🎵 COMPLETE AUDIO MANIFEST - Full Game (129 files)
📊 TOTAL AUDIO REQUIREMENTS: - Music Tracks: 18 - Sound Effects: 72 - Ambient Loops: 10 - UI/Stingers: 14 - Voice (optional): 15 TOTAL: 129 files 🎮 BREAKDOWN BY PHASE: DEMO (45 files): - Music: 9 (main theme, farm, night, combat, victory, etc.) - SFX: 25 (farming, combat, building, misc) - Ambient: 3 (wind, crickets, birds) - UI: 8 (clicks, stingers, quest complete) STATUS: Music have .wav (need .ogg), SFX need download FAZA 1 (+60 files): - Music: +6 (desert, swamp, cave, boss, emotional) - SFX: +35 (animals, combat, crafting, environment) - Ambient: +5 (biome-specific loops) - UI: +4 (discovery, achievements, death) FAZA 2 (+24 files): - Music: +3 (town busy, church, tavern) - SFX: +12 (bells, market, NPCs, trade) - Ambient: +2 (town, graveyard) - UI: +2 (building complete, milestones) VOICE - Optional (+15 files): - Kai combat cries (5) - NPC barks (5) - Ana ghost whispers (5) 🆓 FREE RESOURCES: - Kenney.nl - 60% of SFX (FREE!) - Freesound.org - Animals, zombies, nature - Incompetech - Kevin MacLeod music - OpenGameArt - Game audio ⚡ QUICK ACTION PLAN: 1. Convert .wav→.ogg (15 min) 2. Download Kenney packs (30 min) 3. Specific sounds (1 hour) = DEMO audio 100% in 2-3 hours! Complete detailed manifest with descriptions, durations, moods, sources, and acquisition guide.
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# 🎵 COMPLETE AUDIO MANIFEST - DEMO + FAZA 1 + FAZA 2
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## Every Sound & Music Track Needed for Full Game
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**Created:** January 9, 2026, 14:25 CET
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**Purpose:** Complete audio requirements for playable game
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**Priority:** DEMO & Faza 1 (Faza 2 lahko kasneje)
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---
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## 📊 QUICK SUMMARY
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| Category | DEMO | Faza 1 | Faza 2 | Total |
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|----------|------|--------|--------|-------|
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| **Music Tracks** | 9 | +6 | +3 | **18** |
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| **Sound Effects** | 25 | +35 | +12 | **72** |
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| **Ambient Loops** | 3 | +5 | +2 | **10** |
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| **UI/Stingers** | 8 | +4 | +2 | **14** |
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| **Voice (optional)** | 0 | +10 | +5 | **15** |
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| **TOTAL** | **45** | **+60** | **+24** | **129** |
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---
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# 🎮 DEMO AUDIO (45 files)
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## 🎶 MUSIC TRACKS (9 files)
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### **Core Gameplay Music:**
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**1. `main_theme.ogg`** - Main Menu Theme
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- **Duration:** 2-3 minutes (loopable)
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- **Mood:** Epic, adventurous, hopeful
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- **BPM:** 90-110
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- **Instruments:** Orchestral, guitar, drums
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- **Reference:** Stardew Valley main theme vibe
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- **Status:** 🔄 HAVE .wav, need .ogg
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**2. `farm_ambient.ogg`** - Farm/Grassland Background
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- **Duration:** 3-4 minutes (seamless loop)
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- **Mood:** Calm, peaceful, productive
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- **BPM:** 70-90
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- **Instruments:** Acoustic guitar, soft piano, nature sounds
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- **Reference:** Minecraft calm music
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- **Status:** 🔄 HAVE .wav, need .ogg
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**3. `night_theme.ogg`** - Nighttime Ambient
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- **Duration:** 3-4 minutes (loop)
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- **Mood:** Mysterious, slightly tense, calm
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- **BPM:** 60-80
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- **Instruments:** Cello, soft synth, cricket sounds
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- **Reference:** Don't Starve night music
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- **Status:** 🔄 HAVE .wav, need .ogg
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**4. `forest_ambient.mp3`** - Forest Exploration
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- **Duration:** 3 minutes (loop)
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- **Mood:** Serene, natural, exploratory
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- **BPM:** 75-85
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- **Instruments:** Flute, strings, bird sounds
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- **Status:** ✅ HAVE!
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---
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### **Action & Events Music:**
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**5. `combat_theme.ogg`** - Zombie Fight Music
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- **Duration:** 2 minutes (loop)
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- **Mood:** Intense, urgent, action-packed
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- **BPM:** 130-150
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- **Instruments:** Heavy drums, electric guitar, bass
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- **Reference:** Left 4 Dead combat music
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- **Status:** 🔄 HAVE .wav, need .ogg
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**6. `victory_theme.ogg`** - Quest/Combat Victory
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- **Duration:** 30-45 seconds (one-shot)
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- **Mood:** Triumphant, celebratory
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- **BPM:** 120
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- **Instruments:** Brass, uplifting strings
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- **Reference:** Zelda "item get" extended
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- **Status:** 🔄 HAVE .wav, need .ogg
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**7. `raid_warning.ogg`** - Raid Approaching Alarm
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- **Duration:** 1 minute (tense loop)
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- **Mood:** Urgent, warning, building tension
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- **BPM:** 140-160
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- **Instruments:** War drums, sirens, low brass
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- **Reference:** They Are Billions raid warning
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- **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
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---
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### **Emotional & Story Music:**
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**8. `ana_theme.ogg`** - Ana's Memory/Ghost Theme
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- **Duration:** 2-3 minutes
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- **Mood:** Sad, emotional, nostalgic
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- **BPM:** 80
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- **Instruments:** Solo piano, soft strings, music box
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- **Reference:** The Last of Us emotional themes
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- **Status:** 🔄 HAVE .wav, need .ogg
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**9. `town_theme.ogg`** - Town Restoration Music
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- **Duration:** 2-3 minutes (loop)
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- **Mood:** Hopeful, uplifting, rebuilding
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- **BPM:** 100-120
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- **Instruments:** Acoustic, light orchestral, optimistic
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- **Reference:** Animal Crossing town music
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- **Status:** 🔄 HAVE .wav, need .ogg (have as .txt placeholder)
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---
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## 🔊 SOUND EFFECTS (25 files)
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### **FARMING SOUNDS (8 files)** 🌾
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**1. `dig.ogg`** - Digging/Hoeing Soil
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- **Duration:** 0.5-1s
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- **Description:** Shovel/hoe hitting dirt, soft thud
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- **Source:** Kenney "Impact Sounds" pack
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**2. `plant_seed.ogg`** - Planting Seed
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- **Duration:** 0.3-0.5s
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- **Description:** Soft plop, seed into soil
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- **Source:** Kenney
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**3. `water_crop.ogg`** - Watering Can Pouring
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- **Duration:** 1-2s
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- **Description:** Water splash/trickle sound
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- **Source:** Kenney "Water Sounds"
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**4. `harvest.ogg`** - Crop Harvest/Pickup
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- **Duration:** 0.3-0.5s
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- **Description:** Satisfying pop/snap, successful pickup
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- **Source:** Kenney "Interface Sounds"
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**5. `tree_chop.ogg`** - Axe Chopping Wood
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- **Duration:** 0.8-1s
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- **Description:** Thunk/chop sound
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- **Status:** ✅ HAVE as `wood_chop.wav` - need .ogg
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**6. `stone_mine.ogg`** - Pickaxe Hitting Stone
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- **Duration:** 0.8-1s
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- **Description:** Clink/chip/crack sound
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- **Source:** Kenney "Impact Sounds"
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**7. `scythe_swing.ogg`** - Scythe Swing
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- **Duration:** 0.5-0.8s
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- **Description:** Whoosh through air, harvesting
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- **Source:** Kenney
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**8. `cow_moo.ogg`** - Cow Mooing
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- **Duration:** 2-3s
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- **Description:** Friendly farm animal moo
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- **Source:** Freesound.org or Kenney "Animal Sounds"
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---
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### **COMBAT SOUNDS (8 files)** ⚔️
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**9. `sword_slash.ogg`** - Sword Swing
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- **Duration:** 0.4-0.6s
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- **Description:** Whoosh + metal swoosh
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- **Source:** Kenney "RPG Audio"
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**10. `zombie_hit.ogg`** - Zombie Takes Damage
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- **Duration:** 0.3-0.5s
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- **Description:** Hurt groan, zombie pain
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- **Source:** Freesound.org zombie sounds
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**11. `zombie_death.ogg`** - Zombie Dies
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- **Duration:** 1-2s
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- **Description:** Death groan + thud/collapse
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- **Source:** Freesound.org
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**12. `player_hurt.ogg`** - Player Damage Sound
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- **Duration:** 0.3-0.5s
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- **Description:** Oof/ugh/grunt of pain
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- **Source:** Kenney "Voice Acting"
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**13. `bow_release.ogg`** - Arrow Release
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- **Duration:** 0.2-0.4s
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- **Description:** Twang of bowstring
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- **Source:** Kenney "RPG Audio"
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**14. `shield_block.ogg`** - Shield Blocking Hit
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- **Duration:** 0.3-0.5s
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- **Description:** Metallic clang/block
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- **Source:** Kenney "Impact Sounds"
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**15. `explosion.ogg`** - Explosion/Bomb
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- **Duration:** 1.5-2s
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- **Description:** Boom + debris falling
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- **Source:** Kenney "Explosion Sounds"
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**16. `raider_attack.ogg`** - Enemy Attack Yell
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- **Duration:** 0.5-1s
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- **Description:** Aggressive shout/war cry
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- **Source:** Freesound.org or Kenney
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---
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### **BUILDING SOUNDS (5 files)** 🏗️
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**17. `hammer_nail.ogg`** - Hammering
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- **Duration:** 0.3-0.5s (per hit)
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- **Description:** Bang bang bang, construction
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- **Source:** Kenney "Impact Sounds"
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**18. `repair.ogg`** - Building Repair
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- **Duration:** 1-2s
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- **Description:** Construction sounds, hammering
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- **Source:** Kenney
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**19. `door_open.ogg`** - Door Opening
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- **Duration:** 0.6-1s
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- **Description:** Creaky hinges, wood door
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- **Source:** Kenney "UI Audio" or Freesound
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**20. `door_close.ogg`** - Door Closing
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- **Duration:** 0.6-1s
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- **Description:** Door slam, latch click
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- **Source:** Kenney
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**21. `chest_open.ogg`** - Chest Opening
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- **Duration:** 0.8-1.2s
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- **Description:** Wood creak + latch, treasure vibe
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- **Source:** Kenney "RPG Audio"
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---
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### **MISC SOUNDS (4 files)** ✨
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**22. `footstep_grass.ogg`** - Footstep on Grass
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- **Duration:** 0.2-0.3s
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- **Description:** Soft rustle, walking on grass
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- **Status:** ✅ HAVE as .wav - need .ogg
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**23. `footstep_stone.ogg`** - Footstep on Stone
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- **Duration:** 0.2-0.3s
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- **Description:** Hard tap, walking on cobblestone
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- **Source:** Kenney "Footstep Sounds"
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**24. `coin_collect.ogg`** - Coin/Money Pickup
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- **Duration:** 0.2-0.4s
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- **Description:** Bright "ching!" sound
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- **Source:** Kenney "Interface Sounds"
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**25. `level_up.ogg`** - Level Up/Achievement
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- **Duration:** 1.5-2s
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- **Description:** Triumphant chime, ascending notes
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- **Source:** Kenney "Digital Audio"
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---
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## 🌀 AMBIENT LOOPS (3 files)
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**26. `wind_gentle.ogg`** - Gentle Wind Loop
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- **Duration:** 10s+ (seamless loop)
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- **Description:** Soft breeze, peaceful
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- **Use:** Background layer for farm
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**27. `crickets_night.ogg`** - Night Crickets
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- **Duration:** 10s+ (loop)
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- **Description:** Cricket chirping, nighttime
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- **Use:** Night ambient layer
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**28. `birds_daytime.ogg`** - Daytime Birds
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- **Duration:** 10s+ (loop)
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- **Description:** Birds chirping, peaceful
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- **Use:** Daytime ambient layer
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---
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## 🎯 UI & STINGERS (8 files)
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**29. `ui_click.ogg`** - Button Click
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- **Duration:** 0.1s
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- **Description:** Soft click/tap
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**30. `ui_hover.ogg`** - Button Hover
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- **Duration:** 0.05s
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- **Description:** Subtle beep/highlight
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**31. `ui_error.ogg`** - Error/Cannot Do
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- **Duration:** 0.3s
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- **Description:** Negative beep, "no"
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**32. `ui_confirm.ogg`** - Confirm/Success
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- **Duration:** 0.3s
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- **Description:** Positive ding
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**33. `quest_complete.ogg`** - Quest Complete Stinger
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- **Duration:** 2-3s
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- **Description:** Victorious musical flourish
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**34. `danger_stinger.ogg`** - Danger Alert
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- **Duration:** 1s
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- **Description:** Dramatic sting, warning
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**35. `discovery_stinger.ogg`** - Discovery/Find Item
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- **Duration:** 1.5s
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- **Description:** Magical chime, "found it!"
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**36. `sleep_heal.ogg`** - Sleep/Heal Sound
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- **Duration:** 2s
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- **Description:** Peaceful sparkle, recovery
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---
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# 🌾 FAZA 1 ADDITIONAL AUDIO (+60 files)
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## 🎶 MUSIC TRACKS (+6 files)
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**37. `desert_theme.ogg`** - Desert Biome Music
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- **Mood:** Hot, lonely, adventurous
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- **Instruments:** Middle Eastern flute, sparse percussion
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**38. `swamp_theme.ogg`** - Swamp Biome Music
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- **Mood:** Mysterious, murky, slightly creepy
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- **Instruments:** Low bass, bubbling sounds, eerie ambiance
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**39. `cave_theme.ogg`** - Cave/Underground Music
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- **Mood:** Dark, echoey, tense
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- **Instruments:** Dripping water, low drones
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**40. `boss_battle.ogg`** - Boss Fight Music
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- **Mood:** Epic, intense, dramatic
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- **BPM:** 150-170
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- **Instruments:** Full orchestra, heavy drums
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**41. `sad_discovery.ogg`** - Emotional Discovery
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- **Mood:** Melancholic, bittersweet
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- **Use:** Finding Ana's belongings, sad moments
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**42. `hopeful_sunrise.ogg`** - New Day/Sunrise
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- **Mood:** Optimistic, fresh start
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- **Use:** Day beginning, new chapter unlocked
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---
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## 🔊 SOUND EFFECTS (+35 files)
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### **Additional Farming (10 files):**
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**43. `sheep_baa.ogg`** - Sheep sound
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**44. `pig_oink.ogg`** - Pig sound
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**45. `chicken_cluck.ogg`** - Chicken sound
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**46. `horse_neigh.ogg`** - Horse sound
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**47. `goat_bleat.ogg`** - Goat sound
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**48. `milk_cow.ogg`** - Milking sound
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**49. `shear_sheep.ogg`** - Shearing wool
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**50. `collect_egg.ogg`** - Egg pickup
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**51. `feed_animal.ogg`** - Feeding trough
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**52. `pet_animal.ogg`** - Animal happy sound
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---
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### **Additional Combat (15 files):**
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**53. `arrow_hit.ogg`** - Arrow hitting target
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**54. `arrow_miss.ogg`** - Arrow hitting ground
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**55. `critical_hit.ogg`** - Critical damage sound
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**56. `parry.ogg`** - Parry/deflect attack
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**57. `dodge_roll.ogg`** - Dodge roll whoosh
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**58. `skeleton_rattle.ogg`** - Skeleton enemy sound
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**59. `mutant_growl.ogg`** - Mutant creature growl
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**60. `boss_roar.ogg`** - Boss monster roar
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**61. `fire_spell.ogg`** - Fire magic whoosh
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**62. `ice_spell.ogg`** - Ice magic freeze sound
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**63. `heal_spell.ogg`** - Healing magic sparkle
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**64. `weapon_break.ogg`** - Weapon breaking (durability 0)
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**65. `armor_equip.ogg`** - Equipping armor
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**66. `potion_drink.ogg`** - Drinking potion
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**67. `revive.ogg`** - Player revival sound
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---
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### **Crafting & Items (5 files):**
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**68. `craft_item.ogg`** - Crafting success
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**69. `smelt_metal.ogg`** - Smelting ore in furnace
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**70. `anvil_strike.ogg`** - Blacksmith anvil
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**71. `loom_weave.ogg`** - Weaving cloth
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**72. `cook_food.ogg`** - Cooking food sizzle
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---
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### **Environment (5 files):**
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**73. `rain_start.ogg`** - Rain beginning
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**74. `thunder.ogg`** - Thunder crack
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**75. `river_flow.ogg`** - River/stream ambient
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**76. `campfire_crackle.ogg`** - Fire burning loop
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**77. `leaves_rustle.ogg`** - Walking through bushes
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---
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## 🌀 AMBIENT LOOPS (+5 files)
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**78. `desert_wind.ogg`** - Desert windstorm loop
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**79. `swamp_bubbles.ogg`** - Swamp bubbling/croaking
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**80. `cave_drips.ogg`** - Cave water dripping
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**81. `ocean_waves.ogg`** - Ocean/beach waves
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**82. `rain_loop.ogg`** - Rain falling loop
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---
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## 🎯 UI & STINGERS (+4 files)
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**83. `biome_discovered.ogg`** - New area discovered fanfare
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**84. `skill_unlock.ogg`** - New skill/ability unlock
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**85. `achievement_unlock.ogg`** - Achievement gained
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**86. `death_stinger.ogg`** - Player death sound
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||||
---
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# 🏗️ FAZA 2 ADDITIONAL AUDIO (+24 files)
|
||||
|
||||
## 🎶 MUSIC TRACKS (+3 files)
|
||||
|
||||
**87. `town_busy.ogg`** - Active Town Music
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- **Mood:** Busy, cheerful, community
|
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- **Use:** Town fully restored
|
||||
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||||
**88. `church_choir.ogg`** - Church Interior
|
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- **Mood:** Reverent, peaceful, holy
|
||||
- **Use:** Inside church building
|
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**89. `tavern_music.ogg`** - Tavern/Inn Music
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||||
- **Mood:** Lively, folk, drinking songs
|
||||
- **Use:** Inside tavern
|
||||
|
||||
---
|
||||
|
||||
## 🔊 SOUND EFFECTS (+12 files)
|
||||
|
||||
### **Town Sounds (7 files):**
|
||||
|
||||
**90. `bell_tower.ogg`** - Church bells ringing
|
||||
**91. `market_chatter.ogg`** - Town market ambience
|
||||
**92. `blacksmith_forge.ogg`** - Forge hammer on anvil
|
||||
**93. `tavern_crowd.ogg`** - Tavern crowd noise
|
||||
**94. `horse_cart.ogg`** - Horse cart passing
|
||||
**95. `town_gate_open.ogg`** - Large gate opening
|
||||
**96. `fountain_water.ogg`** - Fountain water flowing
|
||||
|
||||
---
|
||||
|
||||
### **NPC Interactions (5 files):**
|
||||
|
||||
**97. `npc_greet.ogg`** - NPC greeting sound
|
||||
**98. `npc_goodbye.ogg`** - NPC farewell
|
||||
**99. `trade_complete.ogg`** - Trade/purchase success
|
||||
**100. `quest_accept.ogg`** - Quest accepted sound
|
||||
**101. `dialogue_open.ogg`** - Dialogue window open
|
||||
|
||||
---
|
||||
|
||||
## 🌀 AMBIENT LOOPS (+2 files)
|
||||
|
||||
**102. `town_ambience.ogg`** - General town activity loop
|
||||
**103. `graveyard_wind.ogg`** - Eerie graveyard wind
|
||||
|
||||
---
|
||||
|
||||
## 🎯 UI & STINGERS (+2 files)
|
||||
|
||||
**104. `building_complete.ogg`** - Building restoration complete
|
||||
**105. `town_restored.ogg`** - Major milestone fanfare
|
||||
|
||||
---
|
||||
|
||||
# 📦 OPTIONAL: VOICE LINES (+15 files)
|
||||
|
||||
## Character Battle Cries & Reactions:
|
||||
|
||||
**106-110. Kai Combat (5 files):**
|
||||
- `kai_attack1.ogg` - "Take this!"
|
||||
- `kai_attack2.ogg` - "For Ana!"
|
||||
- `kai_hurt.ogg` - "Ugh!"
|
||||
- `kai_death.ogg` - "No..."
|
||||
- `kai_victory.ogg` - "Yes!"
|
||||
|
||||
**111-115. NPC Barks (5 files):**
|
||||
- `mayor_greet.ogg` - "Welcome, farmer!"
|
||||
- `priest_bless.ogg` - "May you be blessed"
|
||||
- `blacksmith_ready.ogg` - "What'll it be?"
|
||||
- `merchant_welcome.ogg` - "Come buy!"
|
||||
- `guard_halt.ogg` - "HALT!"
|
||||
|
||||
**116-120. Ana Ghost (5 files):**
|
||||
- `ana_ghost_appear.ogg` - Whispered "Kai..."
|
||||
- `ana_ghost_sad.ogg` - Soft crying
|
||||
- `ana_ghost_memory.ogg` - "Remember..."
|
||||
- `ana_ghost_warning.ogg` - "Be careful..."
|
||||
- `ana_ghost_goodbye.ogg` - "I'll wait for you..."
|
||||
|
||||
---
|
||||
|
||||
# 📊 FINAL SUMMARY
|
||||
|
||||
## By Priority:
|
||||
|
||||
### **🔥 DEMO PRIORITY (45 files):**
|
||||
- ✅ Music: 9 tracks
|
||||
- ✅ SFX: 25 sounds
|
||||
- ✅ Ambient: 3 loops
|
||||
- ✅ UI: 8 stingers
|
||||
|
||||
**Status:** Music have .wav (need .ogg), SFX need download/generate
|
||||
|
||||
---
|
||||
|
||||
### **🟡 FAZA 1 PRIORITY (+60 files):**
|
||||
- Music: +6 tracks
|
||||
- SFX: +35 sounds
|
||||
- Ambient: +5 loops
|
||||
- UI: +4 stingers
|
||||
|
||||
**Use:** Adds biome variety, combat depth, farming richness
|
||||
|
||||
---
|
||||
|
||||
### **🟢 FAZA 2 LATER (+24 files):**
|
||||
- Music: +3 tracks
|
||||
- SFX: +12 sounds
|
||||
- Ambient: +2 loops
|
||||
- UI: +2 stingers
|
||||
|
||||
**Use:** Town life, NPC interactions
|
||||
|
||||
---
|
||||
|
||||
### **⚪ OPTIONAL VOICE (+15 files):**
|
||||
- Voice acting can be added later
|
||||
- Not critical for gameplay
|
||||
|
||||
---
|
||||
|
||||
## 🎯 TOTAL COMPLETE AUDIO:
|
||||
|
||||
| Type | Count |
|
||||
|------|-------|
|
||||
| **Music Tracks** | 18 |
|
||||
| **Sound Effects** | 72 |
|
||||
| **Ambient Loops** | 10 |
|
||||
| **UI/Stingers** | 14 |
|
||||
| **Voice (optional)** | 15 |
|
||||
| **TOTAL** | **129 files** |
|
||||
|
||||
---
|
||||
|
||||
# 🛠️ WHERE TO GET AUDIO:
|
||||
|
||||
## **🆓 FREE RESOURCES (RECOMMENDED):**
|
||||
|
||||
### **1. Kenney Sound Packs** (BEST!)
|
||||
- **URL:** https://kenney.nl/assets
|
||||
- **What:** Massive free SFX library
|
||||
- **Packs to download:**
|
||||
- "RPG Audio" pack
|
||||
- "Impact Sounds"
|
||||
- "Interface Sounds"
|
||||
- "Digital Audio"
|
||||
- "Footstep Sounds"
|
||||
- **License:** CC0 (completely free!)
|
||||
- **Covers:** ~60% of needed SFX!
|
||||
|
||||
### **2. Freesound.org**
|
||||
- **URL:** https://freesound.org
|
||||
- **What:** Community sound library
|
||||
- **Use for:** Specific sounds (animals, zombies, nature)
|
||||
- **License:** CC (check per sound)
|
||||
|
||||
### **3. OpenGameArt.org**
|
||||
- **URL:** https://opengameart.org
|
||||
- **What:** Game-specific audio
|
||||
- **Use for:** Music loops, ambient tracks
|
||||
- **License:** Various (check per item)
|
||||
|
||||
### **4. Incompetech (Music)**
|
||||
- **URL:** https://incompetech.com/music/royalty-free/
|
||||
- **What:** Kevin MacLeod royalty-free music
|
||||
- **Use for:** Background music tracks
|
||||
- **License:** CC-BY (just credit)
|
||||
|
||||
---
|
||||
|
||||
## 🤖 **AI GENERATION (OPTIONAL):**
|
||||
|
||||
### **1. ElevenLabs Sound Effects**
|
||||
- **URL:** https://elevenlabs.io/sound-effects
|
||||
- **What:** AI-generated SFX
|
||||
- **Cost:** Free tier available
|
||||
|
||||
### **2. Suno AI / Udio (Music)**
|
||||
- **What:** AI music generation
|
||||
- **Use for:** Custom background tracks
|
||||
- **Cost:** Free tier available
|
||||
|
||||
---
|
||||
|
||||
## ⚡ **QUICK ACTION PLAN:**
|
||||
|
||||
### **Step 1: Convert Existing (15 minutes)**
|
||||
```bash
|
||||
cd /Users/davidkotnik/repos/novafarma
|
||||
python3 scripts/convert_audio_to_ogg.py
|
||||
```
|
||||
Result: 8 music tracks .wav → .ogg ✅
|
||||
|
||||
### **Step 2: Download Kenney Packs (30 minutes)**
|
||||
1. Go to https://kenney.nl/assets
|
||||
2. Download "RPG Audio" pack
|
||||
3. Download "Impact Sounds" pack
|
||||
4. Download "Interface Sounds" pack
|
||||
5. Extract to `/assets/audio/sfx/`
|
||||
6. Rename files to match manifest
|
||||
|
||||
Result: ~40 SFX ready ✅
|
||||
|
||||
### **Step 3: Download Specific Missing (1 hour)**
|
||||
1. Freesound.org for animals, zombies
|
||||
2. Incompetech for additional music
|
||||
3. Place in appropriate folders
|
||||
|
||||
Result: DEMO audio 100% ✅
|
||||
|
||||
---
|
||||
|
||||
**Status:** ✅ **COMPLETE AUDIO MANIFEST READY!**
|
||||
**Total Files:** 129 (45 DEMO + 60 Faza 1 + 24 Faza 2)
|
||||
**Estimated Time:** 2-3 hours to acquire all
|
||||
**FREE Resources:** Cover 90%+ of needs! 🎉
|
||||
Reference in New Issue
Block a user