✅ INTROSCENE.JS CREATED (430+ lines):
- Version B: 30-45 second fast-cut intro
- 3 phases (Happy Family → Collapse → Amnesia Wake-Up)
- Skip functionality (X key or SPACE after 5s)
- Style 32 Dark-Chibi Noir visual effects
- Blur, glitch, tint, strobe effects
- Complete typewriter text in Slovenian
📁 FILES CREATED/MODIFIED:
- src/scenes/IntroScene.js (NEW! 430 lines)
- index.html (added IntroScene.js script)
- src/game.js (added IntroScene to scene array)
- src/scenes/PreloadScene.js (updated to start IntroScene)
🎯 FEATURES IMPLEMENTED:
**Phase 1: Happy Family (0-15s)**
- 5 fast-cut shots (~3s each)
- Warm color grading
- Text: 'Nekoč smo imeli barve...'
- Shots: Otac longboard, Ana barbershop, twins, birthday, family portrait
**Phase 2: The Collapse (15-30s)**
- 4 chaotic shots (~4s each)
- Red/green color saturation
- Glitch + strobe effects
- Camera shake
- Text: 'Potem je prišla tema...'
- Shots: Virus, zombies, chaos, Ana taken
**Phase 3: Amnesia Wake-Up (30-45s)**
- Black screen amnesia effect
- Gaussian blur fade-in
- Ana memory flash
- Gronk entrance
- Text: 'In ostal sem sam... z luknjo v glavi.'
- Final text: 'Moram jo najti. Tudi če mi vzame celo življenje.'
- Shots: Darkness, bedroom, memory flash, Gronk
🎮 USER CONTROLS:
- Skip prompt appears after 5 seconds
- X key or SPACE to skip
- Click anywhere to skip
- Fades smoothly to GameScene
💫 VISUAL EFFECTS:
- Warm tint for happy memories (0xffddaa)
- Red tint for chaos/danger (0xff6666)
- Toxic green tint for virus (0x66ff66)
- Position jitter for glitch effect
- Alpha strobe for chaos
- Camera shake during outbreak
- Fade transitions between phases
📊 INTEGRATION STATUS:
- ✅ Loaded in index.html
- ✅ Added to Phaser scene config
- ✅ PreloadScene starts IntroScene
- ✅ IntroScene transitions to GameScene
- ✅ All 20 intro images referenced
- ❌ Audio NOT loaded yet (optional)
- ❌ VHS shader NOT implemented yet (optional)
🔄 GAME FLOW (UPDATED):
BootScene → PreloadScene → 🆕 IntroScene → GameScene
📸 ASSETS USED:
All 20 intro shots from /assets/references/intro_shots/:
- kai_ana_twins_childhood.png
- kai_adult_35_timelapse.png
- kai_elder_50_timelapse.png
- otac_longboard_pier.png
- virus_xnoir_microscope.png
- zombie_silhouettes_panic.png
- kai_bedroom_wakeup.png
- ana_memory_flash_purple.png
- ana_barbershop_dreads.png
- birthday_cake_rd.png
- family_portrait_punk_complete.png
- chaos_streets_apocalypse.png
- ana_taken_military.png
- gronk_doorway_silhouette.png
⏱️ TOTAL DURATION: ~40-47 seconds (with skip at 5s)
🎯 READY FOR TESTING!
Run game and intro will play automatically after loading screen!
✅ INTRO CUTSCENE + CHARACTER SPRITES ADDED:
**1. Enabled PrologueScene (Intro Cutscene):**
- Uncommented PrologueScene.js in index.html
- Added PrologueScene to game.js scene list
- Now shows intro story when clicking 'New Game'
- Explains: What happened, where Kai is, who Ana is
**2. Character Sprite Loading:**
- Added preloadCharacterSprites() to PreloadScene
- Loading Kai idle + walk sprites
- Loading Ana idle + walk sprites
- Loading Susi (dog) idle + run sprites
- Path: /assets/references/main_characters/[char]/animations/
**Character Images Now Available:**
✅ kai_idle, kai_walk (Kai - protagonist)
✅ ana_idle, ana_walk (Ana - twin sister)
✅ susi_idle, susi_run (Susi - dog companion)
**Test Flow:**
1. Launch game → Loading screen
2. Click 'New Game' → PrologueScene intro
3. After intro → GameScene with character sprites
**Next:** Test TestVisualAudioScene with loaded sprites!
Changed PreloadScene to start StoryScene (main menu) instead of DemoSceneEnhanced
MENU FEATURES:
✅ New Game button
✅ Continue button
✅ Settings button
✅ Credits button
✅ All original game scenes accessible
DemoSceneEnhanced still available via game menu.
Back to normal game flow! 🎮
PROBLEM: PreloadScene tried to load 100+ non-existent assets
RESULT: Demo crashed during load - never reached DemoSceneEnhanced!
═══════════════════════════════════════════════════════════════
MASSIVE CLEANUP:
═══════════════════════════════════════════════════════════════
✅ Removed 380+ lines of dead asset loads
✅ Disabled all old paths (assets/XXX.png)
✅ Disabled 122+ Krvava Žetev sprite sheets (don't exist yet)
✅ Disabled Tiled map loads
✅ Disabled all tilesets
✅ Disabled all audio assets
✅ Disabled all character spritesheets
═══════════════════════════════════════════════════════════════
NEW MINIMAL PRELOAD:
═══════════════════════════════════════════════════════════════
- Shows loading bar
- Does NOT load any assets
- DemoSceneEnhanced loads its own assets in its preload()
- Boots straight to DemoSceneEnhanced
File size: 926 lines → ~540 lines (42% reduction)
Ready to launch demo! 🚀
- Ustvarjen skript za ločevanje objektov iz tileset slik (obdelaj_tilesete.py)
- Odstranjevanje zelenega ozadja (#00FF00) iz vseh slik
- Ločevanje posameznih objektov iz multi-object slik
- Pomanjševanje na 50% originalne velikosti
- Obdelanih 234 slik 3877 ločenih objektov
- Ustvarjen skript za generiranje TSX datotek (generiraj_tsx_datoteke.py)
- Avtomatsko generiranje 3877 TSX datotek za Tiled Map Editor
- Pravilna XML struktura za vsak tileset
- Avtomatska detekcija velikosti objektov
- Relativne poti do slik
Rezultati:
- assets/narezano_loceno/ - 3877 ločenih PNG objektov
- assets/tilesets_auto/ - 3877 TSX datotek za Tiled
- Dokumentacija in navodila za uporabo
Vse pripravljeno za uporabo v Tiled Map Editor!
Session 2 Work:
- Added cherry blossom tree PNG sprites (multiple attempts)
- Implemented random tree growth (0.3x - 0.7x scale)
- Increased scattered trees (15 50 across map)
- Wider tree distribution (10-90 range)
Green Screen Experiments:
- Attempted AI-generated PNG with green screen (#00FF00)
- Implemented green chroma-key removal in PreloadScene
- Multiple iterations (normal ultra nuclear green removal)
- Conclusion: AI green screen unreliable, reverted to procedural
Final Solution:
- Disabled PNG sprite rendering
- Using 100% procedural cherry blossom trees (pink triangles)
- Random growth scaling for variety
- 50+ trees scattered across entire map
Documentation:
- Updated DNEVNIK.md with Session 2
- Added GREEN SCREEN RULE for future AI image generation
- Documented lessons learned
Key Lessons:
- AI transparency/green screen NOT reliable
- Procedural graphics > problematic PNGs
- Hollywood uses green screen, but AI can't do it consistently
- Always have fallback plan!
Session: 1h (22:30-23:20)
Date: 14.12.2024