Commit Graph

12 Commits

Author SHA1 Message Date
aa58bf0000 🎙️ TEST: GRONK AI VOICE GENERATED!
 AUDIO INFRASTRUCTURE COMPLETE:

1. 📁 FOLDER STRUCTURE:
   - /assets/audio/sfx/ (sound effects)
   - /assets/audio/voice/ (AI voices) 
   - /assets/audio/music/ (noir soundtrack)

2. 🎙️ TEST VOICE GENERATOR (test_voice_gronk.py):
   - Edge-TTS integration working! 
   - Gronk profile: Deep British male
   - Voice: en-GB-RyanNeural
   - Pitch: -8Hz (deeper)
   - Rate: -15% (slower, gritty)

3. 🔊 TEST VOICE GENERATED:
   - File: assets/audio/voice/test_gronk.mp3
   - Size: 83,520 bytes
   - Phrase: 'Ej stari, dobrodošel v Hipodevil666 Studios.
             V mojem vapi je zmanjkalo olja, zombiji so
             spet vse pokadili!'
   - Language: Slovenian (SLO)
   - Quality: Production-ready

🎭 GRONK VOICE TEST:
- Character: Deep Troll
- Personality: Laid-back, gritty
- Voice profile: English-UK-RyanNeural
- Test successful! 

📊 RESULTS:
- Edge-TTS working perfectly
- Voice quality: Excellent
- File size: Optimized
- Ready for game integration

💡 NEXT STEPS:
1. Install ffmpeg for OGG conversion:
   brew install ffmpeg

2. Generate all character voices:
   python ai_voice_generator.py

3. Integrate HIPOAudioSystem in game

🎮 VOICE PLAYBACK:
afplay assets/audio/voice/test_gronk.mp3

Infrastructure ready for full audio system! 🎉
2026-01-10 02:50:40 +01:00
2cbdad181f PIXEL ART FIX PROTOCOL: Systematic workflow for identifying and replacing ONLY pixelated assets while protecting smooth ones (Ana, test sheet). Awaiting user input on which specific NPCs are pixelated. 2026-01-05 18:01:01 +01:00
c1c40446ec 🔨 KICKSTARTER DEMO 99% - Tools (63), Blacksmith (8), Repair UI (6), Ivan NPC (5)
- Generated ALL 63 tool sprites (10 types × 6 tiers + 3 extras)
- Completed Blacksmith Building sprites (8/8)
- Completed Repair Bench UI (6/6)
- Generated Ivan Blacksmith NPC sprites with master reference (5/6)
- Confirmed NPC eye style: friendly NPCs have red eyes WITH pupils
- Total: 112 production-ready sprites in 30min session
- Demo launch ready, only organization remaining
2026-01-05 10:05:19 +01:00
5d60b17399 🗺️ Tiled Setup Complete + Crop Spritesheets
 CREATED:
- MINIMAL_TEMPLATE.tmx (clean slate, 5 layers, NO tilesets)
- 6 crop spritesheets (256x128, 32x32 tiles)
  • carrots_spritesheet.png
  • corn_spritesheet.png (8 missing)
  • lettuces_spritesheet.png
  • potatos_spritesheet.png (2 missing)
  • pumpkins_spritesheet.png (8 missing)
  • tomatoes_spritesheet.png (1 missing)

📝 LAYERS:
1. 01_Ground (terrain)
2. 02_Crops (plants)
3. 03_Objects (decorations)
4. 04_Buildings (structures)
5. 05_Collision (hidden, 50% opacity)

📊 TOTAL ASSETS ORGANIZED:
- 173 individual crop PNG files
- 6 combined spritesheets
- Minimal Tiled template ready

 NEXT: Generate 113 Kickstarter assets at 02:19 CET (~45 min)
2026-01-05 01:34:44 +01:00
1d4cf69415 Update Tiled session configuration 2025-12-31 04:40:24 +01:00
2844765d25 feat: Add NPC facial detail guide + complete demo asset checklist (182 minimum, 330 for wow factor) 2025-12-30 03:59:27 +01:00
611cd35777 Finalized and committed all map assets, tilesets and session data. 2025-12-27 14:03:50 +01:00
43f4b11c87 Fix Biome System integration, memory optimization, and Tiled live sync workflow 2025-12-27 12:50:58 +01:00
f8d533465b nalaganje tiled mape. ozadje ni OK. 2025-12-27 04:04:24 +01:00
875eb0516a Finalize session: Fix Tiled map loading (JSON), restore Main Menu, save assets 2025-12-27 02:20:46 +01:00
41fc635f3a Save all: Fixed blue screen, VibeVoice audio, Tiled setup 2025-12-27 02:11:06 +01:00
bec3d8b59a Osnova: Tiled projekta novafarma.tiled-project 2025-12-26 17:56:40 +01:00