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AUDIO_DOWNLOAD_QUICK_GUIDE.md
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AUDIO_DOWNLOAD_QUICK_GUIDE.md
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# 🎵 AUDIO DOWNLOAD QUICK GUIDE
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## Step-by-Step Instructions for Getting DEMO Audio (45 files)
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**Created:** January 9, 2026, 14:36 CET
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**Target:** DEMO Audio Complete (45 files)
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**Time:** ~1-2 hours total
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---
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## ✅ CHECKLIST OVERVIEW
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- [ ] **Step 1:** Convert existing .wav → .ogg (15 min)
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- [ ] **Step 2:** Download Kenney Sound Packs (30 min)
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- [ ] **Step 3:** Download specific missing sounds (30-45 min)
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- [ ] **Step 4:** Organize and test (15 min)
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**Total:** ~1.5-2 hours → DEMO audio 100% ✅
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---
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## 📦 STEP 1: CONVERT EXISTING MUSIC (15 min)
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### **What you have:**
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- 8 music tracks as `.wav` files in `/assets/audio/music/`
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### **What to do:**
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```bash
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cd /Users/davidkotnik/repos/novafarma
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python3 scripts/convert_audio_to_ogg.py
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```
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**This converts:**
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- `main_theme.wav` → `main_theme.ogg` ✅
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- `farm_ambient.wav` → `farm_ambient.ogg` ✅
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- `town_theme.wav` → `town_theme.ogg` ✅
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||||
- `combat_theme.wav` → `combat_theme.ogg` ✅
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||||
- `night_theme.wav` → `night_theme.ogg` ✅
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- `victory_theme.wav` → `victory_theme.ogg` ✅
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- `ana_theme.wav` → `ana_theme.ogg` ✅
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- `raid_warning.wav` → `raid_warning.ogg` (if exists)
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**Result:** 8/9 music tracks DONE! ✅
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**Note:** You already have `forest_ambient.mp3` - that works!
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---
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||||
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## 📥 STEP 2: DOWNLOAD KENNEY PACKS (30 min)
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### **🆓 Kenney.nl - FREE Sound Library**
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**URL:** https://kenney.nl/assets?q=audio
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### **Packs to download:**
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#### **1. RPG Audio Pack**
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- **URL:** https://kenney.nl/assets/rpg-audio
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- **Size:** ~50 MB
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- **Contains:** Sword swings, bow shots, magic, footsteps, UI sounds
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- **License:** CC0 (completely free!)
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**Download → Extract → You'll get:**
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||||
- `sword1.ogg` → rename to `sword_slash.ogg`
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||||
- `footstep_grass.ogg` ✅
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||||
- `footstep_stone.ogg` ✅
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||||
- `bow_shoot.ogg` → rename to `bow_release.ogg`
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- `ui_click.ogg` ✅
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- `ui_hover.ogg` (might need to find)
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- `coin1.ogg` → rename to `coin_collect.ogg`
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||||
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||||
#### **2. Impact Sounds Pack**
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- **URL:** https://kenney.nl/assets/impact-sounds
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- **Size:** ~30 MB
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- **Contains:** Hits, explosions, crashes, hammering
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||||
- **License:** CC0
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||||
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||||
**Download → Extract → You'll get:**
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||||
- `wood_hit.ogg` → rename to `hammer_nail.ogg`
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||||
- `explosion.ogg` ✅
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||||
- `stone_hit.ogg` → rename to `stone_mine.ogg`
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||||
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||||
#### **3. Interface Sounds Pack**
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||||
- **URL:** https://kenney.nl/assets/interface-sounds
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- **Size:** ~20 MB
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- **Contains:** UI clicks, errors, confirmations
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- **License:** CC0
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**Download → Extract → You'll get:**
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- `click1.ogg` → `ui_click.ogg`
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- `error.ogg` → `ui_error.ogg`
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||||
- `confirm.ogg` → `ui_confirm.ogg`
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||||
- `select.ogg` → `ui_hover.ogg`
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||||
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||||
#### **4. Digital Audio Pack**
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||||
- **URL:** https://kenney.nl/assets/digital-audio
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- **Size:** ~15 MB
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||||
- **Contains:** Power ups, level ups, achievements
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||||
- **License:** CC0
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||||
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||||
**Download → Extract → You'll get:**
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||||
- `powerUp.ogg` → rename to `level_up.ogg`
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||||
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||||
**After Kenney downloads:** ~15-20 SFX ready! 🎉
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||||
|
||||
---
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||||
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||||
## 🔍 STEP 3: DOWNLOAD SPECIFIC SOUNDS (30-45 min)
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||||
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||||
### **Freesound.org - Community Library**
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||||
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||||
**URL:** https://freesound.org
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||||
|
||||
**You'll need to:**
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||||
1. Create FREE account (2 min)
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||||
2. Search for specific sounds
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||||
3. Download (must be .ogg or .wav)
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||||
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||||
### **Sounds to get from Freesound:**
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||||
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||||
#### **Farming Sounds (8 needed):**
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||||
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||||
**1. `dig.ogg`** - Digging/hoeing
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||||
- Search: "shovel dig soil"
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||||
- Look for: Short (1s), dirt sound
|
||||
- Example: https://freesound.org/search/?q=shovel+dig
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||||
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||||
**2. `plant_seed.ogg`** - Planting
|
||||
- Search: "plant seed soil"
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||||
- Look for: Soft plop sound
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- Can use: Soft thud/drop sound
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**3. `water_crop.ogg`** - Watering
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- Search: "water pour splash"
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- Look for: 1-2s water pouring
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||||
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||||
**4. `harvest.ogg`** - Harvest pickup
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||||
- Search: "crop harvest snap"
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||||
- Look for: Satisfying pop/snap
|
||||
|
||||
**5. `scythe_swing.ogg`** - Scythe
|
||||
- Search: "scythe swing whoosh"
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||||
- Can use: Sword whoosh from Kenney!
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||||
|
||||
**6. `tree_chop.ogg`** - Already have as `wood_chop.wav`!
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||||
- Just convert: Already done! ✅
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||||
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||||
**7. `cow_moo.ogg`** - Cow sound
|
||||
- Search: "cow moo"
|
||||
- Look for: Friendly farm cow
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||||
|
||||
**8. `stone_mine.ogg`** - From Kenney Impact pack!
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||||
|
||||
---
|
||||
|
||||
#### **Combat Sounds (8 needed):**
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||||
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||||
**Most from Kenney RPG Audio pack!**
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||||
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||||
**Missing ones:**
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||||
|
||||
**1. `zombie_hit.ogg`** - Zombie hurt
|
||||
- Search: "zombie groan hurt"
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||||
- Look for: Short grunt
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||||
|
||||
**2. `zombie_death.ogg`** - Zombie dies
|
||||
- Search: "zombie death groan"
|
||||
- Look for: 1-2s death sound
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||||
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||||
**3. `player_hurt.ogg`** - Player damage
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||||
- Search: "male grunt hurt oof"
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||||
- Look for: Short pain sound
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||||
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||||
**4. `raider_attack.ogg`** - Enemy yell
|
||||
- Search: "war cry yell attack"
|
||||
- Look for: Aggressive shout
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||||
|
||||
**5. `shield_block.ogg`** - Shield block
|
||||
- Search: "shield block metal"
|
||||
- From Kenney Impact pack!
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||||
|
||||
---
|
||||
|
||||
#### **Building Sounds (5 needed):**
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||||
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||||
**Most from Kenney!**
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||||
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||||
**Missing ones:**
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||||
|
||||
**1. `door_open.ogg`** - Door opening
|
||||
- Search: "door creak open wood"
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||||
- Look for: Creaky hinge sound
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||||
|
||||
**2. `door_close.ogg`** - Door closing
|
||||
- Search: "door close slam wood"
|
||||
- Look for: Wood door slam
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||||
|
||||
**3. `chest_open.ogg`** - Chest
|
||||
- Search: "chest open treasure wood"
|
||||
- From Kenney RPG Audio!
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||||
|
||||
**4. `repair.ogg`** - Building repair
|
||||
- Can use: Multiple hammer hits
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||||
- Or: Construction sounds
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||||
|
||||
---
|
||||
|
||||
## 🌀 STEP 4: AMBIENT LOOPS (3 files)
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||||
|
||||
### **OpenGameArt.org**
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||||
|
||||
**URL:** https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
|
||||
|
||||
**1. `wind_gentle.ogg`** - Gentle wind
|
||||
- Search: "wind loop ambient"
|
||||
- Look for: Seamless loop, peaceful
|
||||
|
||||
**2. `crickets_night.ogg`** - Night crickets
|
||||
- Search: "crickets night loop"
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||||
- Look for: Seamless loop, nighttime
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||||
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||||
**3. `birds_daytime.ogg`** - Day birds
|
||||
- Search: "birds chirping loop"
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||||
- Look for: Seamless loop, peaceful
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||||
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||||
**Tip:** Look for "seamless loop" or "loopable" tags!
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||||
|
||||
---
|
||||
|
||||
## 📁 FILE ORGANIZATION
|
||||
|
||||
### **Where to put files:**
|
||||
|
||||
```
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||||
/Users/davidkotnik/repos/novafarma/assets/audio/
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||||
|
||||
├── music/
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||||
│ ├── main_theme.ogg ✅ (convert .wav)
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||||
│ ├── farm_ambient.ogg ✅ (convert .wav)
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||||
│ ├── night_theme.ogg ✅ (convert .wav)
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||||
│ ├── forest_ambient.mp3 ✅ (already have!)
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||||
│ ├── combat_theme.ogg ✅ (convert .wav)
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||||
│ ├── victory_theme.ogg ✅ (convert .wav)
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||||
│ ├── raid_warning.ogg ⚠️ (need to find/make)
|
||||
│ ├── town_theme.ogg ✅ (convert .wav)
|
||||
│ └── ana_theme.ogg ✅ (convert .wav)
|
||||
│
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||||
├── sfx/
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||||
│ ├── farming/
|
||||
│ │ ├── dig.ogg 📥 (Freesound)
|
||||
│ │ ├── plant_seed.ogg 📥 (Freesound)
|
||||
│ │ ├── water_crop.ogg 📥 (Freesound)
|
||||
│ │ ├── harvest.ogg 📥 (Freesound)
|
||||
│ │ ├── tree_chop.ogg ✅ (have wood_chop.wav)
|
||||
│ │ ├── stone_mine.ogg 📥 (Kenney Impact)
|
||||
│ │ ├── scythe_swing.ogg 📥 (Kenney RPG or Freesound)
|
||||
│ │ └── cow_moo.ogg 📥 (Freesound)
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||||
│ │
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│ ├── combat/
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│ │ ├── sword_slash.ogg 📥 (Kenney RPG)
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│ │ ├── zombie_hit.ogg 📥 (Freesound)
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||||
│ │ ├── zombie_death.ogg 📥 (Freesound)
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||||
│ │ ├── player_hurt.ogg 📥 (Freesound)
|
||||
│ │ ├── bow_release.ogg 📥 (Kenney RPG)
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│ │ ├── shield_block.ogg 📥 (Kenney Impact)
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||||
│ │ ├── explosion.ogg 📥 (Kenney Impact)
|
||||
│ │ └── raider_attack.ogg 📥 (Freesound)
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│ │
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│ ├── building/
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│ │ ├── hammer_nail.ogg 📥 (Kenney Impact)
|
||||
│ │ ├── repair.ogg 📥 (Kenney or Freesound)
|
||||
│ │ ├── door_open.ogg 📥 (Freesound)
|
||||
│ │ ├── door_close.ogg 📥 (Freesound)
|
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│ │ └── chest_open.ogg 📥 (Kenney RPG)
|
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│ │
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│ └── misc/
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│ ├── footstep_grass.ogg 📥 (Kenney RPG)
|
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│ ├── footstep_stone.ogg 📥 (Kenney RPG)
|
||||
│ ├── coin_collect.ogg 📥 (Kenney Interface)
|
||||
│ └── level_up.ogg 📥 (Kenney Digital)
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│
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├── ambient/
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│ ├── wind_gentle.ogg 📥 (OpenGameArt)
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│ ├── crickets_night.ogg 📥 (OpenGameArt)
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||||
│ └── birds_daytime.ogg 📥 (OpenGameArt)
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│
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||||
└── ui/
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├── ui_click.ogg 📥 (Kenney Interface)
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||||
├── ui_hover.ogg 📥 (Kenney Interface)
|
||||
├── ui_error.ogg 📥 (Kenney Interface)
|
||||
├── ui_confirm.ogg 📥 (Kenney Interface)
|
||||
├── quest_complete.ogg 📥 (Kenney Digital)
|
||||
├── danger_stinger.ogg 📥 (Freesound or OpenGameArt)
|
||||
├── discovery_stinger.ogg 📥 (Kenney Digital)
|
||||
└── sleep_heal.ogg 📥 (Kenney Digital or Freesound)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ FINAL CHECKLIST
|
||||
|
||||
### **After downloading:**
|
||||
|
||||
**Music (9 files):**
|
||||
- [x] main_theme.ogg
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- [x] farm_ambient.ogg
|
||||
- [x] night_theme.ogg
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||||
- [x] forest_ambient.mp3
|
||||
- [x] combat_theme.ogg
|
||||
- [x] victory_theme.ogg
|
||||
- [ ] raid_warning.ogg
|
||||
- [x] town_theme.ogg
|
||||
- [x] ana_theme.ogg
|
||||
|
||||
**SFX - Farming (8 files):**
|
||||
- [ ] dig.ogg
|
||||
- [ ] plant_seed.ogg
|
||||
- [ ] water_crop.ogg
|
||||
- [ ] harvest.ogg
|
||||
- [x] tree_chop.ogg (wood_chop.wav)
|
||||
- [ ] stone_mine.ogg
|
||||
- [ ] scythe_swing.ogg
|
||||
- [ ] cow_moo.ogg
|
||||
|
||||
**SFX - Combat (8 files):**
|
||||
- [ ] sword_slash.ogg
|
||||
- [ ] zombie_hit.ogg
|
||||
- [ ] zombie_death.ogg
|
||||
- [ ] player_hurt.ogg
|
||||
- [ ] bow_release.ogg
|
||||
- [ ] shield_block.ogg
|
||||
- [ ] explosion.ogg
|
||||
- [ ] raider_attack.ogg
|
||||
|
||||
**SFX - Building (5 files):**
|
||||
- [ ] hammer_nail.ogg
|
||||
- [ ] repair.ogg
|
||||
- [ ] door_open.ogg
|
||||
- [ ] door_close.ogg
|
||||
- [ ] chest_open.ogg
|
||||
|
||||
**SFX - Misc (4 files):**
|
||||
- [ ] footstep_grass.ogg
|
||||
- [ ] footstep_stone.ogg
|
||||
- [ ] coin_collect.ogg
|
||||
- [ ] level_up.ogg
|
||||
|
||||
**Ambient (3 files):**
|
||||
- [ ] wind_gentle.ogg
|
||||
- [ ] crickets_night.ogg
|
||||
- [ ] birds_daytime.ogg
|
||||
|
||||
**UI (8 files):**
|
||||
- [ ] ui_click.ogg
|
||||
- [ ] ui_hover.ogg
|
||||
- [ ] ui_error.ogg
|
||||
- [ ] ui_confirm.ogg
|
||||
- [ ] quest_complete.ogg
|
||||
- [ ] danger_stinger.ogg
|
||||
- [ ] discovery_stinger.ogg
|
||||
- [ ] sleep_heal.ogg
|
||||
|
||||
**TOTAL: 45 files**
|
||||
|
||||
---
|
||||
|
||||
## 🎯 QUICK LINKS SUMMARY
|
||||
|
||||
### **Main Resources:**
|
||||
|
||||
1. **Kenney.nl** - https://kenney.nl/assets?q=audio
|
||||
- RPG Audio: https://kenney.nl/assets/rpg-audio
|
||||
- Impact Sounds: https://kenney.nl/assets/impact-sounds
|
||||
- Interface Sounds: https://kenney.nl/assets/interface-sounds
|
||||
- Digital Audio: https://kenney.nl/assets/digital-audio
|
||||
|
||||
2. **Freesound.org** - https://freesound.org
|
||||
- Create account (free!)
|
||||
- Search for specific sounds
|
||||
|
||||
3. **OpenGameArt** - https://opengameart.org
|
||||
- Audio category: https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
|
||||
|
||||
---
|
||||
|
||||
## 💡 TIPS
|
||||
|
||||
### **Finding Good Sounds:**
|
||||
|
||||
1. **Listen before downloading!** Most sites have preview
|
||||
2. **Check license:** Must be CC0, CC-BY, or public domain
|
||||
3. **File format:** .ogg preferred, .wav or .mp3 also work
|
||||
4. **Duration:** Keep SFX short (0.5-2s), ambient can be longer
|
||||
5. **Quality:** 44.1kHz sampling rate is standard
|
||||
|
||||
### **If sound is .mp3 or .wav:**
|
||||
No problem! Game engine (Phaser 3) supports all formats!
|
||||
But .ogg is smaller file size = faster loading.
|
||||
|
||||
Convert with: `ffmpeg -i input.mp3 output.ogg`
|
||||
|
||||
---
|
||||
|
||||
## 🚀 WHEN YOU'RE DONE
|
||||
|
||||
**Message me with:**
|
||||
1. How many files you got (out of 45)
|
||||
2. Which ones you couldn't find
|
||||
3. Ready to test/organize!
|
||||
|
||||
**I'll help you:**
|
||||
- Convert any .mp3/.wav to .ogg if needed
|
||||
- Find alternatives for missing sounds
|
||||
- Test audio in game
|
||||
- Clean up organization
|
||||
|
||||
**GOOD LUCK!** 💪🎵
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ **DOWNLOAD GUIDE READY!**
|
||||
**Target:** 45 DEMO audio files
|
||||
**Let me know when done!** 🎉
|
||||
293
AUDIO_REUSE_SHARING_STRATEGY.md
Normal file
293
AUDIO_REUSE_SHARING_STRATEGY.md
Normal file
@@ -0,0 +1,293 @@
|
||||
# 🔊 AUDIO REUSE & SHARING STRATEGY
|
||||
## How Audio Files Are Shared Across DEMO + Faza 1 + Faza 2
|
||||
|
||||
**Created:** January 9, 2026, 14:33 CET
|
||||
**Purpose:** Show which sounds are reused vs phase-specific
|
||||
**Key Insight:** 45 DEMO sounds work across ALL phases! 🎉
|
||||
|
||||
---
|
||||
|
||||
## 🎯 CORE CONCEPT: AUDIO STACKING
|
||||
|
||||
**Audio works in LAYERS, NOT replacements!**
|
||||
|
||||
```
|
||||
DEMO (45 files) ← CORE FOUNDATION (used in ALL phases!)
|
||||
↓
|
||||
└──> FAZA 1 (+60) ← ADDS biome-specific + combat depth
|
||||
↓
|
||||
└──> FAZA 2 (+24) ← ADDS town-specific sounds
|
||||
|
||||
TOTAL: 45 + 60 + 24 = 129 files (but 45 used everywhere!)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## ✅ SHARED SOUNDS (Used in ALL Phases)
|
||||
|
||||
### **🎵 SHARED MUSIC (6 tracks):**
|
||||
|
||||
These play in **DEMO, Faza 1, AND Faza 2:**
|
||||
|
||||
1. **`main_theme.ogg`** - Main menu (all phases use same menu!)
|
||||
2. **`farm_ambient.ogg`** - Farm music (farm exists in all phases!)
|
||||
3. **`night_theme.ogg`** - Night music (night happens in all phases!)
|
||||
4. **`combat_theme.ogg`** - Combat music (combat in all phases!)
|
||||
5. **`victory_theme.ogg`** - Quest complete (used everywhere!)
|
||||
6. **`ana_theme.ogg`** - Ana memories (story in all phases!)
|
||||
|
||||
**= 6 music tracks REUSED across entire game!**
|
||||
|
||||
---
|
||||
|
||||
### **🔊 SHARED SFX (19 sounds):**
|
||||
|
||||
These work in **DEMO, Faza 1, AND Faza 2:**
|
||||
|
||||
**Farming (reused everywhere):**
|
||||
- `dig.ogg` - Digging soil (farming in all phases!)
|
||||
- `plant_seed.ogg` - Planting (farming in all phases!)
|
||||
- `water_crop.ogg` - Watering (farming in all phases!)
|
||||
- `harvest.ogg` - Harvesting (farming in all phases!)
|
||||
- `tree_chop.ogg` - Chopping wood (all phases!)
|
||||
- `stone_mine.ogg` - Mining (all phases!)
|
||||
|
||||
**Combat (reused everywhere):**
|
||||
- `sword_slash.ogg` - Sword swing (combat in all phases!)
|
||||
- `zombie_hit.ogg` - Zombie damage (zombies in all phases!)
|
||||
- `zombie_death.ogg` - Zombie death (all phases!)
|
||||
- `player_hurt.ogg` - Player damage (all phases!)
|
||||
|
||||
**Building (reused everywhere):**
|
||||
- `hammer_nail.ogg` - Building (construction in all phases!)
|
||||
- `door_open.ogg` - Doors (doors everywhere!)
|
||||
- `door_close.ogg` - Doors (everywhere!)
|
||||
- `chest_open.ogg` - Chests (all phases!)
|
||||
|
||||
**UI & Misc (reused everywhere):**
|
||||
- `footstep_grass.ogg` - Walking (walking in all phases!)
|
||||
- `footstep_stone.ogg` - Walking (all phases!)
|
||||
- `coin_collect.ogg` - Money pickup (economy in all phases!)
|
||||
- `level_up.ogg` - Level up (progression in all phases!)
|
||||
- `ui_click.ogg` - All buttons (UI in all phases!)
|
||||
|
||||
**= 19 SFX REUSED across entire game!**
|
||||
|
||||
---
|
||||
|
||||
### **🌀 SHARED AMBIENT (3 loops):**
|
||||
|
||||
These ambients layer in **ALL phases:**
|
||||
|
||||
- `wind_gentle.ogg` - Background wind (all outdoor areas!)
|
||||
- `crickets_night.ogg` - Night crickets (night in all phases!)
|
||||
- `birds_daytime.ogg` - Day birds (day in all phases!)
|
||||
|
||||
**= 3 ambient loops REUSED everywhere!**
|
||||
|
||||
---
|
||||
|
||||
### **🎯 SHARED UI (8 stingers):**
|
||||
|
||||
These UI sounds work in **ALL phases:**
|
||||
|
||||
- `ui_click.ogg` - Every button click!
|
||||
- `ui_hover.ogg` - Every button hover!
|
||||
- `ui_error.ogg` - Every error!
|
||||
- `ui_confirm.ogg` - Every confirmation!
|
||||
- `quest_complete.ogg` - Quest complete (all phases!)
|
||||
- `danger_stinger.ogg` - Danger (all phases!)
|
||||
- `discovery_stinger.ogg` - Discoveries (all phases!)
|
||||
- `sleep_heal.ogg` - Sleeping (all phases!)
|
||||
|
||||
**= 8 UI sounds REUSED everywhere!**
|
||||
|
||||
---
|
||||
|
||||
## 📊 REUSE SUMMARY:
|
||||
|
||||
| Type | Shared (All Phases) | Phase-Specific |
|
||||
|------|---------------------|----------------|
|
||||
| **Music** | 6 tracks | +12 biome/town |
|
||||
| **SFX** | 19 sounds | +53 specific |
|
||||
| **Ambient** | 3 loops | +7 biome |
|
||||
| **UI** | 8 stingers | +6 phase |
|
||||
| **TOTAL** | **36 files** | +78 specific |
|
||||
|
||||
**Key Insight:** 36 files (28% of total) are used across ENTIRE game!
|
||||
|
||||
---
|
||||
|
||||
## 🎮 PHASE-SPECIFIC SOUNDS (Only used in specific phases)
|
||||
|
||||
### **🎵 PHASE-SPECIFIC MUSIC:**
|
||||
|
||||
**DEMO ONLY (3 tracks):**
|
||||
- `forest_ambient.ogg` - Forest exploration (DEMO has forest?)
|
||||
- `town_theme.ogg` - Town music (but also Faza 2!)
|
||||
- `raid_warning.ogg` - Raid alarm (DEMO has raids?)
|
||||
|
||||
**Actually, these can be SHARED too! Town music for town in all phases!**
|
||||
|
||||
**FAZA 1 EXCLUSIVE (6 tracks):**
|
||||
- `desert_theme.ogg` - Desert biome ONLY
|
||||
- `swamp_theme.ogg` - Swamp biome ONLY
|
||||
- `cave_theme.ogg` - Cave/underground ONLY in Faza 1
|
||||
- `boss_battle.ogg` - Boss fights ONLY in Faza 1
|
||||
- `sad_discovery.ogg` - Emotional moments (Ana story) - Faza 1+
|
||||
- `hopeful_sunrise.ogg` - New chapters - Faza 1+
|
||||
|
||||
**FAZA 2 EXCLUSIVE (3 tracks):**
|
||||
- `town_busy.ogg` - Fully restored town ONLY
|
||||
- `church_choir.ogg` - Church interior ONLY in Faza 2
|
||||
- `tavern_music.ogg` - Tavern ONLY in Faza 2
|
||||
|
||||
---
|
||||
|
||||
### **🔊 PHASE-SPECIFIC SFX:**
|
||||
|
||||
**FAZA 1 EXCLUSIVE (35 sounds):**
|
||||
|
||||
Farm animals (10) - only in Faza 1 when you unlock them:
|
||||
- Sheep, pig, chicken, horse, goat sounds
|
||||
- Milk, shear, egg, feed, pet sounds
|
||||
|
||||
Advanced combat (15) - only with Faza 1 combat:
|
||||
- Arrow hit/miss, critical, parry, dodge
|
||||
- Skeleton, mutant, boss sounds
|
||||
- Magic spells, weapon break, armor, potions
|
||||
|
||||
Crafting (5) - only with Faza 1 crafting:
|
||||
- Craft, smelt, anvil, loom, cook
|
||||
|
||||
Environment (5) - biome-specific:
|
||||
- Rain, thunder, river, campfire, leaves
|
||||
|
||||
**FAZA 2 EXCLUSIVE (12 sounds):**
|
||||
|
||||
Town sounds (7) - only when town exists:
|
||||
- Bell tower, market, blacksmith forge, tavern crowd
|
||||
- Horse cart, town gate, fountain
|
||||
|
||||
NPC interactions (5) - only when NPCs exist:
|
||||
- NPC greet/goodbye, trade, quest accept, dialogue open
|
||||
|
||||
---
|
||||
|
||||
## 💡 PRACTICAL IMPLICATIONS:
|
||||
|
||||
### **What this means for you:**
|
||||
|
||||
**1. DEMO AUDIO = PERMANENT INVESTMENT**
|
||||
- 45 DEMO sounds = used in ALL phases
|
||||
- NOT wasted! These carry through entire game
|
||||
- One-time effort, lifetime use!
|
||||
|
||||
**2. INCREMENTAL ADDITIONS**
|
||||
- Faza 1: ADD 60 new sounds (don't replace!)
|
||||
- Faza 2: ADD 24 new sounds (don't replace!)
|
||||
- Total grows: 45 → 105 → 129
|
||||
|
||||
**3. FILE ORGANIZATION**
|
||||
All sounds live in same folders:
|
||||
```
|
||||
/assets/audio/
|
||||
├── music/ (all 18 tracks together!)
|
||||
├── sfx/
|
||||
│ ├── farming/ (DEMO + Faza 1 together!)
|
||||
│ ├── combat/ (DEMO + Faza 1 together!)
|
||||
│ ├── building/ (all phases!)
|
||||
│ ├── town/ (Faza 2 specific)
|
||||
│ └── misc/ (all phases!)
|
||||
└── ambient/ (all shared!)
|
||||
```
|
||||
|
||||
**4. LOADING STRATEGY**
|
||||
Game loads sounds based on what player unlocked:
|
||||
- DEMO: Loads 45 core sounds
|
||||
- Faza 1 unlocked: Loads +60 (total 105)
|
||||
- Faza 2 unlocked: Loads +24 (total 129)
|
||||
|
||||
But core 45 are ALWAYS loaded!
|
||||
|
||||
---
|
||||
|
||||
## 🎯 RECOMMENDED APPROACH:
|
||||
|
||||
### **Phase 1: Get DEMO Audio (45 files)**
|
||||
**These will be used FOREVER!**
|
||||
- Music: 9 tracks
|
||||
- SFX: 25 sounds
|
||||
- Ambient: 3 loops
|
||||
- UI: 8 stingers
|
||||
|
||||
**Benefit:** Game is 100% playable, sounds complete!
|
||||
|
||||
---
|
||||
|
||||
### **Phase 2: Add Faza 1 Audio (when needed)**
|
||||
**Only when you're implementing Faza 1 features:**
|
||||
- Add desert/swamp music when adding those biomes
|
||||
- Add animal sounds when adding animals
|
||||
- Add advanced combat sounds when adding combat
|
||||
- Add crafting sounds when adding crafting
|
||||
|
||||
**Benefit:** Incremental, as-needed approach!
|
||||
|
||||
---
|
||||
|
||||
### **Phase 3: Add Faza 2 Audio (later)**
|
||||
**Only when implementing town:**
|
||||
- Add town music when town is built
|
||||
- Add NPC sounds when NPCs are active
|
||||
- Add bell/market sounds for atmosphere
|
||||
|
||||
**Benefit:** Last priority, can wait!
|
||||
|
||||
---
|
||||
|
||||
## 📋 REUSE CHECKLIST:
|
||||
|
||||
**✅ Sounds that work in ALL phases (NO duplicates needed!):**
|
||||
- [x] Footsteps (grass, stone)
|
||||
- [x] UI clicks (all buttons)
|
||||
- [x] Farming (dig, plant, water, harvest)
|
||||
- [x] Basic combat (sword, hurt, zombie)
|
||||
- [x] Building (hammer, doors, chests)
|
||||
- [x] Money/level up
|
||||
- [x] Main menu music
|
||||
- [x] Farm ambient music
|
||||
- [x] Night music
|
||||
- [x] Combat music
|
||||
- [x] Victory stingers
|
||||
- [x] Ana theme
|
||||
- [x] Ambient loops (wind, birds, crickets)
|
||||
|
||||
**= 36 files serve entire game! ZERO duplication!**
|
||||
|
||||
---
|
||||
|
||||
## 🎉 CONCLUSION:
|
||||
|
||||
**YOU DO NOT NEED DUPLICATE SOUNDS!**
|
||||
|
||||
**Audio Budget Reality:**
|
||||
- **Minimum (DEMO only):** 45 files → plays entire game with core sounds
|
||||
- **Full (DEMO + Faza 1 + Faza 2):** 129 files → complete audio experience
|
||||
|
||||
**Shared Sounds:** 36 files (28%) work across all phases
|
||||
**Phase-Specific:** 93 files (72%) add flavor/depth
|
||||
|
||||
**Workflow:**
|
||||
1. Get 45 DEMO sounds first → DONE, works everywhere!
|
||||
2. Add Faza 1 sounds when implementing features → Incremental!
|
||||
3. Add Faza 2 sounds when implementing town → Later!
|
||||
|
||||
**NO need to re-download or duplicate!**
|
||||
All sounds in `/assets/audio/` are SHARED automatically! 🎉
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ **AUDIO REUSE STRATEGY COMPLETE!**
|
||||
**Key Takeaway:** 45 DEMO sounds = Foundation for entire game!
|
||||
**Recommendation:** Focus on DEMO 45 first, add rest as needed! 🚀
|
||||
632
COMPLETE_AUDIO_MANIFEST_FULL_GAME.md
Normal file
632
COMPLETE_AUDIO_MANIFEST_FULL_GAME.md
Normal file
@@ -0,0 +1,632 @@
|
||||
# 🎵 COMPLETE AUDIO MANIFEST - DEMO + FAZA 1 + FAZA 2
|
||||
## Every Sound & Music Track Needed for Full Game
|
||||
|
||||
**Created:** January 9, 2026, 14:25 CET
|
||||
**Purpose:** Complete audio requirements for playable game
|
||||
**Priority:** DEMO & Faza 1 (Faza 2 lahko kasneje)
|
||||
|
||||
---
|
||||
|
||||
## 📊 QUICK SUMMARY
|
||||
|
||||
| Category | DEMO | Faza 1 | Faza 2 | Total |
|
||||
|----------|------|--------|--------|-------|
|
||||
| **Music Tracks** | 9 | +6 | +3 | **18** |
|
||||
| **Sound Effects** | 25 | +35 | +12 | **72** |
|
||||
| **Ambient Loops** | 3 | +5 | +2 | **10** |
|
||||
| **UI/Stingers** | 8 | +4 | +2 | **14** |
|
||||
| **Voice (optional)** | 0 | +10 | +5 | **15** |
|
||||
| **TOTAL** | **45** | **+60** | **+24** | **129** |
|
||||
|
||||
---
|
||||
|
||||
# 🎮 DEMO AUDIO (45 files)
|
||||
|
||||
## 🎶 MUSIC TRACKS (9 files)
|
||||
|
||||
### **Core Gameplay Music:**
|
||||
|
||||
**1. `main_theme.ogg`** - Main Menu Theme
|
||||
- **Duration:** 2-3 minutes (loopable)
|
||||
- **Mood:** Epic, adventurous, hopeful
|
||||
- **BPM:** 90-110
|
||||
- **Instruments:** Orchestral, guitar, drums
|
||||
- **Reference:** Stardew Valley main theme vibe
|
||||
- **Status:** 🔄 HAVE .wav, need .ogg
|
||||
|
||||
**2. `farm_ambient.ogg`** - Farm/Grassland Background
|
||||
- **Duration:** 3-4 minutes (seamless loop)
|
||||
- **Mood:** Calm, peaceful, productive
|
||||
- **BPM:** 70-90
|
||||
- **Instruments:** Acoustic guitar, soft piano, nature sounds
|
||||
- **Reference:** Minecraft calm music
|
||||
- **Status:** 🔄 HAVE .wav, need .ogg
|
||||
|
||||
**3. `night_theme.ogg`** - Nighttime Ambient
|
||||
- **Duration:** 3-4 minutes (loop)
|
||||
- **Mood:** Mysterious, slightly tense, calm
|
||||
- **BPM:** 60-80
|
||||
- **Instruments:** Cello, soft synth, cricket sounds
|
||||
- **Reference:** Don't Starve night music
|
||||
- **Status:** 🔄 HAVE .wav, need .ogg
|
||||
|
||||
**4. `forest_ambient.mp3`** - Forest Exploration
|
||||
- **Duration:** 3 minutes (loop)
|
||||
- **Mood:** Serene, natural, exploratory
|
||||
- **BPM:** 75-85
|
||||
- **Instruments:** Flute, strings, bird sounds
|
||||
- **Status:** ✅ HAVE!
|
||||
|
||||
---
|
||||
|
||||
### **Action & Events Music:**
|
||||
|
||||
**5. `combat_theme.ogg`** - Zombie Fight Music
|
||||
- **Duration:** 2 minutes (loop)
|
||||
- **Mood:** Intense, urgent, action-packed
|
||||
- **BPM:** 130-150
|
||||
- **Instruments:** Heavy drums, electric guitar, bass
|
||||
- **Reference:** Left 4 Dead combat music
|
||||
- **Status:** 🔄 HAVE .wav, need .ogg
|
||||
|
||||
**6. `victory_theme.ogg`** - Quest/Combat Victory
|
||||
- **Duration:** 30-45 seconds (one-shot)
|
||||
- **Mood:** Triumphant, celebratory
|
||||
- **BPM:** 120
|
||||
- **Instruments:** Brass, uplifting strings
|
||||
- **Reference:** Zelda "item get" extended
|
||||
- **Status:** 🔄 HAVE .wav, need .ogg
|
||||
|
||||
**7. `raid_warning.ogg`** - Raid Approaching Alarm
|
||||
- **Duration:** 1 minute (tense loop)
|
||||
- **Mood:** Urgent, warning, building tension
|
||||
- **BPM:** 140-160
|
||||
- **Instruments:** War drums, sirens, low brass
|
||||
- **Reference:** They Are Billions raid warning
|
||||
- **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
|
||||
|
||||
---
|
||||
|
||||
### **Emotional & Story Music:**
|
||||
|
||||
**8. `ana_theme.ogg`** - Ana's Memory/Ghost Theme
|
||||
- **Duration:** 2-3 minutes
|
||||
- **Mood:** Sad, emotional, nostalgic
|
||||
- **BPM:** 80
|
||||
- **Instruments:** Solo piano, soft strings, music box
|
||||
- **Reference:** The Last of Us emotional themes
|
||||
- **Status:** 🔄 HAVE .wav, need .ogg
|
||||
|
||||
**9. `town_theme.ogg`** - Town Restoration Music
|
||||
- **Duration:** 2-3 minutes (loop)
|
||||
- **Mood:** Hopeful, uplifting, rebuilding
|
||||
- **BPM:** 100-120
|
||||
- **Instruments:** Acoustic, light orchestral, optimistic
|
||||
- **Reference:** Animal Crossing town music
|
||||
- **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
|
||||
|
||||
---
|
||||
|
||||
## 🔊 SOUND EFFECTS (25 files)
|
||||
|
||||
### **FARMING SOUNDS (8 files)** 🌾
|
||||
|
||||
**1. `dig.ogg`** - Digging/Hoeing Soil
|
||||
- **Duration:** 0.5-1s
|
||||
- **Description:** Shovel/hoe hitting dirt, soft thud
|
||||
- **Source:** Kenney "Impact Sounds" pack
|
||||
|
||||
**2. `plant_seed.ogg`** - Planting Seed
|
||||
- **Duration:** 0.3-0.5s
|
||||
- **Description:** Soft plop, seed into soil
|
||||
- **Source:** Kenney
|
||||
|
||||
**3. `water_crop.ogg`** - Watering Can Pouring
|
||||
- **Duration:** 1-2s
|
||||
- **Description:** Water splash/trickle sound
|
||||
- **Source:** Kenney "Water Sounds"
|
||||
|
||||
**4. `harvest.ogg`** - Crop Harvest/Pickup
|
||||
- **Duration:** 0.3-0.5s
|
||||
- **Description:** Satisfying pop/snap, successful pickup
|
||||
- **Source:** Kenney "Interface Sounds"
|
||||
|
||||
**5. `tree_chop.ogg`** - Axe Chopping Wood
|
||||
- **Duration:** 0.8-1s
|
||||
- **Description:** Thunk/chop sound
|
||||
- **Status:** ✅ HAVE as `wood_chop.wav` - need .ogg
|
||||
|
||||
**6. `stone_mine.ogg`** - Pickaxe Hitting Stone
|
||||
- **Duration:** 0.8-1s
|
||||
- **Description:** Clink/chip/crack sound
|
||||
- **Source:** Kenney "Impact Sounds"
|
||||
|
||||
**7. `scythe_swing.ogg`** - Scythe Swing
|
||||
- **Duration:** 0.5-0.8s
|
||||
- **Description:** Whoosh through air, harvesting
|
||||
- **Source:** Kenney
|
||||
|
||||
**8. `cow_moo.ogg`** - Cow Mooing
|
||||
- **Duration:** 2-3s
|
||||
- **Description:** Friendly farm animal moo
|
||||
- **Source:** Freesound.org or Kenney "Animal Sounds"
|
||||
|
||||
---
|
||||
|
||||
### **COMBAT SOUNDS (8 files)** ⚔️
|
||||
|
||||
**9. `sword_slash.ogg`** - Sword Swing
|
||||
- **Duration:** 0.4-0.6s
|
||||
- **Description:** Whoosh + metal swoosh
|
||||
- **Source:** Kenney "RPG Audio"
|
||||
|
||||
**10. `zombie_hit.ogg`** - Zombie Takes Damage
|
||||
- **Duration:** 0.3-0.5s
|
||||
- **Description:** Hurt groan, zombie pain
|
||||
- **Source:** Freesound.org zombie sounds
|
||||
|
||||
**11. `zombie_death.ogg`** - Zombie Dies
|
||||
- **Duration:** 1-2s
|
||||
- **Description:** Death groan + thud/collapse
|
||||
- **Source:** Freesound.org
|
||||
|
||||
**12. `player_hurt.ogg`** - Player Damage Sound
|
||||
- **Duration:** 0.3-0.5s
|
||||
- **Description:** Oof/ugh/grunt of pain
|
||||
- **Source:** Kenney "Voice Acting"
|
||||
|
||||
**13. `bow_release.ogg`** - Arrow Release
|
||||
- **Duration:** 0.2-0.4s
|
||||
- **Description:** Twang of bowstring
|
||||
- **Source:** Kenney "RPG Audio"
|
||||
|
||||
**14. `shield_block.ogg`** - Shield Blocking Hit
|
||||
- **Duration:** 0.3-0.5s
|
||||
- **Description:** Metallic clang/block
|
||||
- **Source:** Kenney "Impact Sounds"
|
||||
|
||||
**15. `explosion.ogg`** - Explosion/Bomb
|
||||
- **Duration:** 1.5-2s
|
||||
- **Description:** Boom + debris falling
|
||||
- **Source:** Kenney "Explosion Sounds"
|
||||
|
||||
**16. `raider_attack.ogg`** - Enemy Attack Yell
|
||||
- **Duration:** 0.5-1s
|
||||
- **Description:** Aggressive shout/war cry
|
||||
- **Source:** Freesound.org or Kenney
|
||||
|
||||
---
|
||||
|
||||
### **BUILDING SOUNDS (5 files)** 🏗️
|
||||
|
||||
**17. `hammer_nail.ogg`** - Hammering
|
||||
- **Duration:** 0.3-0.5s (per hit)
|
||||
- **Description:** Bang bang bang, construction
|
||||
- **Source:** Kenney "Impact Sounds"
|
||||
|
||||
**18. `repair.ogg`** - Building Repair
|
||||
- **Duration:** 1-2s
|
||||
- **Description:** Construction sounds, hammering
|
||||
- **Source:** Kenney
|
||||
|
||||
**19. `door_open.ogg`** - Door Opening
|
||||
- **Duration:** 0.6-1s
|
||||
- **Description:** Creaky hinges, wood door
|
||||
- **Source:** Kenney "UI Audio" or Freesound
|
||||
|
||||
**20. `door_close.ogg`** - Door Closing
|
||||
- **Duration:** 0.6-1s
|
||||
- **Description:** Door slam, latch click
|
||||
- **Source:** Kenney
|
||||
|
||||
**21. `chest_open.ogg`** - Chest Opening
|
||||
- **Duration:** 0.8-1.2s
|
||||
- **Description:** Wood creak + latch, treasure vibe
|
||||
- **Source:** Kenney "RPG Audio"
|
||||
|
||||
---
|
||||
|
||||
### **MISC SOUNDS (4 files)** ✨
|
||||
|
||||
**22. `footstep_grass.ogg`** - Footstep on Grass
|
||||
- **Duration:** 0.2-0.3s
|
||||
- **Description:** Soft rustle, walking on grass
|
||||
- **Status:** ✅ HAVE as .wav - need .ogg
|
||||
|
||||
**23. `footstep_stone.ogg`** - Footstep on Stone
|
||||
- **Duration:** 0.2-0.3s
|
||||
- **Description:** Hard tap, walking on cobblestone
|
||||
- **Source:** Kenney "Footstep Sounds"
|
||||
|
||||
**24. `coin_collect.ogg`** - Coin/Money Pickup
|
||||
- **Duration:** 0.2-0.4s
|
||||
- **Description:** Bright "ching!" sound
|
||||
- **Source:** Kenney "Interface Sounds"
|
||||
|
||||
**25. `level_up.ogg`** - Level Up/Achievement
|
||||
- **Duration:** 1.5-2s
|
||||
- **Description:** Triumphant chime, ascending notes
|
||||
- **Source:** Kenney "Digital Audio"
|
||||
|
||||
---
|
||||
|
||||
## 🌀 AMBIENT LOOPS (3 files)
|
||||
|
||||
**26. `wind_gentle.ogg`** - Gentle Wind Loop
|
||||
- **Duration:** 10s+ (seamless loop)
|
||||
- **Description:** Soft breeze, peaceful
|
||||
- **Use:** Background layer for farm
|
||||
|
||||
**27. `crickets_night.ogg`** - Night Crickets
|
||||
- **Duration:** 10s+ (loop)
|
||||
- **Description:** Cricket chirping, nighttime
|
||||
- **Use:** Night ambient layer
|
||||
|
||||
**28. `birds_daytime.ogg`** - Daytime Birds
|
||||
- **Duration:** 10s+ (loop)
|
||||
- **Description:** Birds chirping, peaceful
|
||||
- **Use:** Daytime ambient layer
|
||||
|
||||
---
|
||||
|
||||
## 🎯 UI & STINGERS (8 files)
|
||||
|
||||
**29. `ui_click.ogg`** - Button Click
|
||||
- **Duration:** 0.1s
|
||||
- **Description:** Soft click/tap
|
||||
|
||||
**30. `ui_hover.ogg`** - Button Hover
|
||||
- **Duration:** 0.05s
|
||||
- **Description:** Subtle beep/highlight
|
||||
|
||||
**31. `ui_error.ogg`** - Error/Cannot Do
|
||||
- **Duration:** 0.3s
|
||||
- **Description:** Negative beep, "no"
|
||||
|
||||
**32. `ui_confirm.ogg`** - Confirm/Success
|
||||
- **Duration:** 0.3s
|
||||
- **Description:** Positive ding
|
||||
|
||||
**33. `quest_complete.ogg`** - Quest Complete Stinger
|
||||
- **Duration:** 2-3s
|
||||
- **Description:** Victorious musical flourish
|
||||
|
||||
**34. `danger_stinger.ogg`** - Danger Alert
|
||||
- **Duration:** 1s
|
||||
- **Description:** Dramatic sting, warning
|
||||
|
||||
**35. `discovery_stinger.ogg`** - Discovery/Find Item
|
||||
- **Duration:** 1.5s
|
||||
- **Description:** Magical chime, "found it!"
|
||||
|
||||
**36. `sleep_heal.ogg`** - Sleep/Heal Sound
|
||||
- **Duration:** 2s
|
||||
- **Description:** Peaceful sparkle, recovery
|
||||
|
||||
---
|
||||
|
||||
# 🌾 FAZA 1 ADDITIONAL AUDIO (+60 files)
|
||||
|
||||
## 🎶 MUSIC TRACKS (+6 files)
|
||||
|
||||
**37. `desert_theme.ogg`** - Desert Biome Music
|
||||
- **Mood:** Hot, lonely, adventurous
|
||||
- **Instruments:** Middle Eastern flute, sparse percussion
|
||||
|
||||
**38. `swamp_theme.ogg`** - Swamp Biome Music
|
||||
- **Mood:** Mysterious, murky, slightly creepy
|
||||
- **Instruments:** Low bass, bubbling sounds, eerie ambiance
|
||||
|
||||
**39. `cave_theme.ogg`** - Cave/Underground Music
|
||||
- **Mood:** Dark, echoey, tense
|
||||
- **Instruments:** Dripping water, low drones
|
||||
|
||||
**40. `boss_battle.ogg`** - Boss Fight Music
|
||||
- **Mood:** Epic, intense, dramatic
|
||||
- **BPM:** 150-170
|
||||
- **Instruments:** Full orchestra, heavy drums
|
||||
|
||||
**41. `sad_discovery.ogg`** - Emotional Discovery
|
||||
- **Mood:** Melancholic, bittersweet
|
||||
- **Use:** Finding Ana's belongings, sad moments
|
||||
|
||||
**42. `hopeful_sunrise.ogg`** - New Day/Sunrise
|
||||
- **Mood:** Optimistic, fresh start
|
||||
- **Use:** Day beginning, new chapter unlocked
|
||||
|
||||
---
|
||||
|
||||
## 🔊 SOUND EFFECTS (+35 files)
|
||||
|
||||
### **Additional Farming (10 files):**
|
||||
|
||||
**43. `sheep_baa.ogg`** - Sheep sound
|
||||
**44. `pig_oink.ogg`** - Pig sound
|
||||
**45. `chicken_cluck.ogg`** - Chicken sound
|
||||
**46. `horse_neigh.ogg`** - Horse sound
|
||||
**47. `goat_bleat.ogg`** - Goat sound
|
||||
**48. `milk_cow.ogg`** - Milking sound
|
||||
**49. `shear_sheep.ogg`** - Shearing wool
|
||||
**50. `collect_egg.ogg`** - Egg pickup
|
||||
**51. `feed_animal.ogg`** - Feeding trough
|
||||
**52. `pet_animal.ogg`** - Animal happy sound
|
||||
|
||||
---
|
||||
|
||||
### **Additional Combat (15 files):**
|
||||
|
||||
**53. `arrow_hit.ogg`** - Arrow hitting target
|
||||
**54. `arrow_miss.ogg`** - Arrow hitting ground
|
||||
**55. `critical_hit.ogg`** - Critical damage sound
|
||||
**56. `parry.ogg`** - Parry/deflect attack
|
||||
**57. `dodge_roll.ogg`** - Dodge roll whoosh
|
||||
**58. `skeleton_rattle.ogg`** - Skeleton enemy sound
|
||||
**59. `mutant_growl.ogg`** - Mutant creature growl
|
||||
**60. `boss_roar.ogg`** - Boss monster roar
|
||||
**61. `fire_spell.ogg`** - Fire magic whoosh
|
||||
**62. `ice_spell.ogg`** - Ice magic freeze sound
|
||||
**63. `heal_spell.ogg`** - Healing magic sparkle
|
||||
**64. `weapon_break.ogg`** - Weapon breaking (durability 0)
|
||||
**65. `armor_equip.ogg`** - Equipping armor
|
||||
**66. `potion_drink.ogg`** - Drinking potion
|
||||
**67. `revive.ogg`** - Player revival sound
|
||||
|
||||
---
|
||||
|
||||
### **Crafting & Items (5 files):**
|
||||
|
||||
**68. `craft_item.ogg`** - Crafting success
|
||||
**69. `smelt_metal.ogg`** - Smelting ore in furnace
|
||||
**70. `anvil_strike.ogg`** - Blacksmith anvil
|
||||
**71. `loom_weave.ogg`** - Weaving cloth
|
||||
**72. `cook_food.ogg`** - Cooking food sizzle
|
||||
|
||||
---
|
||||
|
||||
### **Environment (5 files):**
|
||||
|
||||
**73. `rain_start.ogg`** - Rain beginning
|
||||
**74. `thunder.ogg`** - Thunder crack
|
||||
**75. `river_flow.ogg`** - River/stream ambient
|
||||
**76. `campfire_crackle.ogg`** - Fire burning loop
|
||||
**77. `leaves_rustle.ogg`** - Walking through bushes
|
||||
|
||||
---
|
||||
|
||||
## 🌀 AMBIENT LOOPS (+5 files)
|
||||
|
||||
**78. `desert_wind.ogg`** - Desert windstorm loop
|
||||
**79. `swamp_bubbles.ogg`** - Swamp bubbling/croaking
|
||||
**80. `cave_drips.ogg`** - Cave water dripping
|
||||
**81. `ocean_waves.ogg`** - Ocean/beach waves
|
||||
**82. `rain_loop.ogg`** - Rain falling loop
|
||||
|
||||
---
|
||||
|
||||
## 🎯 UI & STINGERS (+4 files)
|
||||
|
||||
**83. `biome_discovered.ogg`** - New area discovered fanfare
|
||||
**84. `skill_unlock.ogg`** - New skill/ability unlock
|
||||
**85. `achievement_unlock.ogg`** - Achievement gained
|
||||
**86. `death_stinger.ogg`** - Player death sound
|
||||
|
||||
---
|
||||
|
||||
# 🏗️ FAZA 2 ADDITIONAL AUDIO (+24 files)
|
||||
|
||||
## 🎶 MUSIC TRACKS (+3 files)
|
||||
|
||||
**87. `town_busy.ogg`** - Active Town Music
|
||||
- **Mood:** Busy, cheerful, community
|
||||
- **Use:** Town fully restored
|
||||
|
||||
**88. `church_choir.ogg`** - Church Interior
|
||||
- **Mood:** Reverent, peaceful, holy
|
||||
- **Use:** Inside church building
|
||||
|
||||
**89. `tavern_music.ogg`** - Tavern/Inn Music
|
||||
- **Mood:** Lively, folk, drinking songs
|
||||
- **Use:** Inside tavern
|
||||
|
||||
---
|
||||
|
||||
## 🔊 SOUND EFFECTS (+12 files)
|
||||
|
||||
### **Town Sounds (7 files):**
|
||||
|
||||
**90. `bell_tower.ogg`** - Church bells ringing
|
||||
**91. `market_chatter.ogg`** - Town market ambience
|
||||
**92. `blacksmith_forge.ogg`** - Forge hammer on anvil
|
||||
**93. `tavern_crowd.ogg`** - Tavern crowd noise
|
||||
**94. `horse_cart.ogg`** - Horse cart passing
|
||||
**95. `town_gate_open.ogg`** - Large gate opening
|
||||
**96. `fountain_water.ogg`** - Fountain water flowing
|
||||
|
||||
---
|
||||
|
||||
### **NPC Interactions (5 files):**
|
||||
|
||||
**97. `npc_greet.ogg`** - NPC greeting sound
|
||||
**98. `npc_goodbye.ogg`** - NPC farewell
|
||||
**99. `trade_complete.ogg`** - Trade/purchase success
|
||||
**100. `quest_accept.ogg`** - Quest accepted sound
|
||||
**101. `dialogue_open.ogg`** - Dialogue window open
|
||||
|
||||
---
|
||||
|
||||
## 🌀 AMBIENT LOOPS (+2 files)
|
||||
|
||||
**102. `town_ambience.ogg`** - General town activity loop
|
||||
**103. `graveyard_wind.ogg`** - Eerie graveyard wind
|
||||
|
||||
---
|
||||
|
||||
## 🎯 UI & STINGERS (+2 files)
|
||||
|
||||
**104. `building_complete.ogg`** - Building restoration complete
|
||||
**105. `town_restored.ogg`** - Major milestone fanfare
|
||||
|
||||
---
|
||||
|
||||
# 📦 OPTIONAL: VOICE LINES (+15 files)
|
||||
|
||||
## Character Battle Cries & Reactions:
|
||||
|
||||
**106-110. Kai Combat (5 files):**
|
||||
- `kai_attack1.ogg` - "Take this!"
|
||||
- `kai_attack2.ogg` - "For Ana!"
|
||||
- `kai_hurt.ogg` - "Ugh!"
|
||||
- `kai_death.ogg` - "No..."
|
||||
- `kai_victory.ogg` - "Yes!"
|
||||
|
||||
**111-115. NPC Barks (5 files):**
|
||||
- `mayor_greet.ogg` - "Welcome, farmer!"
|
||||
- `priest_bless.ogg` - "May you be blessed"
|
||||
- `blacksmith_ready.ogg` - "What'll it be?"
|
||||
- `merchant_welcome.ogg` - "Come buy!"
|
||||
- `guard_halt.ogg` - "HALT!"
|
||||
|
||||
**116-120. Ana Ghost (5 files):**
|
||||
- `ana_ghost_appear.ogg` - Whispered "Kai..."
|
||||
- `ana_ghost_sad.ogg` - Soft crying
|
||||
- `ana_ghost_memory.ogg` - "Remember..."
|
||||
- `ana_ghost_warning.ogg` - "Be careful..."
|
||||
- `ana_ghost_goodbye.ogg` - "I'll wait for you..."
|
||||
|
||||
---
|
||||
|
||||
# 📊 FINAL SUMMARY
|
||||
|
||||
## By Priority:
|
||||
|
||||
### **🔥 DEMO PRIORITY (45 files):**
|
||||
- ✅ Music: 9 tracks
|
||||
- ✅ SFX: 25 sounds
|
||||
- ✅ Ambient: 3 loops
|
||||
- ✅ UI: 8 stingers
|
||||
|
||||
**Status:** Music have .wav (need .ogg), SFX need download/generate
|
||||
|
||||
---
|
||||
|
||||
### **🟡 FAZA 1 PRIORITY (+60 files):**
|
||||
- Music: +6 tracks
|
||||
- SFX: +35 sounds
|
||||
- Ambient: +5 loops
|
||||
- UI: +4 stingers
|
||||
|
||||
**Use:** Adds biome variety, combat depth, farming richness
|
||||
|
||||
---
|
||||
|
||||
### **🟢 FAZA 2 LATER (+24 files):**
|
||||
- Music: +3 tracks
|
||||
- SFX: +12 sounds
|
||||
- Ambient: +2 loops
|
||||
- UI: +2 stingers
|
||||
|
||||
**Use:** Town life, NPC interactions
|
||||
|
||||
---
|
||||
|
||||
### **⚪ OPTIONAL VOICE (+15 files):**
|
||||
- Voice acting can be added later
|
||||
- Not critical for gameplay
|
||||
|
||||
---
|
||||
|
||||
## 🎯 TOTAL COMPLETE AUDIO:
|
||||
|
||||
| Type | Count |
|
||||
|------|-------|
|
||||
| **Music Tracks** | 18 |
|
||||
| **Sound Effects** | 72 |
|
||||
| **Ambient Loops** | 10 |
|
||||
| **UI/Stingers** | 14 |
|
||||
| **Voice (optional)** | 15 |
|
||||
| **TOTAL** | **129 files** |
|
||||
|
||||
---
|
||||
|
||||
# 🛠️ WHERE TO GET AUDIO:
|
||||
|
||||
## **🆓 FREE RESOURCES (RECOMMENDED):**
|
||||
|
||||
### **1. Kenney Sound Packs** (BEST!)
|
||||
- **URL:** https://kenney.nl/assets
|
||||
- **What:** Massive free SFX library
|
||||
- **Packs to download:**
|
||||
- "RPG Audio" pack
|
||||
- "Impact Sounds"
|
||||
- "Interface Sounds"
|
||||
- "Digital Audio"
|
||||
- "Footstep Sounds"
|
||||
- **License:** CC0 (completely free!)
|
||||
- **Covers:** ~60% of needed SFX!
|
||||
|
||||
### **2. Freesound.org**
|
||||
- **URL:** https://freesound.org
|
||||
- **What:** Community sound library
|
||||
- **Use for:** Specific sounds (animals, zombies, nature)
|
||||
- **License:** CC (check per sound)
|
||||
|
||||
### **3. OpenGameArt.org**
|
||||
- **URL:** https://opengameart.org
|
||||
- **What:** Game-specific audio
|
||||
- **Use for:** Music loops, ambient tracks
|
||||
- **License:** Various (check per item)
|
||||
|
||||
### **4. Incompetech (Music)**
|
||||
- **URL:** https://incompetech.com/music/royalty-free/
|
||||
- **What:** Kevin MacLeod royalty-free music
|
||||
- **Use for:** Background music tracks
|
||||
- **License:** CC-BY (just credit)
|
||||
|
||||
---
|
||||
|
||||
## 🤖 **AI GENERATION (OPTIONAL):**
|
||||
|
||||
### **1. ElevenLabs Sound Effects**
|
||||
- **URL:** https://elevenlabs.io/sound-effects
|
||||
- **What:** AI-generated SFX
|
||||
- **Cost:** Free tier available
|
||||
|
||||
### **2. Suno AI / Udio (Music)**
|
||||
- **What:** AI music generation
|
||||
- **Use for:** Custom background tracks
|
||||
- **Cost:** Free tier available
|
||||
|
||||
---
|
||||
|
||||
## ⚡ **QUICK ACTION PLAN:**
|
||||
|
||||
### **Step 1: Convert Existing (15 minutes)**
|
||||
```bash
|
||||
cd /Users/davidkotnik/repos/novafarma
|
||||
python3 scripts/convert_audio_to_ogg.py
|
||||
```
|
||||
Result: 8 music tracks .wav → .ogg ✅
|
||||
|
||||
### **Step 2: Download Kenney Packs (30 minutes)**
|
||||
1. Go to https://kenney.nl/assets
|
||||
2. Download "RPG Audio" pack
|
||||
3. Download "Impact Sounds" pack
|
||||
4. Download "Interface Sounds" pack
|
||||
5. Extract to `/assets/audio/sfx/`
|
||||
6. Rename files to match manifest
|
||||
|
||||
Result: ~40 SFX ready ✅
|
||||
|
||||
### **Step 3: Download Specific Missing (1 hour)**
|
||||
1. Freesound.org for animals, zombies
|
||||
2. Incompetech for additional music
|
||||
3. Place in appropriate folders
|
||||
|
||||
Result: DEMO audio 100% ✅
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ **COMPLETE AUDIO MANIFEST READY!**
|
||||
**Total Files:** 129 (45 DEMO + 60 Faza 1 + 24 Faza 2)
|
||||
**Estimated Time:** 2-3 hours to acquire all
|
||||
**FREE Resources:** Cover 90%+ of needs! 🎉
|
||||
370
COMPLETE_MISSING_ASSETS_LIST_JAN_9_2026.md
Normal file
370
COMPLETE_MISSING_ASSETS_LIST_JAN_9_2026.md
Normal file
@@ -0,0 +1,370 @@
|
||||
# 📋 COMPLETE MISSING ASSETS LIST - JAN 9, 2026
|
||||
## Everything Still Needed for DEMO + Faza 1 + Faza 2
|
||||
|
||||
**Last Updated:** January 9, 2026, 14:03 CET
|
||||
**Status:** Post-audit comprehensive checklist
|
||||
**Purpose:** Exact list of what's missing for full game completion
|
||||
|
||||
---
|
||||
|
||||
## 🎮 DEMO - MISSING ITEMS
|
||||
|
||||
### **✅ VISUAL ASSETS: 0 MISSING!**
|
||||
All sprites complete (317/252 = 126%)
|
||||
|
||||
### **🔊 AUDIO ASSETS: 33 MISSING**
|
||||
|
||||
#### **Music Tracks (8 files):**
|
||||
All in `.wav` format, need `.ogg` conversion:
|
||||
- ✅ `forest_ambient.mp3` - HAVE! (only one in different format)
|
||||
- 🔄 `main_theme.ogg` - HAVE .wav, need .ogg
|
||||
- 🔄 `farm_ambient.ogg` - HAVE .wav, need .ogg
|
||||
- 🔄 `town_theme.ogg` - HAVE .wav, need .ogg
|
||||
- 🔄 `combat_theme.ogg` - HAVE .wav, need .ogg
|
||||
- 🔄 `night_theme.ogg` - HAVE .wav, need .ogg
|
||||
- 🔄 `victory_theme.ogg` - HAVE .wav, need .ogg
|
||||
- 🔄 `ana_theme.ogg` - HAVE .wav, need .ogg
|
||||
|
||||
**Action:** Run conversion script! All exist as .wav
|
||||
|
||||
#### **Sound Effects (25 files):**
|
||||
|
||||
**Farming SFX (8 files):**
|
||||
- ❌ `cow_moo.ogg` - Need to generate/download
|
||||
- ❌ `dig.ogg` - Need to generate/download
|
||||
- ❌ `harvest.ogg` - Need to generate/download
|
||||
- ❌ `plant_seed.ogg` - Need to generate/download
|
||||
- ❌ `scythe_swing.ogg` - Need to generate/download
|
||||
- ❌ `stone_mine.ogg` - Need to generate/download
|
||||
- ✅ `tree_chop.ogg` - HAVE! (as wood_chop.wav)
|
||||
- ❌ `water_crop.ogg` - Need to generate/download
|
||||
|
||||
**Combat SFX (8 files):**
|
||||
- ❌ `bow_release.ogg` - Need to generate
|
||||
- ❌ `explosion.ogg` - Need to generate
|
||||
- ❌ `player_hurt.ogg` - Need to generate
|
||||
- ❌ `raider_attack.ogg` - Need to generate
|
||||
- ❌ `shield_block.ogg` - Need to generate
|
||||
- ❌ `sword_slash.ogg` - Need to generate
|
||||
- ❌ `zombie_death.ogg` - Need to generate
|
||||
- ❌ `zombie_hit.ogg` - Need to generate
|
||||
|
||||
**Building SFX (5 files):**
|
||||
- ❌ `chest_open.ogg` - Need to generate
|
||||
- ❌ `door_close.ogg` - Need to generate
|
||||
- ❌ `door_open.ogg` - Need to generate
|
||||
- ❌ `hammer_nail.ogg` - Need to generate
|
||||
- ❌ `repair.ogg` - Need to generate
|
||||
|
||||
**Misc SFX (4 files):**
|
||||
- ❌ `coin_collect.ogg` - Need to generate
|
||||
- ✅ `footstep_grass.ogg` - HAVE! (as .wav)
|
||||
- ❌ `footstep_stone.ogg` - Need to generate
|
||||
- ❌ `level_up.ogg` - Need to generate
|
||||
|
||||
**Audio Sources:**
|
||||
1. **Kenney Sound Packs** (free, high quality)
|
||||
2. **Freesound.org** (community library)
|
||||
3. **ElevenLabs Sound Effects** (AI generation)
|
||||
4. **OpenGameArt.org** (game audio)
|
||||
|
||||
---
|
||||
|
||||
## 🏗️ FAZA 2 - MISSING ITEMS
|
||||
|
||||
### **🎨 VISUAL ASSETS: ~50 NPC sprites**
|
||||
|
||||
**Missing NPC 8-Directional Sprites:**
|
||||
|
||||
Have **179 NPC reference files** that need conversion!
|
||||
|
||||
**NPCs Needing Full Sprite Sets (11 sprites each):**
|
||||
|
||||
1. **Mayor Viktor** - Have 13 reference files ✅
|
||||
- Need: 4 idle, 4 walk, 2 action, 1 portrait
|
||||
|
||||
2. **Father Marko (Priest)** - Have 6 reference files ✅
|
||||
- Need: 4 idle, 4 walk, 2 action, 1 portrait
|
||||
|
||||
3. **Mrs. Novak** - Have partial references
|
||||
- Need: 4 idle, 4 walk, 2 action, 1 portrait
|
||||
|
||||
4. **Teacher** - Have 10 reference files ✅
|
||||
- Need: 4 idle, 4 walk, 2 action, 1 portrait
|
||||
|
||||
5. **Additional NPCs** - Have 150+ reference files for dozens more!
|
||||
- Arborist, Lawyer (Miro Pravnik), Janitor, Caretaker, Baker, etc.
|
||||
|
||||
**Conversion Work:**
|
||||
- Use existing 179 references as base
|
||||
- Generate 8-directional sprites from references
|
||||
- Add animations (idle, walk, unique action)
|
||||
- Add dialogue portraits
|
||||
|
||||
**Estimated Time:** 3-4 hours (batch processing with references!)
|
||||
|
||||
### **🔊 AUDIO: Same as DEMO (33 files)**
|
||||
Audio is shared across all phases.
|
||||
|
||||
---
|
||||
|
||||
## 🌾 FAZA 1 - MISSING ITEMS
|
||||
|
||||
### **🎨 VISUAL ASSETS: ~712 sprites**
|
||||
|
||||
#### **1. Additional Biomes (135 sprites)**
|
||||
|
||||
**FOREST BIOME (60 sprites):**
|
||||
- Ground tiles (6 variations)
|
||||
- Trees (32 sprites - 8 species × 4 seasons):
|
||||
- Oak (4 seasons) ✅ HAVE!
|
||||
- Pine (2 variations) ✅ HAVE!
|
||||
- Birch (4 seasons) ✅ HAVE!
|
||||
- Maple (4 seasons) ✅ HAVE!
|
||||
- Cherry Blossom (4 seasons) ✅ HAVE!
|
||||
- Willow ✅ HAVE!
|
||||
- Dead tree ✅ HAVE!
|
||||
- Need: Seasonal variations!
|
||||
- Forest floor props (20 items):
|
||||
- Mushrooms ✅ HAVE some
|
||||
- Fallen logs ✅ HAVE!
|
||||
- Moss-covered rocks ✅ HAVE some
|
||||
- Ferns, shrubs, berry bushes
|
||||
- Animal dens
|
||||
- Buildings (2): Hunter's cabin, Treehouse
|
||||
|
||||
**DESERT BIOME (35 sprites):**
|
||||
- Sand tiles (5 variations)
|
||||
- Cacti (8 variations)
|
||||
- Desert rocks (10 variations)
|
||||
- Tumbleweeds, desert plants, oasis (12)
|
||||
- Buildings (2): Desert outpost, Nomad tent
|
||||
|
||||
**SWAMP BIOME (40 sprites):**
|
||||
- Mud tiles (5 variations)
|
||||
- Water tiles (4 variations)
|
||||
- Swamp trees (8 variations)
|
||||
- Reeds, lily pads, moss (15)
|
||||
- Swamp gas effect (1)
|
||||
- Buildings (2): Hut on stilts, Witch's shack
|
||||
|
||||
**Note:** Have 23 tree sprites already, need biome-specific variations!
|
||||
|
||||
---
|
||||
|
||||
#### **2. Combat & Weapons (119 sprites)**
|
||||
|
||||
**Kai Combat Animations (27 frames):**
|
||||
- Sword swing (6 frames)
|
||||
- Axe swing (6 frames)
|
||||
- Bow shoot (5 frames)
|
||||
- Take damage (3 frames)
|
||||
- Death animation (4 frames)
|
||||
- Victory pose (3 frames)
|
||||
|
||||
**Weapons (12 sprites):**
|
||||
- Wooden tier: sword, dagger, spear, bow (4)
|
||||
- Stone tier: sword, dagger, spear, bow (4)
|
||||
- Iron tier: sword, dagger, spear, bow (4)
|
||||
|
||||
**Additional Enemies (80 sprites):**
|
||||
- Skeleton (15 frames): idle, walk, attack
|
||||
- Mutant Rat (14 frames): idle, walk, attack
|
||||
- Radioactive Boar (15 frames): idle, walk, attack
|
||||
- Chernobyl Mutants (42 frames):
|
||||
- 3 types × 14 frames each
|
||||
- (idle, walk, attack variants)
|
||||
|
||||
**Note:** Have 50+ zombie sprites, enemy variety next!
|
||||
|
||||
---
|
||||
|
||||
#### **3. Crop Expansion (400+ sprites!) 🌾**
|
||||
|
||||
**Current:** Have 6 DEMO crops (68 sprites)
|
||||
- Wheat ✅
|
||||
- Carrot ✅
|
||||
- Corn ✅
|
||||
- Tomato ✅
|
||||
- Potato ✅
|
||||
- Cannabis ✅
|
||||
|
||||
**Missing:** ~75 additional crop types **× 6 growth stages each = 450 sprites**
|
||||
|
||||
**Priority Crops (First 10 - 60 sprites):**
|
||||
1. Beans (6 stages)
|
||||
2. Cabbage (6 stages)
|
||||
3. Lettuce (6 stages)
|
||||
4. Onion (6 stages)
|
||||
5. Pumpkin (6 stages)
|
||||
6. Strawberry (6 stages)
|
||||
7. Sunflower (6 stages)
|
||||
8. Rice (6 stages)
|
||||
9. Cotton (6 stages)
|
||||
10. Coffee (6 stages)
|
||||
|
||||
**Have:** 82 crop type folders with references!
|
||||
**Need:** Convert to full 6-stage growth cycles
|
||||
|
||||
**Note:** This is the BIGGEST remaining task!
|
||||
Can be done gradually over time, not all at once.
|
||||
|
||||
---
|
||||
|
||||
#### **4. Advanced UI (65 sprites)**
|
||||
|
||||
**Missing UI Elements:**
|
||||
- Advanced HUD (6 sprites)
|
||||
- Expanded Inventory system (15 sprites)
|
||||
- Crafting UI (12 sprites)
|
||||
- Map/Navigation UI (7 sprites)
|
||||
- Combat UI (8 sprites):
|
||||
- Health bars (enemy)
|
||||
- Combat indicators
|
||||
- Weapon selection
|
||||
- Ammo counter
|
||||
- Additional panels (17 sprites):
|
||||
- Quest log expanded
|
||||
- Skill tree
|
||||
- Character stats
|
||||
- Achievements
|
||||
|
||||
**Current:** Have 31 UI sprites for DEMO
|
||||
**Need:** 65 more for full game UI
|
||||
|
||||
---
|
||||
|
||||
## 📊 SUMMARY BY PRIORITY
|
||||
|
||||
### **🔥 HIGH PRIORITY (Quick Wins):**
|
||||
|
||||
**1. Audio Conversion (15 minutes):**
|
||||
- Convert 8 .wav music files to .ogg
|
||||
- Result: Music 100% complete!
|
||||
|
||||
**2. Audio Generation (2-3 hours):**
|
||||
- Download/generate 24 missing SFX
|
||||
- Use Kenney packs (free, instant!)
|
||||
- Result: Audio 100% complete!
|
||||
|
||||
**3. Faza 2 NPC Sprites (3-4 hours):**
|
||||
- Convert 179 reference files to game sprites
|
||||
- Use existing references as base
|
||||
- Result: Faza 2 100% complete!
|
||||
|
||||
---
|
||||
|
||||
### **🟡 MEDIUM PRIORITY (Gameplay Expansion):**
|
||||
|
||||
**4. Faza 1 Biomes (4-5 hours):**
|
||||
- Forest, Desert, Swamp
|
||||
- 135 sprites total
|
||||
- Unlock exploration!
|
||||
|
||||
**5. Combat System (4-5 hours):**
|
||||
- Kai animations (27 frames)
|
||||
- Weapons (12 sprites)
|
||||
- New enemies (80 sprites)
|
||||
- Full combat gameplay!
|
||||
|
||||
---
|
||||
|
||||
### **🟢 LOW PRIORITY (Long-term):**
|
||||
|
||||
**6. Crop Expansion (15-20 hours):**
|
||||
- 400+ sprites
|
||||
- Can be done gradually
|
||||
- 10-20 crops at a time
|
||||
- Not blocking any gameplay
|
||||
|
||||
**7. Advanced UI (3-4 hours):**
|
||||
- Polish for full game
|
||||
- Can use placeholders initially
|
||||
|
||||
---
|
||||
|
||||
## 🎯 RECOMMENDED COMPLETION ORDER
|
||||
|
||||
### **Phase 1: Audio (2-3 hours total)**
|
||||
1. Convert .wav → .ogg (15 min)
|
||||
2. Download Kenney SFX packs (30 min)
|
||||
3. Organize and test (1 hour)
|
||||
4. **Result:** Audio 100% ✅
|
||||
|
||||
### **Phase 2: Faza 2 Completion (3-4 hours)**
|
||||
1. Convert NPC references to sprites
|
||||
2. Generate 8-directional animations
|
||||
3. Add portraits
|
||||
4. **Result:** Faza 2 100% game-ready ✅
|
||||
|
||||
### **Phase 3: Faza 1 Core (8-10 hours)**
|
||||
1. Generate 3 biomes (4-5 hours)
|
||||
2. Combat system (4-5 hours)
|
||||
3. **Result:** Full gameplay loop ✅
|
||||
|
||||
### **Phase 4: Gradual Expansion (ongoing)**
|
||||
1. Add 10 crops per week
|
||||
2. Polish UI as needed
|
||||
3. **Result:** Content expansion over time
|
||||
|
||||
---
|
||||
|
||||
## 💡 RESOURCE LINKS
|
||||
|
||||
### **Audio:**
|
||||
- **Kenney Sound Packs:** https://kenney.nl/assets (FREE!)
|
||||
- **Freesound.org:** https://freesound.org
|
||||
- **OpenGameArt:** https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
|
||||
- **Incompetech (Music):** https://incompetech.com/music/royalty-free/
|
||||
|
||||
### **Conversion Tools:**
|
||||
- **FFmpeg** (audio conversion): Already have script!
|
||||
- **Audacity** (audio editing): Free, open-source
|
||||
|
||||
---
|
||||
|
||||
## ✅ COMPLETION CHECKLIST
|
||||
|
||||
### **DEMO:**
|
||||
- [x] Visual assets (317/252) ✅
|
||||
- [ ] Music (8 files) - Have .wav, need .ogg
|
||||
- [ ] SFX (25 files) - Need 24 more
|
||||
|
||||
### **FAZA 2:**
|
||||
- [x] Buildings (60/45) ✅
|
||||
- [x] Infrastructure (86/36) ✅
|
||||
- [ ] NPCs (38/88) - Need sprite conversion
|
||||
- [ ] Audio (shared with DEMO)
|
||||
|
||||
### **FAZA 1:**
|
||||
- [x] Farm Animals (50) ✅
|
||||
- [x] Infrastructure (14) ✅
|
||||
- [x] Tool Upgrades (27) ✅
|
||||
- [ ] Biomes (0/135) - Forest, Desert, Swamp
|
||||
- [ ] Combat (0/119) - Animations + weapons
|
||||
- [ ] Crops (68/468) - Need 400 more types
|
||||
- [ ] Advanced UI (0/65)
|
||||
|
||||
---
|
||||
|
||||
## 🎯 TOTAL MISSING COUNT
|
||||
|
||||
| Category | Missing | Estimated Time |
|
||||
|----------|---------|----------------|
|
||||
| **Audio** | 33 files | 2-3 hours |
|
||||
| **Faza 2 NPCs** | 50 sprites | 3-4 hours |
|
||||
| **Faza 1 Biomes** | 135 sprites | 4-5 hours |
|
||||
| **Faza 1 Combat** | 119 sprites | 4-5 hours |
|
||||
| **Faza 1 Crops** | 400 sprites | 15-20 hours |
|
||||
| **Faza 1 UI** | 65 sprites | 3-4 hours |
|
||||
| **TOTAL** | **802 items** | **32-41 hours** |
|
||||
|
||||
**BUT:** Audio + Faza 2 + Biomes + Combat = **13-17 hours** for core gameplay! 🎯
|
||||
|
||||
Crops can be added gradually over weeks/months.
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ **COMPREHENSIVE LIST COMPLETE!**
|
||||
**Next Decision:** Audio first, or NPC sprites, or Biomes?
|
||||
**Recommendation:** Audio (fastest win!) → Faza 2 NPCs → Biomes 🚀
|
||||
Reference in New Issue
Block a user