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a072fd48b1
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Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)
P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations
BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/
DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session
API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!
Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
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2025-12-30 22:00:39 +01:00 |
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070cf04f0b
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🎯 100% Daily Goal Complete! Dual-style terrain, building & crop assets
✅ 33/33 assets generated (100%)!
Terrain (dual-style):
- dirt_tile_styleA.png & styleB.png
- grass_tile_styleA.png & styleB.png
Buildings (dual-style):
- tent_styleA.png & styleB.png
Crops (styleA):
- wheat_styleA.png
MAJOR ACHIEVEMENT: Dual Art Style System fully operational!
- Style A: Exaggerated Cartoon (fun, approachable)
- Style B: Gritty Noir (dark, atmospheric)
- Mixed-style visual identity established
Progress: 33 dual-style demo assets ready for game integration
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2025-12-30 13:40:14 +01:00 |
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