🎵 COMPLETE AUDIO MANIFEST - Full Game (129 files)

📊 TOTAL AUDIO REQUIREMENTS:
- Music Tracks: 18
- Sound Effects: 72
- Ambient Loops: 10
- UI/Stingers: 14
- Voice (optional): 15
TOTAL: 129 files

🎮 BREAKDOWN BY PHASE:

DEMO (45 files):
- Music: 9 (main theme, farm, night, combat, victory, etc.)
- SFX: 25 (farming, combat, building, misc)
- Ambient: 3 (wind, crickets, birds)
- UI: 8 (clicks, stingers, quest complete)
STATUS: Music have .wav (need .ogg), SFX need download

FAZA 1 (+60 files):
- Music: +6 (desert, swamp, cave, boss, emotional)
- SFX: +35 (animals, combat, crafting, environment)
- Ambient: +5 (biome-specific loops)
- UI: +4 (discovery, achievements, death)

FAZA 2 (+24 files):
- Music: +3 (town busy, church, tavern)
- SFX: +12 (bells, market, NPCs, trade)
- Ambient: +2 (town, graveyard)
- UI: +2 (building complete, milestones)

VOICE - Optional (+15 files):
- Kai combat cries (5)
- NPC barks (5)
- Ana ghost whispers (5)

🆓 FREE RESOURCES:
- Kenney.nl - 60% of SFX (FREE!)
- Freesound.org - Animals, zombies, nature
- Incompetech - Kevin MacLeod music
- OpenGameArt - Game audio

 QUICK ACTION PLAN:
1. Convert .wav→.ogg (15 min)
2. Download Kenney packs (30 min)
3. Specific sounds (1 hour)
= DEMO audio 100% in 2-3 hours!

Complete detailed manifest with descriptions, durations, moods, sources, and acquisition guide.
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# 🎵 COMPLETE AUDIO MANIFEST - DEMO + FAZA 1 + FAZA 2
## Every Sound & Music Track Needed for Full Game
**Created:** January 9, 2026, 14:25 CET
**Purpose:** Complete audio requirements for playable game
**Priority:** DEMO & Faza 1 (Faza 2 lahko kasneje)
---
## 📊 QUICK SUMMARY
| Category | DEMO | Faza 1 | Faza 2 | Total |
|----------|------|--------|--------|-------|
| **Music Tracks** | 9 | +6 | +3 | **18** |
| **Sound Effects** | 25 | +35 | +12 | **72** |
| **Ambient Loops** | 3 | +5 | +2 | **10** |
| **UI/Stingers** | 8 | +4 | +2 | **14** |
| **Voice (optional)** | 0 | +10 | +5 | **15** |
| **TOTAL** | **45** | **+60** | **+24** | **129** |
---
# 🎮 DEMO AUDIO (45 files)
## 🎶 MUSIC TRACKS (9 files)
### **Core Gameplay Music:**
**1. `main_theme.ogg`** - Main Menu Theme
- **Duration:** 2-3 minutes (loopable)
- **Mood:** Epic, adventurous, hopeful
- **BPM:** 90-110
- **Instruments:** Orchestral, guitar, drums
- **Reference:** Stardew Valley main theme vibe
- **Status:** 🔄 HAVE .wav, need .ogg
**2. `farm_ambient.ogg`** - Farm/Grassland Background
- **Duration:** 3-4 minutes (seamless loop)
- **Mood:** Calm, peaceful, productive
- **BPM:** 70-90
- **Instruments:** Acoustic guitar, soft piano, nature sounds
- **Reference:** Minecraft calm music
- **Status:** 🔄 HAVE .wav, need .ogg
**3. `night_theme.ogg`** - Nighttime Ambient
- **Duration:** 3-4 minutes (loop)
- **Mood:** Mysterious, slightly tense, calm
- **BPM:** 60-80
- **Instruments:** Cello, soft synth, cricket sounds
- **Reference:** Don't Starve night music
- **Status:** 🔄 HAVE .wav, need .ogg
**4. `forest_ambient.mp3`** - Forest Exploration
- **Duration:** 3 minutes (loop)
- **Mood:** Serene, natural, exploratory
- **BPM:** 75-85
- **Instruments:** Flute, strings, bird sounds
- **Status:** ✅ HAVE!
---
### **Action & Events Music:**
**5. `combat_theme.ogg`** - Zombie Fight Music
- **Duration:** 2 minutes (loop)
- **Mood:** Intense, urgent, action-packed
- **BPM:** 130-150
- **Instruments:** Heavy drums, electric guitar, bass
- **Reference:** Left 4 Dead combat music
- **Status:** 🔄 HAVE .wav, need .ogg
**6. `victory_theme.ogg`** - Quest/Combat Victory
- **Duration:** 30-45 seconds (one-shot)
- **Mood:** Triumphant, celebratory
- **BPM:** 120
- **Instruments:** Brass, uplifting strings
- **Reference:** Zelda "item get" extended
- **Status:** 🔄 HAVE .wav, need .ogg
**7. `raid_warning.ogg`** - Raid Approaching Alarm
- **Duration:** 1 minute (tense loop)
- **Mood:** Urgent, warning, building tension
- **BPM:** 140-160
- **Instruments:** War drums, sirens, low brass
- **Reference:** They Are Billions raid warning
- **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
---
### **Emotional & Story Music:**
**8. `ana_theme.ogg`** - Ana's Memory/Ghost Theme
- **Duration:** 2-3 minutes
- **Mood:** Sad, emotional, nostalgic
- **BPM:** 80
- **Instruments:** Solo piano, soft strings, music box
- **Reference:** The Last of Us emotional themes
- **Status:** 🔄 HAVE .wav, need .ogg
**9. `town_theme.ogg`** - Town Restoration Music
- **Duration:** 2-3 minutes (loop)
- **Mood:** Hopeful, uplifting, rebuilding
- **BPM:** 100-120
- **Instruments:** Acoustic, light orchestral, optimistic
- **Reference:** Animal Crossing town music
- **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
---
## 🔊 SOUND EFFECTS (25 files)
### **FARMING SOUNDS (8 files)** 🌾
**1. `dig.ogg`** - Digging/Hoeing Soil
- **Duration:** 0.5-1s
- **Description:** Shovel/hoe hitting dirt, soft thud
- **Source:** Kenney "Impact Sounds" pack
**2. `plant_seed.ogg`** - Planting Seed
- **Duration:** 0.3-0.5s
- **Description:** Soft plop, seed into soil
- **Source:** Kenney
**3. `water_crop.ogg`** - Watering Can Pouring
- **Duration:** 1-2s
- **Description:** Water splash/trickle sound
- **Source:** Kenney "Water Sounds"
**4. `harvest.ogg`** - Crop Harvest/Pickup
- **Duration:** 0.3-0.5s
- **Description:** Satisfying pop/snap, successful pickup
- **Source:** Kenney "Interface Sounds"
**5. `tree_chop.ogg`** - Axe Chopping Wood
- **Duration:** 0.8-1s
- **Description:** Thunk/chop sound
- **Status:** ✅ HAVE as `wood_chop.wav` - need .ogg
**6. `stone_mine.ogg`** - Pickaxe Hitting Stone
- **Duration:** 0.8-1s
- **Description:** Clink/chip/crack sound
- **Source:** Kenney "Impact Sounds"
**7. `scythe_swing.ogg`** - Scythe Swing
- **Duration:** 0.5-0.8s
- **Description:** Whoosh through air, harvesting
- **Source:** Kenney
**8. `cow_moo.ogg`** - Cow Mooing
- **Duration:** 2-3s
- **Description:** Friendly farm animal moo
- **Source:** Freesound.org or Kenney "Animal Sounds"
---
### **COMBAT SOUNDS (8 files)** ⚔️
**9. `sword_slash.ogg`** - Sword Swing
- **Duration:** 0.4-0.6s
- **Description:** Whoosh + metal swoosh
- **Source:** Kenney "RPG Audio"
**10. `zombie_hit.ogg`** - Zombie Takes Damage
- **Duration:** 0.3-0.5s
- **Description:** Hurt groan, zombie pain
- **Source:** Freesound.org zombie sounds
**11. `zombie_death.ogg`** - Zombie Dies
- **Duration:** 1-2s
- **Description:** Death groan + thud/collapse
- **Source:** Freesound.org
**12. `player_hurt.ogg`** - Player Damage Sound
- **Duration:** 0.3-0.5s
- **Description:** Oof/ugh/grunt of pain
- **Source:** Kenney "Voice Acting"
**13. `bow_release.ogg`** - Arrow Release
- **Duration:** 0.2-0.4s
- **Description:** Twang of bowstring
- **Source:** Kenney "RPG Audio"
**14. `shield_block.ogg`** - Shield Blocking Hit
- **Duration:** 0.3-0.5s
- **Description:** Metallic clang/block
- **Source:** Kenney "Impact Sounds"
**15. `explosion.ogg`** - Explosion/Bomb
- **Duration:** 1.5-2s
- **Description:** Boom + debris falling
- **Source:** Kenney "Explosion Sounds"
**16. `raider_attack.ogg`** - Enemy Attack Yell
- **Duration:** 0.5-1s
- **Description:** Aggressive shout/war cry
- **Source:** Freesound.org or Kenney
---
### **BUILDING SOUNDS (5 files)** 🏗️
**17. `hammer_nail.ogg`** - Hammering
- **Duration:** 0.3-0.5s (per hit)
- **Description:** Bang bang bang, construction
- **Source:** Kenney "Impact Sounds"
**18. `repair.ogg`** - Building Repair
- **Duration:** 1-2s
- **Description:** Construction sounds, hammering
- **Source:** Kenney
**19. `door_open.ogg`** - Door Opening
- **Duration:** 0.6-1s
- **Description:** Creaky hinges, wood door
- **Source:** Kenney "UI Audio" or Freesound
**20. `door_close.ogg`** - Door Closing
- **Duration:** 0.6-1s
- **Description:** Door slam, latch click
- **Source:** Kenney
**21. `chest_open.ogg`** - Chest Opening
- **Duration:** 0.8-1.2s
- **Description:** Wood creak + latch, treasure vibe
- **Source:** Kenney "RPG Audio"
---
### **MISC SOUNDS (4 files)** ✨
**22. `footstep_grass.ogg`** - Footstep on Grass
- **Duration:** 0.2-0.3s
- **Description:** Soft rustle, walking on grass
- **Status:** ✅ HAVE as .wav - need .ogg
**23. `footstep_stone.ogg`** - Footstep on Stone
- **Duration:** 0.2-0.3s
- **Description:** Hard tap, walking on cobblestone
- **Source:** Kenney "Footstep Sounds"
**24. `coin_collect.ogg`** - Coin/Money Pickup
- **Duration:** 0.2-0.4s
- **Description:** Bright "ching!" sound
- **Source:** Kenney "Interface Sounds"
**25. `level_up.ogg`** - Level Up/Achievement
- **Duration:** 1.5-2s
- **Description:** Triumphant chime, ascending notes
- **Source:** Kenney "Digital Audio"
---
## 🌀 AMBIENT LOOPS (3 files)
**26. `wind_gentle.ogg`** - Gentle Wind Loop
- **Duration:** 10s+ (seamless loop)
- **Description:** Soft breeze, peaceful
- **Use:** Background layer for farm
**27. `crickets_night.ogg`** - Night Crickets
- **Duration:** 10s+ (loop)
- **Description:** Cricket chirping, nighttime
- **Use:** Night ambient layer
**28. `birds_daytime.ogg`** - Daytime Birds
- **Duration:** 10s+ (loop)
- **Description:** Birds chirping, peaceful
- **Use:** Daytime ambient layer
---
## 🎯 UI & STINGERS (8 files)
**29. `ui_click.ogg`** - Button Click
- **Duration:** 0.1s
- **Description:** Soft click/tap
**30. `ui_hover.ogg`** - Button Hover
- **Duration:** 0.05s
- **Description:** Subtle beep/highlight
**31. `ui_error.ogg`** - Error/Cannot Do
- **Duration:** 0.3s
- **Description:** Negative beep, "no"
**32. `ui_confirm.ogg`** - Confirm/Success
- **Duration:** 0.3s
- **Description:** Positive ding
**33. `quest_complete.ogg`** - Quest Complete Stinger
- **Duration:** 2-3s
- **Description:** Victorious musical flourish
**34. `danger_stinger.ogg`** - Danger Alert
- **Duration:** 1s
- **Description:** Dramatic sting, warning
**35. `discovery_stinger.ogg`** - Discovery/Find Item
- **Duration:** 1.5s
- **Description:** Magical chime, "found it!"
**36. `sleep_heal.ogg`** - Sleep/Heal Sound
- **Duration:** 2s
- **Description:** Peaceful sparkle, recovery
---
# 🌾 FAZA 1 ADDITIONAL AUDIO (+60 files)
## 🎶 MUSIC TRACKS (+6 files)
**37. `desert_theme.ogg`** - Desert Biome Music
- **Mood:** Hot, lonely, adventurous
- **Instruments:** Middle Eastern flute, sparse percussion
**38. `swamp_theme.ogg`** - Swamp Biome Music
- **Mood:** Mysterious, murky, slightly creepy
- **Instruments:** Low bass, bubbling sounds, eerie ambiance
**39. `cave_theme.ogg`** - Cave/Underground Music
- **Mood:** Dark, echoey, tense
- **Instruments:** Dripping water, low drones
**40. `boss_battle.ogg`** - Boss Fight Music
- **Mood:** Epic, intense, dramatic
- **BPM:** 150-170
- **Instruments:** Full orchestra, heavy drums
**41. `sad_discovery.ogg`** - Emotional Discovery
- **Mood:** Melancholic, bittersweet
- **Use:** Finding Ana's belongings, sad moments
**42. `hopeful_sunrise.ogg`** - New Day/Sunrise
- **Mood:** Optimistic, fresh start
- **Use:** Day beginning, new chapter unlocked
---
## 🔊 SOUND EFFECTS (+35 files)
### **Additional Farming (10 files):**
**43. `sheep_baa.ogg`** - Sheep sound
**44. `pig_oink.ogg`** - Pig sound
**45. `chicken_cluck.ogg`** - Chicken sound
**46. `horse_neigh.ogg`** - Horse sound
**47. `goat_bleat.ogg`** - Goat sound
**48. `milk_cow.ogg`** - Milking sound
**49. `shear_sheep.ogg`** - Shearing wool
**50. `collect_egg.ogg`** - Egg pickup
**51. `feed_animal.ogg`** - Feeding trough
**52. `pet_animal.ogg`** - Animal happy sound
---
### **Additional Combat (15 files):**
**53. `arrow_hit.ogg`** - Arrow hitting target
**54. `arrow_miss.ogg`** - Arrow hitting ground
**55. `critical_hit.ogg`** - Critical damage sound
**56. `parry.ogg`** - Parry/deflect attack
**57. `dodge_roll.ogg`** - Dodge roll whoosh
**58. `skeleton_rattle.ogg`** - Skeleton enemy sound
**59. `mutant_growl.ogg`** - Mutant creature growl
**60. `boss_roar.ogg`** - Boss monster roar
**61. `fire_spell.ogg`** - Fire magic whoosh
**62. `ice_spell.ogg`** - Ice magic freeze sound
**63. `heal_spell.ogg`** - Healing magic sparkle
**64. `weapon_break.ogg`** - Weapon breaking (durability 0)
**65. `armor_equip.ogg`** - Equipping armor
**66. `potion_drink.ogg`** - Drinking potion
**67. `revive.ogg`** - Player revival sound
---
### **Crafting & Items (5 files):**
**68. `craft_item.ogg`** - Crafting success
**69. `smelt_metal.ogg`** - Smelting ore in furnace
**70. `anvil_strike.ogg`** - Blacksmith anvil
**71. `loom_weave.ogg`** - Weaving cloth
**72. `cook_food.ogg`** - Cooking food sizzle
---
### **Environment (5 files):**
**73. `rain_start.ogg`** - Rain beginning
**74. `thunder.ogg`** - Thunder crack
**75. `river_flow.ogg`** - River/stream ambient
**76. `campfire_crackle.ogg`** - Fire burning loop
**77. `leaves_rustle.ogg`** - Walking through bushes
---
## 🌀 AMBIENT LOOPS (+5 files)
**78. `desert_wind.ogg`** - Desert windstorm loop
**79. `swamp_bubbles.ogg`** - Swamp bubbling/croaking
**80. `cave_drips.ogg`** - Cave water dripping
**81. `ocean_waves.ogg`** - Ocean/beach waves
**82. `rain_loop.ogg`** - Rain falling loop
---
## 🎯 UI & STINGERS (+4 files)
**83. `biome_discovered.ogg`** - New area discovered fanfare
**84. `skill_unlock.ogg`** - New skill/ability unlock
**85. `achievement_unlock.ogg`** - Achievement gained
**86. `death_stinger.ogg`** - Player death sound
---
# 🏗️ FAZA 2 ADDITIONAL AUDIO (+24 files)
## 🎶 MUSIC TRACKS (+3 files)
**87. `town_busy.ogg`** - Active Town Music
- **Mood:** Busy, cheerful, community
- **Use:** Town fully restored
**88. `church_choir.ogg`** - Church Interior
- **Mood:** Reverent, peaceful, holy
- **Use:** Inside church building
**89. `tavern_music.ogg`** - Tavern/Inn Music
- **Mood:** Lively, folk, drinking songs
- **Use:** Inside tavern
---
## 🔊 SOUND EFFECTS (+12 files)
### **Town Sounds (7 files):**
**90. `bell_tower.ogg`** - Church bells ringing
**91. `market_chatter.ogg`** - Town market ambience
**92. `blacksmith_forge.ogg`** - Forge hammer on anvil
**93. `tavern_crowd.ogg`** - Tavern crowd noise
**94. `horse_cart.ogg`** - Horse cart passing
**95. `town_gate_open.ogg`** - Large gate opening
**96. `fountain_water.ogg`** - Fountain water flowing
---
### **NPC Interactions (5 files):**
**97. `npc_greet.ogg`** - NPC greeting sound
**98. `npc_goodbye.ogg`** - NPC farewell
**99. `trade_complete.ogg`** - Trade/purchase success
**100. `quest_accept.ogg`** - Quest accepted sound
**101. `dialogue_open.ogg`** - Dialogue window open
---
## 🌀 AMBIENT LOOPS (+2 files)
**102. `town_ambience.ogg`** - General town activity loop
**103. `graveyard_wind.ogg`** - Eerie graveyard wind
---
## 🎯 UI & STINGERS (+2 files)
**104. `building_complete.ogg`** - Building restoration complete
**105. `town_restored.ogg`** - Major milestone fanfare
---
# 📦 OPTIONAL: VOICE LINES (+15 files)
## Character Battle Cries & Reactions:
**106-110. Kai Combat (5 files):**
- `kai_attack1.ogg` - "Take this!"
- `kai_attack2.ogg` - "For Ana!"
- `kai_hurt.ogg` - "Ugh!"
- `kai_death.ogg` - "No..."
- `kai_victory.ogg` - "Yes!"
**111-115. NPC Barks (5 files):**
- `mayor_greet.ogg` - "Welcome, farmer!"
- `priest_bless.ogg` - "May you be blessed"
- `blacksmith_ready.ogg` - "What'll it be?"
- `merchant_welcome.ogg` - "Come buy!"
- `guard_halt.ogg` - "HALT!"
**116-120. Ana Ghost (5 files):**
- `ana_ghost_appear.ogg` - Whispered "Kai..."
- `ana_ghost_sad.ogg` - Soft crying
- `ana_ghost_memory.ogg` - "Remember..."
- `ana_ghost_warning.ogg` - "Be careful..."
- `ana_ghost_goodbye.ogg` - "I'll wait for you..."
---
# 📊 FINAL SUMMARY
## By Priority:
### **🔥 DEMO PRIORITY (45 files):**
- ✅ Music: 9 tracks
- ✅ SFX: 25 sounds
- ✅ Ambient: 3 loops
- ✅ UI: 8 stingers
**Status:** Music have .wav (need .ogg), SFX need download/generate
---
### **🟡 FAZA 1 PRIORITY (+60 files):**
- Music: +6 tracks
- SFX: +35 sounds
- Ambient: +5 loops
- UI: +4 stingers
**Use:** Adds biome variety, combat depth, farming richness
---
### **🟢 FAZA 2 LATER (+24 files):**
- Music: +3 tracks
- SFX: +12 sounds
- Ambient: +2 loops
- UI: +2 stingers
**Use:** Town life, NPC interactions
---
### **⚪ OPTIONAL VOICE (+15 files):**
- Voice acting can be added later
- Not critical for gameplay
---
## 🎯 TOTAL COMPLETE AUDIO:
| Type | Count |
|------|-------|
| **Music Tracks** | 18 |
| **Sound Effects** | 72 |
| **Ambient Loops** | 10 |
| **UI/Stingers** | 14 |
| **Voice (optional)** | 15 |
| **TOTAL** | **129 files** |
---
# 🛠️ WHERE TO GET AUDIO:
## **🆓 FREE RESOURCES (RECOMMENDED):**
### **1. Kenney Sound Packs** (BEST!)
- **URL:** https://kenney.nl/assets
- **What:** Massive free SFX library
- **Packs to download:**
- "RPG Audio" pack
- "Impact Sounds"
- "Interface Sounds"
- "Digital Audio"
- "Footstep Sounds"
- **License:** CC0 (completely free!)
- **Covers:** ~60% of needed SFX!
### **2. Freesound.org**
- **URL:** https://freesound.org
- **What:** Community sound library
- **Use for:** Specific sounds (animals, zombies, nature)
- **License:** CC (check per sound)
### **3. OpenGameArt.org**
- **URL:** https://opengameart.org
- **What:** Game-specific audio
- **Use for:** Music loops, ambient tracks
- **License:** Various (check per item)
### **4. Incompetech (Music)**
- **URL:** https://incompetech.com/music/royalty-free/
- **What:** Kevin MacLeod royalty-free music
- **Use for:** Background music tracks
- **License:** CC-BY (just credit)
---
## 🤖 **AI GENERATION (OPTIONAL):**
### **1. ElevenLabs Sound Effects**
- **URL:** https://elevenlabs.io/sound-effects
- **What:** AI-generated SFX
- **Cost:** Free tier available
### **2. Suno AI / Udio (Music)**
- **What:** AI music generation
- **Use for:** Custom background tracks
- **Cost:** Free tier available
---
## ⚡ **QUICK ACTION PLAN:**
### **Step 1: Convert Existing (15 minutes)**
```bash
cd /Users/davidkotnik/repos/novafarma
python3 scripts/convert_audio_to_ogg.py
```
Result: 8 music tracks .wav → .ogg ✅
### **Step 2: Download Kenney Packs (30 minutes)**
1. Go to https://kenney.nl/assets
2. Download "RPG Audio" pack
3. Download "Impact Sounds" pack
4. Download "Interface Sounds" pack
5. Extract to `/assets/audio/sfx/`
6. Rename files to match manifest
Result: ~40 SFX ready ✅
### **Step 3: Download Specific Missing (1 hour)**
1. Freesound.org for animals, zombies
2. Incompetech for additional music
3. Place in appropriate folders
Result: DEMO audio 100% ✅
---
**Status:****COMPLETE AUDIO MANIFEST READY!**
**Total Files:** 129 (45 DEMO + 60 Faza 1 + 24 Faza 2)
**Estimated Time:** 2-3 hours to acquire all
**FREE Resources:** Cover 90%+ of needs! 🎉