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de089e5b01
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WIP: Camera controls, WebGL setup, Procedural grass attempt (Black screen debug)
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2026-01-18 05:35:23 +01:00 |
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91eb68a65f
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Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25)
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2026-01-17 00:38:29 +01:00 |
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2a6628e79a
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Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio
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2026-01-16 20:38:39 +01:00 |
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b2fedf0ec8
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Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping
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2026-01-16 17:03:24 +01:00 |
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bc2225ad64
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chore: Update LDtk project with new layers and fixed assets dimensions (using sips)
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2026-01-14 23:22:59 +01:00 |
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4ef1adc413
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Fix crashes, remove Gronk, add Water/Wind anims, fix Tiled paths, clean plants assets
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2026-01-14 01:15:55 +01:00 |
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dad515a8a2
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Complete Asset Audit JAN 12 2026 - 3477 images cataloged, new asset gallery with all images, DNEVNIK and GAME_BIBLE updated
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2026-01-12 23:53:00 +01:00 |
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1b17e806ec
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feat: Complete Tiled Setup & Auto-Sync Workflow [GOAT MODE]
- Added Faza1_Finalna.tmx/json with embedded tilesets
- Configured Auto-Sync Watcher (tiled-watcher.js)
- Fixed GameScene.js loop to properly render Tiled layers
- Updated PreloadScene.js with all tileset assets
- Enabled Amnesia Intro and Z-Sorting for Player/Objects
- Cleaned up old/unused map files
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2026-01-12 13:51:22 +01:00 |
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7264ec6fc0
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feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
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2026-01-11 20:08:56 +01:00 |
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