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novafarma/assets/maps/SESSION_FRIDAY_COMPLETE.md
NovaFarma Dev bc58894dd9 docs: Friday session complete - Ready for Monday
Added SESSION_FRIDAY_COMPLETE.md:
- Complete 2-hour session summary
- 16 tilesets, 172 tiles ready
- Balanced sizing strategy (2x2 interactive, 5x5 natural)
- Next steps and quick start guide
- Troubleshooting tips for Tiled

Files ready:
- micro_farm_128x128.tmx (main map)
- All tilesets (characters, camp, tools, trees, crops)
- Complete documentation (8 guides)

Ready to start map design on Monday!
2025-12-20 10:55:01 +01:00

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# 🎯 TILED SESSION SUMMARY - 20. DEC 2025
**Session:** Petek, 20. Dec 2025, 08:47 - 10:40
**Trajanje:** ~2 ure
**Status:****COMPLETE - Ready za ponedeljek!**
---
## 🎉 **ŠE DOSEGEL:**
### **1. Tiled Map Setup - COMPLETE ✅**
- ✅ Created `micro_farm_128x128.tmx` (128×128 tiles, 6144×6144px)
- ✅ Added **16 professional tilesets**
-**172 total tiles** ready za uporabo
- ✅ Fixed vsi XML headers (no spaces!)
- ✅ All PNG files verified
---
### **2. Tileset Library - COMPLETE ✅**
#### **Characters (2×2 - 96×96px):**
- ✅ Kai character (4 directional views)
- ✅ Zombie character (4 directional views)
#### **Camp Objects (2×2 - 96×96px):**
- ✅ 12 objects: campfire, tents, chests, barrels, bedroll, sleeping bag, workbench, wood pile, farm plot
#### **Tools (2×2 - 96×96px):**
- ✅ 6 tools: hoe, pickaxe, axe, scythe, fishing rod, watering can
#### **Trees (5×5 - 256×256px):**
- ✅ Cherry tree (5 growth stages)
- ✅ Apple tree (5 growth stages)
- ✅ Oak tree (5 growth stages)
- ✅ Pine tree (5 growth stages)
#### **Crops (5×5 - 256×256px):**
- ✅ Potatoes (4 growth stages)
- ✅ Carrots (4 growth stages)
- ✅ Corn (4 growth stages)
- ✅ Pumpkin (4 growth stages)
- ✅ Wheat (4 growth stages)
- ✅ Venus Flytraps (6 stages)
#### **Terrain & Structures:**
- ✅ Grass/soil autotiling (48×48px)
- ✅ Fence autotiling (48×48px)
- ✅ Decorations (rocks, logs, flowers)
- ✅ Micro camp objects (24×24px)
- ✅ Farm obstacles (48×48px)
---
## 📐 **SIZE BALANCE ACHIEVED:**
### **Perfect Strategy:**
```
2×2 tiles (96×96px): Interactive objects
■■ Characters, camp, tools
■■
5×5 tiles (256×256px): Natural objects
■■■■■ Trees, crops
■■■■■
■■■■■
■■■■■
■■■■■
1×1 tiles (48×48px): Base terrain
■ Ground, fences
```
---
## 🔧 **FIXES MADE:**
### **XML Headers - CRITICAL FIX:**
**Problem:** TSX files had `<? xml` with spaces → Tiled couldn't load
**Fix:** Batch PowerShell script fixed all 22+ TSX files
**Status:** ✅ All fixed!
### **Size Adjustments:**
**Problem:** Kai character 512×512px = 10×10 ground tiles (HUGE!)
**Fix:** Created 96×96px versions for characters, camp, tools
**Result:** ✅ Perfect 2×2 gameplay scale!
---
## 📁 **FILES CREATED (Today):**
### **Tilesets (23 files - TSX + PNG):**
- kai_character_96px.tsx / .png ✅
- zombie_character_96px.tsx / .png ✅
- camp_objects_96px.tsx / .png ✅
- tools_96px.tsx / .png ✅
- tree_cherry_apple.tsx / .png ✅
- tree_oak.tsx / .png ✅
- tree_pine.tsx / .png ✅
- crop_growth_all.tsx / .png ✅
- wheat_growth.tsx / .png ✅
- micro_camp_24px.tsx / .png ✅
- terrain_autotile.tsx / .png ✅
- decorations_tiles.tsx / .png ✅
- crops.tsx / .png ✅
- ... + legacy versions
### **Maps:**
- micro_farm_128x128.tmx ✅
### **Documentation (8 files):**
- SESSION_COMPLETE.md
- MICRO_FARM_128x128_PLAN.md
- NEW_TILESETS_GUIDE.md
- BATCH2_TILESETS_ADDED.md
- TILED_FIXED.md
- KAI_SIZE_FIXED.md
- TILESET_SIZES_FINAL.md
- STARTING_BASE_16x16_PLAN.md
---
## 📊 **FINAL STATS:**
- **Tilesets:** 16
- **Total tiles:** 172
- **Maps:** 2 (16×16 + 128×128)
- **PNG files:** 20+
- **TSX files:** 20+
- **Documentation:** 8 guides
- **Git commits:** 2
---
## 🚀 **V PONEDELJEK - NASLEDNJI KORAKI:**
### **1. Open Tiled ✨**
```
File → Open → micro_farm_128x128.tmx
```
### **2. Check Tilesets Panel (desno)**
Bi morali videti **16 tilesets**:
- Characters (2×2) ✅
- Camp objects (2×2) ✅
- Tools (2×2) ✅
- Trees (5×5) ✅
- Crops (5×5) ✅
- Terrain (1×1) ✅
### **3. Start Designing! 🎨**
**Suggested workflow:**
1. **Ground Layer:** Fill z grass (tile ID 0)
2. **TilledSoil Layer:** Create farm plot (~20×20 tiles central)
3. **Fences Layer:** Fence around farm (auto-tiling!)
4. **Decorations Layer:** Trees, rocks scattered around
5. **Objects Layer:** Camp objects (tent, campfire, chest)
6. **Player Layer:** Kai character @ center (row 64, col 64)
### **4. Export to JSON**
```
File → Export As → JSON
→ micro_farm_128x128.json
```
### **5. Phaser Integration**
```javascript
// Load in Phaser
this.load.tilemapTiledJSON('farm', 'micro_farm_128x128.json');
this.load.image('kai_96px', 'kai_character_96px.png');
// ... load all tilesets
```
---
## 📝 **NOTES ZA PONEDELJEK:**
### **Če Tiled ne dela:**
1. Reload map (Ctrl+R)
2. Close & reopen Tiled
3. Check XML headers (should be `<?xml` no spaces!)
4. Verify PNG files exist in tilesets folder
### **Size Reference:**
- Ground tile = 48×48px (1×1)
- Characters/Camp/Tools = 96×96px (2×2)
- Trees/Crops = 256×256px (5×5)
### **Map Size:**
- 128×128 tiles
- 6144×6144 pixels total
- Use Zoom & Navigator panel!
---
## ✅ **CHECKLIST ZA START:**
- [ ] Open Tiled
- [ ] Load micro_farm_128x128.tmx
- [ ] Check 16 tilesets visible
- [ ] Select Ground layer
- [ ] Start painting grass!
- [ ] Have fun designing! 🎨
---
## 🎯 **KONČNI STATUS:**
**Map:** ✅ Ready
**Tilesets:** ✅ Complete (16)
**Assets:** ✅ All present (172 tiles)
**Balance:** ✅ Perfect (2×2 interactive, 5×5 natural)
**Documentation:** ✅ Complete guides
**Git:** ✅ Committed (2 commits)
---
## 💡 **TIPS:**
1. **Use Stamp Brush (B)** - za painting tiles
2. **Use Terrain Brush (T)** - za autotiling grass/soil
3. **Use Wang Brush (W)** - za fence autotiling
4. **Zoom with mouse wheel** - za detail work
5. **Navigator panel** - za large map overview
---
## 🎉 **EVERYTHING READY ZA PONEDELJEK!**
**Time for weekend break! 🏖️**
**See you Monday! 👋**
**Happy designing! 🌾✨**