diff --git a/COMPLETE_MISSING_ASSETS_LIST_JAN_9_2026.md b/COMPLETE_MISSING_ASSETS_LIST_JAN_9_2026.md new file mode 100644 index 000000000..79fbc70b2 --- /dev/null +++ b/COMPLETE_MISSING_ASSETS_LIST_JAN_9_2026.md @@ -0,0 +1,370 @@ +# 📋 COMPLETE MISSING ASSETS LIST - JAN 9, 2026 +## Everything Still Needed for DEMO + Faza 1 + Faza 2 + +**Last Updated:** January 9, 2026, 14:03 CET +**Status:** Post-audit comprehensive checklist +**Purpose:** Exact list of what's missing for full game completion + +--- + +## 🎮 DEMO - MISSING ITEMS + +### **✅ VISUAL ASSETS: 0 MISSING!** +All sprites complete (317/252 = 126%) + +### **🔊 AUDIO ASSETS: 33 MISSING** + +#### **Music Tracks (8 files):** +All in `.wav` format, need `.ogg` conversion: +- ✅ `forest_ambient.mp3` - HAVE! (only one in different format) +- 🔄 `main_theme.ogg` - HAVE .wav, need .ogg +- 🔄 `farm_ambient.ogg` - HAVE .wav, need .ogg +- 🔄 `town_theme.ogg` - HAVE .wav, need .ogg +- 🔄 `combat_theme.ogg` - HAVE .wav, need .ogg +- 🔄 `night_theme.ogg` - HAVE .wav, need .ogg +- 🔄 `victory_theme.ogg` - HAVE .wav, need .ogg +- 🔄 `ana_theme.ogg` - HAVE .wav, need .ogg + +**Action:** Run conversion script! All exist as .wav + +#### **Sound Effects (25 files):** + +**Farming SFX (8 files):** +- ❌ `cow_moo.ogg` - Need to generate/download +- ❌ `dig.ogg` - Need to generate/download +- ❌ `harvest.ogg` - Need to generate/download +- ❌ `plant_seed.ogg` - Need to generate/download +- ❌ `scythe_swing.ogg` - Need to generate/download +- ❌ `stone_mine.ogg` - Need to generate/download +- ✅ `tree_chop.ogg` - HAVE! (as wood_chop.wav) +- ❌ `water_crop.ogg` - Need to generate/download + +**Combat SFX (8 files):** +- ❌ `bow_release.ogg` - Need to generate +- ❌ `explosion.ogg` - Need to generate +- ❌ `player_hurt.ogg` - Need to generate +- ❌ `raider_attack.ogg` - Need to generate +- ❌ `shield_block.ogg` - Need to generate +- ❌ `sword_slash.ogg` - Need to generate +- ❌ `zombie_death.ogg` - Need to generate +- ❌ `zombie_hit.ogg` - Need to generate + +**Building SFX (5 files):** +- ❌ `chest_open.ogg` - Need to generate +- ❌ `door_close.ogg` - Need to generate +- ❌ `door_open.ogg` - Need to generate +- ❌ `hammer_nail.ogg` - Need to generate +- ❌ `repair.ogg` - Need to generate + +**Misc SFX (4 files):** +- ❌ `coin_collect.ogg` - Need to generate +- ✅ `footstep_grass.ogg` - HAVE! (as .wav) +- ❌ `footstep_stone.ogg` - Need to generate +- ❌ `level_up.ogg` - Need to generate + +**Audio Sources:** +1. **Kenney Sound Packs** (free, high quality) +2. **Freesound.org** (community library) +3. **ElevenLabs Sound Effects** (AI generation) +4. **OpenGameArt.org** (game audio) + +--- + +## 🏗️ FAZA 2 - MISSING ITEMS + +### **🎨 VISUAL ASSETS: ~50 NPC sprites** + +**Missing NPC 8-Directional Sprites:** + +Have **179 NPC reference files** that need conversion! + +**NPCs Needing Full Sprite Sets (11 sprites each):** + +1. **Mayor Viktor** - Have 13 reference files ✅ + - Need: 4 idle, 4 walk, 2 action, 1 portrait + +2. **Father Marko (Priest)** - Have 6 reference files ✅ + - Need: 4 idle, 4 walk, 2 action, 1 portrait + +3. **Mrs. Novak** - Have partial references + - Need: 4 idle, 4 walk, 2 action, 1 portrait + +4. **Teacher** - Have 10 reference files ✅ + - Need: 4 idle, 4 walk, 2 action, 1 portrait + +5. **Additional NPCs** - Have 150+ reference files for dozens more! + - Arborist, Lawyer (Miro Pravnik), Janitor, Caretaker, Baker, etc. + +**Conversion Work:** +- Use existing 179 references as base +- Generate 8-directional sprites from references +- Add animations (idle, walk, unique action) +- Add dialogue portraits + +**Estimated Time:** 3-4 hours (batch processing with references!) + +### **🔊 AUDIO: Same as DEMO (33 files)** +Audio is shared across all phases. + +--- + +## 🌾 FAZA 1 - MISSING ITEMS + +### **🎨 VISUAL ASSETS: ~712 sprites** + +#### **1. Additional Biomes (135 sprites)** + +**FOREST BIOME (60 sprites):** +- Ground tiles (6 variations) +- Trees (32 sprites - 8 species × 4 seasons): + - Oak (4 seasons) ✅ HAVE! + - Pine (2 variations) ✅ HAVE! + - Birch (4 seasons) ✅ HAVE! + - Maple (4 seasons) ✅ HAVE! + - Cherry Blossom (4 seasons) ✅ HAVE! + - Willow ✅ HAVE! + - Dead tree ✅ HAVE! + - Need: Seasonal variations! +- Forest floor props (20 items): + - Mushrooms ✅ HAVE some + - Fallen logs ✅ HAVE! + - Moss-covered rocks ✅ HAVE some + - Ferns, shrubs, berry bushes + - Animal dens +- Buildings (2): Hunter's cabin, Treehouse + +**DESERT BIOME (35 sprites):** +- Sand tiles (5 variations) +- Cacti (8 variations) +- Desert rocks (10 variations) +- Tumbleweeds, desert plants, oasis (12) +- Buildings (2): Desert outpost, Nomad tent + +**SWAMP BIOME (40 sprites):** +- Mud tiles (5 variations) +- Water tiles (4 variations) +- Swamp trees (8 variations) +- Reeds, lily pads, moss (15) +- Swamp gas effect (1) +- Buildings (2): Hut on stilts, Witch's shack + +**Note:** Have 23 tree sprites already, need biome-specific variations! + +--- + +#### **2. Combat & Weapons (119 sprites)** + +**Kai Combat Animations (27 frames):** +- Sword swing (6 frames) +- Axe swing (6 frames) +- Bow shoot (5 frames) +- Take damage (3 frames) +- Death animation (4 frames) +- Victory pose (3 frames) + +**Weapons (12 sprites):** +- Wooden tier: sword, dagger, spear, bow (4) +- Stone tier: sword, dagger, spear, bow (4) +- Iron tier: sword, dagger, spear, bow (4) + +**Additional Enemies (80 sprites):** +- Skeleton (15 frames): idle, walk, attack +- Mutant Rat (14 frames): idle, walk, attack +- Radioactive Boar (15 frames): idle, walk, attack +- Chernobyl Mutants (42 frames): + - 3 types × 14 frames each + - (idle, walk, attack variants) + +**Note:** Have 50+ zombie sprites, enemy variety next! + +--- + +#### **3. Crop Expansion (400+ sprites!) 🌾** + +**Current:** Have 6 DEMO crops (68 sprites) +- Wheat ✅ +- Carrot ✅ +- Corn ✅ +- Tomato ✅ +- Potato ✅ +- Cannabis ✅ + +**Missing:** ~75 additional crop types **× 6 growth stages each = 450 sprites** + +**Priority Crops (First 10 - 60 sprites):** +1. Beans (6 stages) +2. Cabbage (6 stages) +3. Lettuce (6 stages) +4. Onion (6 stages) +5. Pumpkin (6 stages) +6. Strawberry (6 stages) +7. Sunflower (6 stages) +8. Rice (6 stages) +9. Cotton (6 stages) +10. Coffee (6 stages) + +**Have:** 82 crop type folders with references! +**Need:** Convert to full 6-stage growth cycles + +**Note:** This is the BIGGEST remaining task! +Can be done gradually over time, not all at once. + +--- + +#### **4. Advanced UI (65 sprites)** + +**Missing UI Elements:** +- Advanced HUD (6 sprites) +- Expanded Inventory system (15 sprites) +- Crafting UI (12 sprites) +- Map/Navigation UI (7 sprites) +- Combat UI (8 sprites): + - Health bars (enemy) + - Combat indicators + - Weapon selection + - Ammo counter +- Additional panels (17 sprites): + - Quest log expanded + - Skill tree + - Character stats + - Achievements + +**Current:** Have 31 UI sprites for DEMO +**Need:** 65 more for full game UI + +--- + +## 📊 SUMMARY BY PRIORITY + +### **🔥 HIGH PRIORITY (Quick Wins):** + +**1. Audio Conversion (15 minutes):** +- Convert 8 .wav music files to .ogg +- Result: Music 100% complete! + +**2. Audio Generation (2-3 hours):** +- Download/generate 24 missing SFX +- Use Kenney packs (free, instant!) +- Result: Audio 100% complete! + +**3. Faza 2 NPC Sprites (3-4 hours):** +- Convert 179 reference files to game sprites +- Use existing references as base +- Result: Faza 2 100% complete! + +--- + +### **🟡 MEDIUM PRIORITY (Gameplay Expansion):** + +**4. Faza 1 Biomes (4-5 hours):** +- Forest, Desert, Swamp +- 135 sprites total +- Unlock exploration! + +**5. Combat System (4-5 hours):** +- Kai animations (27 frames) +- Weapons (12 sprites) +- New enemies (80 sprites) +- Full combat gameplay! + +--- + +### **🟢 LOW PRIORITY (Long-term):** + +**6. Crop Expansion (15-20 hours):** +- 400+ sprites +- Can be done gradually +- 10-20 crops at a time +- Not blocking any gameplay + +**7. Advanced UI (3-4 hours):** +- Polish for full game +- Can use placeholders initially + +--- + +## 🎯 RECOMMENDED COMPLETION ORDER + +### **Phase 1: Audio (2-3 hours total)** +1. Convert .wav → .ogg (15 min) +2. Download Kenney SFX packs (30 min) +3. Organize and test (1 hour) +4. **Result:** Audio 100% ✅ + +### **Phase 2: Faza 2 Completion (3-4 hours)** +1. Convert NPC references to sprites +2. Generate 8-directional animations +3. Add portraits +4. **Result:** Faza 2 100% game-ready ✅ + +### **Phase 3: Faza 1 Core (8-10 hours)** +1. Generate 3 biomes (4-5 hours) +2. Combat system (4-5 hours) +3. **Result:** Full gameplay loop ✅ + +### **Phase 4: Gradual Expansion (ongoing)** +1. Add 10 crops per week +2. Polish UI as needed +3. **Result:** Content expansion over time + +--- + +## 💡 RESOURCE LINKS + +### **Audio:** +- **Kenney Sound Packs:** https://kenney.nl/assets (FREE!) +- **Freesound.org:** https://freesound.org +- **OpenGameArt:** https://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13 +- **Incompetech (Music):** https://incompetech.com/music/royalty-free/ + +### **Conversion Tools:** +- **FFmpeg** (audio conversion): Already have script! +- **Audacity** (audio editing): Free, open-source + +--- + +## ✅ COMPLETION CHECKLIST + +### **DEMO:** +- [x] Visual assets (317/252) ✅ +- [ ] Music (8 files) - Have .wav, need .ogg +- [ ] SFX (25 files) - Need 24 more + +### **FAZA 2:** +- [x] Buildings (60/45) ✅ +- [x] Infrastructure (86/36) ✅ +- [ ] NPCs (38/88) - Need sprite conversion +- [ ] Audio (shared with DEMO) + +### **FAZA 1:** +- [x] Farm Animals (50) ✅ +- [x] Infrastructure (14) ✅ +- [x] Tool Upgrades (27) ✅ +- [ ] Biomes (0/135) - Forest, Desert, Swamp +- [ ] Combat (0/119) - Animations + weapons +- [ ] Crops (68/468) - Need 400 more types +- [ ] Advanced UI (0/65) + +--- + +## 🎯 TOTAL MISSING COUNT + +| Category | Missing | Estimated Time | +|----------|---------|----------------| +| **Audio** | 33 files | 2-3 hours | +| **Faza 2 NPCs** | 50 sprites | 3-4 hours | +| **Faza 1 Biomes** | 135 sprites | 4-5 hours | +| **Faza 1 Combat** | 119 sprites | 4-5 hours | +| **Faza 1 Crops** | 400 sprites | 15-20 hours | +| **Faza 1 UI** | 65 sprites | 3-4 hours | +| **TOTAL** | **802 items** | **32-41 hours** | + +**BUT:** Audio + Faza 2 + Biomes + Combat = **13-17 hours** for core gameplay! 🎯 + +Crops can be added gradually over weeks/months. + +--- + +**Status:** ✅ **COMPREHENSIVE LIST COMPLETE!** +**Next Decision:** Audio first, or NPC sprites, or Biomes? +**Recommendation:** Audio (fastest win!) → Faza 2 NPCs → Biomes 🚀