📋 COMPLETE MISSING ASSETS LIST - Full Game Breakdown
🎯 TOTAL MISSING: 802 items (32-41 hours estimated) 📊 BREAKDOWN BY PHASE: DEMO: - ✅ Visual: 0 missing (317/252 = 126%) - ❌ Audio: 33 files - Music: 8 (.wav→.ogg conversion needed) - SFX: 25 (need to download/generate) FAZA 2: - ✅ Visual: 90% (188/182) - ❌ NPCs: 50 sprites (have 179 references!) - Estimated: 3-4 hours conversion work FAZA 1: - ✅ Core: 23% (213/925) - ❌ Biomes: 135 sprites (Forest, Desert, Swamp) - ❌ Combat: 119 sprites (animations + weapons) - ❌ Crops: 400 sprites (75 types × 6 stages) - ❌ UI: 65 sprites (advanced features) 🚀 RECOMMENDED ORDER: Phase 1: Audio (2-3h) - Convert .wav→.ogg - Download Kenney SFX packs - Result: Audio 100% ✅ Phase 2: Faza 2 NPCs (3-4h) - Convert 179 references - Generate sprite sets - Result: Faza 2 100% ✅ Phase 3: Faza 1 Core (8-10h) - Biomes (4-5h) - Combat (4-5h) - Result: Full gameplay ✅ Phase 4: Gradual (ongoing) - Crops 10/week - UI polish ⚡ QUICK WIN PATH: Audio + Faza 2 + Biomes + Combat = 13-17 hours → Complete playable game! Crops can be added gradually over time (not blocking). Full detailed breakdown with priorities, time estimates, and resource links.
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COMPLETE_MISSING_ASSETS_LIST_JAN_9_2026.md
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# 📋 COMPLETE MISSING ASSETS LIST - JAN 9, 2026
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## Everything Still Needed for DEMO + Faza 1 + Faza 2
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**Last Updated:** January 9, 2026, 14:03 CET
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**Status:** Post-audit comprehensive checklist
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**Purpose:** Exact list of what's missing for full game completion
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---
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## 🎮 DEMO - MISSING ITEMS
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### **✅ VISUAL ASSETS: 0 MISSING!**
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All sprites complete (317/252 = 126%)
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### **🔊 AUDIO ASSETS: 33 MISSING**
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#### **Music Tracks (8 files):**
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All in `.wav` format, need `.ogg` conversion:
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- ✅ `forest_ambient.mp3` - HAVE! (only one in different format)
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- 🔄 `main_theme.ogg` - HAVE .wav, need .ogg
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- 🔄 `farm_ambient.ogg` - HAVE .wav, need .ogg
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- 🔄 `town_theme.ogg` - HAVE .wav, need .ogg
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- 🔄 `combat_theme.ogg` - HAVE .wav, need .ogg
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- 🔄 `night_theme.ogg` - HAVE .wav, need .ogg
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- 🔄 `victory_theme.ogg` - HAVE .wav, need .ogg
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- 🔄 `ana_theme.ogg` - HAVE .wav, need .ogg
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**Action:** Run conversion script! All exist as .wav
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#### **Sound Effects (25 files):**
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**Farming SFX (8 files):**
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- ❌ `cow_moo.ogg` - Need to generate/download
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- ❌ `dig.ogg` - Need to generate/download
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- ❌ `harvest.ogg` - Need to generate/download
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- ❌ `plant_seed.ogg` - Need to generate/download
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- ❌ `scythe_swing.ogg` - Need to generate/download
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- ❌ `stone_mine.ogg` - Need to generate/download
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- ✅ `tree_chop.ogg` - HAVE! (as wood_chop.wav)
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- ❌ `water_crop.ogg` - Need to generate/download
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**Combat SFX (8 files):**
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- ❌ `bow_release.ogg` - Need to generate
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- ❌ `explosion.ogg` - Need to generate
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- ❌ `player_hurt.ogg` - Need to generate
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- ❌ `raider_attack.ogg` - Need to generate
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- ❌ `shield_block.ogg` - Need to generate
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- ❌ `sword_slash.ogg` - Need to generate
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- ❌ `zombie_death.ogg` - Need to generate
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- ❌ `zombie_hit.ogg` - Need to generate
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**Building SFX (5 files):**
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- ❌ `chest_open.ogg` - Need to generate
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- ❌ `door_close.ogg` - Need to generate
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- ❌ `door_open.ogg` - Need to generate
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- ❌ `hammer_nail.ogg` - Need to generate
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- ❌ `repair.ogg` - Need to generate
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**Misc SFX (4 files):**
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- ❌ `coin_collect.ogg` - Need to generate
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- ✅ `footstep_grass.ogg` - HAVE! (as .wav)
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- ❌ `footstep_stone.ogg` - Need to generate
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- ❌ `level_up.ogg` - Need to generate
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**Audio Sources:**
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1. **Kenney Sound Packs** (free, high quality)
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2. **Freesound.org** (community library)
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3. **ElevenLabs Sound Effects** (AI generation)
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4. **OpenGameArt.org** (game audio)
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---
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## 🏗️ FAZA 2 - MISSING ITEMS
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### **🎨 VISUAL ASSETS: ~50 NPC sprites**
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**Missing NPC 8-Directional Sprites:**
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Have **179 NPC reference files** that need conversion!
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**NPCs Needing Full Sprite Sets (11 sprites each):**
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1. **Mayor Viktor** - Have 13 reference files ✅
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- Need: 4 idle, 4 walk, 2 action, 1 portrait
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2. **Father Marko (Priest)** - Have 6 reference files ✅
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- Need: 4 idle, 4 walk, 2 action, 1 portrait
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3. **Mrs. Novak** - Have partial references
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- Need: 4 idle, 4 walk, 2 action, 1 portrait
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4. **Teacher** - Have 10 reference files ✅
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- Need: 4 idle, 4 walk, 2 action, 1 portrait
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5. **Additional NPCs** - Have 150+ reference files for dozens more!
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- Arborist, Lawyer (Miro Pravnik), Janitor, Caretaker, Baker, etc.
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**Conversion Work:**
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- Use existing 179 references as base
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- Generate 8-directional sprites from references
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- Add animations (idle, walk, unique action)
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- Add dialogue portraits
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**Estimated Time:** 3-4 hours (batch processing with references!)
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### **🔊 AUDIO: Same as DEMO (33 files)**
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Audio is shared across all phases.
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---
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## 🌾 FAZA 1 - MISSING ITEMS
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### **🎨 VISUAL ASSETS: ~712 sprites**
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#### **1. Additional Biomes (135 sprites)**
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**FOREST BIOME (60 sprites):**
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- Ground tiles (6 variations)
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- Trees (32 sprites - 8 species × 4 seasons):
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- Oak (4 seasons) ✅ HAVE!
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- Pine (2 variations) ✅ HAVE!
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- Birch (4 seasons) ✅ HAVE!
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- Maple (4 seasons) ✅ HAVE!
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- Cherry Blossom (4 seasons) ✅ HAVE!
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- Willow ✅ HAVE!
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- Dead tree ✅ HAVE!
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- Need: Seasonal variations!
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- Forest floor props (20 items):
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- Mushrooms ✅ HAVE some
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- Fallen logs ✅ HAVE!
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- Moss-covered rocks ✅ HAVE some
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- Ferns, shrubs, berry bushes
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- Animal dens
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- Buildings (2): Hunter's cabin, Treehouse
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**DESERT BIOME (35 sprites):**
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- Sand tiles (5 variations)
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- Cacti (8 variations)
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- Desert rocks (10 variations)
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- Tumbleweeds, desert plants, oasis (12)
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- Buildings (2): Desert outpost, Nomad tent
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**SWAMP BIOME (40 sprites):**
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- Mud tiles (5 variations)
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- Water tiles (4 variations)
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- Swamp trees (8 variations)
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- Reeds, lily pads, moss (15)
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- Swamp gas effect (1)
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- Buildings (2): Hut on stilts, Witch's shack
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**Note:** Have 23 tree sprites already, need biome-specific variations!
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---
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#### **2. Combat & Weapons (119 sprites)**
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**Kai Combat Animations (27 frames):**
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- Sword swing (6 frames)
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- Axe swing (6 frames)
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- Bow shoot (5 frames)
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- Take damage (3 frames)
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- Death animation (4 frames)
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- Victory pose (3 frames)
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**Weapons (12 sprites):**
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- Wooden tier: sword, dagger, spear, bow (4)
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- Stone tier: sword, dagger, spear, bow (4)
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- Iron tier: sword, dagger, spear, bow (4)
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**Additional Enemies (80 sprites):**
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- Skeleton (15 frames): idle, walk, attack
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- Mutant Rat (14 frames): idle, walk, attack
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- Radioactive Boar (15 frames): idle, walk, attack
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- Chernobyl Mutants (42 frames):
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- 3 types × 14 frames each
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- (idle, walk, attack variants)
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**Note:** Have 50+ zombie sprites, enemy variety next!
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---
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#### **3. Crop Expansion (400+ sprites!) 🌾**
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**Current:** Have 6 DEMO crops (68 sprites)
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- Wheat ✅
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- Carrot ✅
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- Corn ✅
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- Tomato ✅
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- Potato ✅
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- Cannabis ✅
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**Missing:** ~75 additional crop types **× 6 growth stages each = 450 sprites**
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**Priority Crops (First 10 - 60 sprites):**
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1. Beans (6 stages)
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2. Cabbage (6 stages)
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3. Lettuce (6 stages)
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4. Onion (6 stages)
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5. Pumpkin (6 stages)
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6. Strawberry (6 stages)
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7. Sunflower (6 stages)
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8. Rice (6 stages)
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9. Cotton (6 stages)
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10. Coffee (6 stages)
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**Have:** 82 crop type folders with references!
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**Need:** Convert to full 6-stage growth cycles
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**Note:** This is the BIGGEST remaining task!
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Can be done gradually over time, not all at once.
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---
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#### **4. Advanced UI (65 sprites)**
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**Missing UI Elements:**
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- Advanced HUD (6 sprites)
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- Expanded Inventory system (15 sprites)
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- Crafting UI (12 sprites)
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- Map/Navigation UI (7 sprites)
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- Combat UI (8 sprites):
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- Health bars (enemy)
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- Combat indicators
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- Weapon selection
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- Ammo counter
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- Additional panels (17 sprites):
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- Quest log expanded
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- Skill tree
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- Character stats
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- Achievements
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**Current:** Have 31 UI sprites for DEMO
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**Need:** 65 more for full game UI
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---
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## 📊 SUMMARY BY PRIORITY
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### **🔥 HIGH PRIORITY (Quick Wins):**
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**1. Audio Conversion (15 minutes):**
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- Convert 8 .wav music files to .ogg
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- Result: Music 100% complete!
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**2. Audio Generation (2-3 hours):**
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- Download/generate 24 missing SFX
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- Use Kenney packs (free, instant!)
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- Result: Audio 100% complete!
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**3. Faza 2 NPC Sprites (3-4 hours):**
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- Convert 179 reference files to game sprites
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- Use existing references as base
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- Result: Faza 2 100% complete!
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---
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### **🟡 MEDIUM PRIORITY (Gameplay Expansion):**
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**4. Faza 1 Biomes (4-5 hours):**
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- Forest, Desert, Swamp
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- 135 sprites total
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- Unlock exploration!
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**5. Combat System (4-5 hours):**
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- Kai animations (27 frames)
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- Weapons (12 sprites)
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- New enemies (80 sprites)
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- Full combat gameplay!
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---
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### **🟢 LOW PRIORITY (Long-term):**
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**6. Crop Expansion (15-20 hours):**
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- 400+ sprites
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- Can be done gradually
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- 10-20 crops at a time
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- Not blocking any gameplay
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**7. Advanced UI (3-4 hours):**
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- Polish for full game
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- Can use placeholders initially
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---
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## 🎯 RECOMMENDED COMPLETION ORDER
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### **Phase 1: Audio (2-3 hours total)**
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1. Convert .wav → .ogg (15 min)
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2. Download Kenney SFX packs (30 min)
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3. Organize and test (1 hour)
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4. **Result:** Audio 100% ✅
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### **Phase 2: Faza 2 Completion (3-4 hours)**
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1. Convert NPC references to sprites
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2. Generate 8-directional animations
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3. Add portraits
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4. **Result:** Faza 2 100% game-ready ✅
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### **Phase 3: Faza 1 Core (8-10 hours)**
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1. Generate 3 biomes (4-5 hours)
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2. Combat system (4-5 hours)
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3. **Result:** Full gameplay loop ✅
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### **Phase 4: Gradual Expansion (ongoing)**
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1. Add 10 crops per week
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2. Polish UI as needed
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3. **Result:** Content expansion over time
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---
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## 💡 RESOURCE LINKS
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### **Audio:**
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- **Kenney Sound Packs:** https://kenney.nl/assets (FREE!)
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- **Freesound.org:** https://freesound.org
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- **OpenGameArt:** https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13
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- **Incompetech (Music):** https://incompetech.com/music/royalty-free/
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### **Conversion Tools:**
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- **FFmpeg** (audio conversion): Already have script!
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- **Audacity** (audio editing): Free, open-source
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---
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## ✅ COMPLETION CHECKLIST
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### **DEMO:**
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- [x] Visual assets (317/252) ✅
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- [ ] Music (8 files) - Have .wav, need .ogg
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- [ ] SFX (25 files) - Need 24 more
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### **FAZA 2:**
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- [x] Buildings (60/45) ✅
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- [x] Infrastructure (86/36) ✅
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- [ ] NPCs (38/88) - Need sprite conversion
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- [ ] Audio (shared with DEMO)
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### **FAZA 1:**
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- [x] Farm Animals (50) ✅
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- [x] Infrastructure (14) ✅
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- [x] Tool Upgrades (27) ✅
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- [ ] Biomes (0/135) - Forest, Desert, Swamp
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- [ ] Combat (0/119) - Animations + weapons
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- [ ] Crops (68/468) - Need 400 more types
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- [ ] Advanced UI (0/65)
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---
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## 🎯 TOTAL MISSING COUNT
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| Category | Missing | Estimated Time |
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|----------|---------|----------------|
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| **Audio** | 33 files | 2-3 hours |
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| **Faza 2 NPCs** | 50 sprites | 3-4 hours |
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| **Faza 1 Biomes** | 135 sprites | 4-5 hours |
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| **Faza 1 Combat** | 119 sprites | 4-5 hours |
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| **Faza 1 Crops** | 400 sprites | 15-20 hours |
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| **Faza 1 UI** | 65 sprites | 3-4 hours |
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| **TOTAL** | **802 items** | **32-41 hours** |
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**BUT:** Audio + Faza 2 + Biomes + Combat = **13-17 hours** for core gameplay! 🎯
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Crops can be added gradually over weeks/months.
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---
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**Status:** ✅ **COMPREHENSIVE LIST COMPLETE!**
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**Next Decision:** Audio first, or NPC sprites, or Biomes?
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**Recommendation:** Audio (fastest win!) → Faza 2 NPCs → Biomes 🚀
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Reference in New Issue
Block a user