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938 Commits 1 Branch 0 Tags
d3a93b6e7b28ad317570e37167c379a645cdd70e
Commit Graph

5 Commits

Author SHA1 Message Date
David Kotnik
7b8194caca Asset Analysis Complete + Generation Plan 2026-02-10 17:27:01 +01:00
David Kotnik
c70e651020 feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD 2026-01-29 20:21:50 +01:00
David Kotnik
94565adffc Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene. 2026-01-28 07:45:24 +01:00
David Kotnik
51b3b67423 Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup 2026-01-27 01:02:24 +01:00
David Kotnik
d8f24f9588 SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT. 2026-01-25 23:38:40 +01:00
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