Commit Graph

2 Commits

Author SHA1 Message Date
9b8af1015c PRODUCTION SESSION 2 - Week 1 Complete + Week 2 Started!
 WEEK 1 COMPLETE (13/13):
- Street lamp (gothic with gargoyle) ✓
- Plaza center (circular cobblestone) ✓
- Entrance archway (Town Entrance gates) ✓

 TOWN HALL COMPLETE (5/5):
- All 5 progression stages generated
- Ruined → Foundation → Walls → Roof → Restored
- Clock tower feature throughout
- Flags and gardens on final stage

🔄 CHURCH STARTED (2/5):
- Stage 1: Ruined (stained glass remnants) ✓
- Stage 2: Foundation (cross being re-erected) ✓
- Stages 3-5: Paused due to quota

📊 FAZA 2 STATUS: 21/167 (13%)
- Week 1: 13/13 (100%) 
- Town Hall: 5/5 (100%) 
- Church: 2/5 (40%) 🔄

⏱️ QUOTA: Reset at 01:27
NEXT: Resume church (3 stages) + Blacksmith + Store

Total sprites tonight: 20 new!
2026-01-09 02:10:56 +01:00
c5796c2050 🏘️ FAZA 2 BEGINS - Week 1 Complete (10 sprites)
 FIRST RUINED HOUSE (5 progression stages):
1. Completely ruined (debris, collapsed)
2. Foundation cleared (stable)
3. Walls rebuilt (no roof)
4. Roof completed (functional)
5. Fully restored (beautiful, lived-in)

 TOWN SQUARE BASE (5 assets):
- Fountain (3 stages: broken → working → ornate)
- Gothic bench (wrought iron)
- Notice board (quest hub)

🎨 STYLE: Full gothic town aesthetic
- Gargoyle fountain statues
- Gothic arch details
- Dark stone & weathering
- Flower boxes on restored buildings

📋 FAZA 2 PRODUCTION PLAN: Created
 - 5-week schedule
 - 159 total sprites planned
 - Week 1: 10/13 complete (77%)

NEXT: Week 2 - Core buildings (Town Hall, Church, Blacksmith, Store)
2026-01-09 01:10:12 +01:00