PIXEL ART FIX PROTOCOL: Systematic workflow for identifying and replacing ONLY pixelated assets while protecting smooth ones (Ana, test sheet). Awaiting user input on which specific NPCs are pixelated.
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.agent/workflows/pixel_art_fix_protocol.md
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.agent/workflows/pixel_art_fix_protocol.md
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# 🔒 PIXEL ART FIX PROTOCOL - Protect Good Assets
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**Purpose:** Identify and replace ONLY pixelated images, protect already-smooth Style 32 assets.
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---
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## ✅ PROTECTED ASSETS (DO NOT TOUCH)
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**These are LOCKED - already smooth Style 32:**
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### **Main Characters:**
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- ✅ `/references/main_characters/ana/master_reference_nobg.png` - **GOLD STANDARD**
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- ✅ `/references/main_characters/ana/master_reference.png` - **GOLD STANDARD**
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### **Test Assets:**
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- ✅ `/references/BIOME_CROP_TEST_SHEET.png` - **SMOOTH QUALITY CONFIRMED**
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### **Any asset USER confirms is smooth:**
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- User will specify which assets are already good
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- These remain untouched
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---
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## 🔴 IDENTIFY PIXELATED ASSETS (Need Regeneration)
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**Process:**
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1. User identifies which portraits/sprites are pixelated
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2. Create list of files needing regeneration
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3. Regenerate ONLY those files
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4. Replace old pixelated versions
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---
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## 📋 REGENERATION CHECKLIST
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**For EACH pixelated asset identified:**
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### **Step 1: Verify Old File Exists**
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```bash
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ls -la references/npcs/[npc_name]/master_reference.png
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```
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### **Step 2: View Original (Note Details)**
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- Character name
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- Features (hair, clothes, piercings)
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- Pose/angle
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### **Step 3: Generate Smooth Replacement**
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**Prompt Template:**
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```
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[Character Name] portrait. EXACT Style 32 matching Ana reference quality:
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SMOOTH vector-style lines (NOT pixel art),
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5px thick black outlines #000000,
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anti-aliased curves,
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high-resolution 256x256px rendering,
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flat cel shading,
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NO pixelation, NO stair-stepping, NO chunky pixels,
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[Character specific features: hair color, outfit, etc.],
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Film-quality polish, Cult of the Lamb aesthetic,
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Transparent background.
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```
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### **Step 4: Verify Quality**
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- [ ] Smooth lines (no stair-stepping)
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- [ ] 5px black outlines
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- [ ] Matches Ana's smoothness level
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- [ ] High resolution
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- [ ] Vibrant colors
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### **Step 5: Replace Old File**
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```bash
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# Backup old (optional)
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mv references/npcs/[npc]/master_reference.png references/npcs/[npc]/master_reference_OLD_PIXELATED.png
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# Copy new smooth version
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cp ~/.gemini/.../[new_smooth_file].png references/npcs/[npc]/master_reference.png
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```
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### **Step 6: Update Manifest**
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```bash
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python3 scripts/generate_asset_manifest.py
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git add -A
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git commit -m "Fixed pixelated [NPC name] portrait - replaced with smooth Style 32 version"
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```
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---
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## 🎯 BATCH REPLACEMENT WORKFLOW
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### **Phase 1: Identification**
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**USER PROVIDES LIST of pixelated assets:**
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```
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Example:
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- ivan_kovac: PIXELATED ❌
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- kustos: PIXELATED ❌
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- tehnik: PIXELATED ❌
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- pek: SMOOTH ✅ (keep)
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- sivilja: SMOOTH ✅ (keep)
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```
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### **Phase 2: Regeneration (Only Pixelated)**
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For each PIXELATED asset:
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1. View original
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2. Generate smooth replacement
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3. Verify quality
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4. Replace file
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5. Commit change
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### **Phase 3: Confirmation**
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```
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Report to user:
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"Regenerated [X] pixelated portraits:
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- [NPC 1]: FIXED ✅
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- [NPC 2]: FIXED ✅
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- [NPC 3]: FIXED ✅
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Protected [Y] already-smooth assets:
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- Ana: PROTECTED ✅
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- [Other smooth NPCs]: PROTECTED ✅
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All pixelated images are now replaced with smooth Style 32 versions."
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```
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---
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## 🚫 WHAT NOT TO DO
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**NEVER:**
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- ❌ Regenerate Ana's smooth reference (it's the gold standard)
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- ❌ Regenerate test sheet (already smooth)
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- ❌ Blindly regenerate everything without checking
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- ❌ Replace smooth assets with new versions (keep originals)
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- ❌ Generate without viewing original first
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**ALWAYS:**
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- ✅ Ask user which assets are pixelated
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- ✅ Protect confirmed smooth assets
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- ✅ Only regenerate confirmed pixelated ones
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- ✅ Verify smoothness before replacing
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- ✅ Keep backups of old files (optional)
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---
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## 📋 CURRENT STATUS
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**Awaiting USER input:**
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- Which NPCs are pixelated? (need regeneration)
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- Which NPCs are already smooth? (protect)
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- Which main characters need fixing? (Kai, Gronk?)
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**Once USER provides list:**
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- Execute batch regeneration ONLY for pixelated assets
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- Protect all smooth assets
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- Confirm completion
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---
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## 🎯 QUALITY STANDARD
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**Every regenerated asset must match:**
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- Ana's smoothness level (GOLD STANDARD)
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- Test sheet quality (CONFIRMED SMOOTH)
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- 5px outlines, no pixelation
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- Film-quality polish
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**If regenerated asset is still pixelated:**
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- Auto-reroll (max 3 attempts)
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- Report to user if can't achieve smoothness
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---
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**AWAITING USER INPUT: Please specify which NPCs/characters are pixelated and need fixing.**
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@@ -1,5 +1,5 @@
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{
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"activeFile": "assets/maps 🟣/novafarma_clean.tmx",
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"activeFile": "assets/maps 🟣/MINIMAL_TEMPLATE.tmx",
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"expandedProjectPaths": [
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"assets/maps"
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],
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@@ -24,13 +24,16 @@
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"scaleInDock": 1
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},
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"assets/maps 🟣/MINIMAL_TEMPLATE.tmx": {
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"scale": 0.5452604166666667,
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"selectedLayer": 0,
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"scale": 0.25,
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"selectedLayer": 2,
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"viewCenter": {
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"x": 625.3892444359537,
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"y": 465.8324577323527
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"x": 268,
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"y": 516
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}
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},
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"assets/maps 🟣/base_level1_tent_1767411185506.tsx": {
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"scaleInDock": 0.25
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},
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"assets/maps 🟣/fresh_workspace.tmx": {
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"scale": 0.23156249999999998,
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"selectedLayer": 1,
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@@ -70,6 +73,9 @@
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"assets/maps 🟣/novafarma_clean.tmx#crops_tomatoes": {
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"scaleInDock": 1
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},
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"assets/maps 🟣/teren_farmland_tilled_style32.tsx": {
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"scaleInDock": 1
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},
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"assets/maps/01_Ground.tsx": {
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"scaleInDock": 1
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},
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@@ -244,15 +250,14 @@
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},
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"last.externalTilesetPath": "/Users/davidkotnik/repos/novafarma/assets/maps",
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"openFiles": [
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"assets/maps 🟣/fresh_workspace.tmx",
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"assets/maps 🟣/novafarma_clean.tmx"
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"assets/maps 🟣/MINIMAL_TEMPLATE.tmx"
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],
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"project": "novafarma.tiled-project",
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"recentFiles": [
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"assets/maps 🟣/MINIMAL_TEMPLATE.tmx",
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"assets/maps 🟣/narava_rastline_grass_flowers_style32.tsx",
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"assets/maps 🟣/fresh_workspace.tmx",
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"assets/maps 🟣/novafarma_clean.tmx",
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"assets/maps 🟣/MINIMAL_TEMPLATE.tmx",
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"assets/maps/testni_travnik.tmx",
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"assets/maps/TownSquare.json",
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"assets/maps/NovaFarma.json",
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BIN
references/npcs/ivan_kovac/master_reference_SMOOTH_FIXED.png
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BIN
references/npcs/ivan_kovac/master_reference_SMOOTH_FIXED.png
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