires (clean burning), miner's stove **Note**: Crystals purify water - cleanest water source ### **MATERIALI** (12): - Diamond - Ruby - Emerald - Sapphire - Amethyst - Quartz - Crystal shards - Gem dust ### **TEREN** (4): - Crystal floor - Gem ground - Quartz rock - Diamond dust ### **VEGETACIJA** (4): - Crystal trees - Gem formations - Quartz pillars - Glowing stalactites ### **REKVIZITI** (6): - Giant crystals - Gem clusters - Mining carts - Crystal formations - Glowing pools ### **ZGRADBE** (3): - Crystal palace - Gem mine - Quartz temple ### **NPCs** (2): - Crystal miner - Gem merchant ### **ZOMBIES** (2): - Crystal zombie - Gem wraith --- ## 🐉 15. SHADOW REALM (Dark Dimension) ### **FAUNA** (14): **Shadow Creatures**: - Shadow dragon - Dark wraith - Void creature - Shadow wolf - Nightmare horse - Dark spirit - Umbral bat - Shade **Cryptid Horrors**: - Mothman (red-eyed, winged) - Shadow person - Slenderman (tall, faceless) - Hat Man (shadow figure) - Living Darkness - Nightmare Stalker ### **RASTLINE** (6): - Shadow flowers (black) - Dark moss - Void vines - Nightmare thorns - Eclipse grass ### **OBLAČILA** (6): - Shadow armor - Dark cloak - Void helmet - Nightmare boots - Shade robe ### **ORODJA** (8): - Shadow blade - Dark staff - Void scythe - Nightmare sword - Eclipse bow - Umbral dagger ### **HRANA** (10): **Drops from Shadow Creatures** (dark energy, not normal meat): - Shadow essence → Void soup (dark, mysterious) - Dark Wraith energy → Shadow stew - Nightmare meat → Dark roast (gives nightmares?) **Dark Food**: - Shadow essence (liquid darkness) - Dark berries (black, bitter) - Void water (clean but dark) - Nightmare meat (questionable) - Eclipse berries - Umbral roots - Shadow bread (black bread) - Dark chocolate (actual chocolate, rare) **Cooking**: Shadow flames (purple/black fire) **Warning**: Shadow Realm food may have side effects! ### **MATERIALI** (8): - Shadow crystals - Dark essence - Void fragments - Nightmare hide - Eclipse stone - Umbral ore ### **TEREN** (4): - Shadow ground - Dark stone - Void floor - Black grass ### **VEGETACIJA** (4): - Dead trees (black) - Shadow vines - Dark thorns - Void plants ### **REKVIZITI** (8): - Shadow portals - Dark obelisks - Void rifts - Nightmare cages - Eclipse monuments ### **ZGRADBE** (3): - Shadow tower - Dark castle - Void temple ### **NPCs** (2): - Dark sorcerer (enemy) - Shadow cultist (enemy) ### **ZOMBIES** (4): - Shadow zombie - Dark wraith - Void specter - Nightmare undead --- ## 🦘 16. BAMBOO FOREST ### **FAUNA** (8): - Giant panda - Red panda - Bamboo snake - Monkey - Tiger - Crane - Bamboo spirit - Dragon (eastern) ### **RASTLINE** (8): - Bamboo (various sizes) - Cherry blossoms - Lotus flowers - Tea plants - Rice paddies - Moss ### **OBLAČILA** (6): - Samurai armor - Bamboo hat - Silk robe - Ninja outfit - Straw sandals ### **ORODJA** (8): - Bamboo sword (bokken) - Katana - Bamboo staff - Shuriken - Kunai - Bamboo bow ### **HRANA** (14): **Drops from Bamboo Creatures** (raw → cooked): - Giant Panda meat → Stir-fried Panda (rare, ethical issue!) - Red Panda meat → Cooked Red Panda (too cute to eat?) - Tiger meat → Tiger steak (dangerous to hunt) - Bamboo Snake → Grilled Snake - Crane meat → Roasted Crane **Asian Cuisine**: - Bamboo shoots (fresh, crunchy) - Rice (steamed, fried) - Tea (green, jasmine) - Dumplings (steamed, fried) - Sushi (fish + rice) - Sake (rice wine) - Noodles (ramen, udon) - Mochi (rice cakes) - Tofu **Cooking**: Wok, bamboo steamer, tea ceremony **Note**: Bamboo Forest has best culinary variety! ### **MATERIALI** (8): - Bamboo (various) - Silk - Rice straw - Cherry blossoms - Panda fur - Tea leaves ### **TEREN** (4): - Dirt (bamboo forest) - Stone (path) - Grass - Water (paddy) ### **VEGETACIJA** (6): - Bamboo groves - Cherry trees - Maple trees - Lotus plants - Rice plants ### **REKVIZITI** (8): - Bamboo fences - Stone lanterns - Torii gates - Bridges - Tea house - Zen garden ### **ZGRADBE** (4): - Pagoda - Tea house - Dojo - Temple ### **NPCs** (3): - Samurai - Monk - Tea master ### **ZOMBIES** (3): - Samurai zombie - Bamboo zombie - Oni (demon) --- ## 🐙 17. LOCH NESS (Scottish Highlands + Lake) ### **FAUNA** (14): **Legendary Lake Creatures**: - Loch Ness Monster (Nessie) - star attraction! - Kelpie (water horse, shapeshifter) - Selkie (seal-human shapeshifter) - Each-Uisge (malevolent water horse) **Celtic Mythical Beings**: - Leprechaun (gold hoarder, trickster) - Banshee (wailing spirit) - Brownie (helpful house spirit) - Fairy (Celtic type) **Highland Wildlife**: - Giant Pike - Highland cow (shaggy) - Red Deer (stag) - Golden Eagle - Otter - Seal ### **RASTLINE** (8): - Heather - Thistle - Ferns - Moss - Highland flowers - Seaweed (lake) ### **OBLAČILA** (6): - Kilt - Tartan cloak - Highland armor - Leather boots - Tam o' shanter (hat) ### **ORODJA** (8): - Claymore - Highland dirk - Bagpipe (weapon?) - Fishing rod - Stone hammer - Celtic axe ### **HRANA** (12): **Drops from Loch Creatures** (raw → cooked): - Nessie meat → Legendary Loch Steak (ultra-rare!) - Raw Pike → Grilled Pike - Raw Salmon → Smoked Salmon (Scottish specialty) - Kelpie meat → Mystical Horse steak (cursed?) - Deer meat → Venison roast - Otter meat → Cooked Otter (Fisher's meal) **Scottish Food**: - Fish (salmon, pike) - raw/smoked - Haggis (sheep organs, traditional) - Oatcakes (baked) - Whisky (Highland, aged) - Venison (red deer) - Highland bread - Heather honey - Neeps & tatties (turnips & potatoes) **Cooking**: Stone hearth, Scottish oven, whisky barrel smoker ### **MATERIALI** (6): - Wool - Leather - Stone (granite) - Wood (pine) - Fish scales - Heather ### **TEREN** (4): - Grass (highland) - Stone (rocky) - Water (lake) - Mud ### **VEGETACIJA** (5): - Pine trees - Heather bushes - Ferns - Highland grass - Lake reeds ### **REKVIZITI** (6): - Standing stones - Castle ruins - Cairns - Loch (lake) - Boat ### **ZGRADBE** (4): - Castle (ruined) - Stone cottage - Broch (tower) - Dock ### **NPCs** (3): - Highland warrior - Fisherman - Shepherd ### **ZOMBIES** (3): - Highland zombie - Drowned zombie - Ghost (castle) --- ## ☢️ 18. WASTELAND (Post-Apocalyptic Desert) ### **FAUNA** (12): **Wasteland Mutants**: - Mutant scorpion (giant) - Rad-rat (giant, glowing) - Two-headed snake - Desert raider dog - Vulture (mutant, large) - Sand worm (Dune-style) **Post-Apocalyptic Cryptids**: - Chupacabra (desert variant) - Jersey Devil (mutated) - Rakshasa (demon) - Dust Devil (elemental) - Radiation Phantom - Wasteland Horror ### **RASTLINE** (4): - Dead trees - Toxic cactus - Mutant grass - Radiation flowers ### **OBLAČILA** (8): - Raider armor (scrap metal) - Gas mask - Leather jacket (spiked) - Combat boots - Bandana - Goggles ### **ORODJA** (10): - Pipe rifle - Scrap sword - Nail bat - Chain - Molotov cocktail - Tire iron - Makeshift axe ### **HRANA** (12): **Drops from Mutant Creatures** (contaminated → cooked with caution): - Raw Mutant Scorpion → Roasted Scorpion meat (slightly toxic) - Raw Rad-Rat → Grilled Rat (purify first) - Two-headed Snake → Double Snake meat - Raider supplies (scavenged) **Scavenged Food**: - Canned food (old, rusty but edible) - Contaminated meat (cook thoroughly) - Rad-Away (medicine) - Water (bottled, scarce, valuable) - Dried meat (pre-war jerky) - Energy bars (old but sealed) - Dog food (canned, desperate times) - Scrap vegetables (canned) **Cooking**: Makeshift grill, fire drum, any heat source ### **MATERIALI** (10): - Scrap metal - Leather - Gasoline - Bullets - Chains - Tires - Radiation waste - Concrete ### **TEREN** (4): - Sand (desert) - Cracked earth - Asphalt (broken) - Rocky ground ### **VEGETACIJA** (3): - Dead trees - Toxic cacti - Burned bushes ### **REKVIZITI** (12): - Rusted cars - Oil drums - Barbed wire - Tires - Scrap piles - Broken road signs - Gas pumps - Billboards (torn) ### **ZGRADBE** (5): - Raider camp - Abandoned gas station - Bunker - Scrap town - Broken highway ### **NPCs** (4): - Raider - Survivor - Scavenger - Bounty hunter ### **ZOMBIES** (4): - Raider zombie - Rad zombie (glowing) - Mutant zombie - Desert ghoul --- ## 🦎 19. MEXICAN CENOTES (Underground Lakes) ### **FAUNA** (12): **Axolotl Variants**: - Wild Axolotl (pink, albino) - Golden Axolotl (rare, yellow) - Melanoid Axolotl (black) - Copper Axolotl (orange-brown) - Leucistic Axolotl (pale pink, black eyes) - Giant Axolotl (legendary size) **Cave Aquatic Life**: - Blind cave fish - Cave shrimp - Freshwater eel - Catfish (cave variant) - Water snakes - Giant salamander ### **RASTLINE** (8): - Water plants (aquatic) - Cave moss (glowing) - Underground mushrooms - Roots (hanging from ceiling) - Lily pads (cenote surface) - Algae (bioluminescent) - Submerged vines - Cave flowers ### **OBLAČILA** (6): - Mayan ceremonial outfit - Diving suit (cenote explorer) - Feathered headdress - Jade jewelry - Wetsuit (modern) - Ceremonial mask ### **ORODJA** (8): - Obsidian blade (Mayan) - Macuahuitl (wooden sword with obsidian) - Atlatl (spear thrower) - Diving gear (oxygen tank) - Fishing spear - Jade knife - Rope (for rappelling) - Underwater torch ### **HRANA** (12): **Drops from Aquatic Creatures** (raw → cooked): - Axolotl meat → Cooked Axolotl (RARE, ethically questionable!) - Cave fish → Grilled cave fish - Shrimp → Boiled cenote shrimp - Eel → Smoked eel **Mexican Food**: - Corn (maize) - Beans - Chilies - Cacao (chocolate) - Tortillas - Tamales - Pozole (stew) - Pulque (fermented drink) **Cooking**: Open fire, stone oven (Mayan style) **Note**: Axolotls are endangered - rare drop, player may feel guilty! ### **MATERIALI** (10): - Jade (precious stone) - Obsidian - Limestone (from cenote) - Freshwater pearls (rare) - Axolotl regeneration essence (magical healing) - Cave crystals - Mayan gold - Feathers (ceremonial) - Cacao beans - Clay ### **TEREN** (4): - Limestone floor - Water (crystal clear) - Sand (underwater) - Stone (ancient) ### **VEGETACIJA** (6): - Jungle trees (above cenote) - Hanging roots - Underwater plants - Cave vines - Moss ceiling - Lily pads ### **REKVIZITI** (10): - Mayan ruins (submerged) - Stone altars - Stalactites & stalagmites - Cenote entrance (opening to sky) - Ancient pottery - Sacrificial tables - Jade statues - Crystal formations - Underwater caves - Light shafts (from above) ### **ZGRADBE** (4): - Mayan temple (partially submerged) - Ceremonial chamber - Underground palace - Explorer's camp (modern) ### **NPCs** (3): - Mayan shaman (guardian) - Cenote diver (explorer) - Archaeologist ### **ZOMBIES** (3): - Drowned Mayan (undead) - Water zombie - Cursed sacrifice victim --- ## 📊 SUMMARY PER BIOME: **Average per biome**: - Fauna: 8-12 creatures - Rastline: 6-12 plants - Oblačila: 6-8 items - Orodja: 6-10 items - Hrana: 4-8 items - Materiali: 6-12 items - Teren: 4 types - Vegetacija: 3-8 types - Rekviziti: 6-10 items - Zgradbe: 3-5 structures - NPCs: 2-4 characters - Zombies: 2-4 types **TOTAL ESTIMATE**: ~150-200 assets per biome **19 biomes × 150-200** = **2,850 - 3,800 total assets!** --- **Created**: 31.12.2025 **Updated**: 31.12.2025 - Added Mexican Cenotes biome (#19) with Axolotls! **Status**: Complete breakdown ready for generation! ## 5. ZADNJI DNEVNIK # Dnevnik Seje - 18. Januar 2026 **Čas:** 04:00 - 05:35 (1h 35min) **Avtor:** Antigravity (Assistant) **Status:** WIP (Work In Progress) ## Povzetek V tej seji smo se osredotočili na popravilo in izboljšanje `GameScene.js`, prehod na WebGL renderer ter implementacijo naprednih kontrol kamere. ## Opravljeno 1. **GameScene Restauracija:** - Uspešno obnovili manjkajočo definicijo razreda `GameScene`, ki je povzročala zrušitev igre. 2. **WebGL Implementacija:** - Preklopili `game.js` konfiguracijo na `Phaser.WEBGL` namesto `CANVAS`. - To omogoča bolj gladko premikanje, `tileSprite` in napredne efekte. 3. **Napredne Kontrole Kamere:** - **Zoom:** Implementiran zoom na kolešček miške (Mouse Wheel). - **Premikanje:** - S puščicami (Arrow Keys) za natančen premik. - Z desnim klikom in vlečenjem (Mouse Drag) za paniranje. - **Sledenje:** Kamera sledi Kai-u, dokler igralec ne prevzame nadzora. 4. **Ozadje (Background):** - Odstranili "CSS Background" hack, ki je povzročal desinhronizacijo zooma. - Implementirali `Phaser.TileSprite` velikosti 4000x4000px, centriran na zaslon. - To teoretično omogoča ozadje "čez cel zaslon" pri vseh zoomih. ## Trenutne Težave - **Črn Zaslon (Background):** Kljub temu, da je `TileSprite` ustvarjen, se ozadje ne izriše pravilno (črn zaslon). - Poskusi popravila: - Menjava teksture (`grass_tile.png` -> `grass_noir.png` -> Proceduralno). - Sprememba Depth (`-1000` -> `-99` -> `-100`). - Uporaba proceduralno generirane teksture (Graphics API). - **Sum:** Možna težava z WebGL cullingom, alpha kanalom ali specifično Electron varnostno nastavitvijo pri teksturah. ## Naslednji Koraki 1. Debugirati, zakaj je TileSprite neviden (poskusiti s preprostim `add.rectangle` ali `add.image` namesto TileSprite za test). 2. Potrditi delovanje proceduralne teksture. 3. Zagotoviti, da je trava vidna čez celotno mapo. ## Ure - **Začetek:** 04:00 - **Konec:** 05:35 - **Skupaj:** 1h 35min