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7ecd40fb20 🎵 AUDIO DOWNLOAD QUICK GUIDE - Complete Step-by-Step
📥 DEMO AUDIO ACQUISITION (45 files total)

 STEP-BY-STEP GUIDE:
1. Convert existing .wav→.ogg (15 min)
   - 8 music tracks ready!

2. Download Kenney Packs (30 min)
   - RPG Audio: sword, bow, footsteps, UI
   - Impact Sounds: hammer, explosion, mining
   - Interface Sounds: clicks, errors, confirms
   - Digital Audio: level up, power ups
   - ~20 SFX covered!

3. Download Freesound.org (30-45 min)
   - Farming: dig, plant, water, harvest, animals
   - Combat: zombie sounds, player hurt, attacks
   - Building: doors, chests
   - Account needed (free!)

4. OpenGameArt ambient loops (15 min)
   - Wind, crickets, birds
   - Seamless loops

🔗 ALL LINKS INCLUDED:
- Kenney direct pack URLs
- Freesound search terms
- OpenGameArt audio category

📁 COMPLETE FILE STRUCTURE:
- Exact folder organization
- Rename instructions
- What comes from where

 FINAL CHECKLIST:
- All 45 files listed
- Check boxes for tracking
- Status indicators

💡 TIPS & TROUBLESHOOTING:
- Format conversion guide
- License checking
- Quality standards

Ready for user to download all DEMO audio!
2026-01-09 14:37:48 +01:00
84a71a3064 🔊 AUDIO REUSE STRATEGY - No Duplication Needed!
🎯 KEY FINDING: 36 Core Sounds = Used Everywhere!

📊 AUDIO SHARING BREAKDOWN:
- Shared (All Phases): 36 files (28%)
  - Music: 6 tracks
  - SFX: 19 sounds
  - Ambient: 3 loops
  - UI: 8 stingers
- Phase-Specific: 93 files (72%)

 REUSED ACROSS ALL PHASES:
Music:
- Main theme, Farm ambient, Night theme
- Combat theme, Victory theme, Ana theme

SFX:
- Farming: dig, plant, water, harvest, chop, mine
- Combat: sword, zombie hit/death, player hurt
- Building: hammer, doors, chests
- UI: footsteps, coins, level up, clicks

Ambient:
- Wind, crickets, birds

🎮 PHASE-SPECIFIC (only when needed):
- Faza 1: +60 (desert/swamp music, animals, advanced combat, crafting)
- Faza 2: +24 (town music, bells, NPCs, market)

💡 IMPLICATIONS:
1. DEMO 45 sounds = PERMANENT INVESTMENT
   - Used in ALL phases
   - NOT wasted!
   - One-time effort

2. INCREMENTAL ADDITIONS
   - Don't replace, just ADD
   - 45 → 105 → 129

3. FILE ORGANIZATION
   - All in /assets/audio/
   - Shared automatically
   - No duplicates needed!

4. LOADING STRATEGY
   - Core 45 always loaded
   - +60/+24 loaded when phase unlocked

🚀 RECOMMENDED WORKFLOW:
1. Get DEMO 45 → Works everywhere! 
2. Add Faza 1 as needed → Incremental
3. Add Faza 2 later → Last priority

ZERO duplication, maximum reuse! 🎉
2026-01-09 14:34:51 +01:00
8c0743193c 🎵 COMPLETE AUDIO MANIFEST - Full Game (129 files)
📊 TOTAL AUDIO REQUIREMENTS:
- Music Tracks: 18
- Sound Effects: 72
- Ambient Loops: 10
- UI/Stingers: 14
- Voice (optional): 15
TOTAL: 129 files

🎮 BREAKDOWN BY PHASE:

DEMO (45 files):
- Music: 9 (main theme, farm, night, combat, victory, etc.)
- SFX: 25 (farming, combat, building, misc)
- Ambient: 3 (wind, crickets, birds)
- UI: 8 (clicks, stingers, quest complete)
STATUS: Music have .wav (need .ogg), SFX need download

FAZA 1 (+60 files):
- Music: +6 (desert, swamp, cave, boss, emotional)
- SFX: +35 (animals, combat, crafting, environment)
- Ambient: +5 (biome-specific loops)
- UI: +4 (discovery, achievements, death)

FAZA 2 (+24 files):
- Music: +3 (town busy, church, tavern)
- SFX: +12 (bells, market, NPCs, trade)
- Ambient: +2 (town, graveyard)
- UI: +2 (building complete, milestones)

VOICE - Optional (+15 files):
- Kai combat cries (5)
- NPC barks (5)
- Ana ghost whispers (5)

🆓 FREE RESOURCES:
- Kenney.nl - 60% of SFX (FREE!)
- Freesound.org - Animals, zombies, nature
- Incompetech - Kevin MacLeod music
- OpenGameArt - Game audio

 QUICK ACTION PLAN:
1. Convert .wav→.ogg (15 min)
2. Download Kenney packs (30 min)
3. Specific sounds (1 hour)
= DEMO audio 100% in 2-3 hours!

Complete detailed manifest with descriptions, durations, moods, sources, and acquisition guide.
2026-01-09 14:27:55 +01:00
9b0489e4a5 📋 COMPLETE MISSING ASSETS LIST - Full Game Breakdown
🎯 TOTAL MISSING: 802 items (32-41 hours estimated)

📊 BREAKDOWN BY PHASE:

DEMO:
-  Visual: 0 missing (317/252 = 126%)
-  Audio: 33 files
  - Music: 8 (.wav→.ogg conversion needed)
  - SFX: 25 (need to download/generate)

FAZA 2:
-  Visual: 90% (188/182)
-  NPCs: 50 sprites (have 179 references!)
  - Estimated: 3-4 hours conversion work

FAZA 1:
-  Core: 23% (213/925)
-  Biomes: 135 sprites (Forest, Desert, Swamp)
-  Combat: 119 sprites (animations + weapons)
-  Crops: 400 sprites (75 types × 6 stages)
-  UI: 65 sprites (advanced features)

🚀 RECOMMENDED ORDER:

Phase 1: Audio (2-3h)
- Convert .wav→.ogg
- Download Kenney SFX packs
- Result: Audio 100% 

Phase 2: Faza 2 NPCs (3-4h)
- Convert 179 references
- Generate sprite sets
- Result: Faza 2 100% 

Phase 3: Faza 1 Core (8-10h)
- Biomes (4-5h)
- Combat (4-5h)
- Result: Full gameplay 

Phase 4: Gradual (ongoing)
- Crops 10/week
- UI polish

 QUICK WIN PATH:
Audio + Faza 2 + Biomes + Combat = 13-17 hours
→ Complete playable game!

Crops can be added gradually over time (not blocking).

Full detailed breakdown with priorities, time estimates, and resource links.
2026-01-09 14:05:40 +01:00
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# 🎵 AUDIO DOWNLOAD QUICK GUIDE
## Step-by-Step Instructions for Getting DEMO Audio (45 files)
**Created:** January 9, 2026, 14:36 CET
**Target:** DEMO Audio Complete (45 files)
**Time:** ~1-2 hours total
---
## ✅ CHECKLIST OVERVIEW
- [ ] **Step 1:** Convert existing .wav → .ogg (15 min)
- [ ] **Step 2:** Download Kenney Sound Packs (30 min)
- [ ] **Step 3:** Download specific missing sounds (30-45 min)
- [ ] **Step 4:** Organize and test (15 min)
**Total:** ~1.5-2 hours → DEMO audio 100% ✅
---
## 📦 STEP 1: CONVERT EXISTING MUSIC (15 min)
### **What you have:**
- 8 music tracks as `.wav` files in `/assets/audio/music/`
### **What to do:**
```bash
cd /Users/davidkotnik/repos/novafarma
python3 scripts/convert_audio_to_ogg.py
```
**This converts:**
- `main_theme.wav``main_theme.ogg`
- `farm_ambient.wav``farm_ambient.ogg`
- `town_theme.wav``town_theme.ogg`
- `combat_theme.wav``combat_theme.ogg`
- `night_theme.wav``night_theme.ogg`
- `victory_theme.wav``victory_theme.ogg`
- `ana_theme.wav``ana_theme.ogg`
- `raid_warning.wav``raid_warning.ogg` (if exists)
**Result:** 8/9 music tracks DONE! ✅
**Note:** You already have `forest_ambient.mp3` - that works!
---
## 📥 STEP 2: DOWNLOAD KENNEY PACKS (30 min)
### **🆓 Kenney.nl - FREE Sound Library**
**URL:** https://kenney.nl/assets?q=audio
### **Packs to download:**
#### **1. RPG Audio Pack**
- **URL:** https://kenney.nl/assets/rpg-audio
- **Size:** ~50 MB
- **Contains:** Sword swings, bow shots, magic, footsteps, UI sounds
- **License:** CC0 (completely free!)
**Download → Extract → You'll get:**
- `sword1.ogg` → rename to `sword_slash.ogg`
- `footstep_grass.ogg`
- `footstep_stone.ogg`
- `bow_shoot.ogg` → rename to `bow_release.ogg`
- `ui_click.ogg`
- `ui_hover.ogg` (might need to find)
- `coin1.ogg` → rename to `coin_collect.ogg`
#### **2. Impact Sounds Pack**
- **URL:** https://kenney.nl/assets/impact-sounds
- **Size:** ~30 MB
- **Contains:** Hits, explosions, crashes, hammering
- **License:** CC0
**Download → Extract → You'll get:**
- `wood_hit.ogg` → rename to `hammer_nail.ogg`
- `explosion.ogg`
- `stone_hit.ogg` → rename to `stone_mine.ogg`
#### **3. Interface Sounds Pack**
- **URL:** https://kenney.nl/assets/interface-sounds
- **Size:** ~20 MB
- **Contains:** UI clicks, errors, confirmations
- **License:** CC0
**Download → Extract → You'll get:**
- `click1.ogg``ui_click.ogg`
- `error.ogg``ui_error.ogg`
- `confirm.ogg``ui_confirm.ogg`
- `select.ogg``ui_hover.ogg`
#### **4. Digital Audio Pack**
- **URL:** https://kenney.nl/assets/digital-audio
- **Size:** ~15 MB
- **Contains:** Power ups, level ups, achievements
- **License:** CC0
**Download → Extract → You'll get:**
- `powerUp.ogg` → rename to `level_up.ogg`
**After Kenney downloads:** ~15-20 SFX ready! 🎉
---
## 🔍 STEP 3: DOWNLOAD SPECIFIC SOUNDS (30-45 min)
### **Freesound.org - Community Library**
**URL:** https://freesound.org
**You'll need to:**
1. Create FREE account (2 min)
2. Search for specific sounds
3. Download (must be .ogg or .wav)
### **Sounds to get from Freesound:**
#### **Farming Sounds (8 needed):**
**1. `dig.ogg`** - Digging/hoeing
- Search: "shovel dig soil"
- Look for: Short (1s), dirt sound
- Example: https://freesound.org/search/?q=shovel+dig
**2. `plant_seed.ogg`** - Planting
- Search: "plant seed soil"
- Look for: Soft plop sound
- Can use: Soft thud/drop sound
**3. `water_crop.ogg`** - Watering
- Search: "water pour splash"
- Look for: 1-2s water pouring
**4. `harvest.ogg`** - Harvest pickup
- Search: "crop harvest snap"
- Look for: Satisfying pop/snap
**5. `scythe_swing.ogg`** - Scythe
- Search: "scythe swing whoosh"
- Can use: Sword whoosh from Kenney!
**6. `tree_chop.ogg`** - Already have as `wood_chop.wav`!
- Just convert: Already done! ✅
**7. `cow_moo.ogg`** - Cow sound
- Search: "cow moo"
- Look for: Friendly farm cow
**8. `stone_mine.ogg`** - From Kenney Impact pack!
---
#### **Combat Sounds (8 needed):**
**Most from Kenney RPG Audio pack!**
**Missing ones:**
**1. `zombie_hit.ogg`** - Zombie hurt
- Search: "zombie groan hurt"
- Look for: Short grunt
**2. `zombie_death.ogg`** - Zombie dies
- Search: "zombie death groan"
- Look for: 1-2s death sound
**3. `player_hurt.ogg`** - Player damage
- Search: "male grunt hurt oof"
- Look for: Short pain sound
**4. `raider_attack.ogg`** - Enemy yell
- Search: "war cry yell attack"
- Look for: Aggressive shout
**5. `shield_block.ogg`** - Shield block
- Search: "shield block metal"
- From Kenney Impact pack!
---
#### **Building Sounds (5 needed):**
**Most from Kenney!**
**Missing ones:**
**1. `door_open.ogg`** - Door opening
- Search: "door creak open wood"
- Look for: Creaky hinge sound
**2. `door_close.ogg`** - Door closing
- Search: "door close slam wood"
- Look for: Wood door slam
**3. `chest_open.ogg`** - Chest
- Search: "chest open treasure wood"
- From Kenney RPG Audio!
**4. `repair.ogg`** - Building repair
- Can use: Multiple hammer hits
- Or: Construction sounds
---
## 🌀 STEP 4: AMBIENT LOOPS (3 files)
### **OpenGameArt.org**
**URL:** https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
**1. `wind_gentle.ogg`** - Gentle wind
- Search: "wind loop ambient"
- Look for: Seamless loop, peaceful
**2. `crickets_night.ogg`** - Night crickets
- Search: "crickets night loop"
- Look for: Seamless loop, nighttime
**3. `birds_daytime.ogg`** - Day birds
- Search: "birds chirping loop"
- Look for: Seamless loop, peaceful
**Tip:** Look for "seamless loop" or "loopable" tags!
---
## 📁 FILE ORGANIZATION
### **Where to put files:**
```
/Users/davidkotnik/repos/novafarma/assets/audio/
├── music/
│ ├── main_theme.ogg ✅ (convert .wav)
│ ├── farm_ambient.ogg ✅ (convert .wav)
│ ├── night_theme.ogg ✅ (convert .wav)
│ ├── forest_ambient.mp3 ✅ (already have!)
│ ├── combat_theme.ogg ✅ (convert .wav)
│ ├── victory_theme.ogg ✅ (convert .wav)
│ ├── raid_warning.ogg ⚠️ (need to find/make)
│ ├── town_theme.ogg ✅ (convert .wav)
│ └── ana_theme.ogg ✅ (convert .wav)
├── sfx/
│ ├── farming/
│ │ ├── dig.ogg 📥 (Freesound)
│ │ ├── plant_seed.ogg 📥 (Freesound)
│ │ ├── water_crop.ogg 📥 (Freesound)
│ │ ├── harvest.ogg 📥 (Freesound)
│ │ ├── tree_chop.ogg ✅ (have wood_chop.wav)
│ │ ├── stone_mine.ogg 📥 (Kenney Impact)
│ │ ├── scythe_swing.ogg 📥 (Kenney RPG or Freesound)
│ │ └── cow_moo.ogg 📥 (Freesound)
│ │
│ ├── combat/
│ │ ├── sword_slash.ogg 📥 (Kenney RPG)
│ │ ├── zombie_hit.ogg 📥 (Freesound)
│ │ ├── zombie_death.ogg 📥 (Freesound)
│ │ ├── player_hurt.ogg 📥 (Freesound)
│ │ ├── bow_release.ogg 📥 (Kenney RPG)
│ │ ├── shield_block.ogg 📥 (Kenney Impact)
│ │ ├── explosion.ogg 📥 (Kenney Impact)
│ │ └── raider_attack.ogg 📥 (Freesound)
│ │
│ ├── building/
│ │ ├── hammer_nail.ogg 📥 (Kenney Impact)
│ │ ├── repair.ogg 📥 (Kenney or Freesound)
│ │ ├── door_open.ogg 📥 (Freesound)
│ │ ├── door_close.ogg 📥 (Freesound)
│ │ └── chest_open.ogg 📥 (Kenney RPG)
│ │
│ └── misc/
│ ├── footstep_grass.ogg 📥 (Kenney RPG)
│ ├── footstep_stone.ogg 📥 (Kenney RPG)
│ ├── coin_collect.ogg 📥 (Kenney Interface)
│ └── level_up.ogg 📥 (Kenney Digital)
├── ambient/
│ ├── wind_gentle.ogg 📥 (OpenGameArt)
│ ├── crickets_night.ogg 📥 (OpenGameArt)
│ └── birds_daytime.ogg 📥 (OpenGameArt)
└── ui/
├── ui_click.ogg 📥 (Kenney Interface)
├── ui_hover.ogg 📥 (Kenney Interface)
├── ui_error.ogg 📥 (Kenney Interface)
├── ui_confirm.ogg 📥 (Kenney Interface)
├── quest_complete.ogg 📥 (Kenney Digital)
├── danger_stinger.ogg 📥 (Freesound or OpenGameArt)
├── discovery_stinger.ogg 📥 (Kenney Digital)
└── sleep_heal.ogg 📥 (Kenney Digital or Freesound)
```
---
## ✅ FINAL CHECKLIST
### **After downloading:**
**Music (9 files):**
- [x] main_theme.ogg
- [x] farm_ambient.ogg
- [x] night_theme.ogg
- [x] forest_ambient.mp3
- [x] combat_theme.ogg
- [x] victory_theme.ogg
- [ ] raid_warning.ogg
- [x] town_theme.ogg
- [x] ana_theme.ogg
**SFX - Farming (8 files):**
- [ ] dig.ogg
- [ ] plant_seed.ogg
- [ ] water_crop.ogg
- [ ] harvest.ogg
- [x] tree_chop.ogg (wood_chop.wav)
- [ ] stone_mine.ogg
- [ ] scythe_swing.ogg
- [ ] cow_moo.ogg
**SFX - Combat (8 files):**
- [ ] sword_slash.ogg
- [ ] zombie_hit.ogg
- [ ] zombie_death.ogg
- [ ] player_hurt.ogg
- [ ] bow_release.ogg
- [ ] shield_block.ogg
- [ ] explosion.ogg
- [ ] raider_attack.ogg
**SFX - Building (5 files):**
- [ ] hammer_nail.ogg
- [ ] repair.ogg
- [ ] door_open.ogg
- [ ] door_close.ogg
- [ ] chest_open.ogg
**SFX - Misc (4 files):**
- [ ] footstep_grass.ogg
- [ ] footstep_stone.ogg
- [ ] coin_collect.ogg
- [ ] level_up.ogg
**Ambient (3 files):**
- [ ] wind_gentle.ogg
- [ ] crickets_night.ogg
- [ ] birds_daytime.ogg
**UI (8 files):**
- [ ] ui_click.ogg
- [ ] ui_hover.ogg
- [ ] ui_error.ogg
- [ ] ui_confirm.ogg
- [ ] quest_complete.ogg
- [ ] danger_stinger.ogg
- [ ] discovery_stinger.ogg
- [ ] sleep_heal.ogg
**TOTAL: 45 files**
---
## 🎯 QUICK LINKS SUMMARY
### **Main Resources:**
1. **Kenney.nl** - https://kenney.nl/assets?q=audio
- RPG Audio: https://kenney.nl/assets/rpg-audio
- Impact Sounds: https://kenney.nl/assets/impact-sounds
- Interface Sounds: https://kenney.nl/assets/interface-sounds
- Digital Audio: https://kenney.nl/assets/digital-audio
2. **Freesound.org** - https://freesound.org
- Create account (free!)
- Search for specific sounds
3. **OpenGameArt** - https://opengameart.org
- Audio category: https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
---
## 💡 TIPS
### **Finding Good Sounds:**
1. **Listen before downloading!** Most sites have preview
2. **Check license:** Must be CC0, CC-BY, or public domain
3. **File format:** .ogg preferred, .wav or .mp3 also work
4. **Duration:** Keep SFX short (0.5-2s), ambient can be longer
5. **Quality:** 44.1kHz sampling rate is standard
### **If sound is .mp3 or .wav:**
No problem! Game engine (Phaser 3) supports all formats!
But .ogg is smaller file size = faster loading.
Convert with: `ffmpeg -i input.mp3 output.ogg`
---
## 🚀 WHEN YOU'RE DONE
**Message me with:**
1. How many files you got (out of 45)
2. Which ones you couldn't find
3. Ready to test/organize!
**I'll help you:**
- Convert any .mp3/.wav to .ogg if needed
- Find alternatives for missing sounds
- Test audio in game
- Clean up organization
**GOOD LUCK!** 💪🎵
---
**Status:****DOWNLOAD GUIDE READY!**
**Target:** 45 DEMO audio files
**Let me know when done!** 🎉

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# 🔊 AUDIO REUSE & SHARING STRATEGY
## How Audio Files Are Shared Across DEMO + Faza 1 + Faza 2
**Created:** January 9, 2026, 14:33 CET
**Purpose:** Show which sounds are reused vs phase-specific
**Key Insight:** 45 DEMO sounds work across ALL phases! 🎉
---
## 🎯 CORE CONCEPT: AUDIO STACKING
**Audio works in LAYERS, NOT replacements!**
```
DEMO (45 files) ← CORE FOUNDATION (used in ALL phases!)
└──> FAZA 1 (+60) ← ADDS biome-specific + combat depth
└──> FAZA 2 (+24) ← ADDS town-specific sounds
TOTAL: 45 + 60 + 24 = 129 files (but 45 used everywhere!)
```
---
## ✅ SHARED SOUNDS (Used in ALL Phases)
### **🎵 SHARED MUSIC (6 tracks):**
These play in **DEMO, Faza 1, AND Faza 2:**
1. **`main_theme.ogg`** - Main menu (all phases use same menu!)
2. **`farm_ambient.ogg`** - Farm music (farm exists in all phases!)
3. **`night_theme.ogg`** - Night music (night happens in all phases!)
4. **`combat_theme.ogg`** - Combat music (combat in all phases!)
5. **`victory_theme.ogg`** - Quest complete (used everywhere!)
6. **`ana_theme.ogg`** - Ana memories (story in all phases!)
**= 6 music tracks REUSED across entire game!**
---
### **🔊 SHARED SFX (19 sounds):**
These work in **DEMO, Faza 1, AND Faza 2:**
**Farming (reused everywhere):**
- `dig.ogg` - Digging soil (farming in all phases!)
- `plant_seed.ogg` - Planting (farming in all phases!)
- `water_crop.ogg` - Watering (farming in all phases!)
- `harvest.ogg` - Harvesting (farming in all phases!)
- `tree_chop.ogg` - Chopping wood (all phases!)
- `stone_mine.ogg` - Mining (all phases!)
**Combat (reused everywhere):**
- `sword_slash.ogg` - Sword swing (combat in all phases!)
- `zombie_hit.ogg` - Zombie damage (zombies in all phases!)
- `zombie_death.ogg` - Zombie death (all phases!)
- `player_hurt.ogg` - Player damage (all phases!)
**Building (reused everywhere):**
- `hammer_nail.ogg` - Building (construction in all phases!)
- `door_open.ogg` - Doors (doors everywhere!)
- `door_close.ogg` - Doors (everywhere!)
- `chest_open.ogg` - Chests (all phases!)
**UI & Misc (reused everywhere):**
- `footstep_grass.ogg` - Walking (walking in all phases!)
- `footstep_stone.ogg` - Walking (all phases!)
- `coin_collect.ogg` - Money pickup (economy in all phases!)
- `level_up.ogg` - Level up (progression in all phases!)
- `ui_click.ogg` - All buttons (UI in all phases!)
**= 19 SFX REUSED across entire game!**
---
### **🌀 SHARED AMBIENT (3 loops):**
These ambients layer in **ALL phases:**
- `wind_gentle.ogg` - Background wind (all outdoor areas!)
- `crickets_night.ogg` - Night crickets (night in all phases!)
- `birds_daytime.ogg` - Day birds (day in all phases!)
**= 3 ambient loops REUSED everywhere!**
---
### **🎯 SHARED UI (8 stingers):**
These UI sounds work in **ALL phases:**
- `ui_click.ogg` - Every button click!
- `ui_hover.ogg` - Every button hover!
- `ui_error.ogg` - Every error!
- `ui_confirm.ogg` - Every confirmation!
- `quest_complete.ogg` - Quest complete (all phases!)
- `danger_stinger.ogg` - Danger (all phases!)
- `discovery_stinger.ogg` - Discoveries (all phases!)
- `sleep_heal.ogg` - Sleeping (all phases!)
**= 8 UI sounds REUSED everywhere!**
---
## 📊 REUSE SUMMARY:
| Type | Shared (All Phases) | Phase-Specific |
|------|---------------------|----------------|
| **Music** | 6 tracks | +12 biome/town |
| **SFX** | 19 sounds | +53 specific |
| **Ambient** | 3 loops | +7 biome |
| **UI** | 8 stingers | +6 phase |
| **TOTAL** | **36 files** | +78 specific |
**Key Insight:** 36 files (28% of total) are used across ENTIRE game!
---
## 🎮 PHASE-SPECIFIC SOUNDS (Only used in specific phases)
### **🎵 PHASE-SPECIFIC MUSIC:**
**DEMO ONLY (3 tracks):**
- `forest_ambient.ogg` - Forest exploration (DEMO has forest?)
- `town_theme.ogg` - Town music (but also Faza 2!)
- `raid_warning.ogg` - Raid alarm (DEMO has raids?)
**Actually, these can be SHARED too! Town music for town in all phases!**
**FAZA 1 EXCLUSIVE (6 tracks):**
- `desert_theme.ogg` - Desert biome ONLY
- `swamp_theme.ogg` - Swamp biome ONLY
- `cave_theme.ogg` - Cave/underground ONLY in Faza 1
- `boss_battle.ogg` - Boss fights ONLY in Faza 1
- `sad_discovery.ogg` - Emotional moments (Ana story) - Faza 1+
- `hopeful_sunrise.ogg` - New chapters - Faza 1+
**FAZA 2 EXCLUSIVE (3 tracks):**
- `town_busy.ogg` - Fully restored town ONLY
- `church_choir.ogg` - Church interior ONLY in Faza 2
- `tavern_music.ogg` - Tavern ONLY in Faza 2
---
### **🔊 PHASE-SPECIFIC SFX:**
**FAZA 1 EXCLUSIVE (35 sounds):**
Farm animals (10) - only in Faza 1 when you unlock them:
- Sheep, pig, chicken, horse, goat sounds
- Milk, shear, egg, feed, pet sounds
Advanced combat (15) - only with Faza 1 combat:
- Arrow hit/miss, critical, parry, dodge
- Skeleton, mutant, boss sounds
- Magic spells, weapon break, armor, potions
Crafting (5) - only with Faza 1 crafting:
- Craft, smelt, anvil, loom, cook
Environment (5) - biome-specific:
- Rain, thunder, river, campfire, leaves
**FAZA 2 EXCLUSIVE (12 sounds):**
Town sounds (7) - only when town exists:
- Bell tower, market, blacksmith forge, tavern crowd
- Horse cart, town gate, fountain
NPC interactions (5) - only when NPCs exist:
- NPC greet/goodbye, trade, quest accept, dialogue open
---
## 💡 PRACTICAL IMPLICATIONS:
### **What this means for you:**
**1. DEMO AUDIO = PERMANENT INVESTMENT**
- 45 DEMO sounds = used in ALL phases
- NOT wasted! These carry through entire game
- One-time effort, lifetime use!
**2. INCREMENTAL ADDITIONS**
- Faza 1: ADD 60 new sounds (don't replace!)
- Faza 2: ADD 24 new sounds (don't replace!)
- Total grows: 45 → 105 → 129
**3. FILE ORGANIZATION**
All sounds live in same folders:
```
/assets/audio/
├── music/ (all 18 tracks together!)
├── sfx/
│ ├── farming/ (DEMO + Faza 1 together!)
│ ├── combat/ (DEMO + Faza 1 together!)
│ ├── building/ (all phases!)
│ ├── town/ (Faza 2 specific)
│ └── misc/ (all phases!)
└── ambient/ (all shared!)
```
**4. LOADING STRATEGY**
Game loads sounds based on what player unlocked:
- DEMO: Loads 45 core sounds
- Faza 1 unlocked: Loads +60 (total 105)
- Faza 2 unlocked: Loads +24 (total 129)
But core 45 are ALWAYS loaded!
---
## 🎯 RECOMMENDED APPROACH:
### **Phase 1: Get DEMO Audio (45 files)**
**These will be used FOREVER!**
- Music: 9 tracks
- SFX: 25 sounds
- Ambient: 3 loops
- UI: 8 stingers
**Benefit:** Game is 100% playable, sounds complete!
---
### **Phase 2: Add Faza 1 Audio (when needed)**
**Only when you're implementing Faza 1 features:**
- Add desert/swamp music when adding those biomes
- Add animal sounds when adding animals
- Add advanced combat sounds when adding combat
- Add crafting sounds when adding crafting
**Benefit:** Incremental, as-needed approach!
---
### **Phase 3: Add Faza 2 Audio (later)**
**Only when implementing town:**
- Add town music when town is built
- Add NPC sounds when NPCs are active
- Add bell/market sounds for atmosphere
**Benefit:** Last priority, can wait!
---
## 📋 REUSE CHECKLIST:
**✅ Sounds that work in ALL phases (NO duplicates needed!):**
- [x] Footsteps (grass, stone)
- [x] UI clicks (all buttons)
- [x] Farming (dig, plant, water, harvest)
- [x] Basic combat (sword, hurt, zombie)
- [x] Building (hammer, doors, chests)
- [x] Money/level up
- [x] Main menu music
- [x] Farm ambient music
- [x] Night music
- [x] Combat music
- [x] Victory stingers
- [x] Ana theme
- [x] Ambient loops (wind, birds, crickets)
**= 36 files serve entire game! ZERO duplication!**
---
## 🎉 CONCLUSION:
**YOU DO NOT NEED DUPLICATE SOUNDS!**
**Audio Budget Reality:**
- **Minimum (DEMO only):** 45 files → plays entire game with core sounds
- **Full (DEMO + Faza 1 + Faza 2):** 129 files → complete audio experience
**Shared Sounds:** 36 files (28%) work across all phases
**Phase-Specific:** 93 files (72%) add flavor/depth
**Workflow:**
1. Get 45 DEMO sounds first → DONE, works everywhere!
2. Add Faza 1 sounds when implementing features → Incremental!
3. Add Faza 2 sounds when implementing town → Later!
**NO need to re-download or duplicate!**
All sounds in `/assets/audio/` are SHARED automatically! 🎉
---
**Status:****AUDIO REUSE STRATEGY COMPLETE!**
**Key Takeaway:** 45 DEMO sounds = Foundation for entire game!
**Recommendation:** Focus on DEMO 45 first, add rest as needed! 🚀

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# 🎵 COMPLETE AUDIO MANIFEST - DEMO + FAZA 1 + FAZA 2
## Every Sound & Music Track Needed for Full Game
**Created:** January 9, 2026, 14:25 CET
**Purpose:** Complete audio requirements for playable game
**Priority:** DEMO & Faza 1 (Faza 2 lahko kasneje)
---
## 📊 QUICK SUMMARY
| Category | DEMO | Faza 1 | Faza 2 | Total |
|----------|------|--------|--------|-------|
| **Music Tracks** | 9 | +6 | +3 | **18** |
| **Sound Effects** | 25 | +35 | +12 | **72** |
| **Ambient Loops** | 3 | +5 | +2 | **10** |
| **UI/Stingers** | 8 | +4 | +2 | **14** |
| **Voice (optional)** | 0 | +10 | +5 | **15** |
| **TOTAL** | **45** | **+60** | **+24** | **129** |
---
# 🎮 DEMO AUDIO (45 files)
## 🎶 MUSIC TRACKS (9 files)
### **Core Gameplay Music:**
**1. `main_theme.ogg`** - Main Menu Theme
- **Duration:** 2-3 minutes (loopable)
- **Mood:** Epic, adventurous, hopeful
- **BPM:** 90-110
- **Instruments:** Orchestral, guitar, drums
- **Reference:** Stardew Valley main theme vibe
- **Status:** 🔄 HAVE .wav, need .ogg
**2. `farm_ambient.ogg`** - Farm/Grassland Background
- **Duration:** 3-4 minutes (seamless loop)
- **Mood:** Calm, peaceful, productive
- **BPM:** 70-90
- **Instruments:** Acoustic guitar, soft piano, nature sounds
- **Reference:** Minecraft calm music
- **Status:** 🔄 HAVE .wav, need .ogg
**3. `night_theme.ogg`** - Nighttime Ambient
- **Duration:** 3-4 minutes (loop)
- **Mood:** Mysterious, slightly tense, calm
- **BPM:** 60-80
- **Instruments:** Cello, soft synth, cricket sounds
- **Reference:** Don't Starve night music
- **Status:** 🔄 HAVE .wav, need .ogg
**4. `forest_ambient.mp3`** - Forest Exploration
- **Duration:** 3 minutes (loop)
- **Mood:** Serene, natural, exploratory
- **BPM:** 75-85
- **Instruments:** Flute, strings, bird sounds
- **Status:** ✅ HAVE!
---
### **Action & Events Music:**
**5. `combat_theme.ogg`** - Zombie Fight Music
- **Duration:** 2 minutes (loop)
- **Mood:** Intense, urgent, action-packed
- **BPM:** 130-150
- **Instruments:** Heavy drums, electric guitar, bass
- **Reference:** Left 4 Dead combat music
- **Status:** 🔄 HAVE .wav, need .ogg
**6. `victory_theme.ogg`** - Quest/Combat Victory
- **Duration:** 30-45 seconds (one-shot)
- **Mood:** Triumphant, celebratory
- **BPM:** 120
- **Instruments:** Brass, uplifting strings
- **Reference:** Zelda "item get" extended
- **Status:** 🔄 HAVE .wav, need .ogg
**7. `raid_warning.ogg`** - Raid Approaching Alarm
- **Duration:** 1 minute (tense loop)
- **Mood:** Urgent, warning, building tension
- **BPM:** 140-160
- **Instruments:** War drums, sirens, low brass
- **Reference:** They Are Billions raid warning
- **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
---
### **Emotional & Story Music:**
**8. `ana_theme.ogg`** - Ana's Memory/Ghost Theme
- **Duration:** 2-3 minutes
- **Mood:** Sad, emotional, nostalgic
- **BPM:** 80
- **Instruments:** Solo piano, soft strings, music box
- **Reference:** The Last of Us emotional themes
- **Status:** 🔄 HAVE .wav, need .ogg
**9. `town_theme.ogg`** - Town Restoration Music
- **Duration:** 2-3 minutes (loop)
- **Mood:** Hopeful, uplifting, rebuilding
- **BPM:** 100-120
- **Instruments:** Acoustic, light orchestral, optimistic
- **Reference:** Animal Crossing town music
- **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
---
## 🔊 SOUND EFFECTS (25 files)
### **FARMING SOUNDS (8 files)** 🌾
**1. `dig.ogg`** - Digging/Hoeing Soil
- **Duration:** 0.5-1s
- **Description:** Shovel/hoe hitting dirt, soft thud
- **Source:** Kenney "Impact Sounds" pack
**2. `plant_seed.ogg`** - Planting Seed
- **Duration:** 0.3-0.5s
- **Description:** Soft plop, seed into soil
- **Source:** Kenney
**3. `water_crop.ogg`** - Watering Can Pouring
- **Duration:** 1-2s
- **Description:** Water splash/trickle sound
- **Source:** Kenney "Water Sounds"
**4. `harvest.ogg`** - Crop Harvest/Pickup
- **Duration:** 0.3-0.5s
- **Description:** Satisfying pop/snap, successful pickup
- **Source:** Kenney "Interface Sounds"
**5. `tree_chop.ogg`** - Axe Chopping Wood
- **Duration:** 0.8-1s
- **Description:** Thunk/chop sound
- **Status:** ✅ HAVE as `wood_chop.wav` - need .ogg
**6. `stone_mine.ogg`** - Pickaxe Hitting Stone
- **Duration:** 0.8-1s
- **Description:** Clink/chip/crack sound
- **Source:** Kenney "Impact Sounds"
**7. `scythe_swing.ogg`** - Scythe Swing
- **Duration:** 0.5-0.8s
- **Description:** Whoosh through air, harvesting
- **Source:** Kenney
**8. `cow_moo.ogg`** - Cow Mooing
- **Duration:** 2-3s
- **Description:** Friendly farm animal moo
- **Source:** Freesound.org or Kenney "Animal Sounds"
---
### **COMBAT SOUNDS (8 files)** ⚔️
**9. `sword_slash.ogg`** - Sword Swing
- **Duration:** 0.4-0.6s
- **Description:** Whoosh + metal swoosh
- **Source:** Kenney "RPG Audio"
**10. `zombie_hit.ogg`** - Zombie Takes Damage
- **Duration:** 0.3-0.5s
- **Description:** Hurt groan, zombie pain
- **Source:** Freesound.org zombie sounds
**11. `zombie_death.ogg`** - Zombie Dies
- **Duration:** 1-2s
- **Description:** Death groan + thud/collapse
- **Source:** Freesound.org
**12. `player_hurt.ogg`** - Player Damage Sound
- **Duration:** 0.3-0.5s
- **Description:** Oof/ugh/grunt of pain
- **Source:** Kenney "Voice Acting"
**13. `bow_release.ogg`** - Arrow Release
- **Duration:** 0.2-0.4s
- **Description:** Twang of bowstring
- **Source:** Kenney "RPG Audio"
**14. `shield_block.ogg`** - Shield Blocking Hit
- **Duration:** 0.3-0.5s
- **Description:** Metallic clang/block
- **Source:** Kenney "Impact Sounds"
**15. `explosion.ogg`** - Explosion/Bomb
- **Duration:** 1.5-2s
- **Description:** Boom + debris falling
- **Source:** Kenney "Explosion Sounds"
**16. `raider_attack.ogg`** - Enemy Attack Yell
- **Duration:** 0.5-1s
- **Description:** Aggressive shout/war cry
- **Source:** Freesound.org or Kenney
---
### **BUILDING SOUNDS (5 files)** 🏗️
**17. `hammer_nail.ogg`** - Hammering
- **Duration:** 0.3-0.5s (per hit)
- **Description:** Bang bang bang, construction
- **Source:** Kenney "Impact Sounds"
**18. `repair.ogg`** - Building Repair
- **Duration:** 1-2s
- **Description:** Construction sounds, hammering
- **Source:** Kenney
**19. `door_open.ogg`** - Door Opening
- **Duration:** 0.6-1s
- **Description:** Creaky hinges, wood door
- **Source:** Kenney "UI Audio" or Freesound
**20. `door_close.ogg`** - Door Closing
- **Duration:** 0.6-1s
- **Description:** Door slam, latch click
- **Source:** Kenney
**21. `chest_open.ogg`** - Chest Opening
- **Duration:** 0.8-1.2s
- **Description:** Wood creak + latch, treasure vibe
- **Source:** Kenney "RPG Audio"
---
### **MISC SOUNDS (4 files)** ✨
**22. `footstep_grass.ogg`** - Footstep on Grass
- **Duration:** 0.2-0.3s
- **Description:** Soft rustle, walking on grass
- **Status:** ✅ HAVE as .wav - need .ogg
**23. `footstep_stone.ogg`** - Footstep on Stone
- **Duration:** 0.2-0.3s
- **Description:** Hard tap, walking on cobblestone
- **Source:** Kenney "Footstep Sounds"
**24. `coin_collect.ogg`** - Coin/Money Pickup
- **Duration:** 0.2-0.4s
- **Description:** Bright "ching!" sound
- **Source:** Kenney "Interface Sounds"
**25. `level_up.ogg`** - Level Up/Achievement
- **Duration:** 1.5-2s
- **Description:** Triumphant chime, ascending notes
- **Source:** Kenney "Digital Audio"
---
## 🌀 AMBIENT LOOPS (3 files)
**26. `wind_gentle.ogg`** - Gentle Wind Loop
- **Duration:** 10s+ (seamless loop)
- **Description:** Soft breeze, peaceful
- **Use:** Background layer for farm
**27. `crickets_night.ogg`** - Night Crickets
- **Duration:** 10s+ (loop)
- **Description:** Cricket chirping, nighttime
- **Use:** Night ambient layer
**28. `birds_daytime.ogg`** - Daytime Birds
- **Duration:** 10s+ (loop)
- **Description:** Birds chirping, peaceful
- **Use:** Daytime ambient layer
---
## 🎯 UI & STINGERS (8 files)
**29. `ui_click.ogg`** - Button Click
- **Duration:** 0.1s
- **Description:** Soft click/tap
**30. `ui_hover.ogg`** - Button Hover
- **Duration:** 0.05s
- **Description:** Subtle beep/highlight
**31. `ui_error.ogg`** - Error/Cannot Do
- **Duration:** 0.3s
- **Description:** Negative beep, "no"
**32. `ui_confirm.ogg`** - Confirm/Success
- **Duration:** 0.3s
- **Description:** Positive ding
**33. `quest_complete.ogg`** - Quest Complete Stinger
- **Duration:** 2-3s
- **Description:** Victorious musical flourish
**34. `danger_stinger.ogg`** - Danger Alert
- **Duration:** 1s
- **Description:** Dramatic sting, warning
**35. `discovery_stinger.ogg`** - Discovery/Find Item
- **Duration:** 1.5s
- **Description:** Magical chime, "found it!"
**36. `sleep_heal.ogg`** - Sleep/Heal Sound
- **Duration:** 2s
- **Description:** Peaceful sparkle, recovery
---
# 🌾 FAZA 1 ADDITIONAL AUDIO (+60 files)
## 🎶 MUSIC TRACKS (+6 files)
**37. `desert_theme.ogg`** - Desert Biome Music
- **Mood:** Hot, lonely, adventurous
- **Instruments:** Middle Eastern flute, sparse percussion
**38. `swamp_theme.ogg`** - Swamp Biome Music
- **Mood:** Mysterious, murky, slightly creepy
- **Instruments:** Low bass, bubbling sounds, eerie ambiance
**39. `cave_theme.ogg`** - Cave/Underground Music
- **Mood:** Dark, echoey, tense
- **Instruments:** Dripping water, low drones
**40. `boss_battle.ogg`** - Boss Fight Music
- **Mood:** Epic, intense, dramatic
- **BPM:** 150-170
- **Instruments:** Full orchestra, heavy drums
**41. `sad_discovery.ogg`** - Emotional Discovery
- **Mood:** Melancholic, bittersweet
- **Use:** Finding Ana's belongings, sad moments
**42. `hopeful_sunrise.ogg`** - New Day/Sunrise
- **Mood:** Optimistic, fresh start
- **Use:** Day beginning, new chapter unlocked
---
## 🔊 SOUND EFFECTS (+35 files)
### **Additional Farming (10 files):**
**43. `sheep_baa.ogg`** - Sheep sound
**44. `pig_oink.ogg`** - Pig sound
**45. `chicken_cluck.ogg`** - Chicken sound
**46. `horse_neigh.ogg`** - Horse sound
**47. `goat_bleat.ogg`** - Goat sound
**48. `milk_cow.ogg`** - Milking sound
**49. `shear_sheep.ogg`** - Shearing wool
**50. `collect_egg.ogg`** - Egg pickup
**51. `feed_animal.ogg`** - Feeding trough
**52. `pet_animal.ogg`** - Animal happy sound
---
### **Additional Combat (15 files):**
**53. `arrow_hit.ogg`** - Arrow hitting target
**54. `arrow_miss.ogg`** - Arrow hitting ground
**55. `critical_hit.ogg`** - Critical damage sound
**56. `parry.ogg`** - Parry/deflect attack
**57. `dodge_roll.ogg`** - Dodge roll whoosh
**58. `skeleton_rattle.ogg`** - Skeleton enemy sound
**59. `mutant_growl.ogg`** - Mutant creature growl
**60. `boss_roar.ogg`** - Boss monster roar
**61. `fire_spell.ogg`** - Fire magic whoosh
**62. `ice_spell.ogg`** - Ice magic freeze sound
**63. `heal_spell.ogg`** - Healing magic sparkle
**64. `weapon_break.ogg`** - Weapon breaking (durability 0)
**65. `armor_equip.ogg`** - Equipping armor
**66. `potion_drink.ogg`** - Drinking potion
**67. `revive.ogg`** - Player revival sound
---
### **Crafting & Items (5 files):**
**68. `craft_item.ogg`** - Crafting success
**69. `smelt_metal.ogg`** - Smelting ore in furnace
**70. `anvil_strike.ogg`** - Blacksmith anvil
**71. `loom_weave.ogg`** - Weaving cloth
**72. `cook_food.ogg`** - Cooking food sizzle
---
### **Environment (5 files):**
**73. `rain_start.ogg`** - Rain beginning
**74. `thunder.ogg`** - Thunder crack
**75. `river_flow.ogg`** - River/stream ambient
**76. `campfire_crackle.ogg`** - Fire burning loop
**77. `leaves_rustle.ogg`** - Walking through bushes
---
## 🌀 AMBIENT LOOPS (+5 files)
**78. `desert_wind.ogg`** - Desert windstorm loop
**79. `swamp_bubbles.ogg`** - Swamp bubbling/croaking
**80. `cave_drips.ogg`** - Cave water dripping
**81. `ocean_waves.ogg`** - Ocean/beach waves
**82. `rain_loop.ogg`** - Rain falling loop
---
## 🎯 UI & STINGERS (+4 files)
**83. `biome_discovered.ogg`** - New area discovered fanfare
**84. `skill_unlock.ogg`** - New skill/ability unlock
**85. `achievement_unlock.ogg`** - Achievement gained
**86. `death_stinger.ogg`** - Player death sound
---
# 🏗️ FAZA 2 ADDITIONAL AUDIO (+24 files)
## 🎶 MUSIC TRACKS (+3 files)
**87. `town_busy.ogg`** - Active Town Music
- **Mood:** Busy, cheerful, community
- **Use:** Town fully restored
**88. `church_choir.ogg`** - Church Interior
- **Mood:** Reverent, peaceful, holy
- **Use:** Inside church building
**89. `tavern_music.ogg`** - Tavern/Inn Music
- **Mood:** Lively, folk, drinking songs
- **Use:** Inside tavern
---
## 🔊 SOUND EFFECTS (+12 files)
### **Town Sounds (7 files):**
**90. `bell_tower.ogg`** - Church bells ringing
**91. `market_chatter.ogg`** - Town market ambience
**92. `blacksmith_forge.ogg`** - Forge hammer on anvil
**93. `tavern_crowd.ogg`** - Tavern crowd noise
**94. `horse_cart.ogg`** - Horse cart passing
**95. `town_gate_open.ogg`** - Large gate opening
**96. `fountain_water.ogg`** - Fountain water flowing
---
### **NPC Interactions (5 files):**
**97. `npc_greet.ogg`** - NPC greeting sound
**98. `npc_goodbye.ogg`** - NPC farewell
**99. `trade_complete.ogg`** - Trade/purchase success
**100. `quest_accept.ogg`** - Quest accepted sound
**101. `dialogue_open.ogg`** - Dialogue window open
---
## 🌀 AMBIENT LOOPS (+2 files)
**102. `town_ambience.ogg`** - General town activity loop
**103. `graveyard_wind.ogg`** - Eerie graveyard wind
---
## 🎯 UI & STINGERS (+2 files)
**104. `building_complete.ogg`** - Building restoration complete
**105. `town_restored.ogg`** - Major milestone fanfare
---
# 📦 OPTIONAL: VOICE LINES (+15 files)
## Character Battle Cries & Reactions:
**106-110. Kai Combat (5 files):**
- `kai_attack1.ogg` - "Take this!"
- `kai_attack2.ogg` - "For Ana!"
- `kai_hurt.ogg` - "Ugh!"
- `kai_death.ogg` - "No..."
- `kai_victory.ogg` - "Yes!"
**111-115. NPC Barks (5 files):**
- `mayor_greet.ogg` - "Welcome, farmer!"
- `priest_bless.ogg` - "May you be blessed"
- `blacksmith_ready.ogg` - "What'll it be?"
- `merchant_welcome.ogg` - "Come buy!"
- `guard_halt.ogg` - "HALT!"
**116-120. Ana Ghost (5 files):**
- `ana_ghost_appear.ogg` - Whispered "Kai..."
- `ana_ghost_sad.ogg` - Soft crying
- `ana_ghost_memory.ogg` - "Remember..."
- `ana_ghost_warning.ogg` - "Be careful..."
- `ana_ghost_goodbye.ogg` - "I'll wait for you..."
---
# 📊 FINAL SUMMARY
## By Priority:
### **🔥 DEMO PRIORITY (45 files):**
- ✅ Music: 9 tracks
- ✅ SFX: 25 sounds
- ✅ Ambient: 3 loops
- ✅ UI: 8 stingers
**Status:** Music have .wav (need .ogg), SFX need download/generate
---
### **🟡 FAZA 1 PRIORITY (+60 files):**
- Music: +6 tracks
- SFX: +35 sounds
- Ambient: +5 loops
- UI: +4 stingers
**Use:** Adds biome variety, combat depth, farming richness
---
### **🟢 FAZA 2 LATER (+24 files):**
- Music: +3 tracks
- SFX: +12 sounds
- Ambient: +2 loops
- UI: +2 stingers
**Use:** Town life, NPC interactions
---
### **⚪ OPTIONAL VOICE (+15 files):**
- Voice acting can be added later
- Not critical for gameplay
---
## 🎯 TOTAL COMPLETE AUDIO:
| Type | Count |
|------|-------|
| **Music Tracks** | 18 |
| **Sound Effects** | 72 |
| **Ambient Loops** | 10 |
| **UI/Stingers** | 14 |
| **Voice (optional)** | 15 |
| **TOTAL** | **129 files** |
---
# 🛠️ WHERE TO GET AUDIO:
## **🆓 FREE RESOURCES (RECOMMENDED):**
### **1. Kenney Sound Packs** (BEST!)
- **URL:** https://kenney.nl/assets
- **What:** Massive free SFX library
- **Packs to download:**
- "RPG Audio" pack
- "Impact Sounds"
- "Interface Sounds"
- "Digital Audio"
- "Footstep Sounds"
- **License:** CC0 (completely free!)
- **Covers:** ~60% of needed SFX!
### **2. Freesound.org**
- **URL:** https://freesound.org
- **What:** Community sound library
- **Use for:** Specific sounds (animals, zombies, nature)
- **License:** CC (check per sound)
### **3. OpenGameArt.org**
- **URL:** https://opengameart.org
- **What:** Game-specific audio
- **Use for:** Music loops, ambient tracks
- **License:** Various (check per item)
### **4. Incompetech (Music)**
- **URL:** https://incompetech.com/music/royalty-free/
- **What:** Kevin MacLeod royalty-free music
- **Use for:** Background music tracks
- **License:** CC-BY (just credit)
---
## 🤖 **AI GENERATION (OPTIONAL):**
### **1. ElevenLabs Sound Effects**
- **URL:** https://elevenlabs.io/sound-effects
- **What:** AI-generated SFX
- **Cost:** Free tier available
### **2. Suno AI / Udio (Music)**
- **What:** AI music generation
- **Use for:** Custom background tracks
- **Cost:** Free tier available
---
## ⚡ **QUICK ACTION PLAN:**
### **Step 1: Convert Existing (15 minutes)**
```bash
cd /Users/davidkotnik/repos/novafarma
python3 scripts/convert_audio_to_ogg.py
```
Result: 8 music tracks .wav → .ogg ✅
### **Step 2: Download Kenney Packs (30 minutes)**
1. Go to https://kenney.nl/assets
2. Download "RPG Audio" pack
3. Download "Impact Sounds" pack
4. Download "Interface Sounds" pack
5. Extract to `/assets/audio/sfx/`
6. Rename files to match manifest
Result: ~40 SFX ready ✅
### **Step 3: Download Specific Missing (1 hour)**
1. Freesound.org for animals, zombies
2. Incompetech for additional music
3. Place in appropriate folders
Result: DEMO audio 100% ✅
---
**Status:****COMPLETE AUDIO MANIFEST READY!**
**Total Files:** 129 (45 DEMO + 60 Faza 1 + 24 Faza 2)
**Estimated Time:** 2-3 hours to acquire all
**FREE Resources:** Cover 90%+ of needs! 🎉

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# 📋 COMPLETE MISSING ASSETS LIST - JAN 9, 2026
## Everything Still Needed for DEMO + Faza 1 + Faza 2
**Last Updated:** January 9, 2026, 14:03 CET
**Status:** Post-audit comprehensive checklist
**Purpose:** Exact list of what's missing for full game completion
---
## 🎮 DEMO - MISSING ITEMS
### **✅ VISUAL ASSETS: 0 MISSING!**
All sprites complete (317/252 = 126%)
### **🔊 AUDIO ASSETS: 33 MISSING**
#### **Music Tracks (8 files):**
All in `.wav` format, need `.ogg` conversion:
-`forest_ambient.mp3` - HAVE! (only one in different format)
- 🔄 `main_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `farm_ambient.ogg` - HAVE .wav, need .ogg
- 🔄 `town_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `combat_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `night_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `victory_theme.ogg` - HAVE .wav, need .ogg
- 🔄 `ana_theme.ogg` - HAVE .wav, need .ogg
**Action:** Run conversion script! All exist as .wav
#### **Sound Effects (25 files):**
**Farming SFX (8 files):**
-`cow_moo.ogg` - Need to generate/download
-`dig.ogg` - Need to generate/download
-`harvest.ogg` - Need to generate/download
-`plant_seed.ogg` - Need to generate/download
-`scythe_swing.ogg` - Need to generate/download
-`stone_mine.ogg` - Need to generate/download
-`tree_chop.ogg` - HAVE! (as wood_chop.wav)
-`water_crop.ogg` - Need to generate/download
**Combat SFX (8 files):**
-`bow_release.ogg` - Need to generate
-`explosion.ogg` - Need to generate
-`player_hurt.ogg` - Need to generate
-`raider_attack.ogg` - Need to generate
-`shield_block.ogg` - Need to generate
-`sword_slash.ogg` - Need to generate
-`zombie_death.ogg` - Need to generate
-`zombie_hit.ogg` - Need to generate
**Building SFX (5 files):**
-`chest_open.ogg` - Need to generate
-`door_close.ogg` - Need to generate
-`door_open.ogg` - Need to generate
-`hammer_nail.ogg` - Need to generate
-`repair.ogg` - Need to generate
**Misc SFX (4 files):**
-`coin_collect.ogg` - Need to generate
-`footstep_grass.ogg` - HAVE! (as .wav)
-`footstep_stone.ogg` - Need to generate
-`level_up.ogg` - Need to generate
**Audio Sources:**
1. **Kenney Sound Packs** (free, high quality)
2. **Freesound.org** (community library)
3. **ElevenLabs Sound Effects** (AI generation)
4. **OpenGameArt.org** (game audio)
---
## 🏗️ FAZA 2 - MISSING ITEMS
### **🎨 VISUAL ASSETS: ~50 NPC sprites**
**Missing NPC 8-Directional Sprites:**
Have **179 NPC reference files** that need conversion!
**NPCs Needing Full Sprite Sets (11 sprites each):**
1. **Mayor Viktor** - Have 13 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
2. **Father Marko (Priest)** - Have 6 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
3. **Mrs. Novak** - Have partial references
- Need: 4 idle, 4 walk, 2 action, 1 portrait
4. **Teacher** - Have 10 reference files ✅
- Need: 4 idle, 4 walk, 2 action, 1 portrait
5. **Additional NPCs** - Have 150+ reference files for dozens more!
- Arborist, Lawyer (Miro Pravnik), Janitor, Caretaker, Baker, etc.
**Conversion Work:**
- Use existing 179 references as base
- Generate 8-directional sprites from references
- Add animations (idle, walk, unique action)
- Add dialogue portraits
**Estimated Time:** 3-4 hours (batch processing with references!)
### **🔊 AUDIO: Same as DEMO (33 files)**
Audio is shared across all phases.
---
## 🌾 FAZA 1 - MISSING ITEMS
### **🎨 VISUAL ASSETS: ~712 sprites**
#### **1. Additional Biomes (135 sprites)**
**FOREST BIOME (60 sprites):**
- Ground tiles (6 variations)
- Trees (32 sprites - 8 species × 4 seasons):
- Oak (4 seasons) ✅ HAVE!
- Pine (2 variations) ✅ HAVE!
- Birch (4 seasons) ✅ HAVE!
- Maple (4 seasons) ✅ HAVE!
- Cherry Blossom (4 seasons) ✅ HAVE!
- Willow ✅ HAVE!
- Dead tree ✅ HAVE!
- Need: Seasonal variations!
- Forest floor props (20 items):
- Mushrooms ✅ HAVE some
- Fallen logs ✅ HAVE!
- Moss-covered rocks ✅ HAVE some
- Ferns, shrubs, berry bushes
- Animal dens
- Buildings (2): Hunter's cabin, Treehouse
**DESERT BIOME (35 sprites):**
- Sand tiles (5 variations)
- Cacti (8 variations)
- Desert rocks (10 variations)
- Tumbleweeds, desert plants, oasis (12)
- Buildings (2): Desert outpost, Nomad tent
**SWAMP BIOME (40 sprites):**
- Mud tiles (5 variations)
- Water tiles (4 variations)
- Swamp trees (8 variations)
- Reeds, lily pads, moss (15)
- Swamp gas effect (1)
- Buildings (2): Hut on stilts, Witch's shack
**Note:** Have 23 tree sprites already, need biome-specific variations!
---
#### **2. Combat & Weapons (119 sprites)**
**Kai Combat Animations (27 frames):**
- Sword swing (6 frames)
- Axe swing (6 frames)
- Bow shoot (5 frames)
- Take damage (3 frames)
- Death animation (4 frames)
- Victory pose (3 frames)
**Weapons (12 sprites):**
- Wooden tier: sword, dagger, spear, bow (4)
- Stone tier: sword, dagger, spear, bow (4)
- Iron tier: sword, dagger, spear, bow (4)
**Additional Enemies (80 sprites):**
- Skeleton (15 frames): idle, walk, attack
- Mutant Rat (14 frames): idle, walk, attack
- Radioactive Boar (15 frames): idle, walk, attack
- Chernobyl Mutants (42 frames):
- 3 types × 14 frames each
- (idle, walk, attack variants)
**Note:** Have 50+ zombie sprites, enemy variety next!
---
#### **3. Crop Expansion (400+ sprites!) 🌾**
**Current:** Have 6 DEMO crops (68 sprites)
- Wheat ✅
- Carrot ✅
- Corn ✅
- Tomato ✅
- Potato ✅
- Cannabis ✅
**Missing:** ~75 additional crop types **× 6 growth stages each = 450 sprites**
**Priority Crops (First 10 - 60 sprites):**
1. Beans (6 stages)
2. Cabbage (6 stages)
3. Lettuce (6 stages)
4. Onion (6 stages)
5. Pumpkin (6 stages)
6. Strawberry (6 stages)
7. Sunflower (6 stages)
8. Rice (6 stages)
9. Cotton (6 stages)
10. Coffee (6 stages)
**Have:** 82 crop type folders with references!
**Need:** Convert to full 6-stage growth cycles
**Note:** This is the BIGGEST remaining task!
Can be done gradually over time, not all at once.
---
#### **4. Advanced UI (65 sprites)**
**Missing UI Elements:**
- Advanced HUD (6 sprites)
- Expanded Inventory system (15 sprites)
- Crafting UI (12 sprites)
- Map/Navigation UI (7 sprites)
- Combat UI (8 sprites):
- Health bars (enemy)
- Combat indicators
- Weapon selection
- Ammo counter
- Additional panels (17 sprites):
- Quest log expanded
- Skill tree
- Character stats
- Achievements
**Current:** Have 31 UI sprites for DEMO
**Need:** 65 more for full game UI
---
## 📊 SUMMARY BY PRIORITY
### **🔥 HIGH PRIORITY (Quick Wins):**
**1. Audio Conversion (15 minutes):**
- Convert 8 .wav music files to .ogg
- Result: Music 100% complete!
**2. Audio Generation (2-3 hours):**
- Download/generate 24 missing SFX
- Use Kenney packs (free, instant!)
- Result: Audio 100% complete!
**3. Faza 2 NPC Sprites (3-4 hours):**
- Convert 179 reference files to game sprites
- Use existing references as base
- Result: Faza 2 100% complete!
---
### **🟡 MEDIUM PRIORITY (Gameplay Expansion):**
**4. Faza 1 Biomes (4-5 hours):**
- Forest, Desert, Swamp
- 135 sprites total
- Unlock exploration!
**5. Combat System (4-5 hours):**
- Kai animations (27 frames)
- Weapons (12 sprites)
- New enemies (80 sprites)
- Full combat gameplay!
---
### **🟢 LOW PRIORITY (Long-term):**
**6. Crop Expansion (15-20 hours):**
- 400+ sprites
- Can be done gradually
- 10-20 crops at a time
- Not blocking any gameplay
**7. Advanced UI (3-4 hours):**
- Polish for full game
- Can use placeholders initially
---
## 🎯 RECOMMENDED COMPLETION ORDER
### **Phase 1: Audio (2-3 hours total)**
1. Convert .wav → .ogg (15 min)
2. Download Kenney SFX packs (30 min)
3. Organize and test (1 hour)
4. **Result:** Audio 100% ✅
### **Phase 2: Faza 2 Completion (3-4 hours)**
1. Convert NPC references to sprites
2. Generate 8-directional animations
3. Add portraits
4. **Result:** Faza 2 100% game-ready ✅
### **Phase 3: Faza 1 Core (8-10 hours)**
1. Generate 3 biomes (4-5 hours)
2. Combat system (4-5 hours)
3. **Result:** Full gameplay loop ✅
### **Phase 4: Gradual Expansion (ongoing)**
1. Add 10 crops per week
2. Polish UI as needed
3. **Result:** Content expansion over time
---
## 💡 RESOURCE LINKS
### **Audio:**
- **Kenney Sound Packs:** https://kenney.nl/assets (FREE!)
- **Freesound.org:** https://freesound.org
- **OpenGameArt:** https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
- **Incompetech (Music):** https://incompetech.com/music/royalty-free/
### **Conversion Tools:**
- **FFmpeg** (audio conversion): Already have script!
- **Audacity** (audio editing): Free, open-source
---
## ✅ COMPLETION CHECKLIST
### **DEMO:**
- [x] Visual assets (317/252) ✅
- [ ] Music (8 files) - Have .wav, need .ogg
- [ ] SFX (25 files) - Need 24 more
### **FAZA 2:**
- [x] Buildings (60/45) ✅
- [x] Infrastructure (86/36) ✅
- [ ] NPCs (38/88) - Need sprite conversion
- [ ] Audio (shared with DEMO)
### **FAZA 1:**
- [x] Farm Animals (50) ✅
- [x] Infrastructure (14) ✅
- [x] Tool Upgrades (27) ✅
- [ ] Biomes (0/135) - Forest, Desert, Swamp
- [ ] Combat (0/119) - Animations + weapons
- [ ] Crops (68/468) - Need 400 more types
- [ ] Advanced UI (0/65)
---
## 🎯 TOTAL MISSING COUNT
| Category | Missing | Estimated Time |
|----------|---------|----------------|
| **Audio** | 33 files | 2-3 hours |
| **Faza 2 NPCs** | 50 sprites | 3-4 hours |
| **Faza 1 Biomes** | 135 sprites | 4-5 hours |
| **Faza 1 Combat** | 119 sprites | 4-5 hours |
| **Faza 1 Crops** | 400 sprites | 15-20 hours |
| **Faza 1 UI** | 65 sprites | 3-4 hours |
| **TOTAL** | **802 items** | **32-41 hours** |
**BUT:** Audio + Faza 2 + Biomes + Combat = **13-17 hours** for core gameplay! 🎯
Crops can be added gradually over weeks/months.
---
**Status:****COMPREHENSIVE LIST COMPLETE!**
**Next Decision:** Audio first, or NPC sprites, or Biomes?
**Recommendation:** Audio (fastest win!) → Faza 2 NPCs → Biomes 🚀