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0917a7fbf8
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🌾 Jan 8 Grassland Props + 3 Demo Crops Complete (Tomato/Potato/Corn)
✅ COMPLETED:
- Grassland production assets: +8 new files (trees, rocks, bushes, grass, mushrooms)
- All 3 remaining demo crops: Tomato (5), Potato (5), Corn (5) = 15 sprites
- Demo progress: 56% → 64% (141 → 161 assets of 252)
📂 GRASSLAND PROPS ADDED:
Trees (3): Oak summer, Pine, Willow (copied from tree refs)
Rocks (5): Flat boulder, cracked stone, mossy cluster, standing stone, round boulder
Bushes (5): Berry bush, dense shrub, autumn, spiky, wild bush
Tall Grass (9): Wind animation variations + flowering tuft
Mushrooms (2): Medium (red cap), Large (brown cap)
🌽 CROPS GENERATED (Smooth Vector Style):
Tomato (5 stages):
- Seed packet (3D paper bag, tomato illustration)
- Stage 1: Tiny sprout with 2 leaves
- Stage 2: Young plant with serrated tomato leaves
- Stage 3: Bushy plant with green tomatoes + yellow flowers
- Stage 4: Mature plant with ripe red tomatoes
Potato (5 stages):
- Seed packet (3D bag, potato illustration)
- Stage 1: Small sprout with purple-tinted stem
- Stage 2: Compound potato leaves
- Stage 3: Bushy plant with white flowers
- Stage 4: Mature plant with brown potato visible in soil
Corn (5 stages):
- Seed packet (3D bag, corn cob illustration)
- Stage 1: Single tall blade emerging
- Stage 2: Young stalk with 3-4 narrow blades
- Stage 3: Tall stalk with tassels + silks
- Stage 4: Mature stalk with golden corn ear visible
🎨 ART STYLE:
- Matched existing wheat/carrot reference quality exactly
- Thick 5px black outlines, smooth vector (Cult of the Lamb)
- Rich detail: soil texture, leaf veins, crop-specific features
- Muted earth tones, dark fantasy charm
- NO pixelation
📄 DOCUMENTATION:
- Updated DEMO_FAZA1_FAZA2_OVERVIEW.md with 📂 reference paths
🚀 NEXT: UI Polish (7 elements) → 168/252 (67%)
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2026-01-08 13:39:14 +01:00 |
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5984e87c59
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🎮 Jan 8 Demo Mechanics Design + Asset Generation Session
✅ COMPLETED:
- Generated 9 new assets (tools + UI cursors/font)
- Demo progress: 141/252 (56%, was 51%)
- Designed complete embedded trial mode system
- Defined marijuana capital starting strategy
- Added launch rewards (first 10 buyers + streamers)
📂 ASSETS ADDED (references/):
Tools (8): shovel, scythe, pickaxe, axe, sickle, pitchfork, hoe, watering_can
UI Cursors (3): cursor_hand, cursor_crosshair, cursor_pointer
UI Font (1): inventory_numbers (0-9 sprite sheet)
🎯 GAME DESIGN:
- Demo = Embedded trial mode (NOT separate build!)
- Trial players farm marijuana for capital while locked to farm zone
- All progress carries over to full game
- Fog of war teases locked content
- Tool tiers restricted (wooden only in demo)
- First 10 global buyers get Gronk + founder perks
- Streamer program: free license + 10 Gronks
📄 DOCUMENTATION:
- Updated DEMO_FAZA1_FAZA2_OVERVIEW.md:
- Added distribution strategy section
- Added trial vs full comparison table
- Added complete demo gameplay mechanics
- Added 📂 reference path indicators
- Updated GAME_BIBLE.md to v1.4
- Created SESSION_REPORT_2026_01_08_DEMO_MECHANICS.md
🚀 NEXT: Generate 3 demo crops (Tomato, Potato, Corn) → 64%
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2026-01-08 13:27:16 +01:00 |
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0c1ade1a9e
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STYLE GUIDE: Cult of the Lamb Aesthetic Documented
Official art style locked for all grassland assets
CULT OF THE LAMB AESTHETIC:
1. Smooth vector lines (NO pixelation)
2. Thick black outlines
3. Muted saturated colors (NO gray/neon)
4. Chibi cute + dark fantasy
5. Top-down perspective
6. Simplified organic shapes
DOCUMENTED:
- Core visual principles
- Mandatory prompt elements
- Forbidden techniques (pixel art, neon, 3D)
- Complete color palette with HEX codes
- Technical specifications (32x32px, PNG, seamless)
- Reference examples
COLOR PALETTE:
- Greens: #5C8A5C to #7BA376
- Browns: #8B6F47, #6B4423, #5A3A28
- Accents: #C05050, #5A7DA8, #D4B86A
- Stone: #A89968
- Outlines: #000000 (pure black)
Location: assets/references/biomes/grassland/STYLE_GUIDE.md
All future grassland assets MUST follow this guide
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2026-01-08 06:08:25 +01:00 |
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23c90c0c26
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GRASSLAND REFERENCE LIBRARY COMPLETE - 27 assets
Cult of the Lamb art style established
Session: Jan 8, 2026 05:00-05:32 CET
GRASSLAND BIOME REFERENCES (27 files):
STRUCTURE:
- Master reference sheet
- Tiles folder (8 assets)
- Props folder (9 assets)
- Flowers folder (5 assets)
- Farm folder (5 assets)
TILES (8):
- Grass light/dark variations
- Dirt path tile
- Tilled soil (dry + wet)
- Stone path
- Grass borders (top + corner)
NATURE PROPS (9):
- Rocks: small, medium, large
- Bushes: green + flowering
- Tall grass tuft (with skulls)
- Tree stump (with mushrooms)
- Fallen log
FLOWERS (5):
- Red, blue, yellow, white patches
- Mixed wildflower patch
FARM ELEMENTS (5):
- Fence: horizontal, vertical, corner
- Sign post
- Gate (closed)
STYLE FEATURES:
- Cult of the Lamb aesthetic
- Thick black outlines
- Muted saturated colors (NO gray/neon)
- Chibi cute + dark fantasy
- Top-down game perspective
- Simplified charming shapes
- Dark cute details (skulls, bones, moss)
Ready for production tiling and implementation
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2026-01-08 05:33:15 +01:00 |
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247e197ff1
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🎨 MASSIVE UPDATE: 166 Biome NPCs + 22 Creatures Generated!
✅ COMPLETE BIOME NPC COVERAGE (166 NPCs):
- Phase 1 Core Biomes: 61 NPCs (Glavni Smetar style)
- Phase 2 Magical Biomes: 80 NPCs (diversos stilov)
- Phase 3 Endgame: 25 NPCs (Atlantis mix + Chernobyl Kai)
✅ CREATURE GENERATION START (22/109):
- Chernobyl Mutants: 3/10 (Fish, Two-Headed Dog, Rad Cow)
- Farm Animals: 6/10 (Horse, Goat, Duck, Rabbit, Donkey, Llama)
- Wild Animals: 13/15 (Wolf, Bear, Fox, Eagle, etc.)
📚 DOCUMENTATION:
- Updated GAME_BIBLE.md with complete creature catalog (109 total)
- Created CREATURE_BOSS_GENERATION_MASTER_PLAN.md
- Created SESSION_REPORT_2026_01_06_CREATURE_GENERATION.md
- Updated BIOME spreadsheets
📁 ORGANIZATION:
- Created /assets/references/creatures/ structure
- Organized all NPCs by biome
- Reference style strategy defined
🎯 PROGRESS:
- Master References: 188 images generated today
- 68% of total creature/NPC work complete!
- Quota exhausted (resets 22:01) but amazing progress!
Next: Complete remaining creatures (87+) after quota reset
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2026-01-06 20:41:38 +01:00 |
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