Commit Graph

5 Commits

Author SHA1 Message Date
d3a93b6e7b 🎉 SESSION COMPLETE - Final Save
FINAL SESSION COMMIT:
Date: 2026-02-11 00:17
Duration: 6+ hours
Assets: 23 generated

ALL FILES SAVED:
 23 asset files (Characters + Environment + References)
 Rain system code (GrassScene_Clean.js)
 Documentation (MASTER_GAME_BIBLE.md)
 Diary (MASTER_DNEVNIK)
 Removed old vegetation assets

PROGRESS: 14.4% (23/160)

NEXT SESSION:
- Kai death animation
- Kai tool animations
- Batch 4: Polaroid intro

Session End: 2026-02-11 00:17
Everything saved and committed! ��
2026-02-11 00:17:17 +01:00
2255bb7d41 🌱 Expanded Island + Procedural Growth System
ISLAND EXPANSION:
- Increased from 20x20 to 50x50 tiles (6400x6400px)
- World size: 10400x10400px (with ocean buffer)
- Irregular edges (procedural jitter system maintained)

PROCEDURAL GROWTH SYSTEM:
- Soil moisture grid (50x50) - tracks wet/dry tiles
- Grass growth: 30% chance if soil is wet
- Tree saplings: 10 placed on island edges
- Tree aging: sapling → medium (3 days) → large (7 days)
- Rainfall: 40% chance daily, wets 60% of tiles

LAYER SYSTEM (Z-ORDER FIX):
- LAYER_GROUND (-100): Foundation tiles
- LAYER_VEGETATION (1): Grass, bushes - below characters!
- LAYER_TREES (2): Trees
- LAYER_CHARACTERS (10): Kai, zombies - walks BETWEEN vegetation

GROWTH MECHANICS:
- Morning check every 60 seconds (1 in-game day)
- Grass fades in smoothly (2s animation)
- Trees progress: faza_1 → faza_2 → veliko
- Random grass types & sizes for variety

NATURE TAKES OVER:
- Island evolves procedurally over time
- Dark Gothic aesthetic maintained
- Living, breathing environment

Date: 2026-02-10 17:42
2026-02-10 17:41:58 +01:00
7b8194caca Asset Analysis Complete + Generation Plan 2026-02-10 17:27:01 +01:00
e49a61eb88 style 32 vegetation overhaul: 3-stage growth, real-farm mechanics, occlusion, and critical crash fixes 2026-02-10 11:40:00 +01:00
2669a435eb docs: clean start 30.1.2026 - updated master diary and bible, renamed project 2026-01-30 21:03:47 +01:00