|
|
787d19c306
|
📚 REFERENCE LIBRARY UPDATED!
✅ ADDED TO REFERENCES:
📁 /assets/references/buildings/ (NEW):
- generator.png (power generator reference)
- mine_entrance.png (cave entrance reference)
- population_board.png (statistics board)
- storage_shed.png (storage building)
- README.md (building style guide)
📁 /assets/references/npcs/zombie_statistician/ (NEW):
- master_reference.png (office zombie design)
- README.md (character documentation)
📁 /assets/references/npcs/electrician/ (EXISTING):
- master_reference.png (electrician with tools)
- README.md (already documented)
🎯 PURPOSE:
- Central reference library for all game assets
- Style consistency across development
- Quick reference for future sprite generation
- Documentation for character/building specs
📊 REFERENCE LIBRARY STATUS:
- NPCs: 3 documented (Electrician, Zombie Statistician, Tehnik)
- Buildings: 4 core structures documented
- Complete with READMEs for all ✅
All references follow Style 32 Dark-Chibi Noir! 🎨
|
2026-01-10 00:40:34 +01:00 |
|
|
|
86915519f1
|
🎮 Jan 8 Demo Complete - 16 Final Sprites + AI Prep
✅ FENCE (3): vertical, horizontal, corner
✅ TILES (7): cobble (4 variants), dirt (3 variants)
✅ UI (3): trial badge, purchase button, lock icon
✅ BOUNDARY (3): town gate, locked sign, fog wall
DEMO: 56/60 sprites (93%)
Next: AI Behavior System
|
2026-01-08 23:31:43 +01:00 |
|
|
|
8dc83a27a6
|
🏚️ Jan 8 Barn Progression - 5 Stages + Extras
✅ BARN COMPLETE - 5 STAGES + 2 EXTRAS:
**5 Progression Stages:**
1. **Ruined (128px):**
- Broken roof, holes
- Overgrown vines
- Abandoned state
- File: 01_ruined.png
2. **Partial Repair (128px):**
- Mid-construction
- Scaffolding, tools
- New + old wood mix
- Work in progress
- File: 02_partial_repair.png
3. **Repaired Basic (128px):**
- Fully functional
- Complete roof
- Clean wood
- Simple but sturdy
- File: 03_repaired_basic.png
4. **Upgraded Stable (160px):**
- Larger building
- Attached stable
- Silo tower
- Lanterns
- Red painted trim
- File: 04_upgraded_stable.png
5. **Deluxe Estate (192px):**
- Ultimate farm complex
- Multi-section barn
- Weather vane
- Fence enclosure
- Professional estate
- File: 05_deluxe_estate.png
**Extras:**
- barn_door.png (64x96px, vertical)
- barn_interior_hay.png (96x96px)
**Location:** /assets/references/buildings/barn/
**Progression sizes:** 128px → 128px → 128px → 160px → 192px
Demo: 8/58 complete (14%)
|
2026-01-08 22:01:00 +01:00 |
|
|
|
38c8eb96be
|
🏰 Jan 8 Kai's House COMPLETE - 5 Stages Total
✅ FINAL KAI'S HOUSE PROGRESSION:
**5 STAGES - COMPLETE:**
1. **Sleeping Bag Only (48px):**
- FREE start
- Just bedroll on grass
- No shelter
- File: 01_sleeping_bag_only.png
2. **Tent (64px):**
- 10 wood
- Makeshift canvas shelter
- Basic protection
- File: 02_tent.png
3. **Wooden Hut (96px):**
- 500g + 50 wood
- Rustic shack
- Storage (10 slots)
- File: 03_wooden_hut.png
4. **Gothic House (128px):**
- 2000g + 200 wood + 100 stone
- Gothic cottage
- Storage (20 slots)
- Gargoyle, stained glass
- File: 04_gothic_house.png
5. **Gothic Manor (192px):**
- 5000g + 500 wood + 300 stone + 100 iron
- Ultimate 2-story mansion
- Multiple turrets
- Iron fence
- Storage (30 slots)
- Ana's room (story)
- File: 05_gothic_manor.png
**Added:**
- progression_visual.png (reference sheet)
- Updated README.md (5 stages)
**Progression:**
Sleeping bag → Tent → Hut → Gothic House → Gothic Manor
FREE → 10 wood → 500g → 2000g → 5000g
**Sizes:** 48px → 64px → 96px → 128px → 192px
Demo: 5/58 complete (9%)
|
2026-01-08 21:56:13 +01:00 |
|
|
|
f424d1dd7c
|
🏡 Jan 8 Kai's House Progression - 3 Stages
✅ GENERATED KAI'S SHELTER PROGRESSION:
**3 Upgrade Stages:**
1. **Sleeping Bag/Tent (START - FREE):**
- Makeshift shelter, tattered canvas
- Wooden sticks, campfire stones
- Basic survival mode
- Size: 64x64px
- File: 01_sleeping_bag.png
2. **Wooden Hut (UPGRADE - 500g + 50 wood):**
- Simple wooden shack
- Crooked shingles, moss
- Rustic peasant style
- Size: 96x96px
- File: 02_wooden_hut.png
3. **Gothic House (FINAL - 2000g + 200 wood + 100 stone):**
- Eastern European gothic style
- Pointed arch door, stained glass
- Gargoyle decoration
- Chimney with smoke
- Dark but cozy
- Size: 128x128px
- File: 03_gothic_house.png
**Location:** /assets/references/buildings/kai_house/
**Progression Path:**
Demo → Sleeping bag (free)
Earn 500g → Wooden hut
Faza 1 quest → Gothic house
**Game Functions:**
- Stage 1: Spawn point, save game
- Stage 2: +Storage (10 slots), basic crafting
- Stage 3: +Large storage (20 slots), advanced crafting, Ana's photo
**Art Style:**
- Cult of the Lamb inspired
- Dark-chibi noir aesthetic
- Thick black outlines
- Gothic elements (final stage)
- Weathered/lived-in look
**Includes README.md with full specs!**
Demo assets: 3/58 complete (5%)
|
2026-01-08 21:33:30 +01:00 |
|
|
|
5984e87c59
|
🎮 Jan 8 Demo Mechanics Design + Asset Generation Session
✅ COMPLETED:
- Generated 9 new assets (tools + UI cursors/font)
- Demo progress: 141/252 (56%, was 51%)
- Designed complete embedded trial mode system
- Defined marijuana capital starting strategy
- Added launch rewards (first 10 buyers + streamers)
📂 ASSETS ADDED (references/):
Tools (8): shovel, scythe, pickaxe, axe, sickle, pitchfork, hoe, watering_can
UI Cursors (3): cursor_hand, cursor_crosshair, cursor_pointer
UI Font (1): inventory_numbers (0-9 sprite sheet)
🎯 GAME DESIGN:
- Demo = Embedded trial mode (NOT separate build!)
- Trial players farm marijuana for capital while locked to farm zone
- All progress carries over to full game
- Fog of war teases locked content
- Tool tiers restricted (wooden only in demo)
- First 10 global buyers get Gronk + founder perks
- Streamer program: free license + 10 Gronks
📄 DOCUMENTATION:
- Updated DEMO_FAZA1_FAZA2_OVERVIEW.md:
- Added distribution strategy section
- Added trial vs full comparison table
- Added complete demo gameplay mechanics
- Added 📂 reference path indicators
- Updated GAME_BIBLE.md to v1.4
- Created SESSION_REPORT_2026_01_08_DEMO_MECHANICS.md
🚀 NEXT: Generate 3 demo crops (Tomato, Potato, Corn) → 64%
|
2026-01-08 13:27:16 +01:00 |
|
|
|
d7dc3cb7c2
|
🎉 SESSION COMPLETE - Jan 7, 2026
📊 TOTAL NEW ASSETS: 180
✅ 80 Crops (harvested versions)
✅ 77 Creatures (39 mythical, 24 bosses, 14 dinosaurs)
✅ 11 Trees (oak, maple, pine, birch, willow, etc.)
✅ 6 Clothing items (gothic worker attire)
✅ 6 Buildings (farmhouse, barn, silo, shed, well, windmill)
🌬️ NEW SYSTEM:
✅ WindFoliageSystem - Dynamic wind with Perlin noise
�� Style: Style 32 Dark-Chibi Noir
📁 All organized in assets/references/
Session time: ~4 hours
|
2026-01-07 22:32:02 +01:00 |
|
|
|
e4110afab5
|
Add 13 new creature references with Gothic style - Wild Animals complete 15/15, Farm Animals complete 10/10, Chernobyl Mutants complete 10/10 - Total 35/109 creatures (32%)
|
2026-01-06 23:29:10 +01:00 |
|
|
|
247e197ff1
|
🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
✅ COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)
✅ CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)
📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets
📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined
🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!
Next: Complete remaining creatures (87+) after quota reset
|
2026-01-06 20:41:38 +01:00 |
|