Commit Graph

3 Commits

Author SHA1 Message Date
0985af29e5 Green Background Removal + TSX Generation + Bug Fixes
Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
 Created mass TSX generation script for 3877 individual objects
 Fixed TiledTestScene cursor crash bug
 Added micro_farm_8x8 JSON loading support
 Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md

Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)

Backups: assets/tilesets/backup_green_bg/
2025-12-22 11:23:25 +01:00
26bb94e8bb feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
2025-12-20 10:29:28 +01:00
a4d2d137ec Tiled Map Editor Exploration + Bug Fixes
Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation

 Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)

 Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work

 Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs

Session: 2h (20:00-22:00)
Date: 14.12.2024
2025-12-14 22:55:29 +01:00