Commit Graph

7 Commits

Author SHA1 Message Date
a072fd48b1 Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)

P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations

BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/

DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session

API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!

Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00
9d23ef049c 🎮 Day 1 Complete: 9 Kai Animation Frames + Dual-Style System
KAI PROGRESS (9/45):
- kai_idle_north_1,2,3 (partial dual-style)
- kai_idle_south_1,2,3 (partial dual-style)

TOTAL TODAY:
- ~40 assets generated
- Dual-style system established
- Complete demo checklist (247 assets)
- 6 git commits
- ~4 hours productive work

API CAPACITY EXHAUSTED - Resuming tomorrow with fresh capacity

REMAINING: ~229 assets for complete Kickstarter demo
2025-12-30 14:09:49 +01:00
52062ded95 🎮 Batch 1 Started: Kai Idle North (4 frames, partial dual-style)
Progress: 4 Kai animation frames
- kai_idle_north_1 (styleA + styleB)
- kai_idle_north_2 (styleB only)
- kai_idle_north_3 (styleA only)

Batch 1 Status: 4/45 Kai assets (9%)
Demo Progress: ~15/247 assets (6%)
Missing: ~232 assets for complete demo

API exhausted - continuing tomorrow with fresh capacity
2025-12-30 13:59:02 +01:00
070cf04f0b 🎯 100% Daily Goal Complete! Dual-style terrain, building & crop assets
 33/33 assets generated (100%)!

Terrain (dual-style):
- dirt_tile_styleA.png & styleB.png
- grass_tile_styleA.png & styleB.png

Buildings (dual-style):
- tent_styleA.png & styleB.png

Crops (styleA):
- wheat_styleA.png

MAJOR ACHIEVEMENT: Dual Art Style System fully operational!
- Style A: Exaggerated Cartoon (fun, approachable)
- Style B: Gritty Noir (dark, atmospheric)
- Mixed-style visual identity established

Progress: 33 dual-style demo assets ready for game integration
2025-12-30 13:40:14 +01:00
8a83dc3653 🧟 Dual-style assets: Kai walk + Zombie idle (both styles)
- kai_styleB_walk.png (gritty noir)
- zombie_styleA_idle.png (cartoon)
- zombie_styleB_idle.png (gritty noir)
- Progress: 26/33 daily assets (79%)
2025-12-30 13:10:48 +01:00
e9e36e7faa 🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
2025-12-30 13:08:06 +01:00
d7f08f1ff3 feat: Create demo asset folder structure with complete 247-asset manifest 2025-12-30 04:03:36 +01:00